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…Kinetic shotgun of a moderate size was designed for liquidation of enemy platoons in melee attacks… – in-game description



Introduction

The Storm is a medium kinetic weapon. 

Strategy

This shotgun functions similarly to the Gust and the Thunder due to bullet spread and the reload while firing mechanic. This makes it essentially a medium version of the Gust and Thunder since it acts like them in many ways, and should be played similarly to them.

The Storm can bring down Ancile shields very effectively, due to most (if not all) of the projectiles hitting the Ancile, due to the large size of the shield. It can also destroy physical shields (Ecus) very quickly, due to double damage done to physical shields by kinetic weapons. It can severely maim, if not destroy, a heavy robot as it is larger and can catch the bullets. With a fire rate of 1.4 rounds per second and the ability to reload while firing, it can do very heavy damage in a brief amount of time at close range. The reload time is fast enough that the Storm can be fired continuously far beyond the actual shell capacity.

Due to bullet spread, this weapon should be treated as a knife fighting weapon with effective ranges of 200 meters or less, even though the maximum range is 500 meters. Like the other shotguns, the robot with this weapon needs to get in close range to deal maximum damage. Thus, it is important to use shielding or cover to minimize damage to your robot as you try to get into close range.

Mounting Options

Common robots to mount this weapon on includes, the Lancelot, Inquisitor, or Bulgasari. Both the Lancelot and Inquisitor can pair this weapon with a Thunder. The former has the Rush ability and frontal shielding, to get in close and absorb damage. The latter has the Descend ability, to also close in quickly and avoid damage altogether. Lastly, the Bulgasari can mount 3 Storms, and be used in conjunction with it's dash ability and built-in physical shield, to get in close while minimizing damage taken. Another build is four of these weapons mounted on a Spectre, with more firepower than a Thunder Carnage and Descend Ability.


Base Stats

Purchase
Level
Damage Purchase
Cost
Burst DPS Cycle Damage Cycle DPS
1 3440 10,000 Components 4914 27520 2502
  • This table shows the damage from all 8 particles fired from each shot.

Upgrade Details


Standard

Level Damage Cost (Ag) Time Burst DPS Cycle Damage Cycle DPS
2 3784 20,000 12 minutes 5406 30272 2752
3 4152 (+10%) 40,000 1 hour 7 minutes 30 seconds 5931 33216 3020
4 4568 (+10%) 80,000 2 hours 15 minutes 6526 36544 3322
5 5024 (+10%) 400,000 9 hours 7177 40192 3654
6 5520 (+10%) 800,000 19 hours 30 minutes 7886 44160 4015
7 6064 (+10%) 1,565,000 1 days 13 hours 30 minutes 8663 48512 4410
8 6664 (+10%) 3,065,000 1 days 22 hours 30 minutes 9520 53312 4847
9 7320 (+10%) 6,000,000 2 days 9 hours 10457 58560 5324
10 8040 (+10%) 10,000,000 2 days 21 hours 11486 64320 5847
11 8848 (+10%) 15,600,000 3 days 22 hours 30 minutes 12640 70784 6435
12 9712 (+10%) 25,350,000 5 days 7 hours 30 minutes 13874 77696 7063
  • This table shows the damage from all 8 particles fired from each shot.


Mark II

Level Damage Cost Burst DPS Cycle Damage Cycle DPS
1 4128 500 Au 5897 33024 3002
  • This table shows the damage from all 8 particles fired from each shot.
Level Damage Cost (Ag) Time Burst DPS Cycle Damage Cycle DPS
2 4544 20,000 12 minutes 6491 36352 3305
3 4984 (+10%) 40,000 1 hour 7 minutes 30 seconds 7120 39872 3625
4 5480 (+10%) 80,000 2 hours 15 minutes 7829 43840 3985
5 6032 (+10%) 400,000 9 hours 8617 48256 4387
6 6624 (+10%) 800,000 19 hours 30 minutes 9463 52992 4817
7 7272 (+10%) 1,565,000 1 days 13 hours 30 minutes 10389 58176 5289
8 7992 (+10%) 3,065,000 1 days 22 hours 30 minutes 11417 63936 5812
9 8784 (+10%) 6,000,000 2 days 9 hours 12549 70272 6388
10 9648 (+10%) 10,000,000 2 days 21 hours 13783 77184 7017
11 10616 (+10%) 15,600,000 3 days 22 hours 30 minutes 15166 84928 7721
12 11656 (+10%) 25,350,000 5 days 7 hours 30 minutes 16651 93248 8477
  • This table shows the damage from all 8 particles fired from each shot.


Update History

Version Changes
3.7.0 Damage increased by 10%
3.4.0 Weapon was added to the game


Trivia

  • The Storm is basically a spinoff name of the Thunder.
  • Like all of the other guns, this weapon will still do double damage to physical shields.
  • The reloading animation shows 2 "arms" appearing to push a "button".
  • Some players feel that Storm is unpowered due to their experience with Thunder.
  • Unlike the Thunder, the Storm has less bullet spread.