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…One of the most effective weapons at distances up to 500m. High rate of fire and capacity. Low accuracy makes this weapon ineffective at longer distances… – in-game description


KineticsymbolManualfiresymbolAutomaticfiresymbolMagazinesymbolAcceleratedsymbol


Introduction

The Punisher T is a close to mid-range (up to 500 meters, with a 275 meter optimal range) medium kinetic weapon.

Strategy

This machine gun has an effective range of 200 meters and a maximum range of 500 meters. At its maximum range of 500 meters, very few bullets will hit the target decreasing its damage substantially. It can be lethal at close range, but it becomes increasingly inaccurate as the range increases due to bullet spread.

It has a light and heavy counterpart, Punisher and Avenger, respectively.

All machine guns (Punisher, Punisher T and Avenger) and auto-cannons (Molot, Molot T, and Tempest) accelerate fire rate up to 1.5x usual speed, if fired continuously for longer time than 3 seconds. The accelerated state ends if firing is stopped for more than 1 second or if the ammo is depleted.

The Avenger can do an excellent job at depleting an energy shield due to the large area covered by the shield it catches almost every bullet up to 500 meters, and due to the high firing speed of this weapon, it can achieve this quickly. The Avenger is also extremely powerful against physical shields, due to physical shields taking double damage from kinetic weaponry.

The Punisher T is best used for close range combat, and is most effective when equipped in pairs, such as on the Rogatka, or combined with a pair of Punishers, such as on the Griffin. However, due to low accuracy, and a large bullet spread Punisher T's are more equipped for destroying robots up close; for all other tasks there are better choices of weapons.


Mark I Statistics

For equipment purchased before Update 4.0, upgrade times can be found here.

Purchase Information

Purchase
Level
Purchase
Cost
Damage Cycle
Damage
Intial
DPS
Max
DPS
1 30,000 Ag 260 57200 2600 3900

Upgrade Information

Level Cost (Ag) Time Damage Cycle
Damage
Intial
DPS
Max
DPS
2 10,000 5 minutes 290 63800 2900 4350
3 20,000 30 minutes 320 70400 3200 4800
4 40,000 1 hour 350 77000 3500 5250
5 200,000 4 hours 390 85800 3900 5850
6 400,000 8 hours 430 94600 4300 6450
7 800,000 17 hours 470 103400 4700 7050
8 1,500,000 21 hours 520 114400 5200 7800
9 3,000,000 1 day 570 125400 5700 8550
10 5,000,000 1 day 7 hours 630 138600 6300 9450
11 8,000,000 1 day 18 hours 690 151800 6900 10350
12 13,000,000 2 days 9 hours 760 167200 7600 11400
Cost Time
Totals 31,970,000 8 days 13 hours 35 minutes


  • This table shows the damage for each individual round.

Mark II Statistics

Purchase Information

Purchase
Level
Purchase
Cost
Damage Cycle
Damage
Intial
DPS
Max
DPS
1 500 Au 312 68640 3120 4680

Note: Level 12 Mark I is required to upgrade (purchase) to Mark II.

Upgrade Information

Level Cost (Ag) Time Damage Cycle
Damage
Intial
DPS
Max
DPS
2 10,000 5 minutes 348 76560 3480 5220
3 20,000 30 minutes 384 84480 3840 5760
4 40,000 1 hour 420 92400 4200 6300
5 200,000 4 hours 468 102960 4680 7020
6 400,000 8 hours 516 113520 5160 7740
7 800,000 17 hours 564 124080 5640 8460
8 1,500,000 21 hours 624 137280 6240 9360
9 3,000,000 1 day 684 150480 6840 10260
10 5,000,000 1 day 7 hours 756 166320 7560 11340
11 8,000,000 1 day 18 hours 828 182160 8280 12420
12 13,000,000 2 days 9 hours 912 200640 9120 13680
Cost Time
Totals 31,970,000 8 days 13 hours 35 minutes


  • This table shows the damage for each individual round.

Accuracy By Distance

Range Accuracy %
200 meters or less 100%
250 meters 96%
300 meters 73%
350 meters 49%
400 meters 40%
450 meters 33%
500 meters 26%


Update History

Version Changes
4.0 Economy Changes (July 5):
Total Upgrade Cost: 48,005,000 Ag⟶31,970,000 Ag
Total Upgrade Time: 12 days 21 hours 23 minutes⟶8 days 13 hours 35 minutes
3.3 Name changed to Punisher T
3.1.0 Now does double damage to physical shields
2.9.3 Damage increased by 25%
2.9.0 Damage increased by 10%
Firerate decreased by 23%
2.7.0 Now enters an accelerated firing rate after 3 seconds of sustained fire. At accelerated state, the firing rate is increased (x1.5)
Accelerated firing shuts down when firing is stopped for 1 second
The gun barrels glow orange-yellow during accelerated state
2.5 As part of the name prefix removal, the name of the weapon was changed from GAU Punisher T to Punisher Mk2
0.9.1 Accuracy increased by 14%
0.9.0 Damage decreased by 36%
0.8.0 Damage increased by 10%
0.6.3 Effective range increased from 200 meters to 300 meters
0.6.1 Damage increased by 10%
0.2.1 Weapon was added to the game


Poll

What balance change does the Punisher T need?
 
66
 
8
 
4
 
0
 
0
 

The poll was created at 07:53 on August 18, 2018, and so far 78 people voted.


Trivia

  • As the in-game tooltip says, the Punisher T is two Punishers stacked on top of each other. However, it does only x1.57 the damage of a Punisher.
  • After the 2.5 update, the Punisher T was named the Punisher Mk 2. It was later renamed to Punisher T due to the addition of the Mk2 enhancement