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“ | Super-heavy long-range gun. Great damage per shot and low rate of fire, difficult to use in close combat
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- — in-game description
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Purchase Information | |
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In-Game Cost | 100,000 |
IRL Cost? |
None |
Experience? |
7 |
Type | |
Hardpoint? |
Heavy |
Tier? |
I |
Faction? |
TBA |
Base Statistics | Attributes | ||
---|---|---|---|
Level | 3 | ||
Damage | 4,950 per round | ||
Range | 1,100 meters | ||
Reload | 9 seconds | ||
Capacity | 1 round | ||
Unload | Instant |
Introduction[]
The Nashorn is a long-range (up to 1,100 meters) heavy kinetic weapon.
Strategy[]
This weapon fires a single shell that travels in a straight line from the end of the gun to the target. It is the first heavy weapon available for purchase to the player. Due to this, it is commonly seen on the heavy slots of many new players.
The 1100 meter range of the Nashorn makes it a good bombardment sniper that can keep enemies under cover effectively. The Nashorn is an effective mid-range sniping weapon for low/mid leagues however, it can sometimes miss at longer ranges as fast moving and/or farther robots will have a very brief period of time to dodge the shell. At ranges below 600m, this weapon will rarely miss.
The other kinetic type heavy cannon, the Kang Dae, has less range (800 meters), inflicts slightly more damage per shot and has a shorter reload time, giving the Kang Dae a higher overall DPS when compared to the Nashorn. The Nashorn, however, has more range, and a little less damage per shot, allowing it to fill the long range sniping role. Both the Nashorn and the Kang Dae, being kinetic weapons, deal double damage to physical shields.
Equipped on a Fury, a set of three upgraded Nashorns can serve as a good bombardment sniper, alternating between forcing enemy robots behind cover while still being able to damage enemy bots often enough to keep pressure on them and softening them up for the knife fighters.
Despite this, it is generally not advisable to have more than one Nashorn or sniper unit on the field at one time due to how focused the game is on controlling beacons.
Before Update 1.6.0, the Nashorn had an extremely slow bullet speed, to the point that it barely ever connected to targets at long range. The update increased the bullet speed by 45%, which made the bullet significantly harder to avoid. However, there still is an extremely small period of time where one can potentially dodge the bullet by changing directions or by simply jumping. The Nashorn also used to have about a 15-second reload time. However, in update 4.0, the reload time was buffed to 9 seconds. The damaged was increased by 15% in update 4.3.0.
Pros and Cons[]
Pros
- Very high range (1100m)
- Decent damage per shot
- One shot in the magazine which is fired instantly, allowing the user to quickly go behind cover as soon as they fire
- Deals Double damage to physical shields
Cons
- Cannot penetrate any shield
- Slow reload time
- Very difficult to use in maps where there is a lot of cover
Upgrade Cost[]
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Weapons data[]
MK 1 | Level | MK 2 | ||||||
---|---|---|---|---|---|---|---|---|
Damage per shot | Damage per burst | Burst DPS | Cycle DPS | Damage per shot | Damage per burst | Burst DPS | Cycle DPS | |
~ | ~ | ~ | ~ | 1 | 11,560 | 11,560 | ~ | 1,284 |
~ | ~ | ~ | ~ | 2 | 11,770 | 11,770 | ~ | 1,308 |
4,950 | 4,950 | ~ | 550 | 3 | 11,980 | 11,980 | ~ | 1,331 |
5,430 | 5,430 | ~ | 603 | 4 | 12,190 | 12,190 | ~ | 1,354 |
5,970 | 5,970 | ~ | 663 | 5 | 12,400 | 12,400 | ~ | 1,378 |
6,560 | 6,560 | ~ | 729 | 6 | 12,610 | 12,610 | ~ | 1,401 |
7,200 | 7,200 | ~ | 800 | 7 | 12,820 | 12,820 | ~ | 1,424 |
7,910 | 7,910 | ~ | 879 | 8 | 13,030 | 13,030 | ~ | 1,448 |
8,690 | 8,690 | ~ | 966 | 9 | 13,240 | 13,240 | ~ | 1,471 |
9,560 | 9,560 | ~ | 1,062 | 10 | 13,450 | 13,450 | ~ | 1,494 |
10,500 | 10,500 | ~ | 1,167 | 11 | 13,660 | 13,660 | ~ | 1,518 |
11,560 | 11,560 | ~ | 1,284 | 12 | 13,870 | 13,870 | ~ | 1,541 |
MK 3 Level 1 | 14,563 | 14,563 | ~ | 1,618 | ||||
Notes | 1. Damage stats above exclude ability damage (eg. DOT, Freeze, BLASTCHARGE). | |||||||
2. Damage per shot is not always equal to damage value displayed in-game, it represents damage dealt in one press of the fire button. | ||||||||
3. Shot intervals include not only the delay between shots, but also any shot subintervals triggered in one press of the fire button. |
Audio[]
Firing[]
Reloading[]
Update History[]
Version | Changes |
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4.8.0 | Total Upgrade Time: 7 days 3 hours⟶5 days 19 hours |
4.7.0 | Total Upgrade Time: 8 days 13 hours⟶7 days 3 hours |
4.5.0 | Total Upgrade Cost: 63,880,000 Ag⟶31,940,000 Ag Total Upgrade Time: 17 days 1 hour 48 minutes⟶8 days 6 hours |
4.3.0 | Damage increased by 15% |
4.0.0 | Total Upgrade Time: 17 days 2 hours⟶17 days 1 hour 48 minutes |
3.2.0 | Damage increased by 5% |
3.0.1 | Damage increased by 5% |
2.5.0 | KwK 448mm renamed to Nashorn |
1.6.0 | Bullet speed increased by 45% |
0.9.0 | Damage decreased by 20% |
0.6.1 | Rate of fire increased by 10% |
0.1.0 | Weapon was added to the game |
Poll[]
Trivia[]
- This gun has lower cycle DPS than the Kang Dae, but higher than the Trebuchet.
- Nashorn means Rhino in German (Literally, "Nose-Horn").
- "Nashorn" is also the name of a World War II German Tank destroyer.
- In the original name, KwK 448mm, the 448mm probably meant the diameter of the barrel which is approx. half a meter. That's a large shell being fired (comparable to an 18-inch gun). 448mm is 17.638 inches or 44.8 centimetres.
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