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“ | A mobile robot created for sudden attacks. Its average durability is outweighed by its ability: Mercury suppresses enemy targeting systems, rockets up into the air, and drops on enemies like a meteor
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- — in-game description
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35 | Mercury
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Purchase Information | |||||
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In-Game Cost | Real Value | Exp Level | |||
10,000 or 7,500 |
$75 | 17 | |||
Robot Information | |||||
Class | Ability | Faction | |||
Medium |
Helldive |
Yan-di Ventures | |||
Base Statistics | |||||
Level |
Durability |
Speed | |||
1 | 76,000 | 38 kph | |||
Armaments | Standard Paint Jobs | ||||
Hardpoints | 2x Light + 1x Heavy | ||||
Default Weapons | 2x Pinata + 1x Thunder | ||||
Module Slots | Legendary Paint Jobs | ||||
Active | Yes | ||||
Passive | 3 | ||||
Other | Legendary Pilots | ||||
Tier | III | ||||
Wiki Class | Medium | ||||
Potential Role | Attacker |
Workshop Production Information | |
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1 Day Cost | 3 Day Cost |
200,000 | 690,000 |
Components | Components |
80 | 230 |
Introduction[]
The Mercury is a medium robot with 1 heavy and 2 light hardpoints. It is mobile, and it has average health.
Ability[]
The Mercury's unique ability is a hybrid of the Descend and Overload known as Helldive. Upon activation the robot will trigger stealth and jump into the air, similar to the Inquisitor. After 1 second the pilot can terminate the jump and immediately crash down into the ground by pressing the ability button again. After landing the Mercury's stealth lasts 5 more seconds then enters an 18-second cooldown phase.
Upon landing the Mercury deals a fixed amount of damage (see table) depending on the level of the robot. The damage radius is 50 meters and hits all enemy robots and shields equally.
Since the damage done by Helldive passes through shields the Mercury is an effective counter to the Greek Pantheon robots, as Helldive can damage through the Retribution shield. Note: the damage inflicted by the Helldive is counted toward the Pantheon bots' shield in terms of Retribution damage enhancement.
Strategy[]
Due to its ability, Mercury is best used for close-in engagement, jumping into groups of robots or ambushing a particular target. The key to using a Mercury efficiently is to not waste the Helldive. Timing is very important, so you land to maximize the damage inflicted and to finish off bots while in stealth. One tactic is to use Lock Down Ammo (module) or weapons with lock-down ability to ensure you will hit your target during a Helldive jump.
As an ambusher, it's important to stalk the target from cover moving in as close as possible, ideally under 200 meters when activating the ability. By jumping from cover it prevents the enemy from knowing it is a Mercury, and if caught off guard the enemy has less time to react. Since the Helldive also takes health points (HP) off of shields, the Mercury is effective against almost all bots.
Due to Mercury's average health, groundspeed, and firepower, a Mercury pilot should aim to take down the target before it runs out of Stealth. The Helldive, though it can be considered as a bonus amount of damage to compliment your weapons, it should be used to deal the majority of the enemy's health, and the Mercury's weapons should simply be used to finish them off.
Threat Measure
Mercury has average firepower and health, but makes up for it with its ability. With the high damage dealt by Helldive the Mercury is a powerful bot in mid leagues, and competitive in high leagues.
Possible Setups[]
These are the recommended setups for the Mercury:
Note: When "Opt." is next to a slot type, it refers to one of the multiple options that can be used in combination with the other weapon(s) slot type(s).
Each slot type is filled with only one particular weapon. For example, if a robot has 3 lights all three of those slots are filled with Pinatas, as mixing weapons of the different ammunition types is not recommended.
Close Range (350m or less)[]
Slot Types → | Heavy Slot ↓ | Light Slot (Opt. 1) ↓ |
Light Slot (Opt. 2) ↓ |
Light Slot (Opt. 3) ↓ |
Light Slot (Opt. 4) ↓ | |
#Slots → | x1 | x2 | x2 | x2 | x2 | Name (If Applicable) ↓ |
Setup 1 → | Shotgun (Opt. 1) | |||||
Setup 2 → | ||||||
Setup 3 → | Mini-Plasma Death Button (Opt.1) | |||||
Setup 4 → | Mini-Death Button (Opt. 1) | |||||
Setup 5 → | Mini-Leadhose (Opt. 1) | |||||
Setup 6 → | Mini-Nuke | |||||
Setup 7 → | Energy Shotgun (Opt. 1) |
Mid-Range (500-600m)[]
Overview[]
The Mercury is geared for close range combat to maximize the use of its ability. Using weapons with high burst Damage Per Second is recommended. Gust/Thunder is a low cost build, or use Pinata / Exodus. Blaze/Ember or Magnum/Redeemer is good for more sustained DPS.
