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…Pin is a medium-range unguided rocket launcher. Rockets have a large AOE (area of effect). Deal damage to a group of enemies as well as their physical shields or enemies taking cover… – in-game description



Introduction

The Pin is a light rocket weapon.

Strategy

This rocket launcher causes splash damage, which enables it to penetrate physical shields, which will affect robots behind cover. It cannot, however, splash past Ancile shields. The rockets need to make contact with the enemy robot, or else they will continue to fly to their maximum distance.

It is quite hard to grasp a difference between the Pin and Pinata for a new player; however the difference is pretty simple.

A Pinata deals more damage, but at less (300 meters) maximum range, all rockets explode, and can deal damage to a target at 310 meters, due to a minor splash radius.

Pins deals less damage, however, rockets fly all the way to 500 meters, and, due to the nature of splash damage, could even damage a robot at around 520 meters.

Therefore, a Pinata does more damage, while a Pin has a longer distance.

This weapon is also considered to be the light version of the Tulumbas. They have the same range and damage type, giving them synergy. Together they form what is called a "Russian Death Button".

Mounting Options

Pins can be commonly seen paired with Tulumbases on Griffins and Rhinos, as these weapons have perfect synergy. These work particularly well on the Griffin, due to its ability to Jump, allowing it to get a better angle in which to fire, and possibly hit enemies under cover. These can also be seen on the Leo, with an Ancile or a Trident mounted on the heavy hardpoint. In earlier leagues it can be seen with four mounted on a Gl. Patton, or three on a Gepard.


Mark I Statistics

Purchase Information

Purchase
Level
Purchase
Cost
Damage Cycle
Damage
Burst
DPS
Continuous
DPS
5 290,000 Ag 1420 5680 2840 473

Upgrade Information

Level Cost(Ag) Time Damage Cycle
Damage
Burst
DPS
Continuous
DPS
6 400,000 8 hours 1560 6240 3120 520
7 800,000 17 hours 1710 6840 3420 570
8 1,500,000 21 hours 1880 7520 3760 627
9 3,000,000 1 day 1 hour 2070 8280 4140 690
10 5,000,000 1 day 7 hours 2280 9120 4560 760
11 8,000,000 1 day 18 hours 2510 10040 5020 837
12 13,000,000 2 days 9 hours 2760 11040 5520 920
Cost Time
Totals 31,700,000 8 days 9 hours


  • This table shows the damage of each individual rocket.


Mark II Statistics

Level Cost Damage Cycle
Damage
Burst
DPS
Continuous
DPS
5 500 Au 1704 6816 3408 568

Upgrade Information

Level Cost(Ag) Time Damage Cycle
Damage
Burst
DPS
Continuous
DPS
6 400,000 8 hours 1872 7488 3744 624
7 800,000 17 hours 2052 8208 4104 684
8 1,500,000 21 hours 2256 9024 4512 752
9 3,000,000 1 day 1 hour 2484 9936 4968 828
10 5,000,000 1 day 7 hours 2736 10944 5472 912
11 8,000,000 1 day 18 hours 3012 12048 6024 1004
12 13,000,000 2 days 9 hours 3312 13248 6624 1104
Cost Time
Totals 31,700,000 8 days 9 hours


  • This table shows the damage of each individual rocket.


Update History

Version Changes
3.1 Damage reduced by 5%
2.9.3 RPS decreased from 2.5 to 2
2.9.0 New design
Damage increased
New "reloads while firing" mechanism added
0.1.0 Weapon was added to the game
Pin-old-design

Design prior to version 2.9.0


Trivia

  • The shape of the weapon similarly represents a clothing pin.
  • The word Pin also is from a real-life object that is used to fasten cloths or soft objects by piercing through the object.
  • After the Pin fires a rocket, it appears to clip off the stopper on the top and bottom and when it fires, the Two parts appear to open almost instantly.
  • At one moment in time, the pin’s single rocket damage was bugged at level nine, dealing 7930 damage per shot. This allowed people to use bots with light hard points to exploit the bug since it had even greater firepower than the trident at the time. It was quickly patched and anyone that had level 9 pins received a free upgrade to level 10.