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…Tough yet rather mobile, thanks to its special ability. This robot possesses 2 medium and 2 light slots to offer excellent customization possibilities… – in-game description


Introduction

The Raven is a medium robot with 2 medium and 2 light hardpoints. It is unofficially classified as a heavy robot based on wiki criteria.

Ability

This robot has its own unique ability, essentially a modified Jump ability, called Double Jump.

The robot can store two charges (each with a 20 second cooldown), giving the player a choice to either jump, land, then jump again, or use the second stored jump in mid-air. However, the user must wait for about two seconds after the first jump. When using the jump in mid-air the player can choose the direction, which can be very useful in dodging enemy fire, especially rockets.

Previously, players on the ground could lead their rockets, but the Raven can change direction in mid-air. This means that players on the ground will have to improve their accuracy and awareness in order to successfully hit the Raven in the air. Lastly, the mid-air jump gives the robot unparalleled soaring speed, allowing it to very quickly close in and ambush on targets.

Strategy

The Raven is almost identical to the Griffin due to its hardpoint layout and its very similar frame. However, the key differences between the two is that the Raven's Jump ability can hold two charges, each of which charges one after the other, and it is more agile. This means that the Raven can jump twice in mid-air to dodge enemy fire, therefore increasing its already superior agility. Also, the Raven has a curved beak located at the front.

It is recommended that players use the Raven as they would use the Griffin, as both robots have the same health and firepower. Players are advised to use hit-and-run or ambush tactics, due to the Raven's unique Double Jump ability and low health when compared to brawlers. The storage for two Jump abilities is extremely effective with this tactic, as players can catch their opponents by surprise by jumping over obstacles whilst firing, before jumping back behind cover when they are on low health or if they have run out of ammunition.


Possible Setups

Some effective setups for the Raven are:

Note: When "Opt." is next to a slot type, it refers to one of the multiple options that can be used in combination with the other weapon(s) slot type(s).

Each slot type is filled with only one particular weapon. For example, if a robot has 3 light all three of those slots are filled with Pinatas, as mixing weapons of the same slot type is not advisable.

Close Range (350m or less)

Slot Types Medium Slot Light Slot
(Opt. 1) 
Light Slot
(Opt. 2) 
Light Slot
(Opt. 3) 
Light Slot
(Opt. 4) 
#Slots x2 x2 x2 x2 x2 Name 
Setup 1 
Orkan
Pinata
Gust
Halo
Aphid
Death Button (Opt. 1)
Spec-Ops/Stuka (Opt. 4)
Setup 2 
Taran
Magnum
Halo
Shredder
Aphid
Plasma Death Button (Opt. 1)
Ambusher (Opt. 4)
Setup 3 
Punisher T
Punisher
Gust
Halo
Shredder
Leadhose (Opt. 1)
Setup 4 
Vortex
Aphid
Nuke


Mid-Range (500-600m)

Slot Types Medium SlotLight Slot
(Opt. 1) 
Light Slot
(Opt. 2) 
Light Slot
(Opt. 3) 
Light Slot
(Opt. 4) 
#Slots x2 x2 x2 x2 x2 Name (If Applicable) 
Setup 1 
Scourge
Spark
Sting
Halo
Shredder
Setup 2 
Ion
Spark
Sting
Halo
Shredder
Setup 3 
Shocktrain
Spark
Sting
Halo
Shredder
Setup 4 
Tulumbas
Pin
Russian Death Button


Long Range (800-1,000m)

Slot Types Medium Slot Light Slot (Opt. 1)Light Slot (Opt. 2)
#Slots x2 x2 x2 Name 
Setup 1 
Molot T
Molot
Gunship
Setup 2 
Ballista
Arbalest
Gekko


Mark I Statistics

Purchase Information

Purchase
Level
Purchase
Cost
Health Speed (km/h)
1 10,000 Components/
7,500 Au
81,000 34


Upgrade Information

LevelCost AgHealthSpeedTime
2 100,000 86,000 35 5 hours
3 200,00091,00037 12 hours
4400,00097,000381 day
52,000,000103,000392 days
63,000,000110,000403 days
74,000,000117,000424 days
88,000,000124,000435 days
913,000,000132,000446 days
1025,000,000140,000447 days
1135,000,000149,000448 days
1245,000,000158,000449 days
Total135,700,000+77,000+1045 days 17 hours


Mark II Statistics

Purchase Information

Note: Level 12 Mark I is required to upgrade (purchase) to Mark II.

Level Cost Health Speed (km/h)
1 500 Au 97,200 34


Upgrade Information

LevelCost AgHealthSpeedTime
2 100,000 103,200 35 5 hours
3 200,000109,20037 12 hours
4400,000116,400381 day
52,000,000123,600392 days
63,000,000132,000403 days
74,000,000140,400424 days
88,000,000148,800435 days
913,000,000158,400446 days
1025,000,000168,000447 days
1135,000,000178,800448 days
1245,000,000189,600449 days
Total135,700,000+91,800+1045 days 17 hours


Update History

Version Changes
4.5 Economy Changes:
Total Upgrade Cost: 170,700,000 Ag⟶135,700,000 Ag
Total Upgrade Time: 58 days 17 hours⟶45 days 17 hours
Now available for 7,500 gold (can still be produced via Workshop 2.0)
4.3 New skin: Baihu
3.8 Robot was added to the game


Paint Jobs Available For Purchase


Poll

Best setup for the Raven?
 
44
 
11
 
6
 
14
 
11
 

The poll was created at 21:42 on August 16, 2018, and so far 86 people voted.

Trivia

  • This is the only robot with multiple jumps.