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…Kinetic autocannon for medium range. High damage and moderate rate of fire. Every round deals damage over time after hitting a target… – in-game description


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Introduction

The Wasp is a mid-range (up to 600 meters) medium kinetic weapon.

Strategy

This corrosion-based auto-cannon is capable of inflicting damage over time (DOT) for a duration of 5 seconds per round (129 damage/sec at level 1), like the light weapon Sting, and the heavy weapon Viper. The corrosion can effectively counter robots capable of entering stealth, due to dealing damage even while they are in their untargetable state, or agile robots that can quickly hide behind cover. If the enemy robot is at very low health hiding will only delay the inevitable.

The Wasp shares some similarities to the Sting, both being kinetic-based weapons, and having a maximum range of 600 meters, but trades off the high rate of fire the Sting possesses for increased initial damage, and increased corrosion damage per projectile. The Wasp has a similar firing pattern as the energy-based Dragoon (also shares the same range). However, the Wasp has a 5-second reload as opposed to the Dragoon's reload while firing ability. This is a dangerous weapon that drains a robot's health more effectively (on a per-round basis) than the other corrosion weapons. It deals a decent amount of damage at mid-range by itself, but paired up with 2 or more of the same weapon can pose a serious threat to any robot that does not have any form of protection, if a barrage of shells wasn't enough to demolish the target then the corrosion effect would continue to deal damage even if the target has managed to find some cover. 

It is extremely crucial not to be caught out in the open with someone bombarding you with the Wasp or else you will likely end up sustaining severe damage or being destroyed fairly quickly due to its high damage output and sustained corrosion effect. Because of the small clip size and moderate reload time, this weapon will underperform against high burst damage close-range weapons.

This weapon also has a good synergy with the Sting and the aforementioned Dragoon. It should be used far away from enemy knife fighters.


Mark I Statistics

Purchase Information

Purchase
Level
Purchase
Cost
Damage Cycle
Damage
Burst
DPS
Cycle
DPS
1 10,000 Components 1175 5875 1175 588

Upgrade Information

Level Cost (Ag) Time Damage Cycle
Damage
Burst
DPS
Cycle
DPS
2 100,000 5 hours 1300 6500 1300 650
3 200,000 12 hours 1450 7250 1450 725
4 400,000 1 day 1600 8000 1600 800
5 2,000,000 2 days 1750 8750 1750 875
6 4,000,000 3 days 1900 9500 1900 950
7 6,000,000 4 days 2100 10500 2100 1050
8 11,000,000 5 days 2300 11500 2300 1150
9 17,000,000 6 days 2550 12750 2550 1275
10 32,000,000 7 days 2800 14000 2800 1400
11 43,000,000 8 days 3100 15500 3100 1550
12 55,000,000 9 days 3400 17000 3400 1700
Cost Time
Totals 170,700,000 45 days 17 hours


  • This table shows the damage of each individual round.

Mark II Statistics

Purchase Information

Purchase
Level
Purchase
Cost
Damage Cycle
Damage
Burst
DPS
Cycle
DPS
1 500 Au 1410 7050 1410 705

Note: Level 12 Mark I is required to upgrade (purchase) to Mark II.

Upgrade Information

Level Cost (Ag) Time Damage Cycle
Damage
Burst
DPS
Cycle
DPS
2 100,000 5 hours 1560 7800 1560 780
3 200,000 12 hours 1740 8700 1740 870
4 400,000 1 day 1920 9600 1920 960
5 2,000,000 2 days 2100 10500 2100 1050
6 4,000,000 3 days 2280 11400 2280 1140
7 6,000,000 4 days 2520 12600 2520 1260
8 11,000,000 5 days 2760 13800 2760 1380
9 17,000,000 6 days 3060 15300 3060 1530
10 32,000,000 7 days 3360 16800 3360 1680
11 43,000,000 8 days 3720 18600 3720 1860
12 55,000,000 9 days 4080 20400 4080 2040
Cost Time
Totals 170,700,000 45 days 17 hours


  • This table shows the damage of each individual round.

Corrosion Damage (Per Second)

Level Mark I Mark II
1 129 155
2 142 171
3 156 187
4 171 205
5 188 226
6 207 248
7 228 272
8 250 300
9 275 329
10 301 362
11 331 397
12 364 437
  • This table shows the corrosion damage (per second for 5 seconds) of each individual round.

Update History

Version Changes
4.5 Economy Changes:
Total Upgrade Time: 58 days 17 hours⟶45 days 17 hours
4.4 Weapon was added to the game


Poll

What balance change do you think the Wasp needs?
 
14
 
5
 
24
 
3
 
2
 

The poll was created at 10:11 on October 29, 2018, and so far 48 people voted.