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…One of the most effective weapons at distances up to 500 meters. High rate of fire and capacity. Low accuracy makes this weapon ineffective at longer distances… – in-game description



Introduction

The Punisher is a light kinetic weapon.

Strategy

This Gatling gun has an effective range of 200 meters and a maximum range of 500 meters. At its maximum range of 500 meters, very few bullets will hit the target decreasing its damage substantially.

It has a medium counterpart, the Punisher T, which is a version of the Punisher with higher damage. It is essentially a Gatling gun, and it has the highest firing rate of any weapon in the game. It is lethal at close range, but it becomes increasingly inaccurate as the range increases, due to bullet spread, thus making it more and more useless towards shielded robots.

All Punishers (as well as Molots and Tempest) accelerate fire rate up to 1.5x usual speed, if fired continuously for longer time than 3 seconds. The accelerated state ends if firing is stopped for more than 1 second or the ammo is depleted.

Being one of the first weapons available to new players, it is a very common early game weapon and remains useful throughout the game. Best when used in sets, a Patton equipped with four Punishers is a very effective sustained damage dealer early in the game.

Many players eventually replace the Punishers with Magnums later on when they become available, as they can fire continuously without reload (2 shots per second), have no spread at longer ranges and can penetrate Ancile shields. However, Punishers have a longer range and a faster firing rate, which means that the weapon can still compete with Magnums should they be used. Punishers are usable in higher tiers for disabling an Ancile - due to the large area covered by the Ancile it catches almost every bullet up to 500 meters, and due to the high firing speed of this weapon, the Ancile is quickly disabled. Also, many players still use the Punisher in the higher leagues as it is an effective shield-breaker, dealing double damage to physical shields, which are very commonly seen in the higher leagues on robots such as the Bulgasari.

Base Stats

Purchase
Level
Damage Purchase
Cost
Burst DPS Cycle Damage Cycle DPS
1 160 20,000 Ag 2256 35200 1375
  • This table shows the damage for each individual round.

Upgrade Details


Standard

Level Damage Cost (Ag) Time Burst DPS Cycle Damage Cycle DPS
2 180 10,000 5 minutes 2538 39600 1547
3 200 (+11%) 20,000 30 minutes 2821 44000 1719
4 220 (+10%) 40,000 1 hour 3103 48400 1891
5 240 (+9%) 200,000 4 hours 3385 52800 2063
6 260 (+8%) 400,000 8 hours 3667 57200 2234
7 290 (+12%) 800,000 17 hours 4090 63800 2492
8 320 (+10%) 1,500,000 21 hours 4513 70400 2750
9 350 (+9%) 3,000,000 1 day 1 hour 4936 77000 3008
10 390 (+11%) 5,000,000 1 day 7 hours 5500 85800 3352
11 430 (+10%) 8,000,000 1 day 18 hours 6064 94600 3695
12 470 (+9%) 13,000,000 2 days 9 hours 6628 103400 4039
  • This table shows the damage for each individual round.


Mark II

Level Damage Cost Burst DPS Cycle Damage Cycle DPS
1 192 500 Au 2708 42240 1650
  • This table shows the damage for each individual round.
Level Damage Cost (Ag) Time Burst DPS Cycle Damage Cycle DPS
2 216 10,000 5 minutes 3046 47520 1856
3 240 (+11%) 20,000 30 minutes 3385 52800 2063
4 264 (+10%) 40,000 1 hour 3723 58080 2269
5 288 (+9%) 200,000 4 hours 4062 63360 2475
6 312 (+8%) 400,000 8 hours 4400 68640 2681
7 348 (+12%) 800,000 17 hours 4908 76560 2991
8 384 (+10%) 1,500,000 21 hours 5415 84480 3300
9 420 (+9%) 3,000,000 1 day 1 hour 5923 92400 3609
10 468 (+11%) 5,000,000 1 day 7 hours 6600 102960 4022
11 516 (+10%) 8,000,000 1 day 18 hours 7277 113520 4434
12 564 (+9%) 13,000,000 2 days 9 hours 7954 124080 4847
  • This table shows the damage for each individual round.


Update History

Version Changes
3.1 Now deals double damage to physical shields
2.9.3 Damage increased by 15%
2.9.0 Damage increased by 10%
Firerate decreased by 23%
2.7.0 Now enters an accelerated firing rate after 3 seconds of sustained fire. At accelerated state, the firing rate is increased (x1.5)
Accelerated firing shuts down when firing is stopped for 1 second
The gun barrels glow orange-yellow during accelerated state
2.5 As part of the name prefix removal, the name of the weapon was changed from GAU Punisher to Punisher
0.9.1 Damage decreased by 24.5%
0.8.0 Damage increased by 10%
0.6.3 Effective range from 300 meters to 200 meters
0.6.1 Damage increased by 10%
0.1.0 Weapon was added to the game


Trivia

  • The Punisher could have been inspired by the GAU 8 Avenger, a gatling gun similar to the Punisher that was equipped on an A-10 Thunderbolt, or "Warthogs" – it fires 30mm rounds.
  • In some of the test versions the Punisher, along with the other firearm weapons, do x2.6 the amount of damage on physical shields