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…Short-range unguided rocket launcher. Rockets have a medium AOE (area of effect). Deal damage to a group of enemies as well as their physical shields or enemies taking cover… – in-game description



Introduction

The Orkan is a close-range (up to 300 meters) medium rocket weapon.

Strategy

This rocket launcher is similar to the Pinata in terms of fire rate, damage type, damage radius, and the reloading mechanism; however it has more ammunition (32 rockets).

The rockets explode upon impact causing splash damage. Splash damage allows rockets to damage nearby enemy robots, robots protected by a physical shield, and robots behind cover. However, while very similar to the Pinata, the Orkan does more damage per rocket.

Due to "smart reload" mechanism, it is able to unleash a single rocket or the entire volley of rockets on a target, and also it can continue to be fired while it is reloading. The rockets need to make contact with the enemy robot, or else they will continue to fly to their maximum distance.

Firing a small part of your salvo is good against a weak or wounded target - a pilot can fire only as many rockets as necessary to destroy it. This leaves the weapon ready for the next engagement with a shorter reload time to completely refill. This characteristic was added to Pinata, Tulumbas and Pins in update 2.9.0

The Orkan has one of the shortest effective ranges of any weapon and a lower damage per minute than its most common competitor, the Taran. Another consideration is that the rockets have a relatively slow speed and small splash radius, and faster robots can avoid taking damage entirely at longer ranges by outrunning its rockets. The weapon is best used at a very short range where the rockets are more likely to hit. This weapon also has difficulty in aiming at targets when the enemy is in mid-air, causing most rockets to miss. However, this is not a problem at close range.

One could fire a short burst of rockets when corner-shooting against a more powerful opponent to deter them, giving them the impression that your weapons are fully reloaded when they are in fact almost empty. Firing only a small burst is crucial as firing all your rockets defeats the purpose of this tactic, which is to deter enemies until your weapons have fully reloaded. One can also fire rockets at the sides of obstacles to damage enemies hiding behind cover, due to the Orkan's splash damage. 

Because of its ability to deliver heavy damage in a very short amount of time, reload while firing, and ignoring the physical shields of robots like the Rhino or the Lancelot, it is one of the most popular weapons in the game.

There is a possible bug that causes some rockets to explode upon launching. It appears to happen when the robot is in motion, especially when it's falling or jumping. (This bug is fixed according to Pixonic.)


Purchase Information

Purchase
Level
Purchase
Cost
Damage Burst
Damage
Burst
DPS
Continuous
DPS
5 1200 Au 970 35890 9571 1350

Upgrade Information

Level Cost(Ag) Time Damage Burst
Damage
Burst
DPS
Continuous
DPS
6 800,000 16 hours 48 minutes 1070 39590 10557 1489
7 1,600,000 1 day 9 hours 1180 43660 11643 1642
8 3,000,000 1 day 18 hours 1300 48100 12827 1809
9 6,000,000 2 day 2 hours 24 minutes 1430 52910 14109 1990
10 10,000,000 2 days 12 hours 1570 58090 15491 2184
11 16,000,000 3 days 12 hours 1720 63640 16971 2393
12 26,000,000 4 days 18 hours 1890 69930 18648 2630
Cost Time
Totals 63,400,000 16 days 16 hours 12 minutes
For equipment purchased before Update 4.0, upgrade times can be found here .
  • This table shows the damage of each individual rocket.


Mark II

Level Cost Damage Burst
Damage
Burst
DPS
Continuous
DPS
5 500 Au 1164 43068 11485 1619

Upgrade Information

Level Cost(Ag) Time Damage Burst
Damage
Burst
DPS
Continuous
DPS
6 800,000 16 hours 48 minutes 1284 47508 12669 1786
7 1,600,000 1 day 9 hours 1416 52392 13971 1970
8 3,000,000 1 day 18 hours 1560 57720 15392 2170
9 6,000,000 2 day 2 hours 24 minutes 1716 63492 16931 2387
10 10,000,000 2 days 12 hours 1884 69708 18589 2621
11 16,000,000 3 days 12 hours 2064 76368 20365 2872
12 26,000,000 4 days 18 hours 2268 83916 22378 3155
Cost Time
Totals 63,400,000 16 days 16 hours 12 minutes


  • This table shows the damage of each individual rocket.


Update History

Version Changes
4.0 Economy Changes (July 5):
Total Upgrade Cost: 56,220,000 Ag⟶63,400,000 Ag
Total Upgrade Time: 15 days 1 hour⟶16 days 16 hours 12 minutes
2.9.3 Damage increased by 15%
2.9.0 Damage increased by 15%
Firing rate decreased by 17%
2.5 Bug fix: Reload now starts right after the first shot
0.8.0 Reload time reduced
0.6.3 Weapon was added to the game


Poll

What balance change does the Orkan need?
 
0
 
0
 
3
 
3
 
0
 

The poll was created at 07:51 on August 18, 2018, and so far 6 people voted.


Trivia

  • Orkan translates to hurricane or storm in German, which describes this weapon’s nature well, as it can launch a “hurricane” of rockets.
  • The name may be a reference to the M-87 Orkan, a Yugoslav multiple rocket launcher.
  • Prior to 2.9 update Orkan was using same rockets as Pinata, only x2 capacity (Pinata was 16 rockets, and Orkan was 32)