War Robots Wiki
Register
Advertisement
Wiki-wordmark
THIS IS A COMMUNITY PAGE

IT IS OPEN TO EDITS FROM ANYONE

Ptnn
Gold



A walking fortress, Raijin is a mechanical embodiment of positional warfare and heavy armaments. Considerably outperforms any opponent at long-range gunfights
— in-game description



QUICK NAVIGATION
<< PREV Fujin T Hover NEXT >>
30
Raijin
Purchase Information Raijin
In-Game Cost Real Value Icn info for user popup Exp Level Icn info for user popup
2,500 Gold $25 17
Robot Information
Class Icn info for user popup Ability Icn info for user popup Faction Icn info for user popup
HeavyRobotinfobox
Heavy
BastionModeinfobox
Bastion Mode Icn info for user popup
Evolifeinfobox
EvoLife
Base Statistics
PilotRankPrivate icon
Level
Shield icon
Durability Icn info for user popup
Speed icon
Speed
1 127,000 31 kph
Armaments Standard Paint Jobs
Hardpoints Heavy Default Black Widow Blue Mitsudomoe
Default Weapons Nashorn
Module Slots Legendary Paint Jobs Icn info for user popup
Active Yes N/A
Passive 1
Other Legendary Pilots
Tier Icn info for user popup II N/A
Wiki Class Icn info for user popup Heavy
Potential Role Tank


Introduction[]

The Raijin is a quadrupedal heavy robot with 2 heavy hardpoints.

Ability[]

The Raijin's ability is called Bastion Mode. When activated the Raijin activates its two physical shields while elevating its torso and gaining a 40% damage increase effect. However, while Bastion Mode is active, the Raijin loses the ability to move its legs (it can still move its torso as normal).

If enough damage is dealt to the physical shields they will eventually break, albeit the separate health pools usually cause one to break before the other. The shields protect Raijin from kinetic, energy and sonic weaponry incoming from the direction the Raijin is facing in, but do nothing against explosive and special weaponry, even if the Raijin is facing in the direction the fire is coming in from.

Strategy[]

The Raijin is an exceptionally durable tank robot that specialises in certain scenarios. Its impressive stats allow it to be purposed for certain roles, including area defense, beacon defending, sniping and frontline brawling.

When providing area defense, commanders must place the Raijin in a strategic location before engaging Bastion Mode. This means that the commander must be able to see as much of the battlefield as possible, as doing so will allow the Raijin to terminate or damage targets from afar, where they probably will not even have realised the Raijin can see them, which is important as Raijin cannot move while accessing its damage boost and therefore needs to endure the entire ability animation twice in order to move and then regain the damage boost.

The Raijin's ability to defend beacons is self-explanatory. The player simply needs to move the Raijin to the center of a beacon and engage Bastion Mode. The only thing commanders need to be weary of while doing this is to make sure the Raijin only engages in one side at a time as this will allow the Raijin to soak up as much damage as possible with its physical shields before it gets destroyed, which means no health will be wasted.

For sniping, the Raijin should engage Bastion Mode in an area with as much field coverage as possible, which is to allow the Raijin to pick off close/mid-range enemies before they get within their weapons' range. The Raijin is great in this role, as it will generally only take damage from one side of the field at any given time (from other snipers) provided it picks off flanking enemies first.

Like its quadrupedal counterparts, the Raijin has special maneuvering characteristics. Quadrupedal robots do not suffer from landing lag when they fall from a high place whereas other bots are seen pausing as they absorb the shock. Quadrupedal robots are also able to change directions rapidly since their legs allow them to move in any direction without turning, whereas other robots must rotate their lower bodies to the new direction.

One of the most distinctive characteristics of the Raijin is its ability to climb and reach locations even jumping or flying robots cannot. However, this robot cannot climb 90-degree slopes or walls but the Raijin's descent is significantly slowed down when "hugging" the wall surface. The Raijin can only climb certain areas, primarily ones with grooves in the surface.

When engaging a Raijin it is important to consider weapon damage types. A bot equipped with accurate Energy weapons will be at a disadvantage when facing a Raijin head on due to the Raijin's physical shields providing protection. Explosive weapons, however, can partially bypass the shields and are generally more effective at destroying Raijins. Weapons with cones of fire can be effective due to Raijin's relatively large frame and hit-box, as substantially more weapon particles will hit the Raijin that would miss against a normal bot, maximizing damage.

A particular advantage of the commander activating Raijin's Bastion Mode is that the raising of the shields moves the enemy's target lock above the robot and its shields before they are fully raised. This causes the enemy robot to miss a few of its shots. While for sustained damage weapons this may not provide much protection, a well-timed ability activation against a one-shot weapon can save the Raijin from a massive amount of damage.

Counterplay: The Raijin is a walking fortress. However, that means other than its massive health pool and its physical shields it possesses mediocre firepower and sluggish speed. This means that employing hit and run tactics are effective against the Raijin, as in most cases it can't deal massive damage to the player while they're exposed just for a few seconds, and also can't catch up to them when they retreat. In addition, the majority of the Raijin's effective health comes from its two physical shields, so using splash or special weaponry, or even just flanking the it, means that the player will be able to evade the majority of the Raijin's health.

