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…I always strike twice: first right on the head, and second on the coffin lid… – in-game description



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Introduction

The Redeemer is a close-range (up to 350 meters) heavy energy weapon.

Strategy

This weapon being a plasma (energy) weapon allows it to bypass built-in or mounted Ancile shields. The Redeemer can quickly destroy a light robot and can cause severe damage to medium and heavy robots.

This weapon is similar to the Taran, having almost twice the power in a single burst, but at the cost of less ammunition per clip and a slower rate of fire. Also having a 5-second reload time, and a clip that can be depleted in around 10 seconds. The Redeemer, like the Taran, has a high DPM (Damage per Minute) and a range of 350 meters. Lastly, it features very fast and accurate projectiles.

Mounting Options

Good options for this weapon include mounting them on a Fury, Lancelot, Inquisitor, or the Raijin. The Fury can fire with 3 of them which allows for destructive energy damage. The Lancelot or Inquisitor along with 2 Tarans due to the synergy between the two weapons. The former using it's Rush ability to get in range, along with its built-in physical frontal shield giving it staying power. The latter using Descend to close in quickly and deal tremendous plasma damage without fear of retaliation. Finally, the Raijin, which receives a damage increase of 30% while in Bastion mode, allowing for the firepower equivalent of 2.6 Redeemers along with a physical shield, at the cost of being stationary. Mounting 4 of them on a Butch is not recommended as the Quick Draw ability cooldown is much slower than the Redeemer's unload time, as well as the fact that its large size and average health make it unsuitable as a brawler. Although it does less damage than the Ember and cannot ignore physical shields, it does deal damage in significantly less time per barrage, and is cheaper to obtain.


Mark I Statistics

Purchase Information

Purchase
Level
Purchase
Cost
Damage Cycle
Damage
Burst
DPS
Cycle
DPS
1 10,000 Components 3390 40680 4328 2825

Upgrade Information

Level Cost (Ag) Time Damage Cycle
Damage
Burst
DPS
Cycle
DPS
2 100,000 5 hours 3790 45480 4838 3158
3 200,000 12 hours 4190 50280 5349 3492
4 400,000 1 day 4590 55080 5860 3825
5 2,000,000 2 days 4990 59880 6370 4158
6 3,000,000 3 days 5490 65880 7009 4575
7 4,000,000 4 days 6080 72960 7762 5067
8 8,000,000 5 days 6680 80160 8528 5567
9 13,000,000 6 days 7280 87360 9294 6067
10 25,000,000 7 days 7980 95760 10187 6650
11 35,000,000 8 days 8780 105360 11209 7317
12 45,000,000 9 days 9675 116100 12351 8063
Cost Time
Totals 135,700,000 45 days 17 hours
For equipment purchased before Update 4.0, upgrade times can be found here .
  • This table shows the damage of each individual plasmoid.


Mark II Statistics

Level Cost Damage Cycle
Damage
Burst
DPS
Cycle
DPS
1 500 Au 4090 49080 5221 3408

Upgrade Information

Level Cost (Ag) Time Damage Cycle
Damage
Burst
DPS
Cycle
DPS
2 100,000 5 hours 4490 53880 5732 3742
3 200,000 12 hours 4990 59880 6370 4158
4 400,000 1 day 5490 65880 7009 4575
5 2,000,000 2 days 5980 71760 7634 4983
6 3,000,000 3 days 6580 78960 8400 5483
7 4,000,000 4 days 7280 87360 9294 6067
8 8,000,000 5 days 7980 95760 10187 6650
9 13,000,000 6 days 8780 105360 11209 7317
10 25,000,000 7 days 9580 114960 12230 7983
11 35,000,000 8 days 10570 126840 13494 8808
12 45,000,000 9 days 11570 138840 14770 9642
Cost Time
Totals 135,700,000 45 days 17 hours


  • This table shows the damage of each individual plasmoid.


Update History

Version Changes
4.3 Damage increased by 14%
4.1 Bug fix: Projectiles can no longer phase through enemy targets with a mass (wall, hill, etc.) behind them
4.0 Economy Changes (July 5):
Value (USD): $100⟶$75
Total Upgrade Cost: 76,308,000 Ag⟶135,700,000 Ag
Total Upgrade Time: 17 days 3 hours 11 minutes⟶45 days 17 hours
3.7.0 Delay between shots reduced from 2 to 1.5 seconds
Damage per shot reduced by 13% (level 12 from 9770 to 8500 per plasmoid)
Ammo capacity increased from 10 to 12 plasmoids
3.5.0 Weapon was added to the game


Poll

What balance change does the Redeemer need after the 4.3 balance update?
 
8
 
26
 
10
 
0
 
4
 

The poll was created at 08:25 on November 4, 2018, and so far 48 people voted.

Trivia

  • The Redeemer is the only weapon that fires two shots a burst. The second burst is fired 1/4th of a second after the first shot.
  • The shape similarly represents Zeus
  • It was able to be won through the Halloween 2018 event, but only parts at a time.
  • The definition of redeem is to compensate for the faults or bad aspects of (something).
  • It has the second slowest unload speed of all energy weapons, falling behind the Ember and Taran, with 9.4 seconds compared to their 10 seconds.