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…Effective at medium range. High accuracy. Outperformed by weapons with higher rate of fire at short range… – in-game description


KineticsymbolManualfiresymbolAutomaticfiresymbolMagazinesymbolAcceleratedsymbol


Introduction

The Molot is a mid to long-range (up to 800 meters, with a 400 meter optimal range) light kinetic weapon.

Strategy

This auto-cannon can accelerate its fire rate up to 1.5x the usual speed, if fired continuously for longer than 3 seconds. The accelerated state is disabled if firing is stopped for more than 1 second or ammo is depleted.

This weapon has a medium version, the Molot T, with the same rate of fire, but with higher damage per bullet. This weapon also has a heavy version, the Tempest, with even higher damage.

As a light weapon, it is usually mounted in groups of 2, 3, 4, and/or paired with Tempest and Molot Ts. As a concentrated fire of Molots can prove efficient in mid-range combat.

The Molot is a versatile weapon. It can put pressure on robots at mid to long range (800 meters) and can be used in close combat if needed, other weapons such as the Punisher, Magnum and Pinata surpass the Molots damage at ranges below 300 meters.


Mark I Statistics

Purchase Information

Purchase
Level
Purchase
Cost
Damage Cycle
Damage
Intial
DPS
Max
DPS
1 20,000 Ag 279 19530 1172 1758

Upgrade Information

Level Cost (Ag) Time Damage Cycle
Damage
Intial
DPS
Max
DPS
2 10,000 5 minutes 303 21210 1273 1909
3 20,000 30 minutes 327 22890 1373 2060
4 40,000 1 hour 363 25410 1525 2287
5 200,000 4 hours 400 28000 1680 2520
6 400,000 8 hours 436 30520 1831 2747
7 800,000 17 hours 484 33880 2033 3049
8 1,500,000 21 hours 533 37310 2239 3358
9 3,000,000 1 day 1 hour 581 40670 2440 3660
10 5,000,000 1 day 7 hours 642 44940 2696 4045
11 8,000,000 1 day 18 hours 702 49140 2948 4423
12 13,000,000 2 day 9 hours 775 54250 3255 4883
Cost Time
Totals 31,970,000 8 days 12 hours 35 minutes


  • This table shows the damage for each individual round.

Mark II Statistics

Purchase Information

Purchase
Level
Purchase
Cost
Damage Cycle
Damage
Intial
DPS
Max
DPS
1 500 Au 335 23450 1407 2111

Note: Level 12 Mark I is required to upgrade (purchase) to Mark II.

Upgrade Information

Level Cost (Ag) Time Damage Cycle
Damage
Intial
DPS
Max
DPS
2 10,000 5 minutes 363 25410 1525 2287
3 20,000 30 minutes 392 27440 1646 2470
4 40,000 1 hour 436 30520 1831 2747
5 200,000 4 hours 480 33600 2016 3024
6 400,000 8 hours 523 36610 2197 3295
7 800,000 17 hours 581 40670 2440 3660
8 1,500,000 21 hours 640 44800 2688 4032
9 3,000,000 1 day 1 hour 698 48860 2932 4397
10 5,000,000 1 day 7 hours 771 53970 3238 4857
11 8,000,000 1 day 18 hours 843 59010 3541 5311
12 13,000,000 2 day 9 hours 930 65100 3906 5859
Cost Time
Totals 31,970,000 8 days 12 hours 35 minutes


  • This table shows the damage for each individual round.

Accuracy By Distance

Range Accuracy %
300 meters or less 100%
400 meters 87%
500 meters 66%
600 meters 21%
700 meters 39%
800 meters 21%


Update History

Version Changes
4.3 Damage increased by 10%
3.7.0 Damage increased by 10%
3.4.0 Damage increased by 5%
3.2.0 Damage increased by 5%
3.1.0 Now does double damage to physical shields
2.9.3 Damage increased by 15%
2.9.0 Firing rate decreased from 5 to 4.2 rps in normal state (7.5 to 6.3 rps in accelerated)
2.7.0 Now enters an accelerated firing rate after 3 seconds of sustained fire. At accelerated state, the firing rate is increased (x1.5)
Accelerated firing shuts down when firing is stopped for 1 second
The gun barrels glow orange-yellow during accelerated state
Damage was increased to 200 per bullet
Fire rate decreased to 5 rps in normal state
Ammo capacity decreased to 70 bullets
2.5 Damage increased
Rate of fire decreased
Capacity decreased
Now has 80 rounds at 6 rps and 151 damage at level 1
Removed prefix "AC"
0.9.1 Accuracy increased by 10%
0.9.0 Damage decreased by 17.5%
Previously, the damage from guns and lasers decreased at longer distances. Now these weapons deal the same damage regardless of the distance to the target
0.6.1 Damage increased by 10%
0.1.0 Weapon was added to the game


Poll

What balance change does the Molot need after the 4.3 balance update?
 
14
 
0
 
0
 
0
 
1
 

The poll was created at 10:17 on November 3, 2018, and so far 15 people voted.


Trivia

  • Molot is Russian for hammer.
  • Also known as, молот.
  • The Molot seems to be based on the Bofors 40mm auto-cannon.
  • This is one of two weapons that you start the game with (the other being the Spiral).