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…Mobile support robot able to quickly get into the thick of battle and repair damaged allies. Possesses moderate firepower.… – in-game description


Introduction

The Mender is a medium robot with 1 medium and 2 light hardpoints.

Ability

The Mender's ability is called Support. The robot gains increased movement speed (33%), damage reduction (50%), and emits 3 healing pulses at the beginning of ability activation. These healing pulses can repair a fixed number of hit points (see table, the higher the robot's level the more hit points it can repair) to any number of allies that are located in the Mender's healing radius (the green circle surrounding the Mender), including itself. A robot's hit points can only be repaired up to 80% of any damage taken, so it is not possible to be fully repaired. This ability has a 15 second cooldown phase.


Strategy

This robot has above average speed with a below average health pool, due to this being cautious is recommended. However due to its ability this robot is well suited for the frontlines, opposite to the Weyland which is built more for the backlines. The Mender can be a lifesaver and can turn a bad situation around due to its ability to repair both allies and itself.

In each of its 3 repair "pulses" the Mender repairs roughly 10% of its HPs at that level. So in first approximation, the Mender in support mode behaves roughly as having 30% higher HP than it has in reality. Together with the fact that it suffers only half damage, its survivability during support mode is roughly that of a bot with 2.6 times its hit point. This can vary of course: since the repair pulses are released at the beginning, if the mender is at 100% health while they are released and suffers damage later, the 30% advantage does not apply. On the other hand, the Mender can further repair itself when under cover.

The Mender due to excellent survivability can make good use of close-range weapons, and while on ability cooldown can take advantage of the location of its hardpoints which allow it to fire over low cover.

As for any bot with a special ability affecting its survivability (Pursuer, Inquisitor etc.) an important factor in evaluating the damage a setup can produce is the amount it can be dealt while the ability is active, because you usually don't want to be in the open when the ability wears off. For instance, the Mender stays in support mode for 7s, so if two setup deliver the same total burst damage, but one does so in 4 seconds and the other in 10, the faster setup will be preferable.


Possible Setups

These setups are recommended for the Mender:

Note: Each slot type is filled with only one particular weapon. For example, if a robot has 3 light all three of those slots are filled with Pinatas, as mixing weapons of the same slot type is not advisable.

Close Range (350m or less)

Slot Types Light Slot (Opt. 1) Light Slot (Opt. 2) Medium Slot
#Slots x2 x1 x1 Name (If Applicable)
Setup 1
Pinata
Shredder
Orkan
Mini-Death Button (Opt. 1)
Setup 2
Magnum
Taran
Mini-Plasma Death Button
Setup 3
Punisher
Shredder
Punisher T
Mini-Leadhose (Opt. 1)
Setup 4
Gust
Shredder
Storm
Shotgun (Opt. 1)
Setup 5
Aphid
Vortex
Mini-Nuke


Mid-Range (500-600m)

Slot Types Light Slot (Opt. 1)Light Slot (Opt. 2) Medium Slot
#Slots x2 x2 x1
Setup 1
Spark
Magnum
Scourge
Setup 2
Spark
Ion
Setup 3
Spark
Pulsar


Base Stats

Purchase
Level
Purchase
Cost
Health Ability Repair (x3) Speed (km/h)
1 10,000 Components 71,000 6,000 43


Upgrade Details

Standard

LevelCost (Ag)HealthAbility
Repair (x3)
Speed
(km/h)
Time
2 100,000 76,000 6,550 44 5 hours
3 200,00081,0007,20045 12 hours
4400,00086,0007,950471 day
52,000,00091,0008,725482 days
64,000,00097,0009,600494 days
76,000,000103,00010,550506 days
811,000,000110,00011,600527 days
917,000,000117,00012,775538 days
1036,000,000124,00014,0505310 days
1152,000,000132,00015,5005312 days
1270,000,000140,00017,0005314 days
Total198,700,000+69,000+11,000+1064 days 17 hours


Mark II

Level Cost Health Ability Repair
(x3)
Speed (km/h)
1 500 Au 85,200 7,200 43


LevelCost (Ag)HealthAbility
Repair (x3)
Speed
(km/h)
Time
2 100,000 91,200 7,860 44 5 hours
3 200,00097,2008,64045 12 hours
4400,000103,2009,540471 day
52,000,000109,20010,470482 days
64,000,000116,40011,520494 days
76,000,000123,60012,660506 days
811,000,000132,00013,920527 days
917,000,000140,40015,330538 days
1036,000,000148,80016,8605310 days
1152,000,000158,40018,6005312 days
1270,000,000168,00020,4005314 days
Total198,700,000+82,800+13,200+1064 days 17 hours


Update History

Version Changes
4.0 Robot was added to the game


Poll

Best setup for the Mender is?
 
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4
 
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The poll was created at 01:21 on August 17, 2018, and so far 4 people voted.

Trivia

  • Assuming a player can manage 250,000 Ag per battle, it would take 795 battles (5 days 12 hours 30 minutes of continuous play) to earn enough silver to upgrade Mender to level 12.
  • This robot is one of two robots that are able to repair allies or self, the other being the Weyland.