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…Pin is a medium-range unguided rocket launcher. Rockets have a large AOE (area of effect). Deal damage to a group of enemies as well as their physical shields or enemies taking cover. Automatic firing mode. Smart reload system.… – in-game description

Pin (Light Rocket)


The Pin is a missile weapon that fires four rockets to a maximum range of 500 meters.

Being a rocket weapon, the Pin causes Splash Damage which enables it to penetrate physical shields, which will affect robots behind cover. It cannot, however, splash past energy shields. The rockets need to make contact with the enemy robot, or else they will continue to fly to their maximum distance.

It is quite hard to grasp a difference between Pin and Pinata for a new player; however the difference is pretty simple.

A Pinata deals more damage, but at the 300m range maximum, all rockets explode, and can't deal damage to a target at 310m, even when taking splash damage into account.

Pins deals less damage (so, it's underperforming in close range fights), however, rockets fly all the way to 500m, and, due to the nature of splash damage, could even damage a robot at ~510m.

Therefore, a Pinata does more damage, while a Pin has a longer distance.

Following Update 2.9, all light and medium rocket weapons, including the Pin, has a reload-while-firing mechanic now.

Post 2.9.1 update Pins got their RPS lowered from 2.5 to 2 rockets per second.

Upgrade details

Level Damage Cost Time Burst DPS Cycle Damage Cycle DPS
5 1420 290k Ag 2840 5680 406
6 1560 (+10%) 400k 8 h 3120 6240 446
7 1710 (+10%) 800k 17 h 3420 6840 489
8 1880 (+10%) 1,500k 21 h 3760 7520 537
9 2070 (+10%) 3,000k 1 d 1 h 4140 8280 591
10 2280 (+10%) 5,000k 1 d 7 h 4560 9120 651
11 2510 (+10%) 8,000k 1 d 18 h 5020 10040 717
12 2760 (+10%) 13,000k 2 d 9 h 5520 11040 789

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