Threat Measure: The Raijin is a highly situational tank robot for holding the frontline. While it still has a massive health pool without its physical shields, its weakness in the other basic aspects means that it will be a sitting duck if not commanded correctly or if going against the wrong builds, therefore the Raijin's threat measure can vary wildly from a low threat to a massive threat as a Tier 2 robot.

Possible Setups[]

Some effective builds for the Raijin are:

Close Range (350m or less)[]

Slot Types

Heavy Slot 1

Heavy Slot 2

(Opt.1)

Heavy Slot 2

(Opt. 2)

#Slots x1 x1 x1 Name (If Applicable)

Setup 1

Ember
Ember
Ancile
Inferno(Opt. 1)

Setup 2

Redeemer
Redeemer
Ancile
Plasma Death Button
(Opt. 1)
Setup 3
Thunder
Thunder
Shotgun
Setup 3
Devastator
Devastator
Sonic Shotgun

Mid-Range (500-600m)[]

Slot Types

Heavy Slot 1

Heavy Slot 2

(Opt.1)

Heavy Slot 2

(Opt. 2)

#Slots x1 x1 x1 Name (If Applicable)

Setup 1

Dragoon
Dragoon
DD Smackdown

Setup 2

Zeus
Zeus
Electric Gunner
Setup 3
Trident
Trident
Russian Death Button
Setup 4
Avenger
Avenger
Ancile
Leadhose
(Opt. 1)
Setup 5
Nucleon
Nucleon
Atom Death Button
Setup 6
Incinerator
Incinerator
Hellfire

Long Range (800-1,100m)[]

Slot Types Heavy Slot
#Slots x2 Name (If Applicable)
Setup 1
Tempest
Gunship
Setup 2
Trebuchet
Christmas Tree
Setup 3
Flux
Death Star
Setup 3
Gauss
Railgun
Setup 4
Prisma
Stronger Death Star
Setup 5
Hwangje
Korean Laser
Setup 6
Reaper
Powerful Defense Breaker

Note: Although the Avenger has a range of 500m, it is most effective when used as a close-range weapon (due to bullet spread). Due to its outstandingly high damage however, it can fired at 500m and below whilst approaching the enemy robot(s).

Not Recommended[]

  • Using an Ancile shield with any weapon other than the ones listed above, although it does allow for physical and energy shielding, it doesn't make up for the lack of firepower in most cases.
  • Using Double Zenits is also not recommended due to relatively low damage and low accuracy. Unless in significant numbers (3+) or in combination with other weapons, Zenits aren't particularly useful in the current meta, but have their advantages in low-mid leagues.
  • The use of Double Nashorns or Kang Daes is not recommended mainly because the Nashorn has lower burst DPS than a Trebuchet (which is the main sniping weapon in mid-high leagues), a much slower projectile speed and cannot bypass energy shields (which are also common in mid-high leagues). The Kang Dae, whilst more powerful and more commonly used, is nevertheless inferior to the Trebuchet for these reasons, but by less.


Upgrade Cost[]

  • NOTE: base level starts at level 1 cost is
  • MK2 Upgrade cost 500 Gold

Stats[]

Raijin
ID 30 Ability Faction
Tier 2
BastionModeinfobox

Bastion Mode
Evolife
Evolife
Class Heavy
Heavy
Wiki Class Icn info for user popup Heavy
Availability AuIcon Gold
MK 1 Level MK 2
Durability Speed Durability Speed
127,000 31 1 250,000 39
135,000 32 2 254,600 39
144,000 33 3 259,200 39
153,000 33 4 263,800 39
163,000 34 5 268,400 39
173,000 34 6 273,000 39
184,000 35 7 277,600 39
196,000 35 8 282,200 39
208,000 36 9 286,800 39
221,000 37 10 291,400 39
235,000 38 11 296,000 39
250,000 39 12 300,600 39
MK 3 Level 1 315,600 39

Shield Stats[]

Raijin Physical Shield
MK 1 Level MK 2
Left Durability Right Durability Total Durability Left Durability Right Durability Total Durability
103,224 103,224 206,448 1 204,000 204,000 408,000
109,824 109,824 219,648 2 207,720 207,720 415,440
116,844 116,844 233,688 3 211,440 211,440 422,880
124,308 124,308 248,616 4 215,160 215,160 430,320
132,252 132,252 264,504 5 218,880 218,880 437,760
140,700 140,700 281,400 6 222,600 222,600 445,200
149,688 149,688 299,376 7 226,320 226,320 452,640
159,252 159,252 318,504 8 230,040 230,040 460,080
169,428 169,428 338,856 9 233,760 233,760 467,520
180,252 180,252 360,504 10 237,480 237,480 474,960
191,760 191,760 383,520 11 241,200 241,200 482,400
204,000 204,000 408,000 12 244,920 244,920 489,840
MK 3 Level 1 257,166 257,166 514,332

Gallery[]

Images may have been resized to fit in the page. Click on an image to view actual size.

