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Ptnn
Silver



Twin autocannon for medium and long range. A good choice against enemies with physical shields
— in-game description



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Purchase Information
In-Game Cost 30,000 Silver

IRL Cost?

None

Experience?

5
Type

Hardpoint?

Medium

Tier?

I

Faction?

TBA
Molot T
Base Statistics Attributes
PilotRankPrivate icon Level 1

Kinetic

WeaponDamage Damage 420 per round

Manual

WeaponRange Range 800 meters Icn info for user popup

Automatic

WeaponReload Reload 10 seconds

Magazine

Capacity 70 rounds

Acceleration Mode

Unload 10.7 seconds

Introduction[]

The Molot T is a mid to long-range (up to 800 meters, with a 400-meter optimal range) medium kinetic weapon.

Strategy[]

This auto-cannon can accelerate its fire rate up to 1.5x the usual speed if fired continuously for a longer time than 3 seconds. The accelerated state is disabled if firing is stopped for more than a second or the ammunition is depleted.

The Molot T is more accurate and has a greater range than the Punisher T, but has a slower fire rate, thus resulting in lower DPS at a closer range (>300 meters).

Despite the accuracy diminishing somewhat at longer ranges due to its large cone of fire, it can be an effective weapon at a range of 500–700 meters, making it a solid counter against robots with Tridents, Tulumbas, Pins, Zeuses, as well as Ancile shields from a safe distance.

Molot Ts have their light and heavy hardpoint cousins, the Molot and the Tempest respectively, all with the same rate of fire. However, it inflicts more damage than the Molot, but less than the Tempest.

Pros and Cons[]

Pros

  • Can hit target from afar (800-meter range)
  • Bullets barely spread, meaning weapon is still relatively accurate in long distance battles (much better than Punisher)
  • If it fires for 3 seconds straight, it starts firing at 1.5x the speed
  • Deals 2x the damage to physical shields

Cons

  • Whole magazine needs to be empty in order to reload
  • Outclassed by many weapons in short range combat (ex.Punisher)
  • Cannot penetrate any shield

Upgrade Cost[]

Tier 1 MK 1
Level Upgrade cost Upgrade time
HH:MM
1 0 00:00
2 10,000 00:05
3 20,000 00:30
4 40,000 01:00
5 200,000 04:00
6 400,000 08:00
7 800,000 12:00
8 1,000,000 16:00
9 1,500,000 20:00
10 2,000,000 24:00
11 2,500,000 26:00
12 3,000,000 28:00
Total Cost Time [DD:HH:MM]
11,470,000 05:19:35
Tier 1 MK 2
Level Upgrade cost Upgrade time
HH:MM
1 0 00:00
2 4,000,000 01:30
3 4,500,000 02:30
4 5,000,000 04:00
5 5,500,000 07:30
6 6,000,000 07:30
7 6,500,000 07:30
8 7,000,000 07:30
9 7,500,000 07:30
10 8,000,000 07:30
11 8,500,000 07:30
12 9,000,000 07:30
Total Cost Time [DD:HH:MM]
71,500,000 02:20:00
  • NOTE: base level starts at level 1 cost is 30,000 Silver
  • MK2 Upgrade cost 500 Gold

Weapons data[]

Molot T
ID Tier Icn info for user popup Slot Icn info for user popup Type Range Availability
19 1 Medium Kinetic 800 AgIcon Silver
Ammo Particles
per Shot
Unload Time Reload Time Shot
Interval Icn info for user popup
Rate
of Fire
70 1 10.7 10 0.215 4.65
1420
Cycle DPS
5106 20k
Attributes Kinetic Kinetic Manual Manual Automatic Automatic Magazine Magazine Acceleration Mode Acceleration Blank
MK 1 Level MK 2
Damage per shot Damage per burst Burst DPS Cycle DPS Damage per shot Damage per burst Burst DPS Cycle DPS
420 29,400 2,748 1,420 1 1,175 82,250 7,687 3,973
460 32,200 3,009 1,556 2 1,199 83,930 7,844 4,055
510 35,700 3,336 1,725 3 1,223 85,610 8,001 4,136
550 38,500 3,598 1,860 4 1,247 87,290 8,158 4,217
600 42,000 3,925 2,029 5 1,271 88,970 8,315 4,298
660 46,200 4,318 2,232 6 1,295 90,650 8,472 4,379
720 50,400 4,710 2,435 7 1,319 92,330 8,629 4,460
800 56,000 5,234 2,705 8 1,343 94,010 8,786 4,542
880 61,600 5,757 2,976 9 1,367 95,690 8,943 4,623
970 67,900 6,346 3,280 10 1,391 97,370 9,100 4,704
1,070 74,900 7,000 3,618 11 1,415 99,050 9,257 4,785
1,175 82,250 7,687 3,973 12 1,439 100,730 9,414 4,866
MK 3 Level 1 1,510 105,700 9,879 5,106
Notes 1. Damage stats above exclude ability damage (eg. DOT, Freeze, BLASTCHARGE).
2. Damage per shot is not always equal to damage value displayed in-game, it represents damage dealt in one press of the fire button.
3. Shot intervals include not only the delay between shots, but also any shot subintervals triggered in one press of the fire button.

Accuracy By Distance[]

Range Accuracy %
300 meters or less 100%
400 meters 91%
500 meters 59%
600 meters 54%
700 meters 37%
800 meters 23%

Audio[]

Firing 1[]

Firing 2[]

Firing 3[]

Start Reloading[]

End Reloading[]

Update History[]

Version Changes
4.8.0 Total Upgrade Time: 7 days 3 hours 35 minutes⟶5 days 19 hours 35 minutes
4.7.0 Total Upgrade Time: 8 days 13 hours 35 minutes⟶7 days 3 hours 35 minutes
4.3.0 Damage increased by 10%
4.0.0 Total Upgrade Cost: 48,005,000 Ag⟶31,970,000 Ag
Total Upgrade Time: 12 days 21 hours 23 minutes⟶8 days 13 hours 35 minutes
3.3.0 Name changed to Molot T
3.2.0 Damage increased by 5%
3.1.0 Now does double damage to physical shields
2.9.3 Damage increased by 20%
2.9.0 Firing rate decreased from 5 to 4.2 rps in normal state (7.5 -> 6.3 in accelerated)
2.7.0 Now enters an accelerated firing rate after 3 seconds of sustained fire. At accelerated state, the firing rate is increased (x1.5)
Accelerated firing shuts down when firing is stopped for 1 second
The gun barrels glow orange-yellow during accelerated state
Damage was increased to 300 per bullet
Firing rate decreased to 5 rps in normal state
Ammo capacity decreased to 70 bullets
0.9.1 Accuracy increased by 11%
0.9.0 Damage decreased by 36.5%
Previously, the damage from guns decreased at longer distances. Now these weapons deal the same damage regardless of the distance to the target
0.2.1 Weapon was added to the game

Poll[]


Trivia[]

  • Molot is Russian for "hammer".
  • Molot T looks like two Molots paired together; however, one Molot T does approximately 35% more damage than one Molot.
  • Molot T has the 2nd greatest range of any medium slot weapon of the entire game which is tied with Weber (800m). 1st being the Ballista which has the greatest (1,100 meters).

Navigation[]

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