…Pinata is a short-range unguided rocket launcher. Rockets have a medium AOE (area of effect). Deal damage to a group of enemies as well as their physical shields or enemies taking cover. Automatic firing mode. Smart reload system.… – in-game description


The Pinata is a light rocket weapon. It was released in the first version of the game.

This rocket launcher has a maximum range of 300 meters. It delivers a huge amount of damage over a very short period of time. It uses the "reload while firing" mechanic. Even two fully upgraded Pinata's are dangerous at close range.

The Pinata is one of the weapons that are able to penetrate the Écu shield and while the splash damage is not as great as the Pin, it can still damage robots partially behind cover. The missiles also need to make contact with the enemy robot, or else they will continue to fly to their maximum distance.

It is common to see three Pinatas on a Leo, Gepard or four on a Jesse or Gl. Patton as three or four of these can cause crippling damage.They are also frequently mounted in pairs on a variety of robots including Galahad, Destrier, Stalker, Vityaz, Rhino and Griffin. They are also frequently paired up with two Orkans on a Griffin or Rhino, called "Death Button" (DB for short) for the devastating damage that could be dealt in one salvo.

Update History

Update 3.1

  • Damage increased by 5%

Update 2.9.3

  • Damage increased by 5%

Update 2.9.0

  • New design

Previous design

  • Damage decreased
  • 1 more shot in clip added
  • RPS decreased from 10 to 8.3
  • New "reloads while firing" mechanism added.

Update 2.5

  • Prefix "SURA-F" removed


  • The weapon name Pinata sounds like a Piñata (Where a large, decorated and fashioned container is repeatedly hit by a stick until it opens, spilling all of the contents out).
  • The prefix SURA-F similarly sounds like SURF.
  • Its predecessor, the Orkan is like a bigger version of the Pinata, having a lot of Similarities. The only difference is more rockets (32) are slightly more rocket damage.

Upgrade details

Level Damage Cost Time Burst DPS Cycle Damage Cycle DPS
5 760 290,000 - 6302 12920 861
6 830 (+9%) 400,000 8h 6883 14110 941
7 910 (+10%) 800,000 17h 7546 15470 1031
8 1000 (+10%) 1,500,000 21h 8293 17000 1133
9 1100 (+10%) 3,000,000 1d 1h 9122 18700 1247
10 1210 (+10%) 5,000,000 1d 7h 10034 20570 1371
11 1330 (+10%) 8,000,000 1d 18h 11029 22610 1507
12 1460 (+10%) 13,000,000 2d 9h 12107 24820 1655