Update History[]

Version Changes
8.7.0 Damage in Bastion's mode is now increased by 40%.
7.9.0 Shield (x2) durability increased by 20%
5.0.0 Shield (x2) durability increased by 13%
4.8.0 Total Upgrade Time: 14 days 3 hours 10 minutes⟶11 days 11 hours 10 minutes
4.7.0 Total Upgrade Time: 17 days 3 hours 22 minutes⟶14 days 3 hours 10 minutes
4.5.0 Can no longer be produced via Workshop 2.0
4.2.0 Price changed from 15,000 WP to 10,000 Components (valued at 4,000 gold)
4.0.0 Total Upgrade Cost: 40,549,000 Ag⟶63,940,000 Ag
Total Upgrade Time: 26 days 15 hours 8 minutes 40 seconds⟶17 days 3 hours 22 minutes
3.3.0 New skin: Black Widow (Halloween 2017)
3.1.0 +30% damage to overall firepower when in Bastion mode
3.0.1 Speed increased by 10%
2.5.0 New skin: Blue Mitsudomoe (Lunar New Year 2017)
1.9.0 Bug fix: No longer has difficulties firing while under the cover of its shield.
1.6.0 Speed increased from 25 km/h to 33 km/h
Ability animation decreased to 2 seconds
1.4.0 Robot was added to the game


Trivia[]

  • The Raijin is one of the largest robots in the game - because of this, it is vulnerable to splash damage and weapons such as Thunders, Punishers, and Molots. The Fury also suffers from this problem
  • This robot has the third largest health pool out of all the robots in the game, losing only to the Leo and Ravana.
  • Raijin in Japanese means “Thunder God”.
  • The Raijin, along with the Fūjin, was introduced on April 19, 2016
  • The early prototype of the Raijin had a different design and was called the Bastion. The Raijin is a replacement/spiritual successor of this robot, as it features similar abilities and designs, as well as having a special ability called Bastion Mode. The canceled robot can still be seen in some trailers
  • Raijin's initial name can be seen on the Pixonic Roboduck poster, and one can see that it was called "Bastion" on 1 April, just 18 days prior to the official release
  • The Raijin is one of 5 robots that has a built-in Écu-like physical shield, the others being the Rhino, Lancelot, Galahad, Bulgasari and Gareth and one of the only 2 with multiple shields (Lancelot is the only other robot with multiple shields)
  • The Raijin is one of eight quadrupedal robots, the others being the Fujin, Weyland, Rayker, Invader, Jaeger, Skyros, and Imugi
  • The Raijin is one of three robots that can climb up >90 and some 90 degree obstacles, the other two being the Weyland and the Rayker
  • It is possible for a Raijin to lose one shield and have the other remain intact. In cases such as this, the pilot may easily tilt the robot a tiny bit so that the damage is still blocked by the remaining shield, but the pilot is still able able to shoot and hit the opponent. This way, the pilot can take full advantage of the shields
  • Due to its body area being so wide, in the small tunnels and passageways like the ones on Moon or Shenzhen, the Raijin may block the area, preventing other robots from getting past. They will have to wait for the Raijin to move out of the way
  • The Raijin does not suffer from landing lag due to being a quadrupedal robot
  • Due to its four legs, the Raijin can hang off the side of ledges without falling off. This can be used to gain a better vantage point for sniping or allow other bots to walk past you on a small path where you would otherwise block the way
  • The Raijin has the words "thunder god" written in Japanese "雷神" in front of the shield when not in Bastion mode. It can easily be viewed in 3D mode in the hangar
  • Raijins can perform several glitches. On the map Dead City, it can climb the invisible boundary at one side of the map. This grants it a high elevation to fire, but doing this will attract attention and will draw fire towards you. In Springfield, you will be able to climb up the mountains and the dam, giving you a better vantage point. But if you climb too high, you might fall out of the map and will not be able to return
  • This robot is the only robot with the ability to increase its weapon's base damage whilst in a match
  • This robot is one of 2 robots that can use an ability to raise a shield (or shields), with the other being the Rhino
  • Despite being significantly larger than the bots mentioned below, the Raijin can still outrace Lancelots (without ability), Rhinos (without ability), Natashas, Leos, and Furies of the corresponding level, boasting a speed of 36 km/h at lv9
  • It is possible to avoid sniper weapons such as the Trebuchet by activating the Bastion Mode ability right before your enemy fires. While the Raijin's target hit-box goes up immediately, the robot itself rises more slowly, so the shot passes overhead. This can also be accomplished by exiting bastion, though there is the risk of the shot striking the legs
  • in some places in certain maps Raijin can climb 90 degree walls. With one of these places being Yamantau at one of the spawns
  • Raijin has made a couple of appearances on the War Robots Logo App, equipped with a pair of Trebuchets
  • The Fujin and the Raijin were portrayed by Ogata Korin on a picture

Raijin is the one of the bots from the Japanese faction

Fujin Raijin

Raijin (left) and Fujin (right)

  • This robot was added on March 3, 2016.

Navigation[]

Advertisement