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Mender   ULTIMATE Mender


Components



Mobile support robot able to quickly get into the thick of battle and repair damaged allies. Possesses a defence system that lowers all incoming damage.
— in-game description



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Mender
Purchase Information Mender
In-Game Cost Real Value Icn info for user popup Exp Level Icn info for user popup
10,000 Components or
7,500 Gold
$75 18
Robot Information
Class Icn info for user popup Ability Icn info for user popup Faction Icn info for user popup
MediumRobotinfobox
Medium
Supportinfobox
Support Icn info for user popup
Evolifeinfobox
EvoLife
Base Statistics
PilotRankPrivate icon
Level
Shield icon
Durability Icn info for user popup
Speed icon
Speed
1 79,000 43 kph
Armaments Standard Paint Jobs
Hardpoints 2x Light + 1x Medium Default Qilin Medic
Default Weapons 2x Pin + 1x Tulumbas
Module Slots Legendary Paint Jobs Icn info for user popup
Active Yes N/A
Passive 3
Other Legendary Pilots
Tier Icn info for user popup III Marie Leclair
Wiki Class Icn info for user popup Medium
Potential Role Support
Workshop Production Information
1 Day Cost Silver 3 Day Cost Silver
220,000 750,000
Components Components Components Components
80 230


Introduction[]

The Mender is a Tier 3 medium robot with 1 medium and 2 light hardpoints. It is fast but lightly armored.

Ability[]

"Support Robot activates its defence system, speeds up and repairs itself and all allies in range of the ability with 7 pulses." - in-game description

The Mender's ability is called Support. The robot gains increased movement speed (33%), damage reduction (64% / 175 defense points), and repairs itself and others (50% to 70% of Mender's durability). Mender emits 7 healing pulses at the beginning of its ability activation. These healing pulses repair a fixed number of hit points (see table). The higher Mender's level is the more hit points it can repair. The value starts at nearly half of Mender's durability and goes up to close to three quarters. Any number of allies located within Mender's healing radius (a 75m green circle) receive this healing. The Support ability lasts for 8 seconds and has a 15-second cooldown phase.

Normally, a robot's durability can only be restored up to 80% of its maximum hit points. So it can never be fully repaired. However, with the Legendary Pilot Marie Leclair, it is possible for Mender to repair even grey structural damage and completely fill the robot's health bar (although destroyed weapons cannot be recovered). This effectively makes Mender invulnerable if the damage taken is lower than its repair capacity. The Pilot skill "True Ace" allows Mender to repair even more durability (18.75% Max).

Strategy[]

A below-average health pool coupled with lackluster firepower (only one Medium and two Light hardpoints) and no damaging abilities leaves the Mender easily outclassed by most bots. Alone it deals nearly insignificant damage to tank robots such as Fenrir and Falcon (less so if Falcon has the Traditionalist Pilot skill) even in lengthy shootouts. However, once Mender activates its Support ability, it can quickly come to the aid of its teammates and can also become very good at close-range engagements ("brawling"). Dodging attacks with its boosted speed, tanking damage with its increased resistance, and easily healing scratches on itself and others, the Mender can temporarily "come alive" and become a lifesaver on the front lines. It can quickly turn around bad situations and give teammates the upper hand. Thus, the Mender should always stay close to its team to make the most of its abilities and its potential.

At max level (MK2 Level 12) each repair pulse heals Mender approximately 10% of its Durability. After 7 pulses Mender gains in effect a 70% Durability boost. Coupled together with 66% damage resistance (receiving only 36% damage from attacks) during the ability's duration, Mender gains an almost triple hit point value! This can vary, however, depending on when Mender receives damage since the repair pulses are released towards the beginning of its ability and do not last the entire ability duration.

Mender is an ability-reliant brawling support tank so close-ranged weapons with high damage per second (DPS) bursts and a decently large clip are recommended. Sonic weapons (Havoc and Scatter) are an effective choice due to their massive damage output and grey damage. However, the melee weapons (Spike and Needle) which provide shields, regeneration, shield-piercing, and have no cooldowns, may be even better.

Against robots with a special ability affecting its survivability (Pursuer, Inquisitor etc.), an important factor in evaluating matchups is whether or not Mender can handle them once both robots' abilities wear off. Another factor is whether Mender will be caught out in the open alone when the standoff is over.

Threat Measure

The Mender is one of 9 healing mechs (Demeter, Khepri, Nightingale, Tyr, Weyland, Nodens, Heimdall and Sirius). A combination of high speed, damage resistance, and healing ability, makes Mender a rather strong support robot viable even in the upper leagues, but only as a moderate threat. In the lower and middle leagues, however, it can be considered a high threat. However, with the Marie Leclair Pilot, Mender can be considered a massive threat in the lower and middle leagues and a moderate-high threat in the upper leagues.

Possible Setups[]

These setups are recommended for the Mender:

Note: Each slot type is filled with only one particular weapon. For example, if a robot has 3 lights all three of those slots are filled with Pinatas, as mixing weapons of the same slot type is not advisable.


