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Introduction

The Workshop is where pilots can produce components for premium robots and equipment with silver (Ag).

Components for available robots and weapons can be produced in 1 or 3 day options. With the 3 day option being more cost effective. Like robot and equipment upgrades, gold can be used to speed up production. Players can also convert components into different components for silver (weapon components can only be converted into weapon components and the same goes for robots).

It is advised to not be over-ambitious and prioritise acquisitions (select one thing you really want and prioritise its acquisition over other, less-important ones) due to the extremely high silver cost and long production times.

Leveling up the Workshop gives you a silver reward (the higher the level the more silver rewarded). 

A pilot level of 21 is required to unlock the Workshop.

Production Costs

Notes:

  • All cost values are in Ag.


Robots

Name
Class
1 Day
Cost/Components
3 Days
Cost/Components
Blitz Medium 290,000/60 950,000/170
Bulgasari Medium 290,000/60 950,000/170
Bulwark Medium 290,000/60 950,000/170
Falcon Medium 200,000/80 690,000/230
Fury Heavy 140,000/80 460,000/230
Haechi Medium 290,000/60 950,000/170
Hellburner Medium 180,000/80 600,000/230
Hover Medium 180,000/80 600,000/230
Inquisitor Medium 200,000/80 690,000/230
Invader Medium 200,000/60 660,000/170
Kumiho Medium 180,000/80 600,000/230
Lancelot Heavy 140,000/80 460,000/230
Mender Medium 290,000/60 950,000/170
Mercury Medium 200,000/60 660,000/170
Pursuer Medium 200,000/60 660,000/170
Raven Medium 200,000/80 690,000/230
Rayker Medium 180,000/80 600,000/230
Spectre Medium 290,000/60 950,000/170
Strider Medium 200,000/80 690,000/230
Weyland Medium 290,000/60 950,000/170

Equipment

Name
Class
1 Day
Cost/Components
3 Days
Cost/Components
Chimera Heavy 140,000/80 460,000/230
Corona Medium 160,000/60 530,000/170
Dragoon Heavy 290,000/60 950,000/170
Ember Heavy 290,000/60 950,000/170
Exodus Heavy 160,000/60 530,000/170
Flux Heavy 140,000/80 460,000/230
Glory Heavy 160,000/60 530,000/170
Halo Light 140,000/80 460,000/230
Ion Medium 140,000/80 460,000/230
Pulsar Medium 160,000/60 530,000/170
Redeemer Heavy 200,000/60 660,000/170
Scourge Medium 140,000/80 460,000/230
Shocktrain Medium 290,000/60 950,000/170
Shredder Light 140,000/80 460,000/230
Spark Light 100,000/80 350,000/230
Tempest Heavy 140,000/80 460,000/230
Thermite Heavy 200,000/60 660,000/170
Vortex Medium 140,000/80 460,000/230

Conversion Rates

These numbers apply to both robots and weapons.

Components of any value can be used to get the following conversion rates and costs. For example, a robot/weapon valued at $40 can be converted from another weapon/robot worth $40 at the same rate and cost as even a $100 valued robot/weapon would.

Only robot components can be converted to components for another robot, and weapon components to components to another weapon (robot components cannot be converted to weapon components, and vice versa).

The first number in the conversion rate represent the initial components needed to convert to the second number's value. For example, a 5/4 ratio means 5 components of any given robot or weapon will give you 4 components towards a robot or weapon at the value its listed under.

$40 or 5,000 Au

  • Rate: 5/4
  • Cost:
    • 10-100 components: 500,000 Ag
    • 110-120 components: 525,000 Ag
    • For every 10 components over 120: 43,750 Ag

$50 or 6,500 Au

  • Rate: 5/4
  • Cost:
    • 10-80 components: 500,000 Ag
    • 90 components: 506,250 Ag
    • For every 10 components over 90: 56,250 Ag

$60 or 7,500 Au

  • Rate: 5/4
  • Cost:
    • 10-80 components: 500,000 Ag
    • 90 components: 562,500 Ag
    • For every 10 components over 90: 62,500 Ag

$75

  • Rate: 5/2
  • Cost:
    • 10-60 components: 500,000
    • For every 10 components over 60: 83,330

$100

  • Rate: 5/4
  • Cost:
    • 10-40 components: 500,000
    • 50 components: 604,165
    • For every 10 components past 50: 120,830


Trivia

  • All progress made in Workshop 1.0 was transferred to Workshop 2.0.
  • All unspent Workshop Points (from the original Workshop) were automatically converted into Black Market keys (1 key for every 5 unspent Workshop Points).
  • There originally was a daily bonus task that rewards you with 500,000 silver for producing 600 components (of any kind).