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Note, the Magnum and Hydra sections are currently outdated

Chrome Sentinel’s Weapon DPM and Best Bot Setups

In Walking War Robots, weapon types and damage can make or break a bot setup. I’ve decided to calculate each weapon’s DPM, show each bots setup relative to that, as well as talk about each setups pros and cons. As of right now, the each bot setups comments may not be ready for a while. This is a new page and it took a lot of work. If you like it or don’t or are having trouble navigating through it or understanding it, let me know. Feel free to correct spelling as well. I hope this page will help out new and experienced players alike.

Important Notes: All weapon DPM is at level 12, keep in mind that at lower levels, the weapon’s damage per minute will be less, BUT it will stay more or less on proportion to the other less upgraded weapons.

Since I recommend certain weapons multiple times for the different setups, (mainly heavies) a few bot DPM's will be the same. For example a Carnage with two of my recommended Thunders for Rockets, will have the same DPM as the Thunder Carnage in the Plasma family.

Specialization

Some of the most effective weapon and bot setups incorporate what I call specialization. Specialization is having all weapons on your robot have more or less the same range. A good example of Specialization is A Golem with a Thunder with an effective range of less than 300 meters, a magnum with a range of 350 meters, and a Taran with 350 meters. This bot specializes in close range attack. Choosing a specialized range bot is up to you, just be sure to keep ranges the same. Too many a time I have seen Golems with Thunders and Gekkos. This is not specialization because these two weapons have completely different weapon ranges. If you want to sit back and use the Gekkos, do yourself a favor and switch out the Thunder. You are just wasting a Heavy spot. This page is for experienced players, confused, or new players. Whether you are confused about specialization or want to compare bot DPM with my comments, this is the right page for you.

If you have a bot setup that is not on this list and you want to compare it, what you need to do is find each of your weapons DPM that you have on here, make sure there the right slot size, and add them up. This will tell you how much Damage Per Minute that you can inflict with said bot setup.

All bot DPM are calculated with each weapon in the family, as well as my recommended missing weapon.

All bot setups are ranked from lowest DPM to greatest.

The robots Destrier and Rhino are left out because they have the same hard points as the Stalker and Griffin, respectively. DPM will be the exact same per set up.

Short-range

Short range weapons are weapons that can quickly and efficiently take out enemy bots from a short distances. Short-range weapons have the largest DPM of all other weapons, and an experienced pilot with deadly short range weapons can be a lethal force to be reckoned with. Short-range pilots often lead the charge, capturing beacons and charging to meet the enemy team. These weapons include the Missile family, the Plasma family, the Punisher family, the Aphid family, and the Thunder.

Rocket Family

The Rocket family consists of two main weapons: The Pinata and the Orkan. Using small and medium hard point (respectively), these weapons fire off deadly rockets in a matter of second. Multiple of these weapons can severely cripple if not completely destroy an enemy bot with one volley. These weapons excel at dealing large amounts of damage at a certain point. Be warned, when your rockets are out and reloading, you may become a sitting duck. Another benefit to these weapons is that they have splash damage. Splash damage is the ability to still deal damage to a target, even when it is not in plain sight. For example that if an enemy is waiting just behind a corner and you can almost see them, you can fire these weapons at the corner itself right next to the pilot, and still deal the damage. This weapon helps take out those pesky corner peekers. Keep in mind that some splash damage weapons have larger or smaller splash damage areas. This will become more useful when we come to the longer-range weapons.

Pinata

  • DPM: 91,328
  • Reload time (sec): 15
  • Capacity: 16 rockets
  • Rate of fire: 16 missiles in 1.6 seconds
  • Range: 0–300 m

Orkan

  • DPM: 112,733
  • Reload time (sec): 23


  • Capacity: 32 rockets


  • Rate of fire: 10 rockets per second


  • Range: 0–300 m

Recommended Heavy: Thunder

  • DPM: 554,336
  • Reload time (sec): 10
  • reloads while firing
  • Capacity: 5 rounds of 16 buckshot pellets (effectively 9 due to in-firing reload, after those, firing rate slows down to a shot every 2 seconds)
  • Rate of fire: 1 shot per second
  • Range: 0–500 m
  • Effective range: 0–200 m

Bot DPM Setups: Rockets

Bot Setup Damage Per Minute
Cossack 112,733
Stalker 182,656
Roga 225,466
Gepard 273,984
Patton 365,312
Griffin 408,122
Schutze 554,336
Boa 667,069
Vityaz 736,992
Golem 758,397
Leo 828,320
Carnage 1,108,672
Natasha 1,291,328
Fury 1,663,008

.

