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…High durability and low speed. Designed for long-ranged combat… – in-game description


Introduction

The Natasha is a heavy robot with 2 heavy and 2 light hardpoints.

Strategy

This robot is build to be used for long-range support fire, it can act as a semi-mobile artillery platform, depending on the weapons attached to the light hardpoints. The Natasha’s slow speed and large size make it an inefficient brawler, however, this robot can fill a mid-range support role. Its sheer firepower can sometimes overcome its weaknesses though, and it is commonly used as a close-range brawler in the lower leagues (such as in Silver league), despite its weaknesses. 

Sharing the exact same healthpoints and speed as the Fury, this can be seen as a cheaper alternative. Depending on the setup,the natasha can have more firepower than the fury. Such as a thunder-gust setup beating a triple thunder fury, where as with tempest, three tempests do more damage than two tempest and two molots.


The Natasha has a large amount of firepower, outgunning many of its rivals such as the Griffin. This partially compensates for its slow speed and large frame. When using the Natasha as a brawler, players are advised to use cover to avoid being spotted so that they can ambush enemies, and to minimise incoming fire, which has a substantial chance of hitting the robot due to its larger size when compared to others.

One of the Natasha's main advantages (along with the Leo) is its cost-effectiveness and reliability. Both the Natasha and the Leo are eventually outgunned in the higher leagues by robots such as the Lancelot, but they are far cheaper, therefore being more cost-effective, are more versatile and still have significant firepower to compete with some of their more expensive rivals, whilst costing far less. 

Possible Setups

These setups are effective with the Natasha:

Note: When "Opt." is next to a slot type, it refers to one of the multiple options that can be used in combination with the other weapon(s) slot type(s).

Each slot type is filled with only one particular weapon. For example, if a robot has 3 lights all three of those slots are filled with Pinatas, as mixing weapons of the different ammunition types is not recommended.

Close Range (350m or less)

Slot Types 

Light Slot

(Opt. 1) 

Light Slot

(Opt. 2) 

Light Slot

(Opt. 3) 

Light Slot

(Opt. 4) 

Heavy Slot 

#Slots 

x2 x2  x2 x2 x2

Name (If Applicable) 

Setup 1 

Pinata2
Magnum2
Gust3
Punisher2
Thunder2
Shotgun (Opt. 3)

Setup 2 

Magnum2
Redeemer
Plasma Death Button 

Setup 3 

Magnum2
Ember2
Setup 4 
Pinata2
Exodus
Death Button


Mid-Range (500-600m)

Setup 3 
Slot Types  Light Slot 

Heavy Slot

(Opt. 1) 

Heavy Slot

(Opt. 2) 

#Slots 

x2 x2 x2 Name (If Applicable) 

Setup 1 

Gekko
Zeus3
Dragoon3
Setup 2 
Spark
Zeus3
Dragoon3
Setup 3 
Pin2
Trident2
Russian Death Button
Setup 4 
Punisher2
Avenger
Leadhose


Long Range (800-1,000m)

Slot Types  Light Slot  Heavy Slot (Opt. 1)  Heavy Slot (Opt. 2) 

#Slots 

x2 x2  x2

Name (If Applicable)

Setup 1 

Molot2
Tempest4
Gunship
Setup 2 
Gekko
Trebuchet2
Flux
Deathstar (Opt. 1)
Setup 3 
Noricum2
Zenit2
Arty


Note: The Avenger is in the 'mid-range' category due to it dealing significant damage at 500m range, despite it being most effective (i.e dealing more damage) at close-range, due to bullet spread. Therefore, the Avenger is suitable both as a close and mid-ranged weapon.


Overview

A very common build is the Natasha outfitted with two Trebuchets and two Gekkos, as these weapons both have the same range and damage type, however, they use different firing mechanics. Players can also use Arbalests instead of the Gekko as it offers better synergy with the Trebuchet, but many players prefer the Gekko for its higher damage. Despite this minor problem, this build is an effective sniper.

