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Ptnn
Silver



Heavy gun system which strikes enemies with a powerful canister charge. What it lacks in accuracy it more than makes up for in firepower. Deadly for any opponent at short range
— in-game description



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Purchase Information
In-Game Cost 580,000 Silver

IRL Cost?

None

Experience?

7
Type

Hardpoint?

Heavy

Tier?

I

Faction?

TBA
Thunder
Base Statistics Attributes
PilotRankPrivate icon Level 5

Kinetic

WeaponDamage Damage 8,640 per round

Manual

WeaponRange Range 500 meters Icn info for user popup

Automatic

WeaponReload Reload 10 seconds Icn info for user popup

Reload While Firing

Capacity 5 rounds Icn info for user popup Blankbot
Unload 8 seconds Blankbot

Introduction[]

The Thunder is a close to mid-range (up to 500 meters, with a 75-meter optimal range) heavy kinetic shotgun. It has an Alpha, Beta, light and medium counterpart (Grom, Squall, Gust and Storm respectively) and can be viewed as the kinetic counterpart to the Glory and Devastator.

Strategy[]

This weapon is essentially a massive shotgun and is best used in close range combat, and is the heavy version of the Gust and Storm.

Despite a maximum range of 500 meters, an optimal range would be about 75 meters or less, due to the wide spread of the shells. Below 100 meters a Thunder can quickly eliminate or at the least maim a heavy robot. The Thunder is especially effective against heavy robots due to their large hit area, which allows more of the shell fragments to hit.

Even at low levels, the Thunder is a force to be reckoned with, but when upgraded to higher levels it can do appreciable damage from even 300 meters. With a fire rate of 1 RPS and the ability to reload while firing, it can do very heavy damage in a brief amount of time. Due to its RWF system (reload while firing), it can continuously fire significantly more rounds than its full magazine.

However, because the robot must get close to an enemy to do significant damage, it will be vulnerable to enemy fire at longer distances. Therefore, it is vital to take advantage of cover as much as possible to minimize damage while getting into a good engagement range (about 200 meters and under if possible.)

Because the Thunder is a close-range gun, it is most commonly seen on fast moving medium robots since they can quickly close range. Commonly seen setups are the Thunder Schutze, Thunder/Orkan Boa, and Pinata/Thunder Vityaz. However, Carnage and Lancelot possibly are the best bots for Thunder, due to their power and rush abilities. Thunders can also be seen on Raijins, due to its Bastion ability and large health pool.

It is not uncommon to see Thunders equipped on heavy robots like the Leo or Natasha for use as heavily armored shotgun platforms which have the staying power to hold off multiple enemy robots. Even though heavier robots generally have more HP and power, they also tend to have much lower movement speeds. This makes closing distances to actually do damage a problem, although this is somewhat negated (in the case of Leo) by their very high HP, and with more than one heavy slot (in the case of Natasha), moderate damage.

The Thunder is also an effective shield-breaker. This is because it can damage energy shields even at 400-500 meters due to bullet spread, and does double damage to physical shields as it is a kinetic weapon.

However, the Thunder is quickly outclassed by due to it significantly underperforming for a heavy weapon class and role (for example Avenger has similar damage, but higher accuracy and range).

Pros and Cons[]

Pros

  • Very high damage at close range
  • Destroys energy shields easily (can deal significant damage even from a distance)
  • Double damage to physical shields
  • High damage per shot and good rate of fire results in very good DPS
  • Reloads while firing

Cons

  • Ineffective in mid-long range combat (300 meters or more)
  • Cannot penetrate any shield
  • Shells spread and can cause the shotgun to deal less damage than intended (especially against small robots)

Upgrade Cost[]

Tier 1 MK 1
Level Upgrade cost Upgrade time
HH:MM
1 0 00:00
2 10,000 00:05
3 20,000 00:30
4 40,000 01:00
5 200,000 04:00
6 400,000 08:00
7 800,000 12:00
8 1,000,000 16:00
9 1,500,000 20:00
10 2,000,000 24:00
11 2,500,000 26:00
12 3,000,000 28:00
Total Cost Time [DD:HH:MM]
11,470,000 05:19:35
Tier 1 MK 2
Level Upgrade cost Upgrade time
HH:MM
1 0 00:00
2 4,000,000 01:30
3 4,500,000 02:30
4 5,000,000 04:00
5 5,500,000 07:30
6 6,000,000 07:30
7 6,500,000 07:30
8 7,000,000 07:30
9 7,500,000 07:30
10 8,000,000 07:30
11 8,500,000 07:30
12 9,000,000 07:30
Total Cost Time [DD:HH:MM]
71,500,000 02:20:00
  • NOTE: base level starts at level 5 cost is 580,000 Silver
  • MK2 Upgrade cost 500 Gold

Weapons data[]

