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…Deals tremendous damage at distances up to 600m and reloads rapidly. Target lock-on required to fire. Ignores Ancile shield… – in-game description


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Introduction

The Zeus is a mid-range (up to 600 meters) heavy energy weapon.

Strategy

This weapon strikes without warning, sending a searing bolt of energy hurtling across the battlefield to a maximum range of 600 meters. The bolt of energy appears as a thick, white jagged lightning bolt and leaves its target with a white hot glowing impact point.

A target lock is required to fire. The Zeus will only do damage on a clear line of sight shot; there is no splash damage around corners or over obstacles. With a five second reload time and a one second discharge time, the Zeus can potentially be fired 10 times per minute. This makes the weapon potentially lethal at even knife-fighting ranges when paired with a Magnum or Taran. Notable examples of this are the Golem and Leo.

As with all energy weapons, the Zeus is unaffected by the Ancile shield. However, it can be physically blocked by Écus, the Rhino's shield, the Raijin's shields, the Gareth's, Galahad's and Lancelot's shields, making the weapon somewhat ineffective against these bots. However, it is still a threat to them when they are unshielded, and it is deadly to any robot that lacks a physical shield.

The Zeus, like most weapons which require a target lock, automatically targets bots within a certain arc of the direction the robot is facing. This means that it is virtually impossible to dodge. However, if the target exits this arc, the Zeus will lose lock and have to reacquire the target.


Mark I Statistics

For equipment purchased before Update 4.0, upgrade times can be found here.

Purchase Information

Purchase
Level
Purchase
Cost
Damage Cycle
Damage
Cycle
DPS
5 1,500 Au 8486 8486 1414

Upgrade Information

Level Cost(Ag) Time Damage Cycle
Damage
Cycle
DPS
6 800,000 16 hours 48 minutes 9326 9326 1554
7 1,600,000 1 day 9 hours 10248 10248 1708
8 3,000,000 1 day 18 hours 11261 11261 1877
9 6,000,000 2 day 2 hours 24 minutes 12375 12375 2063
10 10,000,000 2 days 12 hours 13599 13599 2267
11 16,000,000 3 days 12 hours 14944 14944 2491
12 26,000,000 4 days 18 hours 16422 16422 2737
Cost Time
Totals 63,400,000 16 days 15 hours 48 minutes


Mark II Statistics

Purchase Information

Purchase
Level
Purchase
Cost
Damage Cycle
Damage
Cycle
DPS
1 500 Au 6982 6982 1164

Note: Level 12 Mark I is required to upgrade (purchase) to Mark II.

Upgrade Information

Level Cost(Ag) Time Damage Cycle
Damage
Cycle
DPS
2 20,000 10 minutes 7673 7673 1279
3 40,000 1 hour 8432 8432 1405
4 80,000 2 hours 9266 9266 1544
5 400,000 8 hours 10183 10183 1697
6 800,000 16 hours 48 minutes 11190 11190 1865
7 1,600,000 1 day 9 hours 12297 12297 2050
8 3,000,000 1 day 18 hours 13512 13512 2252
9 6,000,000 2 day 2 hours 24 minutes 14849 14849 2475
10 10,000,000 2 days 12 hours 16318 16318 2720
11 16,000,000 3 days 12 hours 17932 17932 2989
12 26,000,000 4 days 18 hours 19705 19705 3284
Cost Time
Totals 63,940,000 17 days 3 hours 22 minutes


Update History

Version Changes
4.5 Economy Changes:
Total Upgrade Cost: 95,000,000 Ag⟶63,400,000 Ag
Total Upgrade Time: 28 days⟶16 days 15 hours 48 minutes
Now available for 1,500 gold (can no longer be produced via Workshop 2.0)
4.2 Price changed from 1,500 gold to 10,000 Components (same value)
4.0 Economy Changes (July 5):
Total Upgrade Cost: 75,660,000 Ag⟶95,000,000 Ag
Total Upgrade Time: 20 days⟶28 days
3.2.0 Damage increased by 5%
3.1 Damage increased by 5%
2.9.1 Bug fix: Damage is now being registered correctly
0.9.1 Damage increased by 9%
0.9.0 Now deals maximum damage regardless of how many of these are installed on a robot
0.8.0 Weapon was added to the game


Poll

What balance change does the Zeus need?
 
125
 
19
 
1
 
3
 
5
 

The poll was created at 08:06 on August 18, 2018, and so far 153 people voted.


Trivia

  • The Zeus can be deadly to a Carnage, due to the fact it ignores Ancile shielding, and that the hitpoints of it is extremely low for a medium robot.
  • The Zeus is a direct reference to the ancient Greek god of the sky and thunder.
  • The Zeus, along with the Gekko, originally dealt more damage to a robot depending on how heated up said robot was; the more the robot was hit by these weapons, the more damage it dealt. They now deal max damage at all times, although the max amount of damage itself was reduced.
  • The functions of the Zeus are actually more scientifically probable than most other weapons in the game, save the ones that already exist. The Zeus is like a very powerful Tesla Cannon, which shoots megawatt lightning at a long range, ionizing the target area and super-heating the air around it, creating a small explosion equivalent to that of a thunderclap, which would destroy a conventional vehicle but only shake robots. This is supported by the fact that the Zeus has to "lock-on," finding what amount of current, at what frequency, and at what particular charge is needed to selectively hit the target and not the ground in front of the cannon. This is also supported by the fact that the Zeus fires a large white bolt of electricity, and the well-known reference to Zeus, the Greek God of Lightning.
  • When looking at the front, when the Zeus is locked on, the inside of the Zeus appears to heat up, and when firing, the Zeus visibly shakes.