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…Since the old days, human folk had worshiped celestial flame. Those who master it are acknowledged as equal to the gods at least… – in-game description


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Introduction

The Shocktrain is a mid-range (up to 500 meters) medium energy weapon.

Strategy

This energy weapon, upon firing, will unleash all charges that are currently stored in the weapon (a maximum of 7), with damage increasing for more charges being loaded. This mechanism is similar to the Trebuchet, because this weapon can charge while not firing, thus increasing the damage the longer you wait after firing. Also, it is similar to the Zeus due to requiring a target lock.

The Shocktrain has the unique ability that allows it to hit multiple robots, in succession (chain). When the original target is hit, each robot within 100 meters of the target will also be hit with that same projectile, but with 50% less damage for each subsequent robot. Stealthed bots will not get hit by the chains.

Due to high burst damage, it makes this weapon very dangerous to robots grouped together, which increases the overall damage of each shot. This, combined with it's short reload time, can put a large dent in a group medium or heavy robots.

Mounting Options

It isn't uncommon to see three of these weapons mounted on the Spectre  or Bulgasari. They can use their descend and dash abilities respectively to get in and out of the range of targets. The Bulgasari has hardpoints positioned high and to one side, allowing it to shoot over and around cover, from up to 500 meters away, while the Spectre has the advantage of being able to carry 4 Shocktrains.



Mark I Statistics

Purchase Information

Purchase
Level
Purchase
Cost
Damage Cycle
Damage
Cycle DPS Rapid Cycle
Damage
Rapid
Cycle DPS
1 10,000 Components 680 4760 433 680

170

Upgrade Information

Level Cost(Ag) Time Damage Cycle
Damage
Cycle DPS Rapid Cycle
Damage
Rapid
Cycle DPS
2 100,000 5 hours 750 5250 477 750 188
3 200,000 12 hours 830 5810 528 830 208
4 400,000 1 day 910 6370 579 910 228
5 2,000,000 2 days 1000 7000 636 1000 250
6 4,000,000 4 days 1090 7630 694 1090 273
7 6,000,000 6 days 1200 8400 764 1200 300
8 11,000,000 7 days 1320 9240 840 1320 330
9 17,000,000 8 days 1450 10150 923 1450 363
10 32,000,000 9 days 1590 11130 1012 1590 398
11 43,000,000 10 days 1750 12250 1114 1750 438
12 55,000,000 11 days 1920 13440 1222 1920 480
Cost Time
Totals 170,700,000 58 days 17 hours
For equipment purchased before Update 4.0, upgrade times can be found here .
  • This table shows the damage of each individual charge.


Mark II Statistics

Level Cost Damage Cycle
Damage
Cycle DPS Rapid Cycle
Damage
Rapid
Cycle DPS
1 500 Au 820 5740 522 820 205

Upgrade Information

Level Cost(Ag) Time Damage Cycle
Damage
Cycle DPS Rapid Cycle
Damage
Rapid
Cycle DPS
2 100,000 5 hours 900 6300 573 900 225
3 200,000 12 hours 1000 7000 636 1000 250
4 400,000 1 day 1090 7630 694 1090 273
5 2,000,000 2 days 1200 8400 764 1200 300
6 4,000,000 4 days 1310 9170 834 1310 328
7 6,000,000 6 days 1440 10080 916 1440 360
8 11,000,000 7 days 1580 11060 1005 1580 395
9 17,000,000 8 days 1740 12180 1107 1740 435
10 32,000,000 9 days 1910 13370 1215 1910 478
11 43,000,000 10 days 2100 14700 1336 2100 525
12 55,000,000 11 days 2300 16100 1464 2300 575
Cost Time
Totals 170,700,000 58 days 17 hours


  • This table shows the damage of each individual charge.


Update History

Version Changes
4.3 Damage decreased by 13%
Chain range reduced from 150 meters → 100 meters
4.0 Economy Changes (July 5):
Total Upgrade Cost: 48,005,000 Ag⟶170,700,000 Ag
Total Upgrade Time: 12 days 21 hours 23 minutes⟶58 days 17 hours
4.0 Bug fix: Chained charges no longer hit stealthed targets 
Bug fix: Chained charges no longer travel through walls
3.7.0 The number of charges increased from 5 to 7, damage per charge slightly decreased
A fully charged shot deals approximately the same damage as before
3.4.0 Damage reduced by 50% after each subsequent hit
3.3.0 Weapon was added to the game


Poll

What balance change does the Shocktrain need after the 4.3 balance update?
 
18
 
3
 
4
 
3
 
17
 

The poll was created at 10:12 on November 3, 2018, and so far 45 people voted.

Trivia

  • This weapon has the longest name with 10 letters.
  • It takes players 17 days, 22 hours, and 30.75 million silver to obtain this weapon (creating packs of 400 with all 6 slots active)
  • This weapon is the only weapon in this game that can directly hit multiple robots at once.
  • It is also the only weapon with fading damage upon hitting robots.
  • This weapon functions identically to the Trebuchet as it can charge its shots before firing, increasing its damage. However, the Shocktrain only has 7 charges while the Trebuchet has 20.
  • When in battle, the reloading animation appears as if the three prongs are rotating.
  • In a recent update (as of early 2018), the Shocktrain was slightly nerfed with more charges (higher reload time) and less damage per charge (as to balance the damage with the increase in charges) due to complaints from many players about it's incredible power. Nevertheless, it remains a very potent weapon and is commonly used in the higher leagues.
  • Be advised that using this weapon on almost any bot will make people focus you
  • There is currently a bug where the first charge takes 2 seconds to reload, then the rest reload normally.
  • This is the most hated weapon in the game
  • This is one of the four weapons that hold charges, the others being Trebuchet, Ballista, and Arbalest.