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“ | Medium-range rocket launcher, rockets deal damage over a large area. Effective against groups of enemies and robots with physical shields
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- — in-game description
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Purchase Information | |
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In-Game Cost | 290,000 |
IRL Cost? |
None |
Experience? |
2 |
Type | |
Hardpoint? |
Light |
Tier? |
I |
Faction? |
TBA |
Base Statistics | Attributes | ||
---|---|---|---|
Level | 1 | ||
Damage | 1,420 per rocket | ||
Range | 500 meters | ||
Reload | 12 seconds | ||
Capacity | 4 rockets | ||
Unload | 2 seconds |
Introduction[]
The Pin is a mid-range (up to 500 meters) light rocket weapon. It has a medium and 2 heavy counterparts (Tulumbas and Avalanche & Trident respectively) and can be viewed as the non-scorching counterpart to the Scald and medium-range counterpart to the Pinata.
Strategy[]
The Pin causes splash damage, which enables it to damage and penetrate physical shields, and can damage robots behind the corner of a cover. It cannot, however, splash past energy shields. The rockets need to make contact with the enemy robot, or else they will continue to fly to their maximum distance.
It is quite hard to grasp a difference between the Pin and Pinata for a new player; however the difference is pretty simple.
A Pinata deals more damage, but at less (300 meters) maximum range, all rockets explode, and can deal damage to a target at 310 meters, due to a minor splash radius.
Pins deals less damage, however, rockets fly all the way to 500 meters, and, due to the nature of splash damage, could even damage a robot at around 520 meters.
Therefore, a Pinata does more damage, while a Pin has a longer distance.
This weapon can pair well with the Tulumbas, Avalanche, and Trident, due to all of these rocket weapons dealing the same damage type, range (with the exception of the Trident), and their ability to reload while firing.
Pros and Cons[]
Pros
- Burst damage is good
- Mid-range(500 metres)
- Large splash damage radius
- Can penetrate physical shields
- Reload-while-firing
Cons
- Outclassed by Pinata in close combat
- Struggles against energy shields
- Bad at sustained combat (though could be worse)
Upgrade Cost[]
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Weapons data[]
MK 1 | Level | MK 2 | ||||||
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Damage per shot | Damage per burst | Burst DPS | Cycle DPS | Damage per shot | Damage per burst | Burst DPS | Cycle DPS | |
~ | ~ | ~ | ~ | 1 | 2,760 | 13,800 | 4,600 | 920 |
~ | ~ | ~ | ~ | 2 | 2,810 | 14,050 | 4,683 | 937 |
~ | ~ | ~ | ~ | 3 | 2,860 | 14,300 | 4,767 | 953 |
~ | ~ | ~ | ~ | 4 | 2,910 | 14,550 | 4,850 | 970 |
1,420 | 7,100 | 2,367 | 473 | 5 | 2,960 | 14,800 | 4,933 | 987 |
1,560 | 7,800 | 2,600 | 520 | 6 | 3,010 | 15,050 | 5,017 | 1,003 |
1,710 | 8,550 | 2,850 | 570 | 7 | 3,060 | 15,300 | 5,100 | 1,020 |
1,880 | 9,400 | 3,133 | 627 | 8 | 3,110 | 15,550 | 5,183 | 1,037 |
2,070 | 10,350 | 3,450 | 690 | 9 | 3,160 | 15,800 | 5,267 | 1,053 |
2,280 | 11,400 | 3,800 | 760 | 10 | 3,210 | 16,050 | 5,350 | 1,070 |
2,510 | 12,550 | 4,183 | 837 | 11 | 3,260 | 16,300 | 5,433 | 1,087 |
2,760 | 13,800 | 4,600 | 920 | 12 | 3,310 | 16,550 | 5,517 | 1,103 |
MK 3 Level 1 | 3,475 | 17,375 | 5,792 | 1,158 | ||||
Notes | 1. Damage stats above exclude ability damage (eg. DOT, Freeze, BLASTCHARGE). | |||||||
2. Damage per shot is not always equal to damage value displayed in-game, it represents damage dealt in one press of the fire button. | ||||||||
3. Shot intervals include not only the delay between shots, but also any shot subintervals triggered in one press of the fire button. |
Audio[]
Firing 1[]
Firing 2[]
Firing 3[]
Firing 4[]
Update History[]
Version | Changes |
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4.8.0 | Total Upgrade Time: 6 days 22 hours⟶5 days 14 hours |
4.7.0 | Total Upgrade Time: 8 days 9 hours⟶6 days 22 hours |
3.1.0 | Damage reduced by 5% |
2.9.3 | RPS decreased from 2.5 to 2 |
2.9.0 | New design Damage increased New "reloads while firing" mechanism added |
0.1.0 | Weapon was added to the game |
Trivia[]
- The shape of the weapon similarly replicates a clothing pin.
- The word Pin also is from a real-life object that is used to fasten cloths or soft objects by piercing through the object.
- After the Pin fires a rocket, it appears to clip off the stopper on the top and bottom and when it fires, the Two parts appear to open almost instantly.
- At one moment in time, the pin's single rocket damage was bugged at level nine, dealing 7930 damage per shot. This allowed people to use bots with light hard points to exploit the bug since it had even greater firepower than the Trident at the time. It was quickly patched and anyone that had level 9 Pins received a free upgrade to level 10.
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