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Ptnn
Silver



Medium-range rocket launcher. Increased range and area damage make it a good choice for attacking groups of enemies from safe distances
— in-game description



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Purchase Information
In-Game Cost 435,000 Silver

IRL Cost?

None

Experience?

8
Type

Hardpoint?

Medium

Tier?

II

Faction?

TBA
Tulumbas
Base Statistics Attributes
PilotRankPrivate icon Level 5

Explosive

WeaponDamage Damage 1,485 per rocket

Manual

WeaponRange Range 500 meters

Volley

WeaponReload Reload 18 seconds Icn info for user popup

Reload While Firing

Capacity 8 rockets Icn info for user popup

Area Damage

Unload 1.61 seconds Icn info for user popup

Introduction[]

The Tulumbas is a mid-range (up to 500 meters) Medium rocket weapon. It has a light and 2 heavy counterparts (Pin and Avalanche & Trident respectively) and can be viewed as the non-scorching counterpart to the Scorcher and medium-range counterpart to the Orkan.

Strategy[]

The Tulumbas shoots 8 (rather than 4) weaker rounds at a higher rate of fire when compared to the Pin. It also has a longer reload time (18 seconds) than both the Pin and the Avalanche. Like its light and heavy counterparts, it has a reload while firing mechanic. Being a missile type weapon it causes splash damage to enemies near the corner of a cover. The missiles need to make contact with the enemy robot, or else they will continue to fly down the battlefield until they impact something else (another enemy, a static object, etc.), or reach maximum range.

The Tulumbas is not a high DPS weapon, but can deal considerable damage quickly when the clip is fully expended, with the added benefit of being able to hit targets near a cover's corner. This makes it impossible for an enemy to corner-shoot you in safety. However, this weapon performs poorly in close range combat.

Being a mid range rocket weapon, the Tulumbas is best used with other similarly ranged rockets such as the Pin, Avalanche or the Trident. By remaining behind cover or out of range of robots equipped with short range weapons, then only breaking cover long enough to fire off a salvo, before returning to cover is a common strategy.

Pros and Cons[]

Pros

  • Burst damage is good
  • Mid-range
  • Mediocre splash damage radius
  • Can penetrate physical shields
  • Reload-while-firing allows it to reload at any given time

Cons

  • Sluggish reload when emptied
  • Takes down energy shields easily, but that usually empties the clip
  • Horrible at sustained combat
  • Outclassed by Orkan in close-combat

Upgrade Cost[]

Tier 2 MK 1
Level Upgrade cost Upgrade time
HH:MM
1 0 00:00
2 20,000 00:10
3 40,000 01:00
4 80,000 02:00
5 400,000 08:00
6 800,000 12:00
7 1,600,000 12:00
8 2,000,000 16:00
9 3,000,000 20:00
10 4,000,000 24:00
11 5,000,000 26:00
12 6,000,000 28:00
Total Cost Time [DD:HH:MM]
22,940,000 5:14:00
Tier 2 MK 2
Level Upgrade cost Upgrade time
HH:MM
1 0 00:00
2 8,000,000 02:30
3 9,000,000 05:00
4 10,000,000 10:00
5 11,000,000 15:00
6 12,000,000 15:00
7 13,000,000 15:00
8 14,000,000 15:00
9 15,000,000 15:00
10 16,000,000 15:00
11 17,000,000 15:00
12 18,000,000 15:00
Total Cost Time [DD:HH:MM]
143,000,000 05:17:30
  • MK2 Upgrade cost 500 Gold

Weapons data[]

Tulumbas
ID Tier Icn info for user popup Slot Icn info for user popup Type Range Availability
21 2 Medium Explosive 500 (AOE: 19) AgIcon Silver
Ammo Particles
per Shot
Unload Time Reload Time Shot
Interval Icn info for user popup
Rate
of Fire
8 1 2.25 18 0.23 4.35
660
Cycle DPS
1611 20k
Attributes Explosive Explosive Manual Manual Volley Volley Reload While Firing Reloads while firing Area Damage Area damage Blank
MK 1 Level MK 2
Damage per shot Damage per burst Burst DPS Cycle DPS Damage per shot Damage per burst Burst DPS Cycle DPS
~ ~ ~ ~ 1 2,871 25,839 11,484 1,276
~ ~ ~ ~ 2 2,923 26,307 11,692 1,299
~ ~ ~ ~ 3 2,976 26,784 11,904 1,323
~ ~ ~ ~ 4 3,029 27,261 12,116 1,346
1,485 13,365 5,940 660 5 3,082 27,738 12,328 1,370
1,628 14,652 6,512 724 6 3,135 28,215 12,540 1,393
1,793 16,137 7,172 797 7 3,187 28,683 12,748 1,416
1,969 17,721 7,876 875 8 3,240 29,160 12,960 1,440
2,167 19,503 8,668 963 9 3,293 29,637 13,172 1,464
2,387 21,483 9,548 1,061 10 3,346 30,114 13,384 1,487
2,618 23,562 10,472 1,164 11 3,399 30,591 13,596 1,511
2,871 25,839 11,484 1,276 12 3,451 31,059 13,804 1,534
MK 3 Level 1 3,624 32,616 14,496 1,611
Notes 1. Damage stats above exclude ability damage (eg. DOT, Freeze, BLASTCHARGE).
2. Damage per shot is not always equal to damage value displayed in-game, it represents damage dealt in one press of the fire button.
3. Shot intervals include not only the delay between shots, but also any shot subintervals triggered in one press of the fire button.


Audio[]

Firing 1[]

Firing 2[]

Firing 3[]


Update History[]

Version Changes
8.7.0 Damage increased by 10%
4.8.0 Total Upgrade Time: 13 days 16 hours⟶11 days
4.7.0 Total Upgrade Time: 16 days 15 hours 48 minutes⟶13 days 16 hours
4.0.0 Purchase Cost: 425,000 Ag⟶435,000 Ag
Total Upgrade Cost: 47,600,000 Ag⟶63,400,000 Ag
Total Upgrade Time: 12 days 10 hours⟶16 days 16 hours 12 minutes
3.1.0 Damage reduced by 5%
2.9.3 Firing rate reduced by 10%
2.9.0 New design
Damage increased
New "reload while firing" mechanism added
0.9.1 Firing rate increased by 50%
0.8.0 Weapon was added to the game

Poll[]


Trivia[]

  • The S-13 Tulumbas (which is possibly where Pixonic got the name for this weapon from) is an unguided rocket used on fighter jets, It is usually fired in pairs, and is used for group targets to ensure a sure-fire hit. The S-25 shares the same feature.
  • Before the 2.9 update both Pin and Tulumbas utilizing the same missiles with same damage, but the Tulumbas's missiles have a yellow/orange coloration, as opposed the red coloration of Pin missiles.
  • There is a food named similar to the weapon. It is named Tulumba.

Navigation[]

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