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…Pinata is a short-range unguided rocket launcher. Rockets have a medium AOE (area of effect). Deal damage to a group of enemies as well as their physical shields or enemies taking cover. Automatic firing mode. Smart reload system.… – in-game description

Pinata (Light Rocket)


The Pinata is a rapid fire rocket launcher with a maximum range of 300m. It delivers a huge amount of damage over a very short period of time. Even two fully upgraded Pinata's are dangerous at close range.

The Pinata is one of the weapons that are able to penetrate the Écu shield and while the splash damage is not as great as the Pin, it can still damage robots partially behind cover. The missiles also need to make contact with the enemy robot, or else they will continue to fly to their maximum distance.

Pinata has the same "reload while firing" mechanism as Orkan, Tulumbas, Pin and Thunder, making it extremely useful in destroying crippled bots.

It is common to see three Pinatas on a Leo, Gepard or four on a Jesse or Gl. Patton as three or four of these can cause crippling damage.They are also frequently mounted in pairs on a variety of robots including Galahad, Destrier, Stalker, Vityaz, Rhino and Griffin. They are also frequently paired up with two Orkans on a Griffin or Rhino, called "Death Button" (DB for short) for the devastating damage that could be dealt in one salvo.

Trivia

  • In 2.9.2\2.9.3 update Pinata got damage increase +5%
  • Prior to 2.9 update the Pinata fired 16 missiles, the in-game model showed 17 red-tipped missiles.
  • After 2.9 update Pinata damage was decreased, but number of rockets goes up, from 16 to 17
  • It was rebalanced in update 2.9, when "fire when reload" mechanism introduced, additional missile added; fire rate and damage per rocket lowered. This results in:
    DPS dropped: -23.5%
    cycleDPS dropped: -5%
  • The name Pinata (piñata in spanish) is a direct reference of the traditional ornament which is torn apart with a decorated stick in Latin American festivities.
  • The prefix "SURA-F" was removed in version 2.5 for convenience


Upgrade details

Level Damage Cost Time Burst DPS Cycle Damage Cycle DPS
5 760 290,000 - 6302 12920 758
6 830 (+9%) 400,000 8 hours 6883 14110 828
7 910 (+10%) 800,000 17 hours 7546 15470 907
8 1000 (+10%) 1,500,000 21 hours 8293 17000 997
9 1100 (+10%) 3,000,000 1 day 1 hours 9122 18700 1097
10 1210 (+10%) 5,000,000 1 day 7 hours 10034 20570 1206
11 1330 (+10%) 8,000,000 1 day 18 hours 11029 22610 1326
12 1460 (+10%) 13,000,000 2 days 9 hours 12107 24820 1456

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