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…Run. Run like a lamplighter. Should I reach you, you will know what true pain is.… – in-game description


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Introduction

The Scourge is a close to mid-range (up to 600 meters, with the effectiveness increasing the closer the target) medium energy weapon.

Strategy

This energy weapon is essentially a large mid-range taser, locking onto a target and firing an electrical arc that sticks to them and does continuous damage as long as you remain locked-on. It has to empty its clip in order to reload, meaning this weapon must be fully discharged while locked onto a target before reloading.

The Scourge has the special ability to inflict more damage the closer it is to the target. Due to this it can work for both mid and close ranged encounters. It's similar to the Zeus, but with a much longer discharge and a decrease in damage the further away the target is.

Overall the burst DPS is higher on the Taran within the range 350 meters or less. However, the Scourge has a higher cycle DPS below 350 meters and a range of up to 600 meters.

It can be effectively mounted on many different robots. Particularly on a robot that also has a heavy hardpoint, as the Zeus can then be paired with the Scourge. Both have the same maximum range and the target lock feature, as well as both dealing energy damage.



Mark I Statistics

For equipment purchased before Update 4.0, upgrade times can be found here.

Purchase Information

Purchase
Level
Purchase
Cost
Damage Cycle
Damage
Burst
DPS
Cycle
DPS
1 10,000 Components/
5,000 Au
168 16800 1680 1120

Upgrade Information

Level Cost (Ag) Time Damage Cycle
Damage
Burst
DPS
Cycle
DPS
2 100,000 3 hours 30 minutes 185 18500 1850 1233
3 200,000 6 hours 203 20300 2030 1353
4 400,000 12 hours 223 22300 2230 1487
5 2,000,000 18 hours 245 24500 2450 1633
6 3,000,000 1 day 269 26900 2690 1793
7 4,000,000 2 days 295 29500 2950 1967
8 8,000,000 3 days 324 32400 3240 2160
9 13,000,000 4 days 356 35600 3560 2373
10 25,000,000 5 days 392 39200 3920 2613
11 35,000,000 6 days 430 43000 4300 2867
12 45,000,000 7 days 473 47300 4730 3153
Cost Time
Totals 135,700,000 29 days 15 hours 30 minutes


  • This table shows:
    • The damage of each individual charge.
    • The damage is based on a range of 400 meters.

Mark II Statistics

Purchase Information

Purchase
Level
Purchase
Cost
Damage Cycle
Damage
Burst
DPS
Cycle
DPS
1 500 Au 201 20100 2010 1340

Note: Level 12 Mark I is required to upgrade (purchase) to Mark II.

Upgrade Information

Level Cost (Ag) Time Damage Cycle
Damage
Burst
DPS
Cycle
DPS
2 100,000 3 hours 30 minutes 222 22200 2220 1480
3 200,000 6 hours 244 24400 2440 1627
4 400,000 12 hours 268 26800 2680 1787
5 2,000,000 18 hours 294 29400 2940 1960
6 3,000,000 1 day 323 32300 3230 2153
7 4,000,000 2 days 354 35400 3540 2360
8 8,000,000 3 days 389 38900 3890 2593
9 13,000,000 4 days 428 42800 4280 2853
10 25,000,000 5 days 470 47000 4700 3133
11 35,000,000 6 days 516 51600 5160 3440
12 45,000,000 7 days 567 56700 5670 3780
Cost Time
Totals 135,700,000 29 days 15 hours 30 minutes


  • This table shows:
    • The damage of each individual charge.
    • The damage is based on a range of 400 meters.

Damage By Distance

Note:

  • Green: Increase in damage
  • Red: Decrease in damage
Range Damage % (+/-)
50 meters or less +137%
100 meters +122%
150 meters +83%
200 meters +71%
250 meters +60%
300 meters +34%
350 meters +11%
400 meters 0%
450 meters -23%
500 meters -40%
550 meters -60%
600 meters -77%
  • This data was tested in-game on flat terrain
  • Values can vary slightly; elevation changes and the size (frame) of the target can effect the damage output %.

Update History

Version Changes
4.5 Economy Changes:
Total Upgrade Cost: 170,700,000 Ag⟶135,700,000 Ag
Total Upgrade Time: 58 days 17 hours⟶29 days 15 hours 30 minutes
Now available for 5,000 gold (can still be produced via Workshop 2.0)
4.3 Damage decreased by 6%
4.0 Economy Changes (July 5):
Total Upgrade Cost: 48,005,000 Ag⟶170,700,000 Ag
Total Upgrade Time: 12 days 21 hours 23 minutes⟶58 days 17 hours
3.7.0 Damage dealt at 400 meters to target (100%) unchanged. 
Max damage (closer than 400 meters) increased from 170% to 250%
Min damage (further than 400 meters) decreased from 50% to 25%
3.4.0 Damage increased by 5%
3.1 Weapon was added to the game


Poll

What balance change does the Scourge need after the 4.3 balance update?
 
22
 
14
 
12
 
10
 
10
 

The poll was created at 10:12 on November 3, 2018, and so far 68 people voted.


Trivia

  • Its shape somewhat looks like the Shocktrain
  • A Scourge is an actual real life thing, being a whip with multiple strings.
  • The Scourge's sound was changed in update 4.2.