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…Superheavy long-range weapon. Huge damage in a single shot. Difficult to utilize at short range.… – in-game description



Introduction

The Nashorn is a heavy kinetic weapon.

Strategy

This weapon fires a single shell that travels in a straight line from the end of the gun to the target. It is the first heavy weapon available for purchase to the player. Due to this, it is commonly seen on the heavy slots of many new players.

The relatively fast reload speed of 9 seconds makes it a good bombardment sniper that can keep enemies under cover effectively. The Nashorn is an effective mid-range sniping weapon, however, it can sometimes miss at longer ranges as fast moving and/or farther robots will have a very brief period of time to dodge the shell. At ranges below 600m, this weapon will rarely miss.

Compared to the other gun type heavy cannon, the Kang Dae has a faster bullet travel speed, more damage per shot, but has a longer reload time which limits the cycle damage of the Kang Dae. The fast reload time makes the Nashorn a more DPM (Damage Per Minute) orientated sniping weapon at medium range with function in long range, while the more accurate Kang Dae is better suited to the long range sniping role and damage per shot.

Equipped on a Fury, a set of three upgraded Nashorn’s can serve as a good bombardment sniper, alternating between forcing enemy robots behind cover while still being able to damage enemy bots often enough to keep pressure on them and softening them up for the knife fighters.

Despite this, it is generally not advisable to have more than one Nashorn or sniper unit on the field at one time due to how focused the game is on controlling beacons.

Before Update 1.6.0, the Nashorn had an extremely slow bullet speed, to the point that it barely ever connected to targets at long range. The update increased the bullet speed by 45%, which made the bullet significantly harder to avoid. However, there still is an extremely small period of time where one can potentially dodge the bullet by changing directions or by simply jumping.

Base Stats

Purchase
Level
Damage Purchase
Cost
Burst DPS Cycle Damage Cycle DPS
3 4300 50,000 Ag 4300 4300 430

Upgrade Details


Standard

Level Damage Cost (Ag) Time Burst DPS Cycle Damage Cycle DPS
4 4720 80,000 2 hours 4720 4720 472
5 5190 (+10%) 400,000 8 hours 5190 5190 519
6 5700 (+10%) 800,000 17 hours 5700 5700 570
7 6260 (+10%) 1,600,00 1 d 9 hours 6260 6260 626
8 6880 (+10%) 3,000,000 1 day 18 hours 6880 6880 688
9 7560 (+10%) 6,000,000 2 days 2 hours 7560 7560 756
10 8310 (+10%) 10,000,000 2 days 13 hours 8310 8310 831
11 9130 (+10%) 16,000,000 3 days 11 hours 9130 9130 913
12 10038 (+10%) 26,000,000 4 days 18 hours 10038 10038 1004


Mark II

Level Damage Cost Burst DPS Cycle Damage Cycle DPS
3 5160 500 Au 5160 5160 516
Level Damage Cost (Ag) Time Burst DPS Cycle Damage Cycle DPS
4 5664 80,000 2 hours 5664 5664 566
5 6228 (+10%) 400,000 8 hours 6228 6228 623
6 6840 (+10%) 800,000 17 hours 6840 6840 684
7 7512 (+10%) 1,600,00 1 d 9 hours 7512 7512 751
8 8256 (+10%) 3,000,000 1 day 18 hours 8256 8256 826
9 9072 (+10%) 6,000,000 2 days 2 hours 9072 9072 907
10 9972 (+10%) 10,000,000 2 days 13 hours 9972 9972 997
11 10956 (+10%) 16,000,000 3 days 11 hours 10956 10956 1096
12 12050 (+10%) 26,000,000 4 days 18 hours 12050 12050 1205


Update History

Version Changes
3.2.0 Damage increased by 5%
3.0.1 Damage increased by 5%
2.5 KwK 448mm renamed to Nashorn
1.6.0 Bullet speed increased by 45%
0.9.0 Damage decreased by 20%
0.6.1 Rate of fire increased by 10%
0.1.0 Weapon was added to the game


Trivia

  • This gun has higher DPM than the Kang Dae or Trebuchet, however, it has lower damage per shot.
  • Nashorn Means Rhino in German (Literally "Nose-Horn")
  • "Nashorn" is also the name of a World War II German Tank destroyer
  • In the original name, KwK 448mm, the 448mm probably meant the diameter of the barrel which is approx. half a meter. That's a large shell being fired (comparable to an 18-inch gun).