Plasma Family

The plasma family was a new family introduced a few updates ago. Often called the beginning of the “Fire Age”, these weapons changed the game drastically. The Plasma family consists of the Magnum light hard point, the medium Taran, and the Trebuchet. Please note that the Trebuchet is indeed a Plasma weapon, but it is no way a close range weapon. The Trebuchet should be used for long-range distances only. The Magnum and Taran are both extremely deadly, being the second and third highest DPM weapons, second only to the Thunder. Instead of dealing huge damage in an instant like the Rockets, the Plasmas deal a large amount of damage continuously. This makes these weapons great for facing multiple targets at once or in a row, compared to the Rockets deadly volley and long wait to reload and repeat. The plasmas need a direct line of sight and can only damage one robot at a time. These weapons fire small bolts of plasma so because of this, it’s imperative that a pilot constantly keeps their reticle on their target at all times while firing. The near continuous damage of these weapons makes them a threat to not take lightly.

Magnum

  • DPM: 222,120
  • Reload time (sec): 0
  • Capacity: Unlimited
  • Rate of fire: 2 plasma bolts per second
  • Range: 0–350 m

Taran

  • DPM: 284,416
  • Reload time (sec): 4.8
  • Capacity: 32 plasma bolts
  • Rate of fire: 32 plasma bolts per 9.6 seconds
  • Range: 0–350 m

Recommended Heavy: Thunder

  • DPM: 554,336
  • Reload time (sec): 10
  • Capacity: 5 rounds of 16 buckshot pellets
  • Rate of fire: 1 shot per second
  • Range: 0–500 m
  • Effective range: 0–200 m

Bot DPM Setups: Plasma

Bot Setups Damage Per Minute
Cossack 284,416
Stalker 444,240
Schutze 554,336
Roga 568,832
Gepard 666,360
Boa 838,752
Patton 888,480
Vityaz 998,576
Griffin 1,013,072
Golem 1,060,872
Carnage 1,108,672
Leo 1,220,696
Natasha 1,552,912
Fury 1,663,008

Punisher Family

One of the earliest weapons to obtain in the game, the Punisher family has been around a long time. Recently nerfed because of some genius reason I’m sure, the Punishers are one of the deadliest weapons for new players. Consisting of the Punisher light hard point as well as the Punisher Mk2 medium hard point, these weapons are still very often seen in lower tiers and levels. Another near continuous damage dealer, the GAU interestingly enough has the exact same DPM as the Magnum, but we will come back to that. The GAU serves as a Mini-gun, spraying out bullets very quickly. Their clips are also very large, meaning for long bursts of fire. An important note to mention is that these bullets have a spread to them, meaning the farther away you are from your target, the less bullets will hit them. Since the Plasma weapons are direct fire, Plasmas are often chosen above GAU’s for more experienced players. It is generally recommended that GAU’s be the close range weapon of any new player, until they reach level 20 and can start saving Work Shop Point (WP) for the plasma close range weapons.

Punisher

  • DPM: 222,120
  • Reload time (sec): 10
  • Capacity: 400 bullets
  • Rate of fire: 20 rounds per second
  • Range: 0–500 m
  • Effective range: 0–200 m

Punisher Mk2

  • DPM: 367,200
  • Reload time (sec): 10
  • Capacity: 400 bullets
  • Rate of fire: 20 rounds per second
  • Range: 0–500 m
  • Effective range: 0–200 m

Recommended Heavy: Thunder

  • DPM: 554,336
  • Reload time (sec): 10
  • Capacity: 5 rounds of 16 buckshot pellets
  • Rate of fire: 1 shot per second
  • Range: 0–500 m
  • Effective range: 0–200 m

Bot DPM Setups: Punishers

Bot Setups Damage Per Minute
Cossack 367,200
Stalker 444,240
Schutze 554,336
Gepard 666,360
Roga 734,400
Patton 888,480
Boa 921,536
Vityaz 998,576
Carnage 1,108,672
Golem 1,143,656
Griffin 1,178,640
Leo 1,220,696
Natasha 1,552,912
Fury 1,663,008

