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…Tulumbas is a medium-range unguided rocket launcher. Rockets have a large AOE (area of effect). Deal damage to a group of enemies as well as their physical shields or enemies taking cover… – in-game description



Introduction

The Tulumbas is a mid-range (up to 500 meters) medium rocket weapon.

Strategy

This rocket launcher is similar to the Pin, but shoots 8 (rather than 4) weaker rounds at a higher rate of fire. It also has a longer reload time (18 seconds). Being a missile type weapon it causes splash damage to enemies behind cover. The missiles need to make contact with the enemy robot, or else they will continue to fly to their maximum distance.

Being a mid range weapon, the Tulumbas is best used with other similarly ranged rockets such as the Pin and the Trident. By remaining behind cover or out of range of robots equipped with short range weapons, then only breaking cover long enough to fire off a salvo, before returning to cover is a common tactic.

Most commonly seen on Rhinos, Griffins, Golems, Docs and Fūjins.

There is a possible bug where some rockets explode on launch. This is fairly uncommon though. It appears to occur most often when a robot is falling or jumping. The bug does not appear to happen when the robot is stationary.


Mark I Statistics

Purchase Information

Purchase
Level
Purchase
Cost
Damage Cycle
Damage
Burst
DPS
Continuous
DPS
5 435,000 Ag 1350 10800 5684 600

Upgrade Information

Level Cost(Ag) Time Damage Cycle
Damage
Burst
DPS
Continuous
DPS
6 800,000 16 hours 48 minutes 1480 11840 6232 658
7 1,600,000 1 day 9 hours 1630 13040 6863 724
8 3,000,000 1 day 18 hours 1790 14320 7537 796
9 6,000,000 2 day 2 hours 24 minutes 1970 15760 8295 876
10 10,000,000 2 days 12 hours 2170 17360 9137 964
11 16,000,000 3 days 12 hours 2380 19040 10021 1058
12 26,000,000 4 days 18 hours 2610 20880 10989 1160
Cost Time
Totals 63,400,000 16 days 16 hours 12 minutes
For equipment purchased before Update 4.0, upgrade times can be found here .
  • This table shows the damage of each individual rocket.


Mark II Statistics

Level Cost Damage Cycle
Damage
Burst
DPS
Continuous
DPS
5 500 Au 1620 12960 6821 720

Upgrade Information

Level Cost(Ag) Time Damage Cycle
Damage
Burst
DPS
Continuous
DPS
6 800,000 16 hours 48 minutes 1776 14208 7478 789
7 1,600,000 1 day 9 hours 1956 15648 8236 869
8 3,000,000 1 day 18 hours 2148 17184 9044 955
9 6,000,000 2 day 2 hours 24 minutes 2364 18912 9954 1051
10 10,000,000 2 days 12 hours 2604 20832 10964 1157
11 16,000,000 3 days 12 hours 2856 22848 12025 1269
12 26,000,000 4 days 18 hours 3132 25056 13187 1392
Cost Time
Totals 63,400,000 16 days 16 hours 12 minutes


  • This table shows the damage of each individual rocket.


Update History

Version Changes
4.0 Economy Changes (July 5):
Purchase Cost: 425,000 Ag⟶435,000 Ag
Total Upgrade Cost: 47,600,000 Ag⟶63,400,000 Ag
Total Upgrade Time: 12 days 10 hours⟶16 days 16 hours 12 minutes
3.1 Damage reduced by 5%
2.9.3 Firing rate reduced by 10%
2.9.0 New design
Damage increased
New "reloads while firing" mechanism added
0.9.1 Firing rate increased by 50%
0.8.0 Weapon was added to the game


Trivia

  • The S-13 Tulumbas is an unguided rocket used on fighter jets, It is usually fired in pairs, and is used for group targets to ensure a sure-fire hit. The S-25 shares the same feature.
  • Before the 2.9 update both Pin and Tulumbas utilizing the same missiles with same damage, but the Tulumbas's missiles have a yellow/orange coloration, as opposed the red coloration of Pin missles.
  • There is a food named similar to the weapon. It is named Tulumba