…Deals tremendous damage at distances up to 600m and reloads rapidly. Target lock-on required to fire. Ignores Ancile shield… – in-game description


The Zeus is a mid-range (up to 600 meters) heavy energy weapon.


This weapon strikes without warning, sending a searing bolt of energy hurtling across the battlefield to a maximum range of 600 meters. The bolt of energy appears as a thick, white jagged lightning bolt and leaves its target with a white hot glowing impact point.

A target lock is required to fire. The Zeus will only do damage on a clear line of sight shot; there is no splash damage around corners or over obstacles. With a five second reload time and a one second discharge time, the Zeus can potentially be fired 10 times per minute. This makes the weapon potentially lethal at even knife-fighting ranges when paired with a Magnum or Taran. Notable examples of this are the Golem and Leo.

As with all energy weapons, the Zeus is unaffected by the Ancile shield. However, it can be physically blocked by Écus, the Rhino's shield, the Raijin's shields, the Gareth's, Galahad's and Lancelot's shields, making the weapon somewhat ineffective against these bots. However, it is still a threat to them when they are unshielded, and it is deadly to any robot that lacks a physical shield.

The Zeus, like most weapons which require a target lock, automatically targets bots within a certain arc of the direction the robot is facing. This means that it is virtually impossible to dodge. However, if the target exits this arc, the Zeus will lose lock and have to reacquire the target.

Mark I Statistics

Purchase Information

Damage Cycle
5 10,000 Components 8486 8486 1414

Upgrade Information

Level Cost(Ag) Time Damage Cycle
6 1,000,000 1 day 9326 9326 1554
7 2,000,000 2 days 10248 10248 1708
8 4,500,000 3 days 11261 11261 1877
9 8,500,000 4 days 12375 12375 2063
10 18,000,000 5 days 13599 13599 2267
11 26,000,000 6 days 14944 14944 2491
12 35,000,000 7 days 16422 16422 2737
Cost Time
Totals 95,000,000 28 days
For equipment purchased before Update 4.0, upgrade times can be found here .

Mark II Statistics

Level Cost Damage Cycle
1 500 Au 6982 6982 1164

Upgrade Information

Level Cost(Ag) Time Damage Cycle
2 ? ? 7673 7673 1279
3 ? ? 8432 8432 1405
4 ? ? 9266 9266 1544
5 ? ? 10183 10183 1697
6 1,000,000 1 day 11190 11190 1865
7 2,000,000 2 days 12297 12297 2050
8 4,500,000 3 days 13512 13512 2252
9 8,500,000 4 days 14849 14849 2475
10 18,000,000 5 days 16318 16318 2720
11 26,000,000 6 days 17932 17932 2989
12 35,000,000 7 days 19705 19705 3284
Cost Time
Totals 95,000,000 28 days

Update History

Version Changes
4.2 Price changed from 1,500 gold to 10,000 Components (same value)
4.0 Economy Changes (July 5):
Total Upgrade Cost: 75,660,000 Ag⟶95,000,000 Ag
Total Upgrade Time: 20 days⟶28 days
3.2.0 Damage increased by 5%
3.1 Damage increased by 5%
2.9.1 Bug fix: Damage is now being registered correctly
0.9.1 Damage increased by 9%
0.9.0 Now deals maximum damage regardless of how many of these are installed on a robot
0.8.0 Weapon was added to the game


What balance change does the Zeus need?

The poll was created at 08:06 on August 18, 2018, and so far 93 people voted.


  • The Zeus can be deadly to a Carnage, due to the fact it ignores Ancile shielding, and that the hitpoints of it is extremely low for a medium robot.
  • The Zeus is a direct reference to the ancient Greek god of the sky and thunder.
  • The Zeus, along with the Gekko, originally dealt more damage to a robot depending on how heated up said robot was; the more the robot was hit by these weapons, the more damage it dealt. They now deal max damage at all times, although the max amount of damage itself was reduced.
  • The functions of the Zeus are actually more scientifically probable than most other weapons in the game, save the ones that already exist. The Zeus is like a very powerful Tesla Cannon, which shoots megawatt lightning at a long range, ionizing the target area and super-heating the air around it, creating a small explosion equivalent to that of a thunderclap, which would destroy a conventional vehicle but only shake robots. This is supported by the fact that the Zeus has to "lock-on," finding what amount of current, at what frequency, and at what particular charge is needed to selectively hit the target and not the ground in front of the cannon. This is also supported by the fact that the Zeus fires a large white bolt of electricity, and the well-known reference to Zeus, the Greek God of Lightning.
  • When looking at the front, when the Zeus is locked on, the inside of the Zeus appears to heat up, and when firing, the Zeus visibly shakes.