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Punisher

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…One of the most effective weapons at distances up to 500 meters. High rate of fire and capacity. Low accuracy makes this weapon ineffective at longer distances… – in-game description

Introduction


The Punisher is a light gun with an effective range of 200m and a maximum range of 500m. It is essentially a gattling gun, and it has the highest firing rate of any weapon in the game. It is lethal at close range but due to bullet spread, it becomes increasingly inaccurate as the range increases. At its maximum range of 500m, very few bullets will hit the target decreasing its damage substantially.

All Punishers (as well as Molots) accelerate fire rate up to 1.5x usual speed, if fired continuously for longer time than 3 seconds. Accelerated state is disabled if firing is stopped for more than 1 second or ammo is depleted.

Being one of the first weapons available to new players, it is a very common weapon early game weapon and remains useful for much of the game. Best used in sets, a Patton equipped with four Punishers is very effect sustained damage dealer early in the game.

Many players eventually replace the Punishers with Magnums later on when they become available, as they can fire continuously (0.5 second rate of fire), have no spread at longer ranges and can penetrate Ancile shields. However, Punishers have a longer range and a faster firing rate, which means that the weapon can still compete with Magnums should they be used. Punishers are usable in higher tiers for disabling Ancile - due to big area covered by Ancile it catches almost every bullet up to 500 meters, and due to high Punisher firing speed, Ancile is quickly disabled, allowing allied forces to take on unprotected bot.

It has a medium counterpart, the Punisher Mk2, which is a twin version of the Punisher with higher damage.

Update History

Update 2.7.0

  • Punisher and Punisher Mk2 now enters an accelerated firing rate after 3 seconds of sustained fire. At accelerated state, the firing rate is 1.5x of the normal.
  • Accelerated firing shuts down when firing is stopped for 1 second.
  • The gun barrels glows orange-yellow during accelerated state.
  • MK1 and MK2 are now differentiated by DAMAGE, and not by firing speed.
  • Due to high CPU load on mobile devices, Pixonic decreases RPS, simultaneously increasing the damage, thus leaving overall DPS same as on accelerated prototype.

Update 2.5.0

  • As part of the name prefix removal, the name of the weapon was changed from GAU Punisher to Punisher

Update 0.9.1

  • Accuracy increased by 14%

Update 0.9.0

  • Damage decreased by 24.5%

Update 0.8.0

  • Damage increased by an additional 10%

Update 0.6.3

  • Effective Range: 300m -> 200m

Update 0.6.1

  • Damage increased by 10%

Trivia

  • The Punisher could have been inspired by the GAU 8 Avenger, a gattling gun similar to the Punisher that was equipped on an A-10 Thunderbolt, or "Warthogs" – it fires 30mm rounds.
  • In some of the test versions the Punisher, along with the other firearm weapons, do 2.6× the amount of damage on physical shields.

Upgrade details

Level Damage Cost Time Burst DPS Cycle Damage Cycle DPS
1 131 20,000 2059 28820 1201
2 144 (+10%) 10,000 5 min 2263 31680 1320
3 158 (+10%) 20,000 30 min 2483 34760 1448
4 174 (+10%) 40,000 1 hour 2734 38280 1595
5 191 (+10%) 200,000 4 hours 3001 42020 1751
6 210 (+10%) 400,000 8 hours 3300 46200 1925
7 231 (+10%) 800,000 17 hours 3630 50820 2118
8 254 (+10%) 1,5 mln 21 hours 3991 55880 2328
9 279 (+10%) 3 mln 1 day 1 hour 4384 61380 2558
10 306 (+10%) 5 mln 1 day 7 hours 4809 67320 2805
11 337 (+10%) 8 mln 1 day 18 hours 5296 74140 3089
12 370 (+10%) 13 mln 2 days 9 hours 5814 81400 3392

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