*If you're a Pay2Win player, please don't read this page. Do not edit out the "How To Deal With Pay2Win Players". It's for non-Pay2Win players. Anyone who disregards this note and deliberately edits the page mentioned previously with bad intent will be dealt with accordingly by the wiki's moderators and administrators.
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-Number of robots that are active on your team
-Number of robots you have that are ready for spawning in
-The skills of you, your team, and the enemy team
-The movement of your team, and the enemy team
-Types of robots and weapons you and your team is up against
-The weapons you and your teammates have
-How urban it is
-Beacon ratio between allied and enemy beacons
-Control levels of the enemy and your team
-Roles being played
-Number of robots available to hold beacons (Domination)
Taking into account
There are a lot of variables that you need to take into account before going in. Observe enemy movements in your sight using the red arrows. The red arrows do not appear if they are beyond 1130 meters. Do this while your capturing beacons in the beginning.
When you die, get into a mid ranger or knife fighting robot. If it's a open map (Like Yamantau), get into a sniper if you want. Capture beacons while softening and killing targets if you choose a knife fighting robot. After that robot is destroyed, get into another knife fighter. If you have a Carnage, it is best to wait until it's your last or second to last robot. You can use the Carnage's Thunders to finish off weakened targets and Rush to quickly move and capture beacons. Lancelot can also work. It is also good to have an Ancile on it.
When cornered, do not engage immediately. Wait for them to come into scope. That way, you land the first hits. If you have low health, try to escape and then lure it into the sights of your teammates where they will fire upon if they take notice. Then you can finish him off while distracted. If this isn't possible, try to damage it as much as possible. Then you can finish him off later or someone else kills him.
So, what do you see on Yamantau? Knife fighters? Thunders? Mayhem? Well, besides from the knife-fighters and mayhem, there are snipers. They usually come first or after beacon capturing is done. A typical sniper would have 2 Trebuchets and Gekkos. They usually stay and camp at a spot where they can get some good damage going.
As a sniper
If you decide to play as a sniper role. It is important to be situationally aware. Occasionally, there are flankers that do manage to get to the other side (mostly light robots). If using a Trebuchet load-out, try to wait for at least 15 seconds before you can fire (Since the damage depends on the charge of the Trebuchet). If using it on Butch, wait until the Quick Draw cool down is done, fire your first set, use Quick Draw, and then fire your second set. This load-out takes patience though.
Against a sniper
When dealing with a sniper, move while its distracted but it does not take notice of you. Try to avoid being a likely target and being close to a target. When moving towards the sniper, make sure your not being followed by the targeted robot or being near the robot, as the sniper will take notice of you. Take as much cover as possible. Once you are at the enemy's base, avoid the point of spawn, as new robots can spawn in at any moment. Walk behind the spawn so if there is a spawned player, he won't notice you since he is facing towards a target and you are behind him. Just make sure you far enough back or else you will appear in the enemy's FOV (field of view). Once you are sure there won't be anyone spawning in, advance towards the sniper and then wait. When he fires his shot, attack him.
Attacking him before firing his shot can mean destruction of your robot or critical damage. Thunders and rockets are most effective against snipers.
If you are in Beacon Rush, capture a beacon near the sniper (while he is distracted) and then advance towards him. This is so when you die, you can spawn on the new allied beacon (If it wasn't captured before you died) and then finish him.
It is important to be aware of your surroundings when using certain robots (Like Carnage or Stalkers). Always look where the red arrows on your view is. If enemy beacons are left unguarded, take the opportunity to capture them and then optionally guard it.
Also be aware of light robots tasked with beacon capturing. Destroy them as soon as possible for an advantage in battle.
Sometimes, if you want, beacon swap. Try to convince the robot tasked with beacon capturing to
swap beacons. All you need to do is cycle between enemy and allied capturing. This however, may be against game rules of combat. But, It can bring you a good amount of gold.
Beacon capturing is one of the most common and most important roles when using light robot. Here are the types of beacon capturing:
Passive: Player ignores threats and goes straight for a beacon. They are typically armed with some sort of protection
Indirect: Player goes for beacons but avoids threats. Player does not attack/retaliate. Also usually armed with some sort of protection.
Semi-Passive: Player goes for beacon but only attacks enemies if they threat the player. Can be done by lights or more heavier robots. Robots such as Cossack are armed with Taran or Orkan for retaliation. It is possible that they have both some sort of protection and weapons.
The Korean Faction robots (Kumiho, Haechi, and Bugasri) can complete all of these types of beacon capturing. Kumiho is recommended for this due to the dash cool down (5 second cooldown time) and the 2 medium hardpoints. The most common loadout is 2x Orkans, which can be very deadly if the Kumiho is irritated and decides to attack.
