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…One of the most effective weapons at distances up to 500 meters. High rate of fire and capacity. Low accuracy makes this weapon ineffective at longer distances… – in-game description


KineticsymbolManualfiresymbolAutomaticfiresymbolMagazinesymbolAcceleratedsymbol


Introduction

The Punisher is a close to mid-range (up to 500 meters, with a 275 meter optimal range) light kinetic weapon.

Strategy

This machine gun has an effective range of 200 meters and a maximum range of 500 meters. At its maximum range of 500 meters, very few bullets will hit the target decreasing its damage substantially. It can be lethal at close range, but it becomes increasingly inaccurate as the range increases due to bullet spread.

It has a medium and heavy counterpart, the Punisher T and the Avenger, respectively.

All machine guns (Punisher, Punisher T and Avenger) and auto-cannons (Molot, Molot T, and Tempest) accelerate fire rate up to 1.5x its usual speed, if fired continuously for longer time than 3 seconds. The accelerated state ends if firing is stopped for more than 1 second or if the ammo is depleted.

Being one of the first weapons available to new players, it is a very common early game weapon and remains useful throughout the game. Best when used in sets, a Patton equipped with four Punishers is a very effective sustained damage dealer early in the game.

Many players eventually replace the Punishers with Magnums later on when they become available, as they can fire continuously without reload (2 shots per second), have no spread at longer ranges and can penetrate Ancile shields. However, Punishers have a longer range and a faster firing rate, which means that the weapon can still compete with Magnums should they be used. Punishers are usable in higher tiers for disabling an Ancile - due to the large area covered by the Ancile it catches almost every bullet up to 500 meters, and due to the high firing speed of this weapon, the Ancile is quickly disabled. Also, many players still use the Punisher in the higher leagues as it is an effective shield-breaker, dealing double damage to physical shields, which are very commonly seen in the higher leagues on robots such as the Bulgasari.

Mark I Statistics

Purchase Information

Purchase
Level
Purchase
Cost
Damage Cycle
Damage
Intial
DPS
Max
DPS
1 20,000 Ag 160 35200 1600 2400

Upgrade Information

Level Cost (Ag) Time Damage Cycle
Damage
Intial
DPS
Max
DPS
2 10,000 5 minutes 180 39600 1800 2700
3 20,000 30 minutes 200 44000 2000 3000
4 40,000 1 hour 220 48400 2200 3300
5 200,000 4 hours 240 52800 2400 3600
6 400,000 8 hours 260 57200 2600 3900
7 800,000 17 hours 290 63800 2900 4350
8 1,500,000 21 hours 320 70400 3200 4800
9 3,000,000 1 day 1 hour 350 77000 3500 5250
10 5,000,000 1 day 7 hours 390 85800 3900 5850
11 8,000,000 1 day 18 hours 430 94600 4300 6450
12 13,000,000 2 days 9 hours 470 103400 4700 7050
Cost Time
Totals 31,970,000 8 days 12 hours 35 minutes


Cost (Ag) Time
Total 31,970,000 8 days 12 hours 35 minutes


  • This table shows the damage for each individual round.


Mark II Statistics

Level Cost Damage Cycle
Damage
Intial
DPS
Max
DPS
1 500 Au 192 42240 1920 2880

Upgrade Information

Level Cost (Ag) Time Damage Cycle
Damage
Intial
DPS
Max
DPS
2 10,000 5 minutes 216 47520 2160 3240
3 20,000 30 minutes 240 52800 2400 3600
4 40,000 1 hour 264 58080 2640 3960
5 200,000 4 hours 288 63360 2880 4320
6 400,000 8 hours 312 68640 3120 4680
7 800,000 17 hours 348 76560 3480 5220
8 1,500,000 21 hours 384 84480 3840 5760
9 3,000,000 1 day 1 hour 420 92400 4200 6300
10 5,000,000 1 day 7 hours 468 102960 4680 7020
11 8,000,000 1 day 18 hours 516 113520 5160 7740
12 13,000,000 2 days 9 hours 564 124080 5640 8460
Cost Time
Totals 31,970,000 8 days 12 hours 35 minutes


  • This table shows the damage for each individual round.


Accuracy By Distance

Range Accuracy %
200 meters or less 100%
250 meters 96%
300 meters 73%
350 meters 49%
400 meters 40%
450 meters 33%
500 meters 26%


Update History

Version Changes
3.1 Now deals double damage to physical shields
2.9.3 Damage increased by 15%
2.9.0 Damage increased by 10%
Firerate decreased by 23%
2.7.0 Now enters an accelerated firing rate after 3 seconds of sustained fire. At accelerated state, the firing rate is increased (x1.5)
Accelerated firing shuts down when firing is stopped for 1 second
The gun barrels glow orange-yellow during accelerated state
2.5 As part of the name prefix removal, the name of the weapon was changed from GAU Punisher to Punisher
0.9.1 Damage decreased by 24.5%
0.8.0 Damage increased by 10%
0.6.3 Effective range from 300 meters to 200 meters
0.6.1 Damage increased by 10%
0.1.0 Weapon was added to the game


Poll

What balance change does the Punisher need?
 
62
 
3
 
2
 
0
 
1
 

The poll was created at 07:30 on August 18, 2018, and so far 68 people voted.

Trivia

  • The Punisher could have been inspired by the GAU 8 Avenger, a gatling gun similar to the Punisher that was equipped on an A-10 Thunderbolt, or "Warthogs" – it fires 30mm rounds.
  • In some of the test versions the Punisher, along with the other firearm weapons, do x2.6 the amount of damage on physical shields