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…Nimble, imperceptible and inexorable, if need be. Able to temporarily enter stealth mode. While in stealth mode, Stalker disappears from enemy radars and is nearly impossible to lock on… – in-game description


The Stalker is a light robot with 2 light hardpoints and the Stealth ability. The Stalker is unlocked when a player reaches level 20. It can be purchased for 7,500 WP.

If an enemy attempts to target this bot when its Stealth Ability is engaged, a crossed out eye symbol is seen over the Stalker, and weapons cannot lock onto it. Stealth mode is not exactly instantaneous, as it has a 1 second activation delay. When activated, it lasts for 8 seconds. At the end of the 8 second stealth, 16 seconds of cooldown time begins before it can be reactivated. However, it should be noted that, for around half a second, enemy robots already locked on to you will stay locked on, so snipers firing the second you hit stealth or just before can still hit you.

This robot has high HP for a light bot and rivals medium robots in terms of health. With a base hp of 50,000 and a base speed of 50 kph, this robot can be very efficient at capturing beacons. It also can be annoying and/or lethal to robots (especially snipers and artillery) by using its speed and stealth to get to the enemies spawn point, close on enemy robots, and chip away at their health without retaliation. On slower turning robots like the Rhino, this can be a pest.

Due to having only two light hardpoints, timing the use of stealth and good use of cover are key, as being caught in the open can mean a quick death. But used correctly, a Stalker can be a great disruptive force on the battlefield.

The Stalker is nearly identical to the Destrier in shape, size, and firepower. Therefore, it is advised to play it as one. The main differences are its stats and the stealth ability. Due to this, some people think of it as an upgraded Destrier.

It is important to note that splash damage weapons like Pinatas or Pins can be a effective counter to the Stalker’s stealth ability. Splash damage from weapons exploding next to the Stalker can still cause damage even if they can not target it directly. In addition to that, low-profile robots (think any light bot, and also Fujin while NOT in stationary mode) could hit the Stalker with non-homing weaponry on level terrain even in Stealth mode. Most experienced players can use different terrain height to position their guns on the same level and hit cloaked Stalker as well; as an example - Stalker, who is guarding center beacon on the Springfield can be hit by a robot walking on a ramp from dried river.


  • If stealth mode is triggered during an enemy’s Spiral or Hydra barrage, the missiles will target the ground where the stealth ability activated (i.e. activate stealth and keep moving!).
  • The Stalker on level 9+ achieves the rank of the fastest robot in the game; moving on the ground at a speed of 66 kph. Only "rushed" level 9+ Carnage is a 0.4 kph faster, but that is short-term ability usage.
  • Russian WR community dubbed the Stalker as a "Rat", due to it's shape and sneaky behaviour.
  • The Stalker’s color scheme noticeably resembles that of the Magnums.
  • The player needs 3,268,740 Silver and 14 days in order to gather enough WP to get Stalker (using all six WP slots and no Gold to buy WP)

Stalker Upgrades

LevelCost AgHealthSpeedTime
1 7,500 46,000 50 -
2 30,00049,00052 5 minutes
360,00052,000542 hours
4100,00055,000564 hours
5200,00059,0005810 hours
6300,00063,0006014 hours
7500,00067,000621 days 8 hours
8800,00071,000641 days 16 hours
91,500,00075,000662 days 6 hours
102,000,00080,000662 days 18 hours
114,000,00085,000664 days 14 hours
127,000,00090,000665 days 10 hours
Total16,497,50090,0006619 days 6 hours 5 minutes

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