“…I always strike twice: first right on the head, and second on the coffin lid…” – in-game description
This weapon being a plasma (energy) weapon allows it to bypass built-in or mounted Ancile shields. The Redeemer can quickly destroy a light robot and can cause severe damage to medium and heavy robots.
This weapon is similar to the Taran, having almost twice the power in a single burst, but at the cost of less ammunition per clip and a slower rate of fire. Also having a 5-second reload time, and a clip that can be depleted in around 10 seconds. The Redeemer, like the Taran, has a high DPM (Damage per Minute) and a range of 350 meters. Lastly, it features very fast and accurate projectiles.
Good options for this weapon include mounting them on a Fury, Lancelot, Inquisitor, or the Raijin. The Fury can fire with 3 of them which allows for destructive energy damage. The Lancelot or Inquisitor along with 2 Tarans due to the synergy between the two weapons. The former using it's Rush ability to get in range, along with its built-in physical frontal shield giving it staying power. The latter using Descend to close in quickly and deal tremendous plasma damage without fear of retaliation. Finally, the Raijin, which receives a damage increase of 30% while in Bastion mode, allowing for the firepower equivalent of 2.6 Redeemers (approximately) along with a physical shield, at the cost of being stationary. Mounting 4 of them on a Butch is not recommended as the Quick Draw ability cooldown is much slower than the Redeemer's unload time, as well as the fact that its large size and average health make it unsuitable as a brawler. Although it does less damage than the Ember and cannot ignore physical shields, it does deal damage in significantly less time per barrage, and is cheaper to obtain.
- Delay between shots reduced from 2 to 1.5 seconds
- Damage per shot reduced by 13% (level 12 from 9770 to 8500 per plasmoid)
- Ammo capacity increased from 10 to 12 plasmoids.
- The Redeemer is the only weapon that fires two shots a burst. The second burst is fired 1/4th of a second after the first shot.
- The shape similarly represents Zeus
|Level||Damage||Cost||Time||Burst DPS||Cycle Damage||Cycle DPS|
|2||3310 (+10%)||24,000 Ag||11m||2091||39720||2739|