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…Light and accurate kinetic machine gun for medium range. Shoots all the ammo in one burst and quickly recharges. Every round deals damage over time after hitting a target… – in-game description


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Introduction

The Sting is a mid-range (up to 600 meters) light kinetic weapon with Corrosion damage.

Strategy

This corrosion-based machine gun is capable of inflicting damage over time (DOT) for a duration of 5 seconds per bullet (40 damage/sec at level 1). The corrosion can effectively counter robots capable of entering stealth, due to dealing damage even while they are in there untargetable state, or agile robots that can quickly hide behind cover. If the enemy robot is at very low health hiding will only delay the inevitable.

The Sting, unlike its medium and heavy corrosion counterparts, the Wasp and Viper respectively, this weapon accurately fires its full clip in only one second, at a maximum range of 600 meters, and has a quick reload time of 3 seconds. One unique feature the Sting possesses is the ability to fire at an enemy with 100% accuracy even if the pilot's cross-hair is not located in the enemy's red target box. Prior to this, only weapons with the lock-on feature could do this. Due to this feature, this weapon can pair well with weapons that require a lock-on, such as the Spark, Scourge, or Zeus.

This weapon should be thought of as a sidearm for larger robots, such as Leo or Hover, or a main weapon for robots such as Pursuer.

Mark I Statistics

Purchase Information

Purchase
Level
Purchase
Cost
Damage Cycle
Damage
Burst
DPS
Cycle
DPS
1 2,500 Au 440 2200 2200 550

Upgrade Information

Level Cost (Ag) Time Damage Cycle
Damage
Burst
DPS
Cycle
DPS
2 20,000 10 minutes 485 2425 2425 606
3 40,000 1 hour 530 2650 2650 663
4 80,000 2 hours 585 2925 2925 731
5 400,000 8 hours 645 3225 3225 806
6 800,000 16 hours 48 minutes 710 3550 3550 888
7 1,600,000 1 day 9 hours 780 3900 3900 975
8 3,000,000 1 day 18 hours 855 4275 4275 1069
9 6,000,000 2 day 2 hours 24 minutes 945 4725 4725 1181
10 10,000,000 2 days 12 hours 1040 5200 5200 1300
11 16,000,000 3 days 12 hours 1140 5700 5700 1425
12 26,000,000 4 days 18 hours 1255 6275 6275 1569
Cost Time
Totals 63,940,000 17 days 3 hours 22 minutes


  • This table shows the damage of each individual bullet.

Mark II Statistics

Purchase Information

Purchase
Level
Purchase
Cost
Damage Cycle
Damage
Burst
DPS
Cycle
DPS
1 500 Au 528 2640 2640 660

Note: Level 12 Mark I is required to upgrade (purchase) to Mark II.

Upgrade Information

Level Cost (Ag) Time Damage Cycle
Damage
Burst
DPS
Cycle
DPS
2 20,000 10 minutes 582 2910 2910 728
3 40,000 1 hour 636 3180 3180 795
4 80,000 2 hours 702 3510 3510 878
5 400,000 8 hours 774 3870 3870 968
6 800,000 16 hours 48 minutes 852 4260 4260 1065
7 1,600,000 1 day 9 hours 936 4680 4680 1170
8 3,000,000 1 day 18 hours 1026 5130 5130 1283
9 6,000,000 2 day 2 hours 24 minutes 1134 5670 5670 1418
10 10,000,000 2 days 12 hours 1248 6240 6240 1560
11 16,000,000 3 days 12 hours 1254 6270 6270 1568
12 26,000,000 4 days 18 hours 1506 7530 7530 1883
Cost Time
Totals 63,940,000 17 days 3 hours 22 minutes


  • This table shows the damage of each individual bullet.

Corrosion Damage (Per Second)

Level Mark I Mark II
1 40 49
2 45 54
3 49 58
4 54 64
5 60 71
6 65 78
7 71 86
8 79 94
9 86 103
10 95 113
11 104 125
12 114 137
  • This table shows the corrosion damage (per second for 5 seconds) of each individual bullet.

Update History

Version Changes
4.5 Economy Changes:
Total Upgrade Cost: 96,120,000 Ag⟶63,940,000 Ag
Total Upgrade Time: 29 days 15 hours 30 minutes⟶17 days 3 hours 22 minutes
Now available for 2,500 gold
4.4 Weapon was added to the game


Poll

What balance change do you think the Sting needs?
 
71
 
4
 
5
 
1
 
3
 

The poll was created at 10:10 on October 29, 2018, and so far 84 people voted.


Trivia

  • This weapon can be recognized by its rapid staccato pulse separated by several seconds.
  • The five small spines on the back of Sting retract as it is fired, from left to right. They extend again as it reloads, also from left to right.
  • So far, this is the only weapon that automatically locks onto targets without needing any time to capture target.