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…Kinetic shotgun of a moderate size was designed for liquidation of enemy platoons in melee attacks… – in-game description


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Introduction

The Storm is a close to mid-range (up to 500 meters, with a 75 meter optimal range) medium kinetic weapon. 

Strategy

This shotgun functions similarly to the Gust and the Thunder due to bullet spread and the reload while firing mechanic. This makes it essentially a medium version of the Gust and Thunder since it acts like them in many ways, and should be played similarly to them.

The Storm can bring down Ancile shields very effectively, due to most (if not all) of the projectiles hitting the Ancile, due to the large size of the shield. It can also destroy physical shields (Ecus) very quickly, due to double damage done to physical shields by kinetic weapons. It can severely maim, if not destroy, a heavy robot as it is larger and can catch the bullets. With a fire rate of 1.4 rounds per second and the ability to reload while firing, it can do very heavy damage in a brief amount of time at close range. The reload time is fast enough that the Storm can be fired continuously far beyond the actual shell capacity.

Due to bullet spread, this weapon should be treated as a knife fighting weapon with effective ranges of 200 meters or less, even though the maximum range is 500 meters. Like the other shotguns, the robot with this weapon needs to get in close range to deal maximum damage. Thus, it is important to use shielding or cover to minimize damage to your robot as you try to get into close range.

Mounting Options

Common robots to mount this weapon on includes, the Lancelot, Inquisitor, or Bulgasari. Both the Lancelot and Inquisitor can pair this weapon with a Thunder. The former has the Rush ability and frontal shielding, to get in close and absorb damage. The latter has the Descend ability, to also close in quickly and avoid damage altogether. Lastly, the Bulgasari can mount 3 Storms, and be used in conjunction with it's dash ability and built-in physical shield, to get in close while minimizing damage taken. Another build is four of these weapons mounted on a Spectre, with more firepower than a Thunder Carnage and Descend Ability.


Mark I Statistics

Purchase Information

Purchase
Level
Purchase
Cost
Damage Burst
Damage
Burst
DPS
Continuous
DPS
1 10,000 Components 3780 56700 5400 2749

Upgrade Information

Level Cost(Ag) Time Damage Burst
Damage
Burst
DPS
Continuous
DPS
2 70,000 3 hours 30 minutes 4160 62400 5943 3025
3 100,000 6 hours 4570 68550 6529 3324
4 200,000 12 hours 5020 75300 7171 3651
5 750,000 18 hours 5524 82860 7891 4017
6 1,000,000 1 day 6070 91050 8671 4415
7 2,000,000 2 days 6670 100050 9529 4851
8 4,500,000 3 days 7330 109950 10471 5331
9 8,500,000 4 days 8050 120750 11500 5855
10 18,000,000 5 days 8840 132600 12629 6429
11 26,000,000 6 days 9730 145950 13900 7076
12 35,000,000 7 days 10680 160200 15257 7767
Cost Time
Totals 96,120,000 29 days 15 hours 30 minutes
For equipment purchased before Update 4.0, upgrade times can be found here .
  • This table shows the damage from all 8 particles fired from each shot.


Mark II Statistics

Level Cost Damage Burst
Damage
Burst
DPS
Continuous
DPS
1 500 Au 4540 68100 6486 3302

Upgrade Information

Level Cost(Ag) Time Damage Burst
Damage
Burst
DPS
Continuous
DPS
2 70,000 3 hours 30 minutes 5000 75000 7143 3636
3 100,000 6 hours 5480 82200 7829 3985
4 200,000 12 hours 6030 90450 8614 4385
5 750,000 18 hours 6630 99450 9471 4822
6 1,000,000 1 day 7280 109200 10400 5295
7 2,000,000 2 days 8000 120000 11429 5818
8 4,500,000 3 days 8790 131850 12557 6393
9 8,500,000 4 days 9660 144900 13800 7025
10 18,000,000 5 days 10610 159150 15157 7716
11 26,000,000 6 days 11670 175050 16671 8487
12 35,000,000 7 days 12820 192300 18314 9324
Cost Time
Totals 96,120,000 29 days 15 hours 30 minutes


  • This table shows the damage from all 8 particles fired from each shot.


Accuracy By Distance

Range Accuracy %
50 meters or less 100%
100 meters 84%
150 meters 54%
200 meters 35%
250 meters 20%
300 meters 20%
350 meters 20%
400 meters 13%
450 meters 13%
500 meters 13%


Update History

Version Changes
4.3 Damage increased by 10%
4.0 Economy Changes (July 5):
Total Upgrade Cost: 62,920,000 Ag⟶96,120,000 Ag
Total Upgrade Time: 19 days 7 hours 52 minutes 30 seconds⟶29 days 15 hours 30 minutes
3.7.0 Damage increased by 10%
3.4.0 Weapon was added to the game


Poll

What balance change does the Storm need after the 4.3 balance update?
 
15
 
3
 
4
 
0
 
0
 

The poll was created at 10:30 on November 3, 2018, and so far 22 people voted.

Trivia

  • The Storm is basically a spinoff name of the Thunder.
  • Like all of the kinetic weapons, this weapon will still do double damage to physical shields.
  • The reloading animation shows 2 "arms" appearing to push a "button".
  • Some players feel that Storm is unpowered due to their experience with Thunder.
  • Unlike the Thunder, the Storm has less bullet spread.