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…This robot is a fast, unpredictable, perilous predator for any unlucky enough to become its prey… – in-game description


Introduction

The Strider is a medium robot with 1 heavy and 2 light hardpoints. It is unofficially classified as a light robot based on wiki criteria.

Ability

The Dash ability gives it the capability of a quick burst of movement in any given direction. It shares this ability with the three Korean robots. The Strider is the only one that can store up to 5 charges, and shares the same cooldown time (12 seconds) with the Haechi. It also is tied with the Kumiho for the fastest speed of all the Dash robots.

Strategy

The extra charges aren't the only things allowing the Strider to many different tactics and play styles. The Strider is the first robot with the dash ability to contain a light and a heavy hardpoint. This makes its play-style quite different from the Korean robots.

When purchased, the Strider comes with the Pinata and Thunder weapons; both are known to be knife fighting weapons with high burst damage.

Play-styles can include beacon capturing, and playing with close, mid or long ranged weapons. The 5 Dash charges can facilitate capturing a beacon and moving on to the next, or moving towards cover. Perhaps, the Strider can be used like a hawk, to quickly pick off an enemy with low health, and then disappear just as quickly. However, its low health and lack of shielding means that it won't last long against sustained fire.

At the beginning of a game, it is possible to quickly capture the center beacon on any map if one uses all 5 dashes in quick succession.


Possible Setups

These are the recommended setups for the Strider:

Note: When "Opt." is next to a slot type, it refers to one of the multiple options that can be used in combination with the other weapon(s) slot type(s).

Each slot type is filled with only one particular weapon. For example, if a robot has 3 lights all three of those slots are filled with Pinatas, as mixing weapons of the different ammunition types is not recommended.

Close Range (350m or less)

Slot Types Heavy Slot Light Slot
(Opt. 1)
Light Slot
(Opt. 2)
Light Slot
(Opt. 3)
Light Slot
(Opt. 4)
#Slots x1 x2 x2 x2 x2 Name (If Applicable)

Setup 1

Thunder
Gust
Punisher
Pinata
Halo
Shotgun (Opt. 1)
Setup 2
Ancile
Gust
Halo
Shredder
Setup 3
Ember
Magnum
Pinata
Halo
Shredder
Setup 4
Avenger
Punisher
Gust
Halo
Shredder
Mini-Leadhose (Opt. 1)
Setup 5
Redeemer
Magnum
Halo
Shredder
Mini-Plasma Death Button (Opt. 1)
Setup 6
Exodus
Pinata
Gust
Halo
Shredder
Mini-Death Button (Opt. 1)
Setup 7
Thermite
Aphid
Mini-Nuke


Mid-Range (500-600m)

Slot Types Heavy Slot Light Slot (Opt. 1) Light Slot (Opt. 2)
#Slots x1 x2 x2
Setup 1
Dragoon
Spark
Gekko
Setup 2
Zeus
Spark
Gekko


Overview

Using a Thunder or Exodus, with Gusts or Pinatas allows for high burst damage, which suits the Strider nicely, for both hit-and-run tactics and for the power to hold onto captured beacons. Mounting an Ember with Pinatas or Magnums, or a Redeemer with Magnums can be used in a similar manner with slightly less burst potential, but with the ability to pressure robots with energy shields.

The Strider can also make for a strong mid-range support unit. Using a Dragoon or Zeus, with Sparks or Gekkos, dashing out to attack and dashing in to cover style can work effectively. Using Sparks for the light hardpoints is helpful, as dashing and staying accurate at the same time can be difficult, however with this weapon you can still remain locked-on to the target.

Not Recommended

  • The use of long range weaponry, as they don't fit the Strider's role very well as a beacon capturer and ambush unit.


Mark I Statistics

Purchase Information

Purchase
Level
Purchase
Cost
Health Speed (km/h)
1 10,000 Components/
7,500 Au
68,000 46


For Robots purchased before Version 4.0, upgrade times may be found here.

Upgrade Information

LevelCost AgHealthSpeedTime
2 100,000 72,000 47 5 hours
3 200,00077,00049 12 hours
4400,00082,000511 day
52,000,00087,000532 days
63,000,00093,000553 days
74,000,00099,000564 days
88,000,000105,000585 days
913,000,000112,000606 days
1025,000,000119,000607 days
1135,000,000127,000608 days
1245,000,000135,000609 days
Total135,700,000+67,000+1445 days 17 hours


Mark II Statistics

Purchase Information

Note: Level 12 Mark I is required to upgrade (purchase) to Mark II.

Level Cost Health Speed (km/h)
1 500 Au 81,600 46


Upgrade Information

LevelCost AgHealthSpeedTime
2 100,000 86,400 47 5 hours
3 200,00092,40049 12 hours
4400,00098,400511 day
52,000,000104,400532 days
63,000,000111,600553 days
74,000,000118,800564 days
88,000,000126,000585 days
913,000,000134,400606 days
1025,000,000142,800607 days
1135,000,000152,400608 days
1245,000,000162,000609 days
Total135,700,000+80,400+1445 days 17 hours


Update History

Version Changes
4.5 Economy Changes:
Total Upgrade Cost: 170,700,000 Ag⟶135,700,000 Ag
Total Upgrade Time: 58 days 17 hours⟶45 days 17 hours
Now available for 7,500 gold (can still be produced via Workshop 2.0)
4.3 New skin: Taipan
4.0 Economy Changes (July 5):
Value (USD): $225⟶$75
Total Upgrade Cost: 76,818,000 Ag⟶170,700,000 Ag
Total Upgrade Time: 27 days 19 hours⟶58 days 17 hours
3.8 New skin: Mantis (4th Anniversary)
3.6.0 Robot was added to the game


Paint Jobs Available For Purchase


Poll

Best setup for the Strider is?
 
6
 
1
 
33
 
11
 
40
 
42
 

The poll was created at 22:08 on August 16, 2018, and so far 133 people voted.

Trivia

  • The Strider has the same hardpoints as the Vityaz and Mercury. Despite this, all three robots are played very differently.
  • While it shares the Dash ability with the Korean robots, the Strider is not a part of the Korean faction.
  • The term Strider means "to walk with long or extended steps" which cognate words from Germanic languages meaning “to fight or struggle.”
  • It appears the Strider's design was based on a gargoyle.
  • This robot is dubbed a "Dash Bot" due to its ability. It has the most dashes out of all 4.