Mercury can also effectively use the Lock-Down weapons (Glory/Halo or Glory/Shredder) to root the enemy in their place, thus preventing them from using evasive maneuvers against the Mercury's Helldive. Another ideal set of weapons is the Glacier/Rime combo, extremely similar to Pinata/Exodus except it also grants the added benifit of Freezing, which not only slows the enemy down for the Helldive, but also forces them to take more damage from it.
Not Recommended[]
- The use of long range weaponry, as they don't fit the Mercury's role very well as a support and ambush unit.
- The use of shield equipment, as they reduce the robot's firepower.
Upgrade Cost[]
Stats[]
ID | 35 | Ability | Faction | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Tier | 3 | Helldive |
Yan-di Ventures | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Class | Medium | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Wiki Class | Medium | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Availability | Workshop/Gold | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Ability Damage[]
Note: When Mercury jumps, it first gains altitude for 2 seconds to reach its maximum height. After this it can choose dive to the ground; in the following stats, to maximize cycle damage Mercury instantly dives, reaching the ground in approx. 0.5 seconds. (If Mercury does not choose to dive, it will hit the ground in 4 seconds.) Upon impact with ground, it remains in stealth for 6 more seconds, adding up to a shortest ability time of 8.5 seconds. |
Gallery[]
3D Model[]
Update History[]
Version | Changes |
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8.7.0 | Ability's stealth duration after landing is increased from 5s → 6s. |
7.9.0 | Durability increased by 10% |
6.0.1 | Workshop Prices Changed (Ag/Components): 1 day; 200,000/60⟶200,000/80 3 day; 660,000/170⟶690,000/230 Total Upgrade Time: 39 days 13 hours⟶30 days 13 hours Now available for 9,750 gold (can still be produced via Workshop 2.0) |
5.5.0 | New limited edition skin: Ruthless (Halloween 2019) |
5.4.0 | New limited edition skin: Celestial (Operation: Raging Typhoon) |
5.0.0 | Ability cooldown increased from 15 seconds → 18 seconds |
4.8.0 | Total Upgrade Time: 49 days 8 hours 30 minutes⟶39 days 13 hours |
4.7.0 | New skin: Yaksha (Lunar New Year 2019) Its ability can now be used while being immobilized: stealth and explosion will be triggered, but the robot cannot jump Total Upgrade Time: 58 days 17 hours⟶49 days 8 hours 30 minutes |
4.5.0 | Total Upgrade Cost: 170,700,000 Ag⟶198,700,000 Ag |
4.3.0 | Stealth duration increased from 3 seconds → 5 seconds Ability damage increased by 19% Ability recharge decreased from 18 seconds → 15 seconds |
4.0.0 | Value (USD): $300⟶$75 Total Upgrade Cost: 76,810,000 Ag⟶170,700,000 Ag Total Upgrade Time: 30 days 15 hours 30 minutes⟶58 days 17 hours New skin: Celestial (Star Invasion) |
3.7.0 | Robot was added to the game |
Poll[]
Trivia[]
- Mercury is named after the closet planet to the sun, also the name of a Roman god
- Mercury's pilot does not have to activate the dive ability after the jump to do damage in the area that the Mercury jumped. The Mercury will automatically trigger its explosion upon landing
- Mercury's Helldive ability resembles that of a Hellburner explosion
- Mercury's explosion will automatically trigger after two seconds if the jump fails
- A Mercury with Thermite and Aphid's can be considered as a "double nuke" due to the fact that the missiles and the Helldive, if used properly, can deal catastrophic damage to a target
- There is writing on the Mercury's 'cheek' that says T-E-044M
- This robot was added on March 14, 2018.
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