Leagues are the Matchmaking tiers you are placed in. During battles, you play against players close to or at your league. The leagues are as follows: Recruit, Private, Bronze, Silver, Gold, Diamond, Expert, Master and Champion, the highest league.
Every time you move up a league, you gain gold, which encourages some to win, instead of tanking. There is also the Legend League, which is the top 50 players. These players tend to have trophy counts above 5500, which is a player's challenge to match. To move up a league, players have to win battles. The more damage they deal, the more trophies they get. Losing battles makes players lose trophies.
There is an exception to the rule, however - the lowest league players (Private and Recruit) can receive a minimum of zero points, so you cannot get a negative score.
As of version 2.9.0, the League points distribution changed once again, and now looks like:
Extra rating points for 3 pilots (+3, +2 and +1, respectively) who captured the most beacons among all the 12 players from both teams.
Pilots with an equal amount of beacons will be sorted by the amount of damage they dealt. Say, you and your teammate captured three beacons each, but you inflicted more pain on the enemy than your companion did. That means, you’ll get your 3 bonus points and he’ll get 2.
If you play in a squad, rating points will still be distributed evenly among all teammates, and that includes beacon bonuses. Points are always rounded upwards: average 5.5 will always turn into 6 for everyone.
League Advancement Reward
Once a player has advanced to a new league by earning a certain amount of trophies, a player will receive a gold reward. The higher the League is, the higher the amount of gold a player receives.
Please note that an advancement reward is paid only once. So, moving down a League before the season ends, and then moving back up won't generate additional gold.
Recruit has one Tier, Champion has a dynamic number of Tiers, 100 players each (however the player is NOT rewarded for moving Champion Tiers); and every other league has three Tiers; rewards are indicated accordingly:
Private League: 20\20\20
Bronze League: 30\40\50
Silver League: 50\60\70
Gold League: 80\90\100
Diamond League: 110\120\130
Expert League: 140\150\175
Master League: 200/250/300
Champion League: 350
Leaver's queue (LQ)
Upon the introduction of Leagues the old-fashioned sealclubbing (using underleveled Magnum Gepards to kill new players, i.e. "SealCubbing") was officially dead because players were no more separated by weapon\robot levels.
So people who want to get unfair advantages at the expense of others came up with a new idea. To start and leave the game at instant, thus ensuring (for the most part) your team loses and getting to a lower league. This was exploited very fast, and starting early 2017, Pixonic introduced "Leaver's Queue", almost instantly dubbed "Tanker's League".
The idea is simple. If a player deliberately "tanks" down the leagues, he's put into separate matchmaking queue and he must "clear his karma" to be able to play in "normal queue".
Please note: Pixonic is doing a very bad job of informing people both about being put in LQ, as well as about activity that puts you there. In fact, NO activity that puts you into LQ is prohibited by Pixonic written rules\in-game pieces of advice, and as well player is NOT informed when he trapped there.
Note also: Pixonic is NOT giving away information about how to get into and out of the LQ. All the following information was collected by players trapped there and is subject to change.
How to spot that you are in the LQ?
- Matchmaking is taking a pretty long time. It can be anything from 30 seconds to 30 minutes
- Battles are rarely played by full teams (like 6 vs6 or 5vs6), most often it's 3vs3, 4vs6, 2vs3 and other incomplete sets of players.
- There is a great disbalance in players leagues. Bronze League players were fighting along the Champion League ones, Masters are fighting Silver players, and so on.
- A lot of players are not spawning bots or leaving the match at instant; so their damage stat at the end of the game is zero.
- Pretty often Champions are running strange bot setup, not suitable for highest leagues (Stalkers, Natashas, Raijins etc).
How to get INTO LQ?
You need to accumulate "bad karma". Which is triggered by (all of it):
- Clicking "Leave battle" before ALL spare robots are destroyed.
- Doing zero damage (sorry, ECU beacon cappers).
- Leaving the battle during initial countdown (yes, it is bad karma!) - so a player MUST play every map through.
How to get OUT of LQ?
This is the hard part. A player MUST follow ALL of the following rules, and play TWICE as many abandoned battles.
- The battle MUST be played with a good connectivity. Being disconnected is perceived as "leaving the game".
- Once red "Battle" button is pressed - match MUST be played through.
- All robots must be destroyed in a timely manner. So ejecting all bots in the first minute of the match won't be accounted as "game played well"
- Robot MUST be spawned during first 2 minutes of the game.
- Player MUST deal some amount of damage in battle. Exact numbers are not known, but 100-200K is a safe bet.
Why is being in LQ bad?
- Very long wait times for a battle to start.
- Competition is often not good. No "middle ground", usually only Champions (with 10-12 equipment) or Bronze players.
- For players with 6-8 level hangar it's almost impossible to score good amount of damage and therefore no silver income.
- Pixonic is promising to re-work LQ concept in near future, removing ANY incentive from the tankers.
- Leagues are the replacement for Tiers, used in old matchmaking.
- Introduction of Leagues were very controversial and inspiring a lot of rants on WR forum.
- League points were revised three times as of June 2017.
- In the 2.9 update, beacon capping is now rewarded, which previously wasn't.
- League points rewards could be changed on server, without updating the game app itself.