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…Trebuchet is an energy weapon. Super heavy long-range energy weapon that fires bolts of high-temperature plasma, accelerated to enormous speeds… – in-game description


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Introduction

The Trebuchet is a long-range (up to 1,100 meters) heavy energy weapon.

Strategy

This weapon can be charged up to deal more damage. However it can be fired at any time during the charge for reduced damage. A full charge takes 20 seconds.

The Trebuchet is a long range sniping weapon that can hit targets from a long range (1,100 meters). Works for picking off light robots or chipping away at the health of medium or heavy robots as well as taking down robots with built-in Anciles.  

It should be noted that both the Nashorn and Kang Dae have a higher DPM (damage per minute) compared to the Trebuchet; however, due to energy shields, the Trebuchet has become useful on large and open maps, like Yamantau, Canyon and Springfield. Therefore, if using a jump bot, do not jump too often on open maps due to your robot being extremely vulnerable to the Trebuchet.


Mark I Statistics

For equipment purchased before Update 4.0, upgrade times can be found here.

Purchase Information

Purchase
Level
Purchase
Cost
Damage Cycle
Damage
Cycle DPS Rapid Cycle
Damage
Rapid
Cycle DPS
1 2,000 Au 350 7000 304 350

117

Upgrade Information

Level Cost(Ag) Time Damage Cycle
Damage
Cycle DPS Rapid Cycle
Damage
Rapid
Cycle DPS
2 20,000 10 minutes 380 7600 330 380 127
3 40,000 1 hour 420 8400 365 420 140
4 80,000 2 hours 460 9200 400 460 153
5 400,000 8 hours 500 10000 435 500 167
6 800,000 16 hours 48 minutes 550 11000 478 550 183
7 1,600,000 1 day 9 hours 600 12000 522 600 200
8 3,000,000 1 day 18 hours 660 13200 574 660 220
9 6,000,000 2 day 2 hours 24 minutes 730 14600 635 730 243
10 10,000,000 2 days 12 hours 800 16000 696 800 267
11 16,000,000 3 days 12 hours 880 17600 765 880 293
12 26,000,000 4 days 18 hours 966 19320 840 966 322
Cost Time
Totals 63,940,000 17 days 3 hours 22 minutes


  • This table shows the damage of each individual charge.

Mark II Statistics

Purchase Information

Purchase
Level
Purchase
Cost
Damage Cycle
Damage
Cycle DPS Rapid Cycle
Damage
Rapid
Cycle DPS
1 500 Au 420 8400 365 420

140

Note: Level 12 Mark I is required to upgrade (purchase) to Mark II.

Upgrade Information

Level Cost(Ag) Time Damage Cycle
Damage
Cycle DPS Rapid Cycle
Damage
Rapid
Cycle DPS
2 20,000 10 minutes 456 9120 397 456 152
3 40,000 1 hour 504 10080 438 504 168
4 80,000 2 hours 552 11040 480 552 184
5 400,000 8 hours 600 12000 522 600 200
6 800,000 16 hours 48 minutes 660 13200 574 660 220
7 1,600,000 1 day 9 hours 720 14400 626 720 240
8 3,000,000 1 day 18 hours 792 15840 689 792 264
9 6,000,000 2 day 2 hours 24 minutes 876 17520 762 876 292
10 10,000,000 2 days 12 hours 960 19200 835 960 320
11 16,000,000 3 days 12 hours 1056 21120 918 1056 352
12 26,000,000 4 days 18 hours 1159 23180 1008 1159 386
Cost Time
Totals 63,940,000 17 days 3 hours 22 minutes


  • This table shows the damage of each individual charge.

Update History

Version Changes
4.5 Economy Changes:
Total Upgrade Cost: 96,120,000 Ag⟶63,940,000 Ag
Total Upgrade Time: 29 days 15 hours 30 minutes⟶17 days 3 hours 22 minutes
Now available for 2,000 gold (can no longer be produced via Workshop 2.0)
4.2 Price changed from 7,500 WP to 10,000 Components (2,000 gold)
4.0 Economy Changes (July 5):
Total Upgrade Cost: 63,940,000 Ag⟶96,120,000 Ag
Total Upgrade Time: 17 days 3 hours 11 minutes⟶29 days 15 hours 30 minutes
3.2.0 Damage increased by 5%
2.9.3 Damage increased by 5%
1.0 Weapon was added to the game


Poll

What balance change does the Trebuchet need?
 
141
 
19
 
3
 
3
 
2
 

The poll was created at 08:13 on August 18, 2018, and so far 168 people voted.


Trivia

  • A Trebuchet is a type of catapult that uses a heavy counterweight to throw projectiles weighing up to 350 lbs.
  • When the Trebuchet's three second reload time is over, the “barrel” of the weapon opens up into two pieces, indicating that it is ready to be fired. The longer one waits to fire, the greater the intensity of the light coming from the barrel, indicating the higher damage of the plasma bolt that will be fired.
  • Four menacing yellow glowing barrels could be seen very far in almost any map, and are very distinctive from any other long-range weaponry, serving as a warning for enemy pilots. Usually, if the light is dim, it is relatively safe to cross the opening on the map or to attack the enemy, due to low damage of not charged Trebuchet.
  • The Trebuchet start charging at the moment player drops the bot, so it is possible to drop a bot early, allowing it to charge before the actual battle begins, allowing the pilot to fire instantly when the game starts dealing almost max damage if the bolt manages to hit the target when fired. This strategy could also be used for the Arbalest and Ballista.