Close Range (350m or less)[]

Slot Types Medium Slot Light Slot (Opt. 1) Light Slot (Opt. 2)
#Slots x1 x2 x2 Name (If Applicable)
Setup 1
Orkan
Pinata
Halo
Mini-Death Button (Opt. 1)
Setup 2
Taran
Magnum
Blaze
Mini-Plasma Death Button
Setup 3
Punisher T
Punisher
Shredder
Mini-Leadhose (Opt. 1)
Setup 4
Storm
Gust
Halo
Kinetic Shotgun (Opt. 1)
Setup 5
Vortex
Aphid
Mini-Nuke
Setup 6
Corona
Halo
Gust
Energy Shotgun (Opt. 1)

Mid-Range (500-600m)[]

Slot Types Medium Slot Light Slot (Opt. 1) Light Slot (Opt. 2) Light Slot (Opt. 3)
#Slots x1 x2 x2 x2
Setup 1
Scourge
Spark
Marquess
Shredder
Setup 2
Ion
Spark
Marquess
Setup 3
Pulsar
Spark
Marquess
Shredder

Upgrade Cost[]

  • NOTE: base level starts at level 1 cost is
  • MK2 Upgrade cost 500 Gold

Stats[]

Mender
ID 40 Ability Faction
Tier 3
Supportinfobox

Support
Evolife
Evolife
Class Light
Medium
Wiki Class Icn info for user popup Light
Availability Goldcomponents Workshop/Gold
MK 1 Level MK 2
Durability Speed Durability Speed
79,000 43 1 155,000 56
84,000 44 2 157,900 56
89,000 45 3 160,800 56
95,000 47 4 163,700 56
101,000 48 5 166,600 56
107,000 49 6 169,500 56
114,000 50 7 172,400 56
121,000 52 8 175,300 56
129,000 53 9 178,200 56
137,000 54 10 181,100 56
146,000 55 11 184,000 56
155,000 56 12 186,900 56
MK 3 Level 1 196,200 56

Healing Stats[]

Note: Even though Mender shows 8 healing pulses, the final pulse does not provide any healing. Before healing, Mender prepares for 1 second, so the ability lasts for 9 seconds but healing is only available for 7 seconds.

Support
ID Robot Type Range Cooldown Duration
4 Mender Explosive 0 (AOE: 75) 15 9
Ammo Particles
per Shot
Unload Time Reload Time Shot
Interval
Rate
of Fire
7 1 6 18 1 1
1558
Cycle DPS
5614 20k
Attributes Explosive Explosive Radius Radius Volley Volley Magazine Magazine Area Damage Area damage Repair Repair
MK 1 Level MK 2
Damage per shot Damage per burst Burst DPS Cycle DPS Damage per shot Damage per burst Burst DPS Cycle DPS
5,340 37,380 6,230 1,558 1 15,250 106,750 17,792 4,448
5,870 41,090 6,848 1,712 2 15,530 108,710 18,118 4,530
6,460 45,220 7,537 1,884 3 15,810 110,670 18,445 4,611
7,110 49,770 8,295 2,074 4 16,090 112,630 18,772 4,693
7,820 54,740 9,123 2,281 5 16,370 114,590 19,098 4,775
8,600 60,200 10,033 2,508 6 16,650 116,550 19,425 4,856
9,460 66,220 11,037 2,759 7 16,930 118,510 19,752 4,938
10,410 72,870 12,145 3,036 8 17,210 120,470 20,078 5,020
11,450 80,150 13,358 3,340 9 17,490 122,430 20,405 5,101
12,600 88,200 14,700 3,675 10 17,770 124,390 20,732 5,183
13,860 97,020 16,170 4,042 11 18,050 126,350 21,058 5,265
15,250 106,750 17,792 4,448 12 18,330 128,310 21,385 5,346
MK 3 Level 1 19,246 134,726 22,454 5,614
Notes 1. Damage stats above exclude ability damage (eg. DOT, Freeze, BLASTCHARGE).
2. Damage per shot is not always equal to damage value displayed in-game, it represents damage dealt in one small burst of the ability.

Gallery[]

Images may have been resized to fit in the page. Click on an image to view actual size.

Update History[]

Version Changes
6.8.0 Damage resistance from ability: 58% → 64%
6.3.0 Repair pulse : 4 → 7
Movement speed increase from ability increased by 30%
Increased damage resistance from ability: 58% → 70% (NEVER TOOK EFFECT)
Mender starts repairing immediately after ability activation
6.0.1 Workshop Prices Changed (Ag/Components): 1 day; 290,000/60⟶220,000/80
3 day; 950,000/170⟶750,000/230
Total Upgrade Time: 39 days 13 hours⟶30 days 13 hours
Now available for 14,000 gold (can still be produced via Workshop 2.0)
5.0.0 Number of healing pulses (during ability) increased from 3 → 4
Repair per pulse decreased by 18%
Ability duration increased from 7 seconds → 8 seconds
4.8.0 Total Upgrade Time: 49 days 8 hours 30 minutes⟶39 days 13 hours
4.7.0 New skin: Medic (Community)
Total Upgrade Time: 58 days 17 hours⟶49 days 8 hours 30 minutes
4.6.0 Bug fix: Repair no longer fails to work in certain circumstances
4.5.0 Total Upgrade Time: 64 days 17 hours⟶58 days 17 hours
4.3.0 New skin: Qilin
Durability increased by 11%
Repair ability increased by 9%
4.0.0 Robot was added to the game

Trivia[]

  • Assuming a player can manage 250,000 Ag per battle, it would take 795 battles (5 days 12 hours 30 minutes of continuous play) to earn enough silver to upgrade Mender to level 12.
  • This robot is one of four robots that are able to repair allies (or itself without using healing modules), the others being Nightingale, Weyland and Tyr.
  • Mender's paint job, "Qilin" (Chinese: 麒麟), or "Kirin", is a mythical hooved chimerical creature known in Chinese and other East Asian cultures, said to appear with the imminent arrival or passing of a sage or illustrious ruler.
  • Mender is one of the fastest robots in the game by attaining a speed of 70.49KM/H when its ability is activated. However, it remains slower than an Overloaded Hellburner or a hunting Pursuer.
  • When Mender's skill is activated, its 'current' HP can be on par with an Invader of its same level, with only a 4.6% HP difference.
  • Mender is the only robot that has "arms" (when the ability is activated, the Mender "hugs" itself).
  • This robot was added on May 23, 2018.

Navigation[]

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