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…High durability and low speed. Designed for long-ranged combat… – in-game description


Introduction

The Natasha is a heavy robot with 2 heavy and 2 light hardpoints. It was released in the first version of the game.

Strategy

This robot is build to be used for long-range support fire, it can act as a semi-mobile artillery platform, depending on the weapons attached to the light hardpoints. The Natasha’s slow speed and large size make it an inefficient brawler, however, this robot can fill a mid-range support role. Its sheer firepower can sometimes overcome its weaknesses though, and it is commonly used as a close-range brawler in the lower leagues (such as in Silver league), despite its weaknesses. 

Sharing the exact same healthpoints and speed as the Fury, this can be seen as a cheaper alternative. Depending on the setup the natasha can have more firepower than the fury. Such as a thunder-gust setup beating a triple thunder fury, whereas with tempest, three tempests do more damage than two tempest and two molots.


The Natasha has a large amount of firepower, outgunning many of its rivals such as the Griffin. This partially compensates for its slow speed and large frame. When using the Natasha as a brawler, players are advised to use cover to avoid being spotted so that they can ambush enemies, and to minimise incoming fire, which has a substantial chance of hitting the robot due to its larger size when compared to others.

One of the Natasha's main advantages (along with the Leo) is its cost-effectiveness and reliability. Both the Natasha and the Leo are eventually outgunned in the higher leagues by robots such as the Lancelot, but they are far cheaper, therefore being more cost-effective, are more versatile and still have significant firepower to compete with some of their more expensive rivals, whilst costing far less. 

Possible Setups

These setups are effective with the Natasha:

Note: When "Opt." is next to a slot type, it refers to one of the multiple options that can be used in combination with the other weapon(s) slot type(s).

Each slot type is filled with only one particular weapon. For example, if a robot has 3 lights all three of those slots are filled with Pinatas, as mixing weapons of the different ammunition types is not recommended.

Close Range (350m or less)

Slot Types 

Light Slot

(Opt. 1) 

Light Slot

(Opt. 2) 

Light Slot

(Opt. 3) 

Light Slot

(Opt. 4) 

Heavy Slot 

#Slots 

x2 x2  x2 x2 x2

Name (If Applicable) 

Setup 1 

Pinata2
Magnum2
Gust3
Punisher2
Thunder2
Shotgun (Opt. 3)

Setup 2 

Magnum2
23F2D047-1657-4DEA-8102-899C3E88D05D
Plasma Death Button 

Setup 3 

Magnum2
Ember2


Mid-Range (500-600m)

Slot Types  Light Slot 

Heavy Slot

(Opt. 1) 

Heavy Slot

(Opt. 2) 

#Slots 

x2 x2 x2

Setup 1 

Gekko2
Zeus3
Dragoon3

Setup 2 

Pin2
Trident2


Long Range (800-1,000m)

Slot Types  Light Slot  Heavy Slot 

#Slots 

x2 x2 

Name 

Setup 1 

Molot2
Tempest4
Gunship
Setup 2 
Gekko2
Trebuchet2
Setup 3 
Noricum2
Zenit2


Overview

A very common build is the Natasha outfitted with two Trebuchets and two Gekkos, as these weapons both have the same range and damage type, however, they use different firing mechanics. Players can also use Arbalests instead of the Gekko as it offers better synergy with the Trebuchet, but many players prefer the Gekko for its higher damage. Despite this minor problem, this build is an effective sniper.

Sometimes you will see two Zeuses in place of the Trebuchets, making for a solid mid-range setup. Other mid-range setups include two Dragoons instead of Zeuses, along with two Gekkos. For anti-shield capability using two Tridents and two Pins is also a decent build. Finally, for mid-long range support and suppressive fire, using two Tempests and two Molots excels in this role.

In earlier leagues it is popular for players to mount two Thunders in combination with two Pinatas, for very high burst damage, however, due to the slow speed of this robot and its large frame, this build cannot compete with other brawlers in the higher leagues, becoming obsolete beyond Gold. An equally common alternative is to use two Thunders with two Punishers , for enhanced range and synergy. This particular build is also effective at shield-breaking, along with the Thunder/Gust setup. Due to bullet spread, most if not all of the fired projectiles for the previous two setups listed (Thunder/Punisher and Thunder/Gust) will hit the large surface area of Anciles, even at ranges of 400m. Being kinetic weapons, they also deal double damage to physical shields. Despite this, its firepower is impressive, and using cover can help compensate for its large size.

As of the current meta, the Trident/Pin build is less effective in the later leagues due to the abundance of energy shields and Anciles, and due to its low damage when compared to other mid-range weapons.

Overall, the Natasha is a versatile robot best suited for mid-long range engagements, with decent health for a heavy robot. Its large frame and slow speed somewhat limits its combat capabilities, and it is best suited for the low-mid leagues until Gold.

Lastly, another early league build could be pair of Zenits with a pair of Noricums, helpful for putting pressure on snipers, but due to the low damage and slow projectiles, it isn't a viable option going forward. However, it provides effective support fire in the low and mid leagues, until about Gold league.

Update History

Update 3.3.0

  • New skin

Update 3.2.0

  • Increased hit points per level gain (approximately +8% instead or +5%)

Update 3.0.1

  • Durability increased by 10%
  • Speed increased by 10%

Update 2.9.0

  • New skin

Update 2.5

  • Speed increased from 27 km/h to 30 km/h

Update 1.6.0

  • Speed increased from 19 km/h to 27 km/h

Update 0.3.0

  • Speed reduced by 17%

Trivia

  • The Natasha features the number “02” on its front and back.
  • Inspiration seems to be based off of Lun-Class Ekranoplan.
  • Due to its large size, some players nickname it "Fatty Natty"
  • There is a very old advertisement picture of Natasha having 2x Heavy and 2x Medium hardpoints, to the right of the beacon and in the background.
    Screen Shot 2017-08-15 at 17.32.08


Natasha Upgrades

LevelCost (Ag)HealthSpeed (km/h)Time
61,700,000120,00030
71,000,000130,000311 day
82,000,000140,000321 day 1 hour
92,500,000151,000331 day 2 hours
103,500,000163,000331 day 4 hours
117,000,000176,000331 day 7 hours
129,000,000190,000331 day 9 hours
Total26,700,000190,000336 days 23 hours