It is important to hold certain beacons. To be more specific, you must hold the center beacon. This tactic is crucial to:
On other maps, you must hold the center beacon and protect the flank beacons. It is crucial to do this in:
This is easy in beacon rush but domination limits the ability to hold these crucial beacons. It's important to have a steady flow of reinforcements, while having some robots stationed on flank beacons. Keep in mind that on maps like Yamantau, beacon rush makes holding center beacon easy. Protecting flank beacons is also easy, as there is ramps to quickly block enemies from taking home beacons. On Canyon, home spawn is close to a flank beacon, so it is easier to reinforce and capture the flank beacon.
Unlike kinetic weapons, they bypass energy shields. Ancile shielded robots (Ex. Carnage) have lower than usual HP pool, making them vulnerable. Energy weapons include Magnum, Taran, Zeus, Scourge, Shocktrain, and Trebuchet. All of these weapons are energy and bypass an Ancile shield no problem.
Zeus, Trebuchet, and Taran are best against Ancile shielding. Taran is best for melee anti-Ancile, Zeus is best for anti-Ancile at mid-range (Best when paired up with others), and Trebuchet is best for dealing massive damage at long range against Anciles.
Anciles can be made stronger by adding another one. This does not affect the plasma's ability to go through so you shouldn't be too concerned about it.
When being an Ancile robot, avoid robots with Tarans and (almost) fully charged Trebuchets. If you meet a robot with magnums, they shouldn't be too much of a threat, however do not engage them for an extended duration. Pick targets with weak plasma or no plasma at all. Also target rocket artillery and kinetic snipers.
Unlike other current weapons, this weapon both bypasses physical and energy shields. When meeting an Anciled or physical shielded robot with this weapon, you should not be worried about their shielding, as the Ember's flames bypass physical and energy shields. Embers are the most effective game-play weapon because:
-Bypasses both energy and physical shields
-Can sustain fire for a period of time
One thing you need to keep in mind is that the speed of the flames compared to other weapons is very slow. When dealing with fast robots, make sure you predict the robots movements and aim the ember ahead of the enemy to make the flames hit. Also keep in mind:
-Low projectile speed
-Not everyone can get one
Among as a favorite on many pilots, Orkans are a must in high leagues. If you have one, mount it on a Gareth for a hit and run along with a protection. If you have 2, you can use a favorite build, Death Button or DB. It is a build that is a Griffin with 2x Orkans and Pinatas. Tulumbases and Pins have moderate splash, so use it to damage enemies hiding around corners. A popular build is a favorite among Russian players: the Russian Death Button. This build trades sheer burst damage for far more range. Pinatas can be mounted on Natasha or Leo for burst damage.
Use rockets to:
-Kill robots such as Galahad or Lancelot
-Quickly annihilate enemies
-Soften up targets for knife fighters
-Getting top damage
Keep in mind that:
-Somewhat quick unload time
-Long reload time
-Vulnerable once on fire-on-reload
-Having low range when using Orkans
-No sheer knife-fighting firepower when using the RDB
-Moderate rocket speed
Unlike beacon rush or domination, there are fewer variables. All you need to take account is:
-Skills of your team and enemy team
-Number of robots you have ready to spawn in
-Weapons you and others have.
-Types of robots on your team and the other team
-Roles being played (Excluding beacon capturing)
Last one standing
Usually in team deathmatch, players hulk it out until one team is down to one robot. If you want to prepare for being the last one standing on your team, consider the following:
If you are in a heavy robot:
If its a knife fighting robot, try and pick off the enemy robots one by one. If your damaged, deal as much damage as you can. If you have a Griffin, have at least one DB and PDB Griffins PBD Griffin is a priority
since you will meet Anciles. If you have Natasha or Fury, get a Thunder one (Fury with a ancile on). A sniper one won't work if your team is down to one robot unless the enemy team is very low in HP. If you have Leo, get 3 Pinatas and a Thunder. If your in a sniper, kill the least HP robots.
If you are in a medium robot:
If your in a Gl. Patton, It should have 4 Pinatas for burst damage. If you want, you can mount 4 Arablasts for a mini Trebuchet sniper. If its a Carnage, it should have Thunders or Zeues. If its any Dashbot, it should
have Orkans or Shocktrains. Like the heavy robot strategy, pick off enemy robots one by one.
If you are in a light robot:
Dealing with Pay2Win players
Pay2Win (or p2w) players are players who pay money to get overpowered gear and don't have any actual skill in game. However, they are very dangerous due to the fact they have overpowered gear. They usually have:
- Dash bots
- Multiple hangers
- Furys with Tempests, Dragoons, etc.
- Griffins with Vortexes and Aphids
- Spectres with Vortexes or Shocktrains
They appear in:
- Late Silver league
The following ways are how to deal with them:
- Group up with others and then attack the p2w player. Be wary of the Shocktrains bouncing and firing at full power. A simple way to avoid this is having buildings between you or simply staying 150m away or more from allies.
- If your face-to-face, flank him and avoid the Shocktrains. When he is distracted, deal as much damage as possible. If its a Haechi, get into the shield and then shoot if you don't have any plasma.
- If your alone, avoid him and do not attack. Bait him towards allied robots and make them fire upon the player, and then finish him
- If your truly alone, don't fight. If he does manage to get to you, deal as much damage as possible.