…Small and brisk, but surprisingly durable, thanks to its hunt ability… – in-game description


The Pursuer is a medium robot with 3 light hardpoints. It is unofficially classified as a light robot based on wiki criteria.


This robot has the Hunt ability, which when activated (10 second duration) gives the Pursuer a 33% speed increase, and becomes cloaked (stealth), in turn, making it impossible for enemies to target it. This gives the Pursuer a top speed of 88 km/h (rounded up), making it one of the 3 fastest robots in the game. This robot can reach up to 88 km/h when it's ability is used, gaining 33% more speed.


The Pursuer has the same speed as the Stalker, and both have an ability that allows them to become cloaked, thus, it is advisable to play this robot like one, using hit-and-run, and ambush tactics, along with capturing beacons. Some people would consider this to be an upgraded version of the Stalker, due to having more firepower (an extra light hardpoint), durability, and a speed boost while going into stealth.

Threat Measure Pursuer is similar to Stalker when it activates its ability, but it is far more dangerous than the small, white robot. It has three light hardpoints, making Pursuer dealing strong damages if equipped with Gusts. It is also shown that Pursuer can speed up when in Stealth mode, proving this tiny bot as a huge threat to slow, tough robots. Unfortunately, Pursuer lacks endurance, lasting only seconds if an Orkan Spectre hits the bot after its ability shortened out. Pursuer, of course, is a high threat to big robots, but a moderate threat to small and medium bots, due to their abilities, speed, and firepower.

Possible Setups

These setups are recommended for the Pursuer:

Note: Each slot type is filled with only one particular weapon. For example, if a robot has 3 light all three of those slots are filled with Pinatas, as mixing weapons of the same slot type is not advisable.

Close Range (350m or less)

Slot Types Light Slot
#Slots x3 Name (If Applicable)
Setup 1
Mini-Death Button
Setup 2
Setup 3
Setup 4
Setup 5
Energy Shotgun
Setup 5
Mini-Plasma Death Button
Setup 6

Mid-Range (500-600m)

Slot Types Light Slot
#Slots x3 Name (If Applicable)
Setup 1
Mini-Russian Death Button
Setup 2

Long Range (800-1,100m)

Slot Types Light Slot
#Slots x3 Name
Setup 1


There are multiple builds that can work effectively with this robot. Triple Gusts can deal considerable burst damage, which fits the hit-and-run style perfectly, allowing it to quickly cripple or eliminate enemies while its Hunt ability is active.

Three Halos fill a similar role as three Gusts, but with the ability to immobilize an opponent, allowing Pursuer to close in more easily for a short time while Hunt remains active. However, damage output and immobilization chance reduce at range. While Halos deal more damage than gusts at point blank, they are outperformed at ranges above 50m.

A trio of Pinatas could be used in a similar manner, however, it can bypass physical shields, but not as effective at potentially taking down Ancile shields as the Gusts. Aphids are another possible setup, due to this robots impressive speed and its ability, which can allow it to go out of cover to unload a salvo of missiles, then safely go back into cover without any fear of being targeted.

Lastly, three Magnums could do a good job at pressuring robots with energy shields, particularly ones with built-in energy shields, due to them usually having below average health.

Not Recommended

  • The use of long range weaponry, as they don't fit the Pursuer's role very well as a beacon capturer and ambush unit.

Mark I Statistics

Purchase Information

Health Speed (km/h)
1 10,000 Components 68,000 50

For Robots purchased before Version 4.0, upgrade times may be found here.

Upgrade Information

LevelCost AgHealthSpeedTime
2 100,000 72,000 52 5 hours
3 200,00077,00054 12 hours
4400,00082,000561 day
52,000,00087,000582 days
64,000,00093,000604 days
76,000,00099,000626 days
811,000,000105,000647 days
917,000,000112,000668 days
1036,000,000119,000669 days
1152,000,000127,0006610 days
1270,000,000135,0006611 days
Total198,700,000+67,000+1658 days 17 hours

Mark II Statistics

Purchase Information

Note: Level 12 Mark I is required to upgrade (purchase) to Mark II.

Level Cost Health Speed (km/h)
1 500 Au 81,600 50

Upgrade Information

LevelCost AgHealthSpeedTime
2 100,000 86,400 52 5 hours
3 200,00092,40054 12 hours
4400,00098,400561 day
52,000,000104,400582 days
64,000,000111,600604 days
76,000,000118,800626 days
811,000,000126,000647 days
917,000,000134,400668 days
1036,000,000142,800669 days
1152,000,000152,4006610 days
1270,000,000162,0006611 days
Total198,700,000+80,400+1658 days 17 hours

Update History

Version Changes
4.5 Economy Changes:
Total Upgrade Cost: 170,700,000 Ag⟶198,700,000 Ag
4.0 Economy Changes (July 5):

Value (USD): $300⟶$75

Total Upgrade Cost: 76,810,000 Ag⟶170,700,000 Ag
Total Upgrade Time: 30 days, 15 hours, 30 minutes⟶58 days, 17 hours
New skin: Quantum (Star Invasion)
3.7.1 Robot was added to the game

Paint Jobs Available For Purchase


Best setup for the Pursuer is?

The poll was created at 05:13 on September 30, 2018, and so far 147 people voted.


  • The Pursuer can be seen as an upgraded Stalker or Gepard. It has firepower equal to a Gepard's, a superior ability to the Stalker's, and more health than both robots.
  • Upon entering its Hunt ability, two flaps lift up from its upper torso, revealing a light blue color underneath (possible cloaking device).
  • Following (someone or something) in order to catch or attack them is the definition of pursue.
  • This is the only light bot to have a slow tower rotation, possibly to balance it.