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…One of the most effective weapons at distances up to 500m. High rate of fire and capacity. Low accuracy makes this weapon ineffective at longer distances… – in-game description



Introduction

The Punisher Mk2 is a medium gun with an effective range of 200m and a maximum range of 500m. At its maximum range of 500m, very few bullets will hit the target decreasing its damage substantially.

It has a light counterpart, the Punisher, which is a version of the Punisher Mk2 with lower damage. It is essentially a Gatling gun, and it has the highest firing rate of any weapon in the game. It is lethal at close range but due to bullet spread, it becomes increasingly inaccurate as the range increases.

All Punishers (as well as Molots) accelerate fire rate up to 1.5x usual speed, if fired continuously for longer time than 3 seconds. Accelerated state is disabled if firing is stopped for more than 1 second or ammo is depleted.

The Punisher Mk2, on par with Thunder are the best weapons for disabling the Ancile shield, especially on a sentried Fujin.

The Punisher Mk2 is best used for close range combat, and is most effective when equipped in pairs, such as the Rogatka or Griffin. However, due to low accuracy, big bullet spread but still high damage, Punishers are good at destroying big robots up close; for all other tasks there are better choice of weapons.

Update History

Update 2.9

  • Damage increased +10%
  • Firerate decreased -23% (from 11\17 rps to 8.3\12.45 rps per second)
  • Actual burst DPS went down from 3,070 to 2,686, exactly -12.5% nerf
  • Actual cycle DPS went down from 1,808 to 1,727, approximately -4.5% nerf

Update 2.7.0

  • Punisher and Punisher Mk2 now enters an accelerated firing rate after 3 seconds of sustained fire. At accelerated state, the firing rate is 1.5x of the normal.
  • Accelerated firing shuts down when firing is stopped for 1 second.
  • The gun barrels glows orange-yellow during accelerated state.
  • MK1 and MK2 are now differentiated by DAMAGE, and not by firing speed.
  • Due to high CPU load on mobile devices, Pixonic decreases RPS, simultaneously increasing the damage, thus leaving overall DPS same as on accelerated prototype.

Update 2.5.0

  • As part of the name prefix removal, the name of the weapon was changed from GAU Punisher T to Punisher Mk2

Update 0.9.1

  • Accuracy increased by 14%

Update 0.9.0

  • Damage decreased by 24.5%

Update 0.8.0

  • Damage increased by an additional 10%

Update 0.6.3

  • Effective Range: 300m -> 200m

Update 0.6.1

  • Damage increased by 10%

Trivia

  • As the in-game tooltip says, the Punisher Mk2 is two Punishers stacked on top of each other. However, it does only x1.57 the damage of a Punisher.
  • Before the 2.5 update, the Punisher Mk2 was called the Punisher T. The “T” in its name may have stood for “twin” because it’s two Punishers in one. This has not been confirmed.

Upgrade details

Level Damage Cost Time Burst DPS Cycle Damage Cycle DPS
1 220 30,000 Ag 2689 48400 1729
2 240 (+9%) 15,000 8 min 2933 52800 1886
3 260 (+8%) 30,000 45 min 3178 57200 2043
4 290 (+12%) 60,000 1 hour 30 min 3544 63800 2279
5 320 (+10%) 300,000 6 hours 3911 70400 2514
6 350 (+9%) 600,000 13 hours 4278 77000 2750
7 380 (+9%) 1.2 mln 1 day 1 hour 4644 83600 2986
8 420 (+11%) 2.3 mln 1 day 7 hours 5133 92400 3300
9 460 (+10%) 4.5 mln 1 day 14 hours 5622 101200 3614
10 510 (+11%) 7.5 mln 1 day 22 hours 6233 112200 4007
11 560 (+10%) 12 mln 2 days 15 hours 6844 123200 4400
12 610 (+9%) 19.5 mln 3 days 13 hours 7456 134200 4793

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