“…Pin is a medium-range unguided rocket launcher. Rockets have a large AOE (area of effect). Deal damage to a group of enemies as well as their physical shields or enemies taking cover. Automatic firing mode. Smart reload system.…” – in-game description
Pin (Light Rocket)
The Pin is a missile weapon that fires four missiles to a maximum range of 500 meters.
Being a missile weapon, the Pin causes Splash Damage which enables it to penetrate physical shields, which will affect robots behind cover. It cannot, however, splash past energy shields. The missiles need to make contact with the enemy robot, or else they will continue to fly to their maximum distance.
It is quite hard to grasp a difference between Pin and Pinata for a new player; however the difference is pretty simple.
A Pinata deals more damage, but at the 300m range maximum, all missiles explode, and can't deal damage to a target at 310m, even when taking splash damage into account.
Pins deals less damage (so, it's underperforms in close range fights), however, missiles fly all the way to 500m, and, due to the nature of splash damage, could even damage a robot at ~510m.
Therefore, a Pinata does more damage, while a Pin has longer distance.
Following Update 2.9, all light and medium rocket weapons, including the Pin, has a reload-while-firing mechanic now.
Post 2.9.1 update Pins got their RPS lowered from 2.5 to 2 rockets per second.
|Level||Damage||Cost||Time||Burst DPS||Cycle Damage||Cycle DPS|
|6||1640 (+10%)||400k||8 h||3280||6560||469|
|7||1800 (+10%)||800k||17 h||3600||7200||514|
|8||1980 (+10%)||1,500k||21 h||3960||7920||566|
|9||2180 (+10%)||3,000k||1 d 1 h||4360||8720||623|
|10||2400 (+10%)||5,000k||1 d 7 h||4800||9600||686|
|11||2640 (+10%)||8,000k||1 d 18 h||5280||10560||754|
|12||2900 (+10%)||13,000k||2 d 9 h||5800||11600||829|