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…I always strike twice: first right on the head, and second on the coffin lid… – in-game description



Introduction

The Redeemer is a close-range (up to 350 meters) heavy energy weapon.

Strategy

This weapon being a plasma (energy) weapon allows it to bypass built-in or mounted Ancile shields. The Redeemer can quickly destroy a light robot and can cause severe damage to medium and heavy robots.

This weapon is similar to the Taran, having almost twice the power in a single burst, but at the cost of less ammunition per clip and a slower rate of fire. Also having a 5-second reload time, and a clip that can be depleted in around 10 seconds. The Redeemer, like the Taran, has a high DPM (Damage per Minute) and a range of 350 meters. Lastly, it features very fast and accurate projectiles.

Mounting Options

Good options for this weapon include mounting them on a Fury, Lancelot, Inquisitor, or the Raijin. The Fury can fire with 3 of them which allows for destructive energy damage. The Lancelot or Inquisitor along with 2 Tarans due to the synergy between the two weapons. The former using it's Rush ability to get in range, along with its built-in physical frontal shield giving it staying power. The latter using Descend to close in quickly and deal tremendous plasma damage without fear of retaliation. Finally, the Raijin, which receives a damage increase of 30% while in Bastion mode, allowing for the firepower equivalent of 2.6 Redeemers (approximately) along with a physical shield, at the cost of being stationary. Mounting 4 of them on a Butch is not recommended as the Quick Draw ability cooldown is much slower than the Redeemer's unload time, as well as the fact that its large size and average health make it unsuitable as a brawler. Although it does less damage than the Ember and cannot ignore physical shields, it does deal damage in significantly less time per barrage, and is cheaper to obtain.


Mark I Statistics

Purchase Information

Purchase
Level
Purchase
Cost
Damage Cycle
Damage
Burst
DPS
Cycle
DPS
1 10,000 Components 3010 36120 3843 2508

Upgrade Information

Level Cost (Ag) Time Damage Cycle
Damage
Burst
DPS
Cycle
DPS
2 100,000 5 hours 3310 39720 4226 2758
3 200,000 12 hours 3640 43680 4647 3033
4 400,000 1 day 4000 48000 5106 3333
5 2,000,000 2 days 4400 52800 5617 3667
6 3,000,000 3 days 4830 57960 6166 4025
7 4,000,000 4 days 5310 63720 6779 4425
8 8,000,000 5 days 5830 69960 7443 4858
9 13,000,000 6 days 6410 76920 8183 5342
10 25,000,000 7 days 7040 84480 8987 5867
11 35,000,000 8 days 7740 92880 9881 6450
12 45,000,000 9 days 8500 102000 10851 7083
Cost Time
Totals 135,700,000 45 days 17 hours
For equipment purchased before Update 4.0, upgrade times can be found here .
  • This table shows the damage of each individual plasmoid.


Mark II Statistics

Level Cost Damage Cycle
Damage
Burst
DPS
Cycle
DPS
1 500 Au 3620 43440 4621 3017

Upgrade Information

Level Cost (Ag) Time Damage Cycle
Damage
Burst
DPS
Cycle
DPS
2 100,000 5 hours 3980 47760 5081 3317
3 200,000 12 hours 4370 52440 5579 3642
4 400,000 1 day 4800 57600 6128 4000
5 2,000,000 2 days 5270 63240 6728 4392
6 3,000,000 3 days 5790 69480 7391 4825
7 4,000,000 4 days 6360 76320 8119 5300
8 8,000,000 5 days 6990 83880 8923 5825
9 13,000,000 6 days 7680 92160 9804 6400
10 25,000,000 7 days 8440 101280 10774 7033
11 35,000,000 8 days 9280 111360 11847 7733
12 45,000,000 9 days 10200 122400 13021 8500
Cost Time
Totals 135,700,000 45 days 17 hours


  • This table shows the damage of each individual plasmoid.


Update History

Version Changes
4.0 Economy Changes (July 5):
Value (USD): $100⟶$75
Total Upgrade Cost: 76,308,000 Ag⟶135,700,000 Ag
Total Upgrade Time: 17 days 3 hours 11 minutes⟶45 days 17 hours
3.7.0 Delay between shots reduced from 2 to 1.5 seconds
Damage per shot reduced by 13% (level 12 from 9770 to 8500 per plasmoid)
Ammo capacity increased from 10 to 12 plasmoids
3.5.0 Weapon was added to the game


Trivia

  • The Redeemer is the only weapon that fires two shots a burst. The second burst is fired 1/4th of a second after the first shot.
  • The shape similarly represents Zeus