Aphid Family

The Aphid Family only consists of one weapon, the Aphid light hardpoint. The aphid is an interesting weapon to say the least. When using an Aphid, you will need to lock onto your enemy (as long as you are in its range of 350 meters). After the lock on, the weapon will fire off 8 tiny explosives that arc upwards to hit your target. The explosives are also somewhat homing when the target moves. I say somewhat because the explosives do a great job tracking an enemy, but sometimes not hitting them. On a side note, its important to know that weapon damage and accuracy depends to the SIZE of the robot you are shooting at. If a large Natasha is out of cover and you fire the Aphid, I can almost guarantee maximum damage and accuracy can occur. This is because Natasha’s are very large bots and cover a larger surface area, making the little explosives much easier to hit them. On the contrary, the smaller and faster the enemy is, the harder it is to deal full damage to them. It’s not your aiming but the explosives have a tough time hitting the tiny little body of a stalker. In general, Aphids are much more effective and dangerous against larger bots than smaller ones. It is to be advised that Aphids not be used in Bronze or rookie as almost all bots there are running all over the place and will be very hard to hit. Consider an Aphid in the Silver or gold tiers instead. If you want to see something cool, fire an aphid at a Cossack and see if he jumps. If he does, almost none of the shots will hit, will all come together in the air, and shoot off in all directions in a circular pattern. Looks like fireworks. This definitely wont damage anybody though, but nice try!

Also note that in the weapons below, I have no recommended Medium. This is because the Aphid has no medium counterpart, and the Taran and Orkan are both excellent choices. Try both out and see which works best for you. I also have not included bots with medium hard points for that reason below, so no Golem, Cossack, Griffin, or Boa.

Aphid

  • DPM: 103,824
  • Reload time (sec): 10
  • Capacity: 8 missiles
  • Rate of fire: 8 missiles per second
  • Range: 0–350 m

Recommended Heavy: Thunder

  • DPM: 554,336
  • Reload time (sec): 10
  • Capacity: 5 rounds of 16 buckshot pellets
  • Rate of fire: 1 shot per second
  • Range: 0–500 m
  • Effective range: 0–200 m

Bot DPM Setups: Aphids

Bot Setups Damage Per Minute
Stalker 207,648
Gepard 311,472
Patton 415,296
Schutze 554,336
Vityaz 761,984
Leo 865,808
Carnage 1,108,672
Natasha 1,316,320
Fury 1,663,008

Medium Range

Up next are the medium range weapons. These weapons are great for support bots, as they can be close enough to help a teammate out, but still have a feeling of relative safety. These weapons generally have the second highest DPM as far as range is concerned, second to only short range. These weapons include the Rocket Family, Molot Family, Homing Missile Family, and the Zeus.

Rocket Family

First we have the rocket Family! Consisting of the Pin light hard point, the Tulumbas medium hard point, and the Trident heavy hard point, these weapons are long lost cousins to the Pinata and Orkan Missile Family. The Rocket Family has an effective range of 500 meters and also has splash damage. Like I mentioned earlier, there are different size splash damage areas for different weapons, and this one of those. These weapons have a larger AOSD (Area of Splash Damage) than the Orkan and Pinata, making shooting enemies behind corners even easier.

As a side note, please don’t mistake these weapons as Orkan’s and Pinata’s with an extra 200 meter range. These weapons fire a few high caliber rockets at the enemy, hurting them but definitely not destroying them with one volley. That’s the price one must pay at larger ranges. The farther you are from the enemy the less damage you will do than if you were closer with different weapons… Always! The rocket family still makes a great support weapon, having both offensive and defensive capabilities.

Pin

  • DPM: 51,220
  • Reload time (sec): 12
  • Capacity: 4 missiles
  • Rate of fire: 4 missiles per 1,6 second
  • Range: 0–500 m

Tulumbas

  • DPM: 61,464
  • Reload time (sec): 18
  • Capacity: 8 rockets
  • Rate of fire: 8 rockets in 3.2 seconds
  • Range: 0–500 m

Trident

  • DPM: 102,750
  • Reload time (sec): 10
  • Capacity: 3 shells
  • Fire rate: 3 shells in 3,7 sec
  • Range: 600 m

Bot DPM Setups: Missiles

Bot Setups Damage Per Minute
Cossack 61,464
Stalker 102,440
Schutze 102,750
Roga 122,928
Gepard 153,660
Boa 164,214
Patton 204,880
Vityaz 205,190
Carnage 205,500
Golem 215,434
Griffin 225,368
Leo 256,410
Natasha 307,940
Fury 308,250

