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…A close-range missile launcher. It shoots 4 rocket salvos… – in-game description



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Introduction

The Thermite is a close-range (up to 350 meters) heavy homing missile weapon.

Strategy

This missile launcher is the heavy version of the Aphid and Vortex weapons, with the same range and reload time (350 meters and 10 seconds respectively).

Missile weapons, such as the Aphid and Hydra, are typically used for indirect fire purposes and to harass the enemy. Due to this, as well as its relatively long reload time, the Thermite should be used in the same role, if possible paired with Aphids or Vortexes. Players should use cover carefully when using an all Aphid/Vortex/Thermite build, as your robot is vulnerable while your weapons are reloading. Therefore, it is advised that players hide behind cover whenever possible, and retreat if any brawler enemies are nearing close range. You should try to prioritize targets that are capturing beacons, have low health and those who are approaching you, as well as helping your teammates overall.

Robots equipped with the Thermite can damage most robots significantly, especially when paired with more missile weapons such as the Vortex. Dealing up to 38,400 damage at level 12, any missile build using more than one Thermite, or a combination of this weapon with the Aphid and Vortex can cripple or destroy most light robots in only one or two salvos, and can severely damage medium or heavy robots as well. Although heavy robots have more health, being hit with nearly 40,000 damage in one salvo (without including other Thermite/Vortex/Aphid weapons) will hardly go unnoticed or shrugged off. The indirect fire capability and devastating damage means that most short-range missile builds with multiple weapons can destroy most robots (without Anciles) in only 2-4 salvos.

Players should be aware that Anciles will absorb all the damage of your missiles if they are fired at the same time. Due to this, if a player's energy shield is weakened, you should fire your weapons one at a time, so part of your salvo will damage the robot itself, with the missiles initially fired taking out the energy shield.

Mounting Options

Possibilities include using it on robots such as; the Fury with three Thermites, Leo or Natasha with a combination of Thermites and Aphids. Lastly, the Butch with four of them mounted, however the reload times (10 seconds) counteract the robot's Quick Draw ability's cooldown (20 seconds).


Mark I Statistics

Purchase Information

Purchase
Level
Purchase
Cost
Damage Cycle
Damage
Cycle
DPS
1 10,000 Components 3390 13560 1356

Upgrade Information

Level Cost(Ag) Time Damage Cycle
Damage
Cycle
DPS
2 100,000 5 hours 3730 14920 1492
3 200,000 12 hours 4100 16400 1640
4 400,000 1 day 4510 18040 1804
5 2,000,000 2 days 4960 19840 1984
6 3,000,000 3 days 5450 21800 2180
7 4,000,000 4 days 5990 23960 2396
8 8,000,000 5 days 6580 26320 2632
9 13,000,000 6 days 7230 28920 2892
10 25,000,000 7 days 7950 31800 3180
11 35,000,000 8 days 8740 34960 3496
12 45,000,000 9 days 9600 38400 3840
Cost Time
Totals 135,700,000 45 days 17 hours
For equipment purchased before Update 4.0, upgrade times can be found here .
  • This table shows the damage from each individual missile.


Mark II Statistics

Level Cost Damage Cycle
Damage
Cycle
DPS
1 500 Au 4080 16320 1632

Upgrade Information

Level Cost(Ag) Time Damage Cycle
Damage
Cycle
DPS
2 100,000 5 hours 4480 17920 1792
3 200,000 12 hours 4920 19680 1968
4 400,000 1 day 5410 21640 2164
5 2,000,000 2 days 5950 23800 2380
6 3,000,000 3 days 6540 26160 2616
7 4,000,000 4 days 7190 28760 2876
8 8,000,000 5 days 7900 31600 3160
9 13,000,000 6 days 8680 34720 3472
10 25,000,000 7 days 9540 38160 3816
11 35,000,000 8 days 10480 41920 4192
12 45,000,000 9 days 11520 46080 4608
Cost Time
Totals 135,700,000 45 days 17 hours


  • This table shows the damage from each individual missile.


Update History

Version Changes
4.0 Economy Changes (July 5):
Total Upgrade Cost: 76,728,000 Ag⟶135,700,000 Ag
Total Upgrade Time: 12 days 10 hours⟶45 days 17 hours
3.7.0 Weapon was added to the game


Poll

What balance change does the Thermite need?
 
13
 
10
 
23
 
2
 
1
 

The poll was created at 08:04 on August 18, 2018, and so far 49 people voted.

Trivia

  • Thermite in real life is a mix of aluminum and iron oxide, that, upon combustion, produces extremely high temperatures. Thermite is commonly used in welding and pyrotechnics
  • The Thermite fires the second lowest amount of projectiles (four) of any homing weapon, behind the Spiral, which fires three.
  • The word "Termit" can be seen on the weapon, possibly referring to the P-15 Termit (An anti-ship missile developed by the Soviet Union).
  • The original concept for this was mostly red body and was named Scorpio.