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…Pin is a medium-range unguided rocket launcher. Rockets have a large AOE (area of effect). Deal damage to a group of enemies as well as their physical shields or enemies taking cover… – in-game description



Introduction

The Pin is a light rocket weapon.

Strategy

This rocket launcher causes splash damage, which enables it to penetrate physical shields, which will affect robots behind cover. It cannot, however, splash past Ancile shields. The rockets need to make contact with the enemy robot, or else they will continue to fly to their maximum distance.

It is quite hard to grasp a difference between the Pin and Pinata for a new player; however the difference is pretty simple.

A Pinata deals more damage, but at less (300 meters) maximum range, all rockets explode, and can deal damage to a target at 310 meters, due to a minor splash radius.

Pins deals less damage, however, rockets fly all the way to 500 meters, and, due to the nature of splash damage, could even damage a robot at around 520 meters.

Therefore, a Pinata does more damage, while a Pin has a longer distance.

This weapon is also considered to be the light version of the Tulumbas. They have the same range and damage type, giving them synergy. Together they form what is called a "Russian Death Button".

Mounting Options

Pins can be commonly seen paired with Tulumbases on Griffins and Rhinos, as these weapons have perfect synergy. These work particularly well on the Griffin, due to its ability to Jump, allowing it to get a better angle in which to fire, and possibly hit enemies under cover. These can also be seen on the Leo, with an Ancile or a Trident mounted on the heavy hardpoint. In earlier leagues it can be seen with four mounted on a Gl. Patton, or three on a Gepard.


Base Stats

Purchase
Level
Damage Purchase
Cost
Burst DPS Cycle Damage Cycle DPS
5 1420 290,000 Ag 2840 5680 473
  • This table shows the damage of each individual rocket.

Upgrade Details


Standard

Level Damage Cost (Ag) Time Burst DPS Cycle Damage Cycle DPS
6 1560 400,000 8 hours 3120 6240 520
7 1710 (+10%) 800,000 17 hours 3420 6840 570
8 1880 (+10%) 1,500,000 21 hours 3760 7520 627
9 2070 (+10%) 3,000,000 1 day 1 hour 4140 8280 690
10 2280 (+10%) 5,000,000 1 day 7 hours 4560 9120 760
11 2510 (+10%) 8,000,000 1 day 18 hours 5020 10040 837
12 2760 (+10%) 13,000,000 2 days 9 hours 5520 11040 920
  • This table shows the damage of each individual rocket.


Mark II

Level Damage Cost Burst DPS Cycle Damage Cycle DPS
5 1704 500 Au 3408 6816 568
  • This table shows the damage of each individual rocket.
Level Damage Cost (Ag) Time Burst DPS Cycle Damage Cycle DPS
6 1872 400,000 8 hours 3744 7488 624
7 2052 (+10%) 800,000 17 hours 4104 8208 684
8 2256 (+10%) 1,500,000 21 hours 4512 9024 752
9 2484 (+10%) 3,000,000 1 day 1 hour 4968 9936 828
10 2736 (+10%) 5,000,000 1 day 7 hours 5472 10944 912
11 3012 (+10%) 8,000,000 1 day 18 hours 6024 12048 1004
12 3312 (+10%) 13,000,000 2 days 9 hours 6624 13248 1104
  • This table shows the damage of each individual rocket.


Update History

Version Changes
3.1 Damage reduced by 5%
2.9.3 RPS decreased from 2.5 to 2
2.9.0 New design
Damage increased
New "reloads while firing" mechanism added
0.1.0 Weapon was added to the game
Pin-old-design

Design prior to version 2.9.0


Trivia

  • The shape of the weapon similarly represents a clothing pin.
  • The word Pin also is from a real-life object that is used to fasten cloths or soft objects by piercing through the object.
  • After the Pin fires a rocket, it appears to clip off the stopper on the top and bottom and when it fires, the Two parts appear to open almost instantly.
  • At one moment in time, the pin’s single rocket damage was bugged at level nine, dealing 7930 damage per shot. This allowed people to use bots with light hard points to exploit the bug since it had even greater firepower than the trident at the time. It was quickly patched and anyone that had level 9 pins received a free upgrade to level 10.