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…On the canvas of battle, every missile volley is a work of art, a stunning painting of oil, smoke, and fire… – in-game description


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Introduction

The Vortex is a close-range (up to 350 meters) medium homing missile weapon.

Strategy

This missile launcher is a homing weapon, meaning it requires a target lock. This makes it able to fire while you are slightly facing away. The required target lock also takes some time, which can be fatal for the robot wielding it when facing an enemy up close.

The Vortex is very similar to the Aphid. They share the same flying trajectory, range, reload time, and have high burst damage. They cannot bypass Ancile shields.

This weapon should be used similarly to the Aphid, using cover to protect the robot, and should not be used in exceedingly close range. The Vortex is well paired with other weapons of its range of 350 meters, particularly its light counterpart the Aphid.

A possible build could be a Griffin with two Vortexes and two Magnums, instead of the commonly seen version, with two Tarans and two Aphids ("Stuka"). Another setup, which could be regarded as an upgraded version of the "Mini-Nuke Patton" would be a Griffin with two Vortexes and two Aphids . When an opponent has an Ancile on low health, one should fire their Vortex and/or Aphid weapons individually, as to deplete the Ancile before the other missiles hit. This is because if all missiles hit at the same time, the shield will be fully depleted but will have absorbed the extra damage due to the timing.

Mark I Statistics

Purchase Information

Purchase
Level
Purchase
Cost
Damage Cycle
Damage
Cycle
DPS
1 10,000 Components 1933 11598 1160

Upgrade Information

Level Cost(Ag) Time Damage Cycle
Damage
Cycle
DPS
2 100,000 5 hours 2133 12798 1280
3 200,000 12 hours 2333 13998 1400
4 400,000 1 day 2567 15402 1540
5 2,000,000 2 days 2817 16902 1690
6 3,000,000 3 days 3100 18600 1860
7 4,000,000 4 days 3400 20400 2040
8 8,000,000 5 days 3733 22398 2240
9 13,000,000 6 days 4100 24600 2460
10 25,000,000 7 days 4500 27000 2700
11 35,000,000 8 days 4950 29700 2970
12 45,000,000 9 days 5450 32700 3270
Cost Time
Totals 135,700,000 45 days 17 hours
For equipment purchased before Update 4.0, upgrade times can be found here .
  • This table shows the damage each individual missile.


Mark II Statistics

Level Cost Damage Cycle
Damage
Cycle
DPS
1 500 Au 2317 13902 1390

Upgrade Information

Level Cost(Ag) Time Damage Cycle
Damage
Cycle
DPS
2 100,000 5 hours 2550 15300 1530
3 200,000 12 hours 2800 16800 1680
4 400,000 1 day 3083 18498 1850
5 2,000,000 2 days 3383 20298 2030
6 3,000,000 3 days 3717 22302 2230
7 4,000,000 4 days 4083 24498 2450
8 8,000,000 5 days 4483 26898 2690
9 13,000,000 6 days 4933 29598 2960
10 25,000,000 7 days 5417 32502 3250
11 35,000,000 8 days 5950 35700 3570
12 45,000,000 9 days 6533 39198 3920
Cost Time
Totals 135,700,000 45 days 17 hours


  • This table shows the damage each individual missile.


Update History

Version Changes
4.3 Damage increased by 15%
4.0 Economy Changes (July 5):
Total Upgrade Cost: 57,626,000 Ag⟶135,700,000 Ag
Total Upgrade Time: 21 days 1 hour 15 minutes⟶45 days 17 hours
3.6.0 Weapon was added to the game


Poll

What balance change does the Vortex need after the 4.3 balance update?
 
11
 
1
 
12
 
3
 
0
 

The poll was created at 10:44 on November 3, 2018, and so far 27 people voted.

Trivia

  • The Vortex is, in essence, a medium Aphid.
  • Vortexes, like Aphids, occasionally will hit the target and no damage will register. Therefore, it is recommended if multiple Vortexes are equipped to fire them one after the other, not all at once, to minimize this bug.
  • The name “Vortex” is a swirling rift of the elements. This corresponds with the nature of the missiles- they indeed fire in a cloud together, swirling in a circular motion as they fly.
  • Unlike the Aphid (which shoots white missiles), the Vortex shoots red missiles.
  • While many weapons which are basically heavier variants of lighter weapons have roughly equal damage per projectile and more projectiles, Aphid, Vortex and Thermite have a decreasing number of higher-damage projectiles.