FANDOM


Wiki-wordmark
TextH
Avth
Gold-icon


…Short-range unguided rocket launcher. Rockets have a medium AOE (area of effect). Deal damage to a group of enemies as well as their physical shields or enemies taking cover… – in-game description


ExplosivesymbolManualfiresymbolVolleysymbolRwfsymbolAoesymbol


Introduction

The Orkan is a close-range (up to 300 meters) medium rocket weapon.

Strategy

This rocket launcher is similar to the Pinata in terms of fire rate, damage type, damage radius, and the reloading mechanism; however it has more ammunition (32 rockets).

The rockets explode upon impact causing splash damage. Splash damage allows rockets to damage nearby enemy robots, robots protected by a physical shield, and robots behind cover. However, while very similar to the Pinata, the Orkan does more damage per rocket.

Due to "smart reload" mechanism, it is able to unleash a single rocket or the entire volley of rockets on a target, and also it can continue to be fired while it is reloading. The rockets need to make contact with the enemy robot, or else they will continue to fly to their maximum distance.

Firing a small part of your salvo is good against a weak or wounded target - a pilot can fire only as many rockets as necessary to destroy it. This leaves the weapon ready for the next engagement with a shorter reload time to completely refill. This characteristic was added to Pinata, Tulumbas and Pins in update 2.9.0

The Orkan has one of the shortest effective ranges of any weapon and a lower damage per minute than its most common competitor, the Taran. Another consideration is that the rockets have a relatively slow speed and small splash radius, and faster robots can avoid taking damage entirely at longer ranges by outrunning its rockets. The weapon is best used at a very short range where the rockets are more likely to hit. This weapon also has difficulty in aiming at targets when the enemy is in mid-air, causing most rockets to miss. However, this is not a problem at close range.

One could fire a short burst of rockets when corner-shooting against a more powerful opponent to deter them, giving them the impression that your weapons are fully reloaded when they are in fact almost empty. Firing only a small burst is crucial as firing all your rockets defeats the purpose of this tactic, which is to deter enemies until your weapons have fully reloaded. One can also fire rockets at the sides of obstacles to damage enemies hiding behind cover, due to the Orkan's splash damage. 

Because of its ability to deliver heavy damage in a very short amount of time, reload while firing, and ignoring the physical shields of robots like the Rhino or the Lancelot, it is one of the most popular weapons in the game.

There is a possible bug that causes some rockets to explode upon launching. It appears to happen when the robot is in motion, especially when it's falling or jumping. (This bug is fixed according to Pixonic.)


Mark I Statistics

For equipment purchased before Update 4.0, upgrade times can be found here.

Purchase Information

Purchase
Level
Purchase
Cost
Damage Burst
Damage
Burst
DPS
Continuous
DPS
5 1,200 Au 860 33540 6708 1197

Upgrade Information

Level Cost(Ag) Time Damage Burst
Damage
Burst
DPS
Continuous
DPS
6 800,000 16 hours 48 minutes 950 37050 7410 1322
7 1,600,000 1 day 9 hours 1040 40560 8112 1447
8 3,000,000 1 day 18 hours 1150 44850 8970 1600
9 6,000,000 2 day 2 hours 24 minutes 1260 49140 9828 1753
10 10,000,000 2 days 12 hours 1390 54210 10842 1934
11 16,000,000 3 days 12 hours 1520 59280 11856 2115
12 26,000,000 4 days 18 hours 1670 65130 13026 2323
Cost Time
Totals 63,400,000 16 days 16 hours 12 minutes


  • This table shows the damage of each individual rocket.

Mark II Statistics

Purchase Information

Purchase
Level
Purchase
Cost
Damage Burst
Damage
Burst
DPS
Continuous
DPS
1 500 Au 700 27300 5460 974

Note: Level 12 Mark I is required to upgrade (purchase) to Mark II.

Upgrade Information

Level Cost(Ag) Time Damage Burst
Damage
Burst
DPS
Continuous
DPS
2 20,000 10 minutes 770 30030 6006 1071
3 40,000 1 hour 850 33150 6630 1183
4 80,000 2 hours 940 36660 7332 1308
5 400,000 8 hours 1030 40170 8034 1433
6 800,000 16 hours 48 minutes 1130 44070 8814 1572
7 1,600,000 1 day 9 hours 1250 48750 9750 1739
8 3,000,000 1 day 18 hours 1380 53820 10764 1920
9 6,000,000 2 day 2 hours 24 minutes 1520 59280 11856 2115
10 10,000,000 2 days 12 hours 1660 64740 12948 2310
11 16,000,000 3 days 12 hours 1820 70980 14196 2532
12 26,000,000 4 days 18 hours 2000 78000 15600 2783
Cost Time
Totals 63,940,000 17 days 3 hours 22 minutes


  • This table shows the damage of each individual rocket.

Update History

Version Changes
4.5 Now available for 1,200 gold (can no longer be produced via Workshop 2.0)
4.3 Damage decreased by 12%
Fire rate decreased by 20%
New design
4.2 Price changed from 1,200 gold to 10,000 Components (same value)
4.0 Economy Changes (July 5):
Total Upgrade Cost: 56,220,000 Ag⟶63,400,000 Ag
Total Upgrade Time: 15 days 1 hour⟶16 days 16 hours 12 minutes
2.9.3 Damage increased by 15%
2.9.0 Damage increased by 15%
Firing rate decreased by 17%
2.5 Bug fix: Reload now starts right after the first shot
0.8.0 Reload time reduced
0.6.3 Weapon was added to the game


Poll

What balance change does the Orkan need after the 4.3 balance update?
 
35
 
18
 
9
 
3
 
7
 

The poll was created at 10:13 on November 3, 2018, and so far 72 people voted.


Trivia

  • Orkan translates to hurricane or storm in German, which describes this weapon’s nature well, as it can launch a “hurricane” of rockets.
  • The name may be a reference to the M-87 Orkan, a Yugoslav multiple rocket launcher.
  • Prior to 2.9 update Orkan was using same rockets as Pinata, only x2 capacity (Pinata was 16 rockets, and Orkan was 32)