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…This robot is a fast, unpredictable, perilous predator for any unlucky enough to become its prey… – in-game description


Introduction

The Strider is a medium robot with 1 heavy and 2 light hardpoints. It is unofficially classified as a light robot based on wiki criteria.

Ability

The Dash ability gives it the capability of a quick burst of movement in any given direction. It shares this ability with the three Korean robots. The Strider is the only one that can store up to 5 charges, and shares the same cooldown time (12 seconds) with the Haechi. It also is tied with the Kumiho for the fastest speed of all the Dash robots.

Strategy

The extra charges aren't the only things allowing the Strider to many different tactics and play styles. The Strider is the first robot with the dash ability to contain a light and a heavy hardpoint. This makes its play-style quite different from the Korean robots.

When purchased, the Strider comes with the Pinata and Thunder weapons; both are known to be knife fighting weapons with high burst damage.

Play-styles can include beacon capturing, and playing with close, mid or long ranged weapons. The 5 Dash charges can facilitate capturing a beacon and moving on to the next, or moving towards cover. Perhaps, the Strider can be used like a hawk, to quickly pick off an enemy with low health, and then disappear just as quickly. However, its low health and lack of shielding means that it won't last long against sustained fire.

At the beginning of a game, it is possible to quickly capture the center beacon on any map if one uses all 5 dashes in quick succession.

Possible Setups

These are the recommended setups for the Strider:

Note: When "Opt." is next to a slot type, it refers to one of the multiple options that can be used in combination with the other weapon(s) slot type(s).

Each slot type is filled with only one particular weapon. For example, if a robot has 3 lights all three of those slots are filled with Pinatas, as mixing weapons of the different ammunition types is not recommended.

Close Range (350m or less)

Slot Types Light Slot
(Opt. 1)
Light Slot
(Opt. 2)
Light Slot
(Opt. 3)
Heavy Slot
#Slots x2 x2 x2 x1 Name (If Applicable)

Setup 1

Gust
Pinata
Punisher
Thunder
Shotgun (Opt. 1)
Setup 2
Gust
Ancile
Setup 3
Magnum
Pinata
Ember
Setup 4
Punisher
Avenger
Mini-Leadhose
Setup 5
Magnum
Redeemer
Mini-Plasma Death Button
Setup 6
Pinata
Gust
Exodus
Mini-Death Button
Setup 7
Aphid
Thermite
Mini-Nuke


Mid-Range (500-600m)

Slot Types Light Slot Light Slot (Opt. 1) Heavy Slot
#Slots x2 x1 x1 Name (If Applicable)
Setup 1
Spark
Gekko
Zeus
Setup 2
Spark
Gekko
Dragoon


Overview

Using a Thunder or Exodus, with Gusts or Pinatas allows for high burst damage, which suits the Strider nicely, for both hit-and-run tactics and for the power to hold onto captured beacons. Mounting an Ember with Pinatas or Magnums, or a Redeemer with Magnums can be used in a similar manner with slightly less burst potential, but with the ability to pressure robots with energy shields.

The Strider can also make for a strong mid-range support unit. Using a Dragoon or Zeus, with Sparks or Gekkos, dashing out to attack and dashing in to cover style can work effectively. Using Sparks for the light hardpoints is helpful, as dashing and staying accurate at the same time can be difficult, however with this weapon you can still remain locked-on to the target.

Not Recommended

  • The use of long range weaponry, as they don’t fit the Strider's role very well as a beacon capturer and ambush unit.

Base Stats

Purchase
Level
Purchase
Cost
Health Speed (km/h)
1 10,000 Components 68,000 46


For Robots purchased before Version 4.0, upgrade times may be found here .

Upgrade Details

Mark I

LevelCost AgHealthSpeedTime
2 100,000 72,000 47 5 hours
3 200,00077,00049 12 hours
4400,00082,000511 day
52,000,00087,000532 days
64,000,00093,000554 days
76,000,00099,000566 days
811,000,000105,000587 days
917,000,000112,000608 days
1032,000,000119,000609 days
1143,000,000127,0006010 days
1255,000,000135,0006011 days
Total170,700,000+67,000+1458 days 17 hours


Mark II

Level Cost Health Speed (km/h)
1 500 Au 81,600 46


LevelCost AgHealthSpeedTime
2 100,000 86,400 47 5 hours
3 200,00092,40049 12 hours
4400,00098,400511 day
52,000,000104,400532 days
64,000,000111,600554 days
76,000,000118,800566 days
811,000,000126,000587 days
917,000,000134,400608 days
1032,000,000142,800609 days
1143,000,000152,4006010 days
1255,000,000162,0006011 days
Total170,700,000+80,400+1458 days 17 hours


Update History

Version Changes
4.3 New skin: Taipan
4.0 Economy Changes (July 5):
Value (USD): $225⟶$75
Total Upgrade Cost: 76,818,000 Ag⟶170,700,000 Ag
Total Upgrade Time: 27 days 19 hours⟶58 days 17 hours
3.8 New skin: Mantis (4th Anniversary)
3.6.0 Robot was added to the game


Paint Jobs Available For Purchase


Poll

Best setup for the Strider is?
 
6
 
1
 
25
 
4
 
31
 
19
 

The poll was created at 22:08 on August 16, 2018, and so far 86 people voted.

Trivia

  • The Strider has the same hardpoints as the Vityaz and Mercury. Despite this, all three robots are played very differently.
  • While it shares the Dash ability with the Korean robots, the Strider is not a part of the Korean faction.
  • The term Strider means "to walk with long or extended steps" which cognate words from Germanic languages meaning “to fight or struggle.”
  • It appears the Strider's design was based on a gargoyle.
  • This robot is dubbed a "Dash Bot" due to its ability. It has the most dashes out of all 4.