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…Four-legged support robot. Stationary mode allows it to repair nearby allies, while two heavy weapons make it a formidable enemy on the battlefield… – in-game description


Introduction

The Weyland is a medium robot with 2 heavy hardpoints. It is unofficially classified as a heavy robot based on wiki criteria.

Ability

This robot's ability is called Repair Mode. The Weyland elevates and becomes stationary, activating a healing aura (the green circle surrounding the Weyland) that repairs all allies located in the aura, including itself. The healing aura repairs robots at a fixed amount of hit points per second (see table), the higher the robot's level, the more hit points it can repair per second). A robot's hit points can only be repaired up to 80% of any damage taken, so it is not possible to be fully repaired.

Strategy

The Weyland is relatively vulnerable, without fast speed or movement abilities, such as the Pursuer or Griffin, or in-built shielding, such as the Lancelot or Carnage. Additionally, it has a large frame, very similar to the Raijin. However, unlike the Raijin, it doesn't have a built-in shield, firepower boost, or Raijin's bottomless health pool. This makes the Weyland a large target to hit, with little chance of being able to avoid or block any incoming fire.

As such, it is recommended to stick to as much cover as possible in a Weyland, as that will allow for the Weyland to activate repair mode with little repercussions, allowing for maximum healing to ensue.

A Weyland is most effective when stationed near teamates guarding an important area (e.g a beacon), allowing them to repel enemy attackers whilst being healed and providing effective support fire.

Possible Setups

Some effective builds for the Weyland are:

Close Range (350m or less)

Slot Types Heavy Slot 1 Heavy Slot 2 (Opt.1) Heavy Slot 2 (Opt. 2)
#Slots x1 x1 x1
Setup 1
Ember
Ember
Ancile
Setup 2
Redeemer
Redeemer
Ancile
Setup 3 
Avenger
Avenger
Ancile
Setup 4
Thunder
Thunder


Mid-Range (500-600m)

Slot Types Heavy Slot 1 Heavy Slot 2
#Slots x1 x1
Setup 1
Dragoon
Dragoon
Setup 2
Zeus
Zeus
Setup 3
Chimera
Chimera


Long Range (800-1,000m)

Slot Types Heavy Slot
#Slots x2 Name (If Applicable) 
Setup 1
Tempest
Gunship
Setup 2
Trebuchet
Setup 3 
Flux


Other

Slot Types Heavy Slot
#Slots x2
Setup 1
Ancile


Not Recommended

  • Using double Zenits is also not recommended due to relatively low damage and low accuracy. Unless in significant numbers (3+), Zenits aren't particularly useful in the current meta, but have their advantages in low-mid leagues
  • The use of double Nashorns or Kang Daes is not recommended mainly because the Nashorn has lower burst DPS than a Trebuchet (which is the main sniping weapon in mid-high leagues), a much slower projectile speed and cannot bypass energy shields (which are also common in mid-high leagues). The Kang Dae, whilst more powerful and more commonly used, is nevertheless inferior to the Trebuchet for these reasons, but by less.
  • Using two Tridents is a decent and cost-effective mid-range build, however, it is outclassed by the Zeus and Dragoon due to the lower damage and higher reload time.


Note: It is advised to usually have a Weyland equipped with close-mid range weapons so it has the firepower to defend itself and its teammates, as it will nearly always be most effective supporting teammates equipped with brawlers and knife fighters (which do the brunt of the fighting).


Base Stats

Purchase
Level
Purchase
Cost
Health Ability Repair (per second) Speed (km/h)
1 10,000 Components 119,000 495 40


Upgrade Details

Mark I

LevelCost (Ag)HealthAbility Repair
(per second)
Speed
(km/h)
Time
2 100,000 127,000 550 42 5 hours
3 200,000135,00060042 12 hours
4400,000144,000660421 day
52,000,000153,000730432 days
64,000,000163,000805434 days
76,000,000173,000885446 days
811,000,000184,000970447 days
917,000,000196,0001,070458 days
1036,000,000208,0001,1804510 days
1152,000,000221,0001,2954512 days
1270,000,000235,0001,4254514 days
Total198,700,000+116,000+930+564 days 17 hours


Mark II

Level Cost Health Ability Repair
(per second)
Speed (km/h)
1 500 Au 142,800 595 40


LevelCost (Ag)HealthAbility Repair
(per second)
Speed
(km/h)
Time
2 100,000 152,400 660 42 5 hours
3 200,000162,00072042 12 hours
4400,000172,800790421 day
52,000,000183,600875432 days
64,000,000195,600965434 days
76,000,000207,6001060446 days
811,000,000220,8001165447 days
917,000,000235,2001285458 days
1036,000,000249,60014154510 days
1152,000,000265,20015554512 days
1270,000,000282,00017104514 days
Total198,700,000+139,200+1115+564 days 17 hours


Update History

Version Changes
4.3 New skin: Ao
Durability increased by 18%
Speed increased by 13%
Repair ability increased by 24%
4.1 Bug fix: Can no longer become invincible with 0 HP
4.0 Robot was added to the game


Paint Jobs Available For Purchase


Poll

Best setup for the Weyland is?
 
3
 
31
 
9
 
11
 
28
 

The poll was created at 01:28 on August 17, 2018, and so far 82 people voted.

Trivia

  • Assuming a player can manage 250,000 Ag per battle, it would take 795 battles (5 days 12 hours 30 minutes of continuous play) to earn enough silver to upgrade Weyland to level 12.
  • When repair mode is activated, it creates a green line circle to show the range of repairing.
  • The Weyland is one of five quadrupedal robots, the others being the Raijin, the Rayker, the Invader and the Fujin.
  • The Weyland is one of three robots that can climb up <90 and some 90 degree obstacles, the other two are the Rayker and the Raijin.
  • This robot is one of two robots that are able to repair allies or itself, the other being the Mender.
  • When the robot goes into repair mode, it makes a sound similar to a wrench spinning a nut