Sometimes you will see two Zeuses in place of the Trebuchets, making for a solid mid-range setup. Other mid-range setups include two Dragoons instead of Zeuses, along with two Gekkos. For anti-shield capability using two Tridents and two Pins is also a decent build. Finally, for mid-long range support and suppressive fire, using two Tempests and two Molots excels in this role.

In earlier leagues it is popular for players to mount two Thunders in combination with two Pinatas, for very high burst damage, however, due to the slow speed of this robot and its large frame, this build cannot compete with other brawlers in the higher leagues, becoming obsolete beyond Gold. An equally common alternative is to use two Thunders with two Punishers , for enhanced range and synergy. This particular build is also effective at shield-breaking, along with the Thunder/Gust setup. Due to bullet spread, most if not all of the fired projectiles for the previous two setups listed (Thunder/Punisher and Thunder/Gust) will hit the large surface area of Anciles, even at ranges of 400m. Being kinetic weapons, they also deal double damage to physical shields. Despite this, its firepower is impressive, and using cover can help compensate for its large size.

As of the current meta, the Trident/Pin build is less effective in the later leagues due to the abundance of energy shields and Anciles, and due to its low damage when compared to other mid-range weapons.

Overall, the Natasha is a versatile robot best suited for mid-long range engagements, with decent health for a heavy robot. Its large frame and slow speed somewhat limits its combat capabilities, and it is best suited for the low-mid leagues until Gold.

Lastly, another early league build could be pair of Zenits with a pair of Noricums, helpful for putting pressure on snipers, but due to the low damage and slow projectiles, it isn't a viable option going forward. However, it provides effective support fire in the low and mid leagues, until about Gold league.


Base Stats

Purchase
Level
Purchase
Cost
Health Speed (km/h)
6 1,700,000 Ag 120,000 30


For Robots purchased before Version 4.0, upgrade times may be found here .

Upgrade Details

Standard

LevelCost AgHealthSpeedTime
71,600,000130,000311 day 9 hours
83,000,000140,000321 day 18 hours
96,000,000151,000332 day 2 hours 24 minutes
1010,000,000163,000332 days 12 hours
1116,000,000176,000333 days 12 hours
1226,000,000190,000334 days 18 hours
Total62,600,000+70,000+315 days 23 hours 24 minutes


Mark II

Level Cost Health Speed (km/h)
1 500 Au 144,000 30


LevelCost AgHealthSpeedTime
71,600,000156,000311 day 9 hours
83,000,000168,000321 day 18 hours
96,000,000181,200332 day 2 hours 24 minutes
1010,000,000195,600332 days 12 hours
1116,000,000211,200333 days 12 hours
1226,000,000228,000334 days 18 hours
Total62,600,000+84,000+315 days 23 hours 24 minutes


Update History

Version Changes
4.0 Economy Changes (July 5):
Total Upgrade Cost: 25,000,000 Ag⟶62,600,000 Ag
Total Upgrade Time: 6 days 23 hours⟶15 days 23 hours 24 minutes
3.3.0 New skin (Halloween)
3.2.0 Increased hit points per level gain (approximately +8% instead or +5%)
3.0.1 Durability increased by 10%
Speed increased by 10%
2.9.0 New skin
2.5 Speed increased from 27 km/h to 30 km/h
1.6.0 Speed increased from 19 km/h to 27 km/h
0.3.0 Speed reduced by 17%
0.1.0 Robot was added to the game


Paint Jobs Available For Purchase


Trivia

  • The Natasha features the number “02” on its front and back.
  • Inspiration seems to be based off of Lun-Class Ekranoplan.
  • Due to its large size, some players nickname it "Fatty Natty"
  • There is a very old advertisement picture of Natasha having 2x Heavy and 2x Medium hardpoints, to the right of the beacon and in the background.
Screen Shot 2017-08-15 at 17.32.08