THIS IS A COMMUNITY PAGE IT IS OPEN TO EDITS FROM ANYONE |
“ | Excels at hunting down slow-moving targets. In skillful hands, Kumiho easily disrupts the enemy's backline while remaining almost impossible to catch
|
” |
- — in-game description
QUICK NAVIGATION | ||||
---|---|---|---|---|
<< PREV | Doc | T | Destrier | NEXT >> |
5 | Kumiho
|
Purchase Information | |||||
---|---|---|---|---|---|
In-Game Cost | Real Value | Exp Level | |||
3,000 | $30 | 12 | |||
Robot Information | |||||
Class | Ability | Faction | |||
Medium |
Dash |
Icarus Technologies | |||
Base Statistics | |||||
Level |
Durability |
Speed | |||
1 | 83,600 | 46 kph | |||
Armaments | Standard Paint Jobs | ||||
Hardpoints | 2× Medium | ||||
Default Weapons | 2× Tulumbas | ||||
Module Slots | Legendary Paint Jobs | ||||
Active | Yes | N/A | |||
Passive | 3 | ||||
Other | Legendary Pilots | ||||
Tier | II | N/A | |||
Wiki Class | Light | ||||
Potential Role | Saboteur |
Introduction[]
The Kumiho is a medium robot with two medium hardpoints. It is unofficially classified as a light robot based on wiki criteria.
Ability[]
The Dash ability gives the Kumiho the capability of a quick burst of movement in any given direction. It lasts for 1 second before entering a cooldown phase of 5 seconds. The Kumiho can store up to two Dash charges at any given time.
Strategy[]
The Kumiho has the second least amount of firepower of the Korean dash bots, and is comparable to a Rogatka in terms of damage output, agility, and health. It is excellent at beacon capturing in lower- and mid-leagues due to covering ground quickly with its two dashes, and has enough firepower and evasiveness to hold onto the beacon long enough until support arrives.
Something to note for commanders while beacon capping is to only use a Dash when the next charge is almost reloaded (about 3 seconds after use). This is a good strategy, as if the Kumiho encounters an unexpected interceptor/tank flanking them, it can quickly replenish another Dash and bolt away from the scene.
The Kumiho also makes a good ambusher by using its ability to dash out of cover with one stored dash, unload a burst/volley of projectiles from its weapons and then dash back into cover with the second stored dash. The combination of its impressive maximum speed of 60 km/h and the fast cooldown of its dashes makes this robot very hard to target. For obvious reasons, commanders are advised to wait the full 10 seconds for 2 Dash charges before performing an assault.
Flanking is another of Kumiho's specialities. Its multiple Dash charges allow it to quickly close distance towards the target, while the multi-charge system allows it to keep one stored at all times for emergency situations. Considering the nature of flanking, the Kumiho is best used with close-range, high damage weapons while performing this role.
An essential tip for Kumiho commanders is to minimize time spent in 1v1 skirmishes or out in the open. Due to the robot's low health and mediocre firepower, it cannot hold its own in prolonged duels unless assisting a tankier ally, and can also easily be picked off by enemy snipers if left out in the open unaccompanied.
When commanding the robot, it is advised to always keep at least one dash reloaded. This can be used to potentially counter single-shot weapons' projectiles, as the Kumiho is rather fragile and will take major damage if it attempts to tank out the shots. A second reloaded Dash can be even more effective in dodging attacks, however it can be much more useful in other situations, such as attempting to retreat or launching an assault.
Counterplay: The Kumiho has an exceptionally low health pool and also relatively low firepower, thus leaving its speed as its only effective asset. Therefore, using anything that can inflict the lock-down effect can mitigate its most valuable asset, leaving the robot as a sitting duck for the enemy and any of its allies to destroy.
Threat Measure: The Kumiho is an agile robot that can dodge enemy attacks with ease. However, due to its mediocre firepower and low health, the robot is only a mediocre threat as a Tier 2 robot, unless its weapons are very high levelled to make up for the lack of hardpoint power.
Possible Setups[]
These setups are recommended for the Kumiho:
Note: Each slot type is filled with only one particular weapon. For example, if a robot has 3 light all three of those slots are filled with Pinatas, as mixing weapons of the same slot type is not advisable.
Close Range (350m or less)[]
Mid-Range (500-600m)[]
Overview[]
Kumiho is commonly equipped with high damage per second (DPS) burst weapons, such as Storms, Orkans, or Cryos, as they complement the hit-and-run style very well. Tarans are good for attacking robots with energy shields, and Scourges go well with Kumiho's ability to quickly close in on a target, allowing it to get the maximum amount of damage from the weapons.
Not Recommended[]
- The use of long-range weaponry, as it doesn't suit Kumiho's playstyle as a hit-and-run ambush unit.
- The use of long-exposure weapons, as they don't suit Kumiho's playstyle as a hit-and-run ambush unit.
Upgrade Cost[]
Stats[]
ID | 4 | Ability | Faction | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Tier | 2 | Dash |
Icarus Technologies | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Class | Medium | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Wiki Class | Medium | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Availability | Gold | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Gallery[]
Images may have been resized to fit in the page. Click on an image to view actual size.
Update History[]
Version | Changes |
---|---|
5.6.0 | Durability increased by 10% |
4.8.0 | Total Upgrade Time: 38 days 2 hours 30 minutes⟶30 days 13 hours |
4.7.0 | Total Upgrade Time: 45 days 17 hours⟶38 days 2 hours 30 minutes |
4.5.0 | Total Upgrade Cost: 170,700,000 Ag⟶135,700,000 Ag Total Upgrade Time: 58 days 17 hours⟶45 days 17 hours Now available for 6,500 gold (can still be produced via Workshop 2.0) |
4.0.0 | Value (USD): $225⟶$75 Total Upgrade Cost: 54,870,000 Ag⟶170,700,000 Ag Total Upgrade Time: 19 days 23 hours 51 minutes⟶58 days 17 hours |
3.6.0 | New skin: Dragon Wings (Lunar New Year 2018) |
3.1.0 | Robot was added to the game |
Poll[]
Trivia[]
- Kumiho (Korean: 구미호) means "nine-tailed fox" in Korean. It is a legendary beast appearing in Korean legends that can transform into anything and often eats the liver or heart of its victims.
- This robot has numerous "tails" on its back, most likely referencing the nine-tailed fox this robot is based on. When the robot dashes, the tails lift up for half a second before dropping down again.
- This robot is called a "Dash Bot" due to its ability.
- The Kumiho's model was inspired by Eva unit 02 from the anime Neon Genesis Evangelion.
- This robot was added on August 28, 2017.