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…Tough yet rather mobile, thanks to its special ability. This robot possesses 2 medium and 2 light slots to offer excellent customization possibilities… – in-game description


Introduction

The Raven is a medium robot with 2 medium and 2 light hardpoints. It is unofficially classified as a heavy robot based on wiki criteria.

Ability

This robot has its own unique ability, essentially a modified Jump ability, called Double Jump.

The robot can store two charges (each with a 20 second cooldown), giving the player a choice to either jump, land, then jump again, or use the second stored jump in mid-air. However, the user must wait for about two seconds after the first jump. When using the jump in mid-air the player can choose the direction, which can be very useful in dodging enemy fire, especially rockets.

Previously, players on the ground could lead their rockets, but the Raven can change direction in mid-air. This means that players on the ground will have to improve their accuracy and awareness in order to successfully hit the Raven in the air. Lastly, the mid-air jump gives the robot unparalleled soaring speed, allowing it to very quickly close in and ambush on targets.

Strategy

The Raven is almost identical to the Griffin due to its hardpoint layout and its very similar frame. However, the key differences between the two is that the Raven's Jump ability can hold two charges, each of which charges one after the other, and it is more agile. This means that the Raven can jump twice in mid-air to dodge enemy fire, therefore increasing its already superior agility. Also, the Raven has a curved beak located at the front.

It is recommended that players use the Raven as they would use the Griffin, as both robots have the same health and firepower. Players are advised to use hit-and-run or ambush tactics, due to the Raven's unique Double Jump ability and low health when compared to brawlers. The storage for two Jump abilities is extremely effective with this tactic, as players can catch their opponents by surprise by jumping over obstacles whilst firing, before jumping back behind cover when they are on low health or if they have run out of ammunition.

Possible Setups

Some effective setups for the Raven are:

Note: When "Opt." is next to a slot type, it refers to one of the multiple options that can be used in combination with the other weapon(s) slot type(s).

Each slot type is filled with only one particular weapon. For example, if a robot has 3 light all three of those slots are filled with Pinatas, as mixing weapons of the same slot type is not advisable.

Close Range (350m or less)

Slot Types Light Slot
(Opt. 1) 
Light Slot
(Opt. 2) 
Light Slot
(Opt. 3) 
Medium Slot 
#Slots x2 x2  x2 x2 Name 
Setup 1 
Pinata
Aphid
Gust
Orkan
Death Button (Opt. 1)
Spec-Ops/Stuka (Opt. 2)
Setup 2 
Magnum
Aphid
Taran
Plasma Death Button (Opt. 1)
Ambusher (Opt. 2)
Setup 3 
Punisher
Punisher T
Leadhose
Setup 4 
Aphid
Vortex
Nuke


Mid-Range (500-600m)

Slot Types Light Slot Medium Slot
(Opt. 1) 
Medium Slot
(Opt. 2) 
Medium Slot
(Opt. 3) 
#Slots x2 x2  x2 x2 Name (If Applicable) 
Setup 1 
Gekko
Scourge
Shocktrain
Ion
Setup 2 
Spark
Scourge
Ion
Setup 3 
Pin
Tulumbas
Russian Death Button


Long Range (800-1,000m)

Slot Types Light Slot Medium Slot 
#Slots x2 x2  Name 
Setup 1 
Molot
Molot T
Gunship


Not Recommended

  • The use of the Arbalest or Ballista is not advised due to the Raven being best used as a close-mid range ambusher. These weapons also have relatively low damage output and fire rate when compared to other long range weapons such as the Molot and Molot T.


Base Stats

Purchase
Level
Purchase
Cost
Health Speed (km/h)
1 10,000 Components 81,000 34


Upgrade Details

Mark I

LevelCost AgHealthSpeedTime
2 100,000 86,000 35 5 hours
3 200,00091,00037 12 hours
4400,00097,000381 day
52,000,000103,000392 days
64,000,000110,000404 days
76,000,000117,000426 days
811,000,000124,000437 days
917,000,000132,000448 days
1032,000,000140,000449 days
1143,000,000149,0004410 days
1255,000,000158,0004411 days
Total170,700,000+77,000+1058 days 17 hours


Mark II

Level Cost Health Speed (km/h)
1 500 Au 97,200 34


LevelCost AgHealthSpeedTime
2 100,000 103,200 35 5 hours
3 200,000109,20037 12 hours
4400,000116,400381 day
52,000,000123,600392 days
64,000,000132,000404 days
76,000,000140,400426 days
811,000,000148,800437 days
917,000,000158,400448 days
1032,000,000168,000449 days
1143,000,000178,8004410 days
1255,000,000189,6004411 days
Total170,700,000+91,800+1058 days 17 hours


Update History

Version Changes
4.3 New skin: Baihu
3.8 Robot was added to the game


Paint Jobs Available For Purchase


Poll

Best setup for the Raven?
 
32
 
8
 
4
 
10
 
7
 

The poll was created at 21:42 on August 16, 2018, and so far 61 people voted.