Molot Family

Like the Punisher family, the Molot family has been around since the beginning. It consists of the Molot light hard point, and the Molot Mk2 medium hard point. Another long lost cousin, the Molot is somewhat related to the GAU. The Molot has a spread like the GAU, but less so at longer ranges, as this is a medium range weapon. These weapons can lock on and fire on a target at 800 meters, but the spread will be very large until a distance of 500 meters or less is established. There, bullet spread will decrease significantly, and continue to the closer you get. Just don’t get too close! Molots tend to do more damage against larger bots than smaller bots simply because the larger bots cover more surface area and will be hit by more bullets. A good example of this might be a Cossack will take less damage than a Fury.

Molot

  • DPM: 93,253
  • Reload time (sec): 10
  • Capacity: 80 bullets
  • Rate of fire: 5 rounds per second
  • Range: 0–800 m
  • Effective range: 0–500 m

Molot Mk2

  • DPM: 138,534
  • Reload time (sec): 12
  • Capacity: 120 bullets
  • Rate of fire: 12 rounds per second
  • Range: 0–800 m
  • Effective range: 0–500 m

Recommended Heavy: Zeus

  • DPM: 148,910
  • Reload time (sec): 5
  • Capacity: 1 pulse
  • Unload time (sec): 1
  • Range: 0–600 m

Bot DPM Setups: Molots

Bot Setups Damage Per Minute
Cossack 138,534
Schutze 148,910
Stalker 186,506
Roga 227,068
Gepard 279,759
Boa 287,444
Carnage 297,820
Vityaz 335,416
Patton 373,012
Golem 380,697
Griffin 413,574
Leo 428,669
Fury 446,730
Natasha 484,326

Homing Missile Family

Next is the Homing Missile family. Consisting of the Spiral light hard point and the Hydra medium hard point. These weapons are spot on accuracy wise. They will never miss their target as long as they’re not behind cover. Another benefit to these weapons is that you can be behind cover while firing them. A direct line of sight with the enemy is not necessary! Just keep in mind that the homing missiles can hit buildings on their way to the target so don’t stand directly against a building an expect this to work. The missiles can also curve based on your angle to the target, in some case allowing you to hit them from behind cover. I'm trying to stay unbiased to all weapons and loadouts on this page, but do not, I repeat do not buy the Hydra. This weapon is awful. Plain and simple. Most all medium hard points are quite a bit more powerful than their light counterpart… except the Hydra! This weapon doesn’t fire all of its homing missiles at once, and instead makes you fire them one after the other after the other. Not only is this ineffective and leaves the enemy a lot of time to get to cover, but it has the same DPM as the Spiral. These weapons can make a great supporting and suppressing fire bot, so maybe try it out… Just not the Hydra… Not worth 5,650 Workshop Points. Heed my warning!

Spiral

  • DPM: 30,420
  • Reload time (sec): 12
  • Capacity: 3 missiles
  • Rate of fire: 3 missiles per second
  • Range: 0–600 m

Hydra

  • DPM: 30,114
  • Reload time (sec): 12
  • Capacity: 6 missiles
  • Fire rate: 6 missiles in 10 sec
  • Range: 0–600 m

Recommended Heavy: Trident

  • DPM: 102,750
  • Reload time (sec): 10
  • Capacity: 3 shells
  • Fire rate: 3 shells in 3,7 sec
  • Range: 600 m

Bot DPM Setups: Homing Missiles

Bot Setups Damage Per Minute
Cossack 30,114
Roga 60,228
Stalker 60,840
Gepard 91,260
Schutze 102,750
Griffin 121,068
Patton 121,680
Boa 132,864
Golem 163,284
Vityaz 163,590
Leo 194,010
Carnage 205,500
Natasha 266,340
Fury 308,250

Long Range

Lastly we have the long-range subgroup. Consisting of the Artillery, laser, and multiple cannon families. These weapons deal the least amount of DPM. The long range bot setups often include the ability to attack pilots at one end of the map from the other. Thus, due to their range, as long as you have a clear line of sight, you can hit anyone with a long range weapon. For the zenit however, please don't, just don't, unless you have god tier aiming, please keep that pile of **** off of your bots, please.

