FANDOM


Wiki-wordmark
TextN
Avtn
WP-icon


…Highly effective weapon at close range. Fires bolts of high-temperature plasma, accelerated to enormous speeds. Able to fire continuously as it does not have a reload time… – in-game description



Introduction

The Magnum is a close-range (up to 350 meters) light energy weapon.

Strategy

This plasma weapon, due to its accuracy, damage, and continuous fire, makes it a very popular light weapon.

The Magnum seems to be most closely comparable to the Punisher. While they are both popular short-range weapons, the Magnum has several advantages. The Punisher, while having a higher DPS (damage per second) and longer range, suffers from bullet spread, reducing its damage at longer ranges, while the Magnum does the same amount of damage at 100 meters as it does at 350 meters. Also, the Punisher needs to be reloaded, taking 10 seconds.

The Magnum does not have to reload and can fire continuously at two plasmoids per second. Being an energy weapon, it ignores Ancile shielding.

Mounting Options

In earlier leagues it is common to see the Magnum mounted in pairs on Stalkers, and possibly in quads on a Patton. Using this weapon in combination with Tarans and Redeemers works very well, as they share the same range, damage type, and fast projectiles. Griffins and Rhinos can often be seen with a pair of Magnums and Tarans, and they can severely damage robots (even heavy robots) quickly. Lastly, using a trio of Magnums with a Redeemer on a Leo, this makes for an opponent that can deal heavy damage, and take a lot of damage due to the robot's high health pool. A Gl. Patton with quadruple Magnums can deal serious damage towards opponents. This set-up is known as the “Mini Plasma Death Button”, resembling the Plasma Death Button, a Griffin with a pair of Magnums and Tarans.


Base Stats

Purchase
Level
Damage Purchase
Cost
DPS
1 720 3,750 WP 1309
  • This table shows the damage for each individual plasmoid.

Upgrade details


Standard

Level Damage Cost Ag Time DPS
2 790 10,000 5 minutes 1436
3 870 (+10%) 20,000 30 minutes 1582
4 960 (+10%) 40,000 1 hour 1745
5 1060 (+10%) 200,000 4 hours 1927
6 1160 (+9%) 400,000 8 hours 2109
7 1270 (+9%) 800,000 17 hours 2309
8 1400 (+10%) 1,500,000 21 hours 2545
9 1540 (+10%) 3,000,000 1 day 1 hour 2800
10 1690 (+10%) 5,000,000 1 day 7 hours 3073
11 1860 (+10%) 8,000,000 1 day 18 hours 3382
12 2040 (+10%) 13,000,000 2 day 9 hours 3709
Cost (Ag) Time
Total 31,970,000 8 days 12 hours 35 minutes
  • This table shows the damage for each individual plasmoid.


Mark II

Level Damage Cost DPS
1 864 500 Au 1571
  • This table shows the damage for each individual plasmoid.
Level Damage Cost Ag Time DPS
2 948 10,000 5 minutes 1724
3 1044 (+10%) 20,000 30 minutes 1898
4 1152 (+10%) 40,000 1 hour 2095
5 1272 (+10%) 200,000 4 hours 2313
6 1392 (+9%) 400,000 8 hours 2531
7 1524 (+9%) 800,000 17 hours 2771
8 1680 (+10%) 1,500,000 21 hours 3055
9 1848 (+10%) 3,000,000 1 day 1 hour 3360
10 2028 (+10%) 5,000,000 1 day 7 hours 3687
11 2232 (+10%) 8,000,000 1 day 18 hours 4058
12 2448 (+10%) 13,000,000 2 day 9 hours 4451
Cost (Ag) Time
Total 31,970,000 8 days 12 hours 35 minutes
  • This table shows the damage for each individual plasmoid.


Update History

Version Changes
3.1 Damage increased by 5%
2.9.3 Damage increased by 5%
1.6.0 Firing rate decreased by 10%
1.0 Weapon was added to the game


Trivia

  • The Magnum is the only weapon with no reload time.
  • The Magnum is named after the .44 Remington Magnum, a large bore cartridge designed for revolvers.
  • The player needs 1,634,370 Silver and 7 days in order to gather enough WP to buy a Magnum (using all six WP slots and no Gold to buy WP).
  • The EP in its previous name may have stood for Energy Pistol.