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…One of the most effective weapons at distances up to 500 meters. High rate of fire and capacity. Low accuracy makes this weapon ineffective at longer distances… – in-game description



Introduction

The Punisher is a light kinetic weapon. It was released in the first version of the game.

This Gatling gun has an effective range of 200 meters and a maximum range of 500m. At its maximum range of 500 meters, very few bullets will hit the target decreasing its damage substantially.

It has a medium counterpart, the Punisher T, which is a version of the Punisher with higher damage. It is essentially a Gatling gun, and it has the highest firing rate of any weapon in the game. It is lethal at close range but due to bullet spread, it becomes increasingly inaccurate as the range increases.

All Punishers (as well as Molots and Tempest) accelerate fire rate up to 1.5x usual speed, if fired continuously for longer time than 3 seconds. Accelerated state is disabled if firing is stopped for more than 1 second or ammo is depleted.

Being one of the first weapons available to new players, it is a very common early game weapon and remains useful for much of the game. Best used in sets, a Patton equipped with four Punishers is a very effective sustained damage dealer early in the game.

Many players eventually replace the Punishers with Magnums later on when they become available, as they can fire continuously without reload (2 shots per second), have no spread at longer ranges and can penetrate Ancile shields. However, Punishers have a longer range and a faster firing rate, which means that the weapon can still compete with Magnums should they be used. Punishers are usable in higher tiers for disabling Ancile - due to big area covered by Ancile it catches almost every bullet up to 500 meters, and due to high Punisher firing speed, Ancile is quickly disabled, allowing allied forces to take on unprotected bot.

Update History

Update 2.9.3

  • Damage increased by 15%

Update 2.9.0

  • Damage increased by 10%
  • Firerate decreased by 23%

Update 2.7.0

  • Now enters an accelerated firing rate after 3 seconds of sustained fire. At accelerated state, the firing rate is increased (x1.5).
  • Accelerated firing shuts down when firing is stopped for 1 second.
  • The gun barrels glow orange-yellow during accelerated state.

Update 2.5

  • As part of the name prefix removal, the name of the weapon was changed from GAU Punisher to Punisher.

Update 0.9.1

  • Accuracy increased by 14%

Update 0.9.0

  • Damage decreased by 24.5%

Update 0.8.0

  • Damage increased by 10%

Update 0.6.3

  • Effective range from 300 meters to 200 meters

Update 0.6.1

  • Damage increased by 10%

Trivia

  • The Punisher could have been inspired by the GAU 8 Avenger, a gatling gun similar to the Punisher that was equipped on an A-10 Thunderbolt, or "Warthogs" – it fires 30mm rounds.
  • In some of the test versions the Punisher, along with the other firearm weapons, do x2.6 the amount of damage on physical shields

Upgrade details

Level Damage Cost Time Burst DPS Cycle Damage Cycle DPS
1 160 20,000 2256 35200 1375
2 180 (+13%) 10,000 5 min 2538 39600 1547
3 200 (+11%) 20,000 30 min 2821 44000 1719
4 220 (+10%) 40,000 1 hour 3103 48400 1891
5 240 (+9%) 200,000 4 hours 3385 52800 2063
6 260 (+8%) 400,000 8 hours 3667 57200 2234
7 290 (+12%) 800,000 17 hours 4090 63800 2492
8 320 (+10%) 1,5 mln 21 hours 4513 70400 2750
9 350 (+9%) 3 mln 1 day 1 hour 4936 77000 3008
10 390 (+11%) 5 mln 1 day 7 hours 5500 85800 3352
11 430 (+10%) 8 mln 1 day 18 hours 6064 94600 3695
12 470 (+9%) 13 mln 2 days 9 hours 6628 103400 4039