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…Kinetic shotgun of a moderate size was designed for liquidation of enemy platoons in melee attacks… – in-game description



Introduction

The Storm is a close to mid-range (up to 500 meters, with a 200 meter optimal range) medium kinetic weapon. 

Strategy

This shotgun functions similarly to the Gust and the Thunder due to bullet spread and the reload while firing mechanic. This makes it essentially a medium version of the Gust and Thunder since it acts like them in many ways, and should be played similarly to them.

The Storm can bring down Ancile shields very effectively, due to most (if not all) of the projectiles hitting the Ancile, due to the large size of the shield. It can also destroy physical shields (Ecus) very quickly, due to double damage done to physical shields by kinetic weapons. It can severely maim, if not destroy, a heavy robot as it is larger and can catch the bullets. With a fire rate of 1.4 rounds per second and the ability to reload while firing, it can do very heavy damage in a brief amount of time at close range. The reload time is fast enough that the Storm can be fired continuously far beyond the actual shell capacity.

Due to bullet spread, this weapon should be treated as a knife fighting weapon with effective ranges of 200 meters or less, even though the maximum range is 500 meters. Like the other shotguns, the robot with this weapon needs to get in close range to deal maximum damage. Thus, it is important to use shielding or cover to minimize damage to your robot as you try to get into close range.

Mounting Options

Common robots to mount this weapon on includes, the Lancelot, Inquisitor, or Bulgasari. Both the Lancelot and Inquisitor can pair this weapon with a Thunder. The former has the Rush ability and frontal shielding, to get in close and absorb damage. The latter has the Descend ability, to also close in quickly and avoid damage altogether. Lastly, the Bulgasari can mount 3 Storms, and be used in conjunction with it's dash ability and built-in physical shield, to get in close while minimizing damage taken. Another build is four of these weapons mounted on a Spectre, with more firepower than a Thunder Carnage and Descend Ability.


Mark I Statistics

Purchase Information

Purchase
Level
Purchase
Cost
Damage Cycle
Damage
Burst
DPS
Continuous
DPS
1 10,000 Components 3440 27520 5004 2502

Upgrade Information

Level Cost(Ag) Time Damage Cycle
Damage
Burst
DPS
Continuous
DPS
2 70,000 3 hours 30 minutes 3784 30272 5504 2752
3 100,000 6 hours 4152 33216 6039 3020
4 200,000 12 hours 4568 36544 6644 3322
5 750,000 18 hours 5024 40192 7308 3654
6 1,000,000 1 day 5520 44160 8029 4015
7 2,000,000 2 days 6064 48512 8820 4410
8 4,500,000 3 days 6664 53312 9693 4847
9 8,500,000 4 days 7320 58560 10647 5324
10 18,000,000 5 days 8040 64320 11695 5847
11 26,000,000 6 days 8848 70784 12870 6435
12 35,000,000 7 days 9712 77696 14127 7063
Cost Time
Totals 96,120,000 29 days 15 hours 30 minutes
For equipment purchased before Update 4.0, upgrade times can be found here .
  • This table shows the damage from all 8 particles fired from each shot.


Mark II Statistics

Level Cost Damage Cycle
Damage
Burst
DPS
Continuous
DPS
1 500 Au 4128 33024 6004 3002

Upgrade Information

Level Cost(Ag) Time Damage Cycle
Damage
Burst
DPS
Continuous
DPS
2 70,000 3 hours 30 minutes 4544 36352 6609 3305
3 100,000 6 hours 4984 39872 7249 3625
4 200,000 12 hours 5480 43840 7971 3985
5 750,000 18 hours 6032 48256 8774 4387
6 1,000,000 1 day 6624 52992 9635 4817
7 2,000,000 2 days 7272 58176 10577 5289
8 4,500,000 3 days 7992 63936 11625 5812
9 8,500,000 4 days 8784 70272 12777 6388
10 18,000,000 5 days 9648 77184 14033 7017
11 26,000,000 6 days 10616 84928 15441 7721
12 35,000,000 7 days 11656 93248 16954 8477
Cost Time
Totals 96,120,000 29 days 15 hours 30 minutes


  • This table shows the damage from all 8 particles fired from each shot.


Update History

Version Changes
4.0 Economy Changes (July 5):
Total Upgrade Cost: 62,920,000 Ag⟶96,120,000 Ag
Total Upgrade Time: 19 days 7 hours 52 minutes 30 seconds⟶29 days 15 hours 30 minutes
3.7.0 Damage increased by 10%
3.4.0 Weapon was added to the game


Trivia

  • The Storm is basically a spinoff name of the Thunder.
  • Like all of the kinetic weapons, this weapon will still do double damage to physical shields.
  • The reloading animation shows 2 "arms" appearing to push a "button".
  • Some players feel that Storm is unpowered due to their experience with Thunder.
  • Unlike the Thunder, the Storm has less bullet spread.