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Ptnn
Components



Heavy twin autocannon system, effective at medium to long range. Can fire either single rounds or in full auto. A terrifying weapon for enemies with physical shields
— in-game description



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Purchase Information
In-Game Cost 10,000 Components or 3,000 Gold

IRL Cost?

$30

Experience?

15
Type

Hardpoint?

Heavy

Tier?

III

Faction?

TBA
Tempest
Base Statistics Attributes
PilotRankPrivate icon Level 1

Kinetic

WeaponDamage Damage 850 per round

Manual

WeaponRange Range 800 meters Icn info for user popup

Automatic

WeaponReload Reload 11.2 seconds

Magazine

Capacity 70 rounds

Acceleration Mode

Unload 10.7 seconds

Introduction[]

The Tempest is a mid to long-range (up to 800 meters, with a 325-meter optimal range) heavy kinetic weapon.

Strategy[]

This twin autocannon works similarly to the Molot and the Molot T due to the same firing dynamics, range, and accelerated firing rate capability.

The Tempest accelerates its fire rate up 50% from the normal firing speed if it is fired continuously for longer than 3 seconds. The accelerated state ends if the firing is halted for more than 1 second.

This is one of three heavy weapons with a range of 800 meters, (the others being the Kang Dae, and the Gauss) making it very good against Ancile shields and physical shields from a safe distance. Also, being a kinetic weapon allows it to deal double damage to physical shields.

Some good choices of robots to mount this weapon on are the Fury or the Raijin. Note that the Raijin can use its Bastion ability giving it a 30% increase in overall damage. Other robots for the Tempest include the Leo and the Natasha, paired with Molots due to the synergy between them.

Pros and Cons[]

Pros

  • Can hit targets from afar (800-meter range)
  • Bullets barely spread, meaning weapon is still relatively accurate in long-distance battles
  • If it fires for 3 seconds straight it begins firing at 1.5 the speed
  • Deals x2 damage to physical shields

Cons

  • Whole magazine needs to be empty in order to reload
  • Outclassed by many weapons in short range combat
  • Cannot penetrate any shield

Upgrade Cost[]

Tier 3 MK 1
Level Upgrade cost Upgrade time
HH:MM
1 0 00:00
2 100,000 01:30
3 200,000 02:30
4 400,000 06:00
5 2,000,000 12:00
6 3,000,000 20:00
7 4,000,000 36:00
8 6,000,000 60:00
9 8,000,000 72:00
10 10,000,000 80:00
11 12,000,000 90:00
12 15,000,000 96:00
Total Cost Time [DD:HH:MM]
60,700,000 19:20:00
Tier 3 MK 2
Level Upgrade cost Upgrade time
HH:MM
1 0 00:00
2 18,000,000 06:00
3 19,500,000 12:00
4 21,000,000 18:00
5 22,500,000 24:00
6 24,000,000 24:00
7 25,500,000 24:00
8 27,000,000 24:00
9 28,500,000 24:00
10 30,000,000 24:00
11 31,500,000 24:00
12 33,000,000 24:00
Total Cost Time [DD:HH:MM]
280,500,000 09:12:00
  • MK2 Upgrade cost 500 Gold

Weapons data[]

Tempest
ID Tier Icn info for user popup Slot Icn info for user popup Type Range Availability
17 3 Heavy Kinetic 800 Goldcomponents Workshop/Gold
Ammo Particles
per Shot
Unload Time Reload Time Shot
Interval Icn info for user popup
Rate
of Fire
70 1 10.7 10 0.215 4.65
2874
Cycle DPS
10368 20k
Attributes Kinetic Kinetic Manual Manual Automatic Automatic Magazine Magazine Acceleration Mode Acceleration Blank
MK 1 Level MK 2
Damage per shot Damage per burst Burst DPS Cycle DPS Damage per shot Damage per burst Burst DPS Cycle DPS
850 59,500 5,561 2,874 1 2,425 169,750 15,864 8,200
937 65,590 6,130 3,169 2 2,470 172,900 16,159 8,353
1,025 71,750 6,706 3,466 3 2,515 176,050 16,453 8,505
1,125 78,750 7,360 3,804 4 2,560 179,200 16,748 8,657
1,237 86,590 8,093 4,183 5 2,605 182,350 17,042 8,809
1,362 95,340 8,910 4,606 6 2,650 185,500 17,336 8,961
1,500 105,000 9,813 5,072 7 2,695 188,650 17,631 9,114
1,662 116,340 10,873 5,620 8 2,740 191,800 17,925 9,266
1,825 127,750 11,939 6,171 9 2,785 194,950 18,220 9,418
2,012 140,840 13,163 6,804 10 2,830 198,100 18,514 9,570
2,212 154,840 14,471 7,480 11 2,875 201,250 18,808 9,722
2,425 169,750 15,864 8,200 12 2,920 204,400 19,103 9,874
MK 3 Level 1 3,066 214,620 20,058 10,368
Notes 1. Damage stats above exclude ability damage (eg. DOT, Freeze, BLASTCHARGE).
2. Damage per shot is not always equal to damage value displayed in-game, it represents damage dealt in one press of the fire button.
3. Shot intervals include not only the delay between shots, but also any shot subintervals triggered in one press of the fire button.


Accuracy By Distance[]

Range Accuracy %
200 meters or less 100%
300 meters 96%
400 meters 77%
500 meters 63%
600 meters 50%
700 meters 36%
800 meters 34%

Audio[]

Firing 1[]

Firing 2[]

Firing 3[]

Reloading[]

Update History[]

Version Changes
8.7.0 Damage increased by 25%
4.8.0 Total Upgrade Time: 24 days 22 hours 45 minutes⟶19 days 20 hours
4.7.0 Total Upgrade Time: 29 days 15 hours 30 minutes⟶24 days 22 hours 45 minutes
4.5.0 Total Upgrade Cost: 170,700,000 Ag⟶135,700,000 Ag
Total Upgrade Time: 58 days 17 hours⟶29 days 15 hours 30 minutes
Now available for 5,000 gold (can still be produced via Workshop 2.0)
4.3.0 Damage increased by 13%
4.0.0 Total Upgrade Cost: 63,940,000 Ag⟶170,700,000 Ag
Total Upgrade Time: 17 days 3 hours 11 minutes⟶58 days 17 hours
3.4.0 Damage increased by 5%
3.2.0 Damage increased by 5%
3.1.0 Damage increased by 5%
2.9.3 Damage increased by 20%
2.9.1 Weapon was added to the game

Poll[]


Trivia[]

  • A "tempest" is a violent or windy storm. This suits the weapon as it has high cycle damage
  • The reloading animation shows the guns moving back and the bullets stacking up until a bullet is placed in the chamber, then the guns move back into firing position.
  • The Tempest's reload animation has the two ends of the gun go back for a second before reloading.
  • The Tempest was one of the first weapons to use components as it's value.

Navigation[]

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