Thunder
ID Tier Icn info for user popup Slot Icn info for user popup Type Range Availability
11 1 Heavy Kinetic 500 AgIcon Silver
Ammo Particles
per Shot
Unload Time Reload Time Shot
Interval Icn info for user popup
Rate
of Fire
5 16 8 10 1 1
4320
Cycle DPS
10624 20k
Attributes Kinetic Kinetic Manual Manual Volley Volley Reload While Firing Reloads while firing Blank Blank
MK 1 Level MK 2
Damage per shot Damage per burst Burst DPS Cycle DPS Damage per shot Damage per burst Burst DPS Cycle DPS
~ ~ ~ ~ 1 16,880 151,920 18,990 8,440
~ ~ ~ ~ 2 17,200 154,800 19,350 8,600
~ ~ ~ ~ 3 17,440 156,960 19,620 8,720
~ ~ ~ ~ 4 17,840 160,560 20,070 8,920
8,640 77,760 9,720 4,320 5 18,080 162,720 20,340 9,040
9,520 85,680 10,710 4,760 6 18,400 165,600 20,700 9,200
10,480 94,320 11,790 5,240 7 18,720 168,480 21,060 9,360
11,520 103,680 12,960 5,760 8 19,040 171,360 21,420 9,520
12,640 113,760 14,220 6,320 9 19,360 174,240 21,780 9,680
13,920 125,280 15,660 6,960 10 19,680 177,120 22,140 9,840
15,360 138,240 17,280 7,680 11 20,000 180,000 22,500 10,000
16,880 151,920 18,990 8,440 12 20,240 182,160 22,770 10,120
MK 3 Level 1 21,248 191,232 23,904 10,624
Notes 1. Damage stats above exclude ability damage (eg. DOT, Freeze, BLASTCHARGE).
2. Damage per shot is not always equal to damage value displayed in-game, it represents damage dealt in one press of the fire button.
3. Shot intervals include not only the delay between shots, but also any shot subintervals triggered in one press of the fire button.


Accuracy By Distance[]

Below is the average percentage (%) of particles (per round) that hit an enemy robot (if aimed directly at) at specific ranges.

Range Accuracy %
50 meters or less 100%
100 meters 85%
150 meters 48%
200 meters 27%
250 meters 19%
300 meters 15%
350 meters 11%
400 meters 8%
450 meters 8%
500 meters 4%

Note: The numbers shown are based on an average-sized robot being targeted. Due to this, these percentages can be higher or lower depending on the size of the targeted robot.

Audio[]

Firing Default[]

Firing 1[]

Firing 2[]

Firing 3[]

Update History[]

Version Changes
5.8.0 Damage increased by 9%
4.8.0 Total Upgrade Time: 6 days 22 hours⟶5 days 14 hours
4.7.0 Damage increased by 5%
Total Upgrade Time: 8 days 9 hours⟶6 days 22 hours
4.5.0 Total Upgrade Cost: 63,400,000 Ag⟶31,700,000 Ag
Total Upgrade Time: 16 days 15 hours 48 minutes⟶8 days 15 hours
4.0.0 Total Upgrade Time: 16 days 16 hours⟶16 days 15 hours 48 minutes
3.2.0 Damage reduced by 5%
3.1.0 Damage reduced by 5%
Now does double damage to physical shields, along with kinetic weapons
2.5.0 Name shortened from "ECC Thunder" to "Thunder"
1.3.0 Sound effects when shooting and reloading added/changed
0.9.1 Accuracy decreased by 29%
0.9.0 Damage increased by 11.5%
0.6.3 Price changed from Au to Ag
Effective range from 300 meters to 200 meters
0.6.1 Accuracy increased by 15%
0.3.0 Weapon was added to the game

Poll[]


Trivia[]

  • This weapon can fire while reloading, similar to the Gust, Storm, Dragoon, Orkan, Gekko, Pinata, Pin, Trident, Exodus, Flux, Avalanche, Marquess, Hussar, Glory, Corona, Halo, and Tulumbas.
  • The name Thunder may refer to the booming noise it makes when fired.
  • Despite having a 5-round capacity, the Thunder can fire up to 9 rounds in succession when fully loaded without more than a 1-second delay. This is due to the Thunder's ability to fire while reloading.
  • There is a cylinder in the back of the Thunder that spins while reloading. This is probably a pan magazine.
  • The Thunder ejects in and out of its slot while firing- occasionally a robot will become destroyed in the middle of this phenomenon, leading to an entertaining robot corpse with a Thunder partially ejected.
  • The Thunder used to have a prefix 'ECC' until it was removed in Update 2.5
  • Some players have been angered by several damage nerfs to the Thunder in recent updates. Despite this, it has gained the ability (along with other kinetic weapons e.g. Punisher) to do double damage to physical shields (e.g. Ecu).
  • A single shot from Thunder consists of 16 individual projectiles. Unlike other weapons with multiple projectiles, they are not considered separately in the damage table.
  • The Thunder works best with tanks bots with high hp pools so you can deal massive damage while taking minor damage.
  • When shot fired, two sides at back of the Thunder will open up and sparkle will appear between it. In addition, a purple cloud of smoke emerges each time it fires.
  • The Thunder can be "bought" at a discount by purchasing a Vityaz, which costs as much as a Thunder, but also provides additional weapons and a robot which can be sold to regain a portion of spent silver in addition to saving 80,000 more silver when buying Thunder normally (The Thunder costs 580,000 silver), you can save 100,000 or more silver.

Navigation[]

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