“…Nimble, imperceptible and inexorable, if need be. Able to temporarily enter stealth mode. While in stealth mode, Stalker disappears from enemy radars and is nearly impossible to lock on…” – in-game description
If an enemy attempts to target this bot while its Stealth Ability is engaged, a crossed out eye symbol is seen over the Stalker, and weapons cannot lock onto it. Stealth mode is not exactly instantaneous, as it has a slight activation delay. Once activated, it lasts for 8 seconds. At the end of the 8 seconds of stealth, 16 seconds of cooldown time begins, before it can be reactivated. However, it should be noted that, for around half a second, enemy robots that had already locked on to you will stay locked on, so weapons fired the moment you hit stealth may still hit you. The ability also replaces everything, such as the pilots name and health with a crossed eye, not allowing you to see those statistics
This robot has high HP for a light bot and rivals medium robots in terms of health. With a base HP of 46,000 and a base speed of 50 km/h, this robot can be very efficient at capturing beacons. It also can be annoying and/or lethal to robots (especially snipers and artillery) by using its speed and stealth to get to the enemy's spawn point, close in on enemy robots, and chip away at their health without retaliation. Against slower-turning robots like the Rhino, this can be a pest.
Due to having only two light hardpoints, timing the use of stealth and good use of cover are key, as being caught in the open can mean a quick death. But used correctly, a Stalker can be a great disruptive force on the battlefield.
The Stalker is nearly identical to the Destrier in shape, size, and firepower. Therefore, it is advised to play it as one. The main differences are its stats and the stealth ability. Due to this, some people think of it as an upgraded Destrier.
It is important to note that splash damage weapons like Pinatas or Pins can be an effective counter to the Stalker’s stealth ability. Splash damage from weapons exploding next to the Stalker can still cause damage even if they cannot target it directly. In addition to that, low-profile robots (think any light bot, and also a Fujin while NOT in sentry mode) can hit the Stalker with non-homing weaponry on level terrain, even in Stealth mode.
Most experienced players can use different terrain height to position their guns on the same level and hit cloaked Stalkers as well; as an example - a Stalker, who is guarding the centre beacon in Springfield, can be hit by a robot walking on a ramp from the dried river. This can be countered by positioning your Stalker between the enemy and a friendly bot which is of a different height or at a different elevation. This will cause the enemy impossible to target Stalker.
- If stealth mode is triggered during an enemy’s Spiral or Hydra barrage as well as the Aphid missiles, the missiles will target the ground where the stealth ability activated (i.e. activate stealth and keep moving!).
- A Stalker on level 9+ achieves the rank of the fastest robot in the game; moving on the ground at a speed of 66 km/h. Only "rushed" level 9+ Carnage is a 0.4 km/h faster, but that is only on a short-term ability usage.
- Russian WR community dubbed the Stalker as a "Rat", due to its shape and sneaky behaviour.
- The Stalker’s color scheme and design style noticeably resembles that of the Magnums.
- The player needs 3,268,740 Silver and 14 days in order to gather enough WP to buy a Stalker (using all six WP slots and no Gold to buy WP).
|7||500,000||67,000||62||1 days 8 hours|
|8||800,000||71,000||64||1 days 16 hours|
|9||1,500,000||75,000||66||2 days 6 hours|
|10||2,000,000||80,000||66||2 days 18 hours|
|11||4,000,000||85,000||66||4 days 14 hours|
|12||7,000,000||90,000||66||5 days 10 hours|
|Total||16,497,500||90,000||66||19 days 6 hours 5 minutes|