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… One of the most effective weapons at close range. What it lacks in accuracy it more than makes up in firepower.… – in-game description



Introduction

The Thunder is a heavy kinetic weapon.

Strategy

This weapon is essentially a massive shotgun and is best used in close range combat. Despite a maximum range of 500 meters, an optimum range would be about 200 meters or less, due to the spread of the bullets. Below 200 meters a Thunder can quickly eliminate or at the least maim a heavy robot. The Thunder is especially effective against heavy robots due to their large hit area, which allows more of the shell fragments to hit.

Even at low levels, the Thunder is a force to be reckoned with, but when upgraded to higher levels it can do appreciable damage from even 300m. With a fire rate of 1 RPS and the ability to reload while firing, it can do very heavy damage in a brief amount of time. Due to its FWR system (Fire while reload), it can continuously fire significantly more rounds than its full magazine.

However, because the robot must get close to an enemy to do significant damage, it will be vulnerable to enemy fire at longer distances. Therefore, it is vital to take advantage of cover as much as possible to minimize damage while getting into a good engagement range (about 200 metres and under if possible.) 

Mounting Options

Because the Thunder is a close-range gun, it is most commonly seen on fast moving medium robots since they can quickly close range. Commonly seen setups are the Thunder Schutze, Thunder/Orkan Boa, and Pinata/Thunder Vityaz. However, Carnage and Lancelot possibly are the best bots for Thunder, due to their power and rush abilities. Thunders can also be seen on Raijins, due to its Bastion ability and large health pool.

It is not uncommon to see Thunders equipped on heavy robots like the Leo or Natasha for use as heavily armored shotgun platforms which have the staying power to hold off multiple enemy robots. Even though heavier robots generally have more HP and power, they also tend to have much lower movement speeds. This makes closing distances to actually do damage a problem, although this is somewhat negated (in the case of the Leo) by their very high HP, and with more than one heavy slot, moderate damage.

The Thunder is also an effective shieldbreaker. This is because it can damage energy shields even at 400-500 metres due to bullet spread, and does double damage to physical shields as it is a kinetic weapon.


Base Stats

Purchase
Level
Damage Purchase
Cost
Burst DPS Cycle Damage Cycle DPS
5 7600 580,000 Ag 7600 38000 3800
  • This table shows the damage from all 16 particles fired from each shot.

Upgrade Details


Standard

Level Damage Cost (Ag) Time Burst DPS Cycle Damage Cycle DPS
6 8352 800,000 17 hours 8352 41760 4176
7 9184 (+10%) 1,600,000 1 day 9 hours 9184 45920 4592
8 10096 (+10%) 3,000,000 1 day 18 hours 10096 50480 5048
9 11088 (+10%) 6,000,000 2 days 2 hours 11088 55440 5544
10 12192 (+10%) 10,000,000 2 days 13 hours 12192 60960 6096
11 13392 (+10%) 16,000,000 3 days 11 hours 13392 66960 6696
12 14720 (+10%) 26,000,000 4 days 18 hours 14720 73600 7360
  • This table shows the damage from all 16 particles fired from each shot.


Mark II

Level Damage Cost Burst DPS Cycle Damage Cycle DPS
5 9120 500 Au 9120 45600 4560
  • This table shows the damage from all 16 particles fired from each shot.
Level Damage Cost (Ag) Time Burst DPS Cycle Damage Cycle DPS
6 10016 800,000 17 hours 10016 50080 5008
7 11008 (+10%) 1,600,000 1 day 9 hours 11008 55040 5504
8 12112 (+10%) 3,000,000 1 day 18 hours 12112 60560 6056
9 13296 (+10%) 6,000,000 2 days 2 hours 13296 66480 6648
10 14624 (+10%) 10,000,000 2 days 13 hours 14624 73120 7312
11 16064 (+10%) 16,000,000 3 days 11 hours 16064 80320 8032
12 17664 (+10%) 26,000,000 4 days 18 hours 17664 88320 8832
  • This table shows the damage from all 16 particles fired from each shot.


Update History

Version Changes
3.2.0 Damage reduced by 5%
3.1 Damage reduced by 5%
Now does double damage to physical shields, along with kinetic weapons
2.5 Name shortened
1.3.0 Sound effects when shooting and reloading added/changed
0.9.1 Accuracy decreased by 29%
0.9.0 Damage increased by 11.5%
0.6.3 Price changed from Au to Ag
Effective range from 300 meters to 200 meters
0.6.1 Accuracy increased by 15%
0.3.0 Weapon was added to the game


Trivia

  • This weapon can fire while reloading, similar to the Orkan, Gekko, Pinata, Pin and Tulumbas.
  • The name Thunder may refer to the booming noise it makes when fired.
  • Despite having a 5 round capacity, the Thunder can fire up to 9 rounds in succession when fully loaded without more than a 1 second delay. This is due to the Thunder's ability to fire while reloading.
  • There is a cylinder in the back of the Thunder that spins while reloading. This is probably a pan magazine.
  • The Thunder ejects in and out of its slot while firing- occasionally a robot will become destroyed in the middle of this phenomenon, leading to an entertaining robot corpse with a Thunder partially ejected.
  • The Thunder used to have a prefix 'ECC' until it was removed in Update 2.5
  • Some players have been angered by several damage nerfs to the Thunder in recent updates. Despite this, it has gained the ability (along with other kinetic weapons e.g Punisher) to do double damage to physical shields (e.g Ecu)
  • A single shot from Thunder consists of 16 individual projectiles. Unlike other weapons with multiple projectiles, they are not considered separately in the damage table.