…Pinata is a short-range unguided rocket launcher. Rockets have a medium AOE (area of effect). Deal damage to a group of enemies as well as their physical shields or enemies taking cover. Automatic firing mode. Smart reload system.… – in-game description

Pinata (Light Missile)

The Pinata is a rapid fire missile launcher with a maximum range of 300m. It delivers a huge amount of damage over a very short period of time. Even two fully upgraded Pinata's are dangerous at close range.

The Pinata is one of the weapons that is able to penetrate the Écu shield and while the splash damage is not as great as the Pin, it can still damage robots partially behind cover. The missiles also need to make contact with the enemy robot, or else they will continue to fly to their maximum distance.

Pinata has the same "fire when reload" mechanism as Orkan, Tulumbas, Pin and Thunder, making it extremely usable in destroying crippled bots.

It is common to see three Pinatas on a Leo, Gepard or four on a Jesse or Gl. Patton as three or four of these can cause crippling damage.They are also frequently mounted in pairs on a variety of robots including Galahad, Destrier, Stalker, Vityaz, Rhino and Griffin. They are also frequently paired up with two Orkans on a Griffin or Rhino, called "Death Button" (DB for short) for the devastating damage that could be dealt in one salvo.


  • In 2.9.2\2.9.3 update Pinata got damage increase +5%
  • Prior to 2.9 update the Pinata fired 16 missiles, the in-game model showed 17 red-tipped missiles.
  • After 2.9 update Pinata damage was decreased, but number of rockets goes up, from 16 to 17
  • It was rebalanced in update 2.9, when "fire when reload" mechanism introduced, additional missile added; fire rate and damage per rocket lowered. This results in:
    DPS dropped: -23.5%
    cycleDPS dropped: -5%
  • The name Pinata (piñata in spanish) is a direct reference of the traditional ornament which is torn apart with a decorated stick in Latin American festivities.
  • The prefix "SURA-F" was removed in version 2.5 for convenience
Coollogo com-280081023

Upgrade details

Level Damage Cost Time Burst DPS Cycle Damage Cycle DPS
5 720 290,000 - 5971 12240 718
6 790 (+10%) 400,000 8 hours 6551 13430 788
7 870 (+10%) 800,000 17 hours 7215 14790 867
8 960 (+10%) 1,500,000 21 hours 7961 16320 957
9 1050 (+9%) 3,000,000 1 day 1 hours 8707 17850 1047
10 1150 (+10%) 5,000,000 1 day 7 hours 9537 19550 1147
11 1260 (+10%) 8,000,000 1 day 18 hours 10449 21420 1256
12 1390 (+10%) 13,000,000 2 days 9 hours 11527 23630 1386

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