*Warning* The following weapons and bot setups can lead to extreme teammate frustration, rage quitting, and getting pushed around and or off cliffs


Artillery Family

One of the most common long-range setups in silver, these weapons are the go to for bombarding the enemy. The weapons consist of the Noricum light hard point as well as the Zenit heavy hard point. These weapons excel at bombarding enemies. Both of these weapons have splash damage; so instead of firing to the side of an enemy behind cover, you can just fire on top of them and the splash damage will reach them. If an enemy is moving sideways, you can often lead the shot and time the impact perfectly. This set up is often used as a camper killer as the Zenit can hit other cannon snipers. Another thing to note is that since both weapons have such a larger area of affect, they can damage multiple enemies at once, adding to how much damage you do. This is especially true with the Noricum. Please note below that the Noricums DPM is for the entire area of impact. Only expect this damage output if every single mortar shots hits a target, which is extremely unlikely. Usually only one or two actually hit the target. For maximum damage output, aim for areas with large pockets of enemies.

Noricum

  • DPM: 115,808
  • Reload time (sec): 15
  • Capacity: 14 missiles
  • Rate of fire: 14 missiles per second
  • Range: 400–900 m
  • Hitting area: 50 m

Recommended Medium: None

There are no medium weapons that can reach enemies at the longest range. This is true for every long range bot setup below, so no Boas, Golems, Carnage’s or Cossack.

Zenit

  • DPM: 78,000
  • Reload time (sec): 30
  • Capacity: 18 missiles
  • Rate of fire: 1 missile per second
  • Range: 500–1500 m
  • Hitting area: 25 m

Bot DPM Setups: Artillery

Bot Setups Damage Per Minute
Schutze 78,000
Carnage 156,000
Stalker 231,616 (Please don't)
Fury 234,000
Vityaz 309,616
Gepard 347,424
Natasha 387,616
Leo 425,424
Patton 463,232

Nashorn Family

The first of the cannon families, the Nashorn is the easiest to obtain. With the largest DPM of all the cannon families, the Nashorn also has the shortest reload. More shots are needed than other cannons but the DPM is worth it. The shells themselves are actually much slower than other shells, so some bots can jump or even change direction and the shell can miss them. Since the shells aren’t plasma, the shells wont go through Ancile Shields, nor will it damage Rhinos with the shield up. At higher levels it is recommended that one moves from Nashorn to the Kang and then to Trebuchet at level 20.

Gekko

  • DPM: 31,671
  • Reload time (sec): 11
  • Capacity: 3 pulses
  • Unload time (sec): 3
  • Range: 0–1500 m

Recommended Medium: None

Nashorn

  • DPM: 54,642
  • Reload time (sec): 9
  • Capacity: 1 shell
  • Rate of fire: 1 shot per second
  • Range: 0–1500 m

Bot DPM Setups: Nashorn

Bot Setups Damage Per Minute
Schutze 54,642
Stalker 63,342
Gepard 95,013
Carnage 109,284
Vityaz 117,984
Patton 126,684
Leo 149,655
Natasha 172,626
Fury 163,926

Kang Family

Can’t write any more. Will finish eventually

Gekko

  • DPM: 31,671
  • Reload time (sec): 11
  • Capacity: 3 pulses
  • Unload time (sec): 3
  • Range: 0–1500 m

Recommended Medium: None

Kang Dae

  • DPM: 47,812
  • Reload time (sec): 15
  • Capacity: 1 shell
  • Rate of fire: 1 shot per second
  • Range: 0–1500 m

Bot DPM Setups: Kang-Dae

Bot Setups Damage Per Minute
Schutze 47,812
Stalker 63,342
Gepard 95,013
Carnage 95,624
Vityaz 111,154
Patton 126,684
Leo 142,825
Fury 143,436
Natasha 158,966

.

Trebuchet Setup

Gekko

  • DPM: 31,671
  • Reload time (sec): 11
  • Capacity: 3 pulses
  • Unload time (sec): 3
  • Range: 0–1500 m

Recommended Medium: None

Trebuchet

  • DPM: 45,756
  • Reload time (sec): 3
  • Charging time (sec): 23
  • Capacity: 1 plasma bolt
  • Rate of fire: 1 plasma bolt per 3–23 seconds
  • Range: 0–1500 m

Bot DPM Setups: Trebuchet

Bot Setups Damage Per Minute
Schutze 45,756
Stalker 63,342
Carnage 91,512
Gepard 95,013
Vityaz 109,098
Patton 126,684
Fury 137,268
Leo 140,769
Natasha 154,944

Thanks for reading and hope this helps!

-Mad Mechs Fury Road: Chrome Sentinel

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