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…The embodiment of strength and stamina. Extremely tough robot that can repel the most powerful enemy attack. Possesses an invulnerable absorbing shield and built-in rocket launchers… – in-game description


Introduction

The Nemesis is a medium robot with 2 medium hardpoints.

Strategy

This robot is one of three in the Greek Pantheon faction, the other two being the Ares and the Hades.

Although powerful it many ways, the Nemesis does have several drawbacks: It only possesses moderate hitpoints and it cannot move very quickly. However, as its ability reloads fairly quickly, it can repeatedly assault attackers. Since its rockets have a maximum range of 500 meters, it is best used as a mid-range support bot, not a brawler. This also means that its weapons pair well with Tulumbases.

When taking out a Nemesis, it is best to use energy shielding to your advantage, because its missiles do not have a high DPS. This means that an energy shield with moderate health should be able to block the incoming missiles. Speed is also required, as the Nemesis has average speed and can easily escape slow robots such as Natasha. If you can get to the Nemesis quickly while using weapons that have a relatively high DPS, then you can take it out without taking too much damage.


Possible Setups

These setups are recommended for the Nemesis:

Each slot type is filled with only one particular weapon. For example, if a robot has 3 light all three of those slots are filled with Pinatas, as mixing weapons of the same slot type is usually not advisable.

However, utility weapons can be effectively mixed with standard weaponry, for example the Halo (a root weapon) could be used on one light slot, and a Gust on another. This is because weapons such as the Halo give up firepower for the utility of locking down enemies.

Close Range (350m or less)

Slot Types Medium Slot 
#Slots x2
Setup 1 
Orkan
Setup 2 
Taran
Setup 3 
Corona


Mid-Range (500-600m)

Slot Types Medium Slot 
#Slots x2
Setup 1 
Scourge
Setup 2 
Ion
Setup 3
Pulsar
Setup 4
Tulumbas


Mark I Statistics

Purchase Information

Purchase
Level
Purchase
Cost
Health Speed (km/h)
1 10,000 Components 89,500 40


Upgrade Information

LevelCost AgHealthSpeedTime
2 100,000 94,900 42 5 hours
3 200,000100,60043 12 hours
4400,000106,600451 day
52,000,000113,000462 days
64,000,000119,800484 days
76,000,000127,000496 days
811,000,000134,600517 days
917,000,000142,700528 days
1036,000,000151,300529 days
1152,000,000160,4005210 days
1270,000,000170,0005211 days
Total198,700,000+80,500+1258 days 17 hours


Mark II Statistics

Purchase Information

Level Cost Health Speed (km/h)
1 500 Au 107,400 40

Note: Level 12 Mark I is required to upgrade (purchase) to Mark II.


Upgrade Information

LevelCost AgHealthSpeedTime
2 100,000 113,880 42 5 hours
3 200,000120,72043 12 hours
4400,000127,920451 day
52,000,000135,600462 days
64,000,000143,760484 days
76,000,000152,400496 days
811,000,000161,520517 days
917,000,000171,240528 days
1036,000,000181,560529 days
1152,000,000192,4805210 days
1270,000,000204,0005211 days
Total198,700,000+96,600+1258 days 17 hours


Built-in Explosive Weapons

The Nemesis' built-in weapon system fires 20 explosive rockets (that deal splash damage in a 20-meter radius) in 2 seconds, with a maximum range of 500 meters.

Note: The damage numbers below do not factor in the potential of absorbed enemy weapon projectiles (which can increase the numbers by up to 100%).

Mark I Statistics

Purchase Information

Purchase
Level
Purchase
Cost
Damage Cycle
Damage
Burst
DPS
Cycle
DPS
1 - 640 12800 6400 1067

Upgrade Information

Level Cost (Ag) Time Damage Cycle
Damage
Burst
DPS
Cycle
DPS
2 - - 705 14100 7050 1175
3 - - 775 15500 7750 1292
4 - - 850 17000 8500 1417
5 - - 935 18700 9350 1558
6 - - 1030 20600 10300 1717
7 - - 1135 22700 11350 1892
8 - - 1250 25000 12500 2083
9 - - 1375 27500 13750 2292
10 - - 1515 30300 15150 2525
11 - - 1665 33300 16650 2775
12 - - 1830 36600 18300 3050
Cost Time
Totals - -


  • This table shows the damage of each individual rocket.

Mark II Statistics

Purchase Information

Purchase
Level
Purchase
Cost
Damage Cycle
Damage
Burst
DPS
Cycle
DPS
1 - 768 15360 7680 1280

Upgrade Information

Level Cost (Ag) Time Damage Cycle
Damage
Burst
DPS
Cycle
DPS
2 - - 846 16920 8460 1410
3 - - 930 18600 9300 1550
4 - - 1020 20400 10200 1700
5 - - 1122 22440 11220 1870
6 - - 1236 24720 12360 2060
7 - - 1362 27240 13620 2270
8 - - 1500 30000 15000 2500
9 - - 1650 33000 16500 2750
10 - - 1818 36360 18180 3030
11 - - 1998 39960 19980 3330
12 - - 2196 43920 21960 3660
Cost Time
Totals - -


  • This table shows the damage of each individual rocket.

Update History

Version Changes
4.5 Robot was added to the game


Poll

Best setup for the Nemesis is?
 
4
 
5
 
2
 
31
 
3
 
7
 
1
 

The poll was created at 02:16 on December 22, 2018, and so far 53 people voted.