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…Short-range unguided rocket launcher. Rockets have a medium AOE (area of effect). Deal damage to a group of enemies as well as their physical shields or enemies taking cover… – in-game description



Introduction

The Orkan is a close-range (up to 300 meters) medium rocket weapon.

Strategy

This rocket launcher is similar to the Pinata in terms of fire rate, damage type, damage radius, and the reloading mechanism; however it has more ammunition (32 rockets).

The rockets explode upon impact causing splash damage. Splash damage allows rockets to damage nearby enemy robots, robots protected by a physical shield, and robots behind cover. However, while very similar to the Pinata, the Orkan does more damage per rocket.

Due to "smart reload" mechanism, it is able to unleash a single rocket or the entire volley of rockets on a target, and also it can continue to be fired while it is reloading. The rockets need to make contact with the enemy robot, or else they will continue to fly to their maximum distance.

Firing a small part of your salvo is good against a weak or wounded target - a pilot can fire only as many rockets as necessary to destroy it. This leaves the weapon ready for the next engagement with a shorter reload time to completely refill. This characteristic was added to Pinata, Tulumbas and Pins in update 2.9.0

The Orkan has one of the shortest effective ranges of any weapon and a lower damage per minute than its most common competitor, the Taran. Another consideration is that the rockets have a relatively slow speed and small splash radius, and faster robots can avoid taking damage entirely at longer ranges by outrunning its rockets. The weapon is best used at a very short range where the rockets are more likely to hit. This weapon also has difficulty in aiming at targets when the enemy is in mid-air, causing most rockets to miss. However, this is not a problem at close range.

One could fire a short burst of rockets when corner-shooting against a more powerful opponent to deter them, giving them the impression that your weapons are fully reloaded when they are in fact almost empty. Firing only a small burst is crucial as firing all your rockets defeats the purpose of this tactic, which is to deter enemies until your weapons have fully reloaded. One can also fire rockets at the sides of obstacles to damage enemies hiding behind cover, due to the Orkan's splash damage. 

Because of its ability to deliver heavy damage in a very short amount of time, reload while firing, and ignoring the physical shields of robots like the Rhino or the Lancelot, it is one of the most popular weapons in the game.

There is a possible bug that causes some rockets to explode upon launching. It appears to happen when the robot is in motion, especially when it's falling or jumping. (This bug is fixed according to Pixonic.)


Mark I Statistics

Purchase Information

Purchase
Level
Purchase
Cost
Damage Burst
Damage
Burst
DPS
Continuous
DPS
5 10,000 Components 854 31598 7117 1188

Upgrade Information

Level Cost(Ag) Time Damage Burst
Damage
Burst
DPS
Continuous
DPS
6 800,000 16 hours 48 minutes 942 34854 7850 1311
7 1,600,000 1 day 9 hours 1038 38406 8650 1444
8 3,000,000 1 day 18 hours 1144 42328 9533 1592
9 6,000,000 2 day 2 hours 24 minutes 1258 46546 10483 1750
10 10,000,000 2 days 12 hours 1382 51134 11517 1923
11 16,000,000 3 days 12 hours 1520 56240 12667 2115
12 26,000,000 4 days 18 hours 1670 61790 13917 2323
Cost Time
Totals 63,400,000 16 days 16 hours 12 minutes
For equipment purchased before Update 4.0, upgrade times can be found here .
  • This table shows the damage of each individual rocket.


Mark II Statistics

Level Cost Damage Burst
Damage
Burst
DPS
Continuous
DPS
1 500 Au 698 25826 5817 971

Upgrade Information

Level Cost(Ag) Time Damage Burst
Damage
Burst
DPS
Continuous
DPS
2 ? ? 769 28453 6408 1070
3 ? ? 848 31376 7067 1180
4 ? ? 937 34669 7808 1304
5 ? ? 1029 38073 8575 1432
6 800,000 16 hours 48 minutes 1135 41995 9458 1579
7 1,600,000 1 day 9 hours 1251 46287 10425 1741
8 3,000,000 1 day 18 hours 1378 50986 11483 1917
9 6,000,000 2 day 2 hours 24 minutes 1516 56092 12633 2109
10 10,000,000 2 days 12 hours 1665 61605 13875 2317
11 16,000,000 3 days 12 hours 1824 67488 15200 2538
12 26,000,000 4 days 18 hours 2004 74148 16700 2788
Cost Time
Totals 63,400,000 16 days 16 hours 12 minutes


  • This table shows the damage of each individual rocket.

Update History

Version Changes
4.3 Damage decreased by 12%
Fire rate decreased by 20%
New design
4.2 Price changed from 1,200 gold to 10,000 Components (same value)
4.0 Economy Changes (July 5):
Total Upgrade Cost: 56,220,000 Ag⟶63,400,000 Ag
Total Upgrade Time: 15 days 1 hour⟶16 days 16 hours 12 minutes
2.9.3 Damage increased by 15%
2.9.0 Damage increased by 15%
Firing rate decreased by 17%
2.5 Bug fix: Reload now starts right after the first shot
0.8.0 Reload time reduced
0.6.3 Weapon was added to the game

Poll

What balance change does the Orkan need?
 
23
 
16
 
75
 
11
 
8
 

The poll was created at 07:51 on August 18, 2018, and so far 133 people voted.

Trivia

  • Orkan translates to hurricane or storm in German, which describes this weapon’s nature well, as it can launch a “hurricane” of rockets.
  • The name may be a reference to the M-87 Orkan, a Yugoslav multiple rocket launcher.
  • Prior to 2.9 update Orkan was using same rockets as Pinata, only x2 capacity (Pinata was 16 rockets, and Orkan was 32)