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…Missile complex equipped with a homing system. Target lock-on required to fire. Fires 6 missiles in succession. Inefficient against fast-moving robots… – in-game description

Hydra (Medium Homing Missile)


Being a Homing Missile, the Hydra requires a lock-on, making it similar to the Spiral and Aphid. When fired, the missile is propelled towards the target and when close enough, it will move in the direction of the targeted bot, just like the Spiral.

It should be noted that the Hydra (like the Spiral and the Aphids, too) does NOT have splash damage effect.

Unlike the Spiral, the Hydra only fires 1 missile at a time every 0.67 seconds. At 6 missiles, it has double the firepower of a Spiral, as well as a higher damage output. The missiles can be curved by aiming to the left or right of a robot when the green bracket appears when locking on.

Like the Magnum, Taran, the Trebuchet and Trident, the Hydra costs Workshop Points.

At maximum level the Hydra deals 2,174 damage per missile, with six missiles in a load and 0.67 seconds between each shot. With a 12 second reload time that's 815 CDPS (Cycle Damage Per Second).

Both Spiral and Hydra share the same range and have a similar firing arc.

If all the missle are not fired when the target is destroyed (or moves out of range), another target must be locked on to before the remaining missiles can be fired. This can lead to the hydra being left with only one or two missiles left and a long reload time when engaging the next target. However, it is also useful as the first missile can be used to see if the rest of the missiles will hit without using all of the ammo.

Update History

1.4.1 - Damage Output Increased

1.9.0 - Firing Speed Increased by 60%

2.5 Name shortened from "SMS Hydra" to "Hydra".

Trivia

  • Before getting nerfed, the Hydra was called "Swarm". Each shell would separate in 6 little shells, for a total damage of 6000 at level 12.
  • A Hydra is a serpentine, dragon like swamp monster in Greek and Roman mythology with multiple heads.
  • Despite the in game description saying otherwise, the missiles are completely effective on fast moving robots.

Upgrade details

Level Damage Cost Time Burst DPS Cycle Damage Cycle DPS
1 770 5650 WP 1155 4620 289
2 847 (+10%) 15000 8 min 1271 5082 318
3 930 (+10%) 30000 45 min 1395 5580 349
4 1022 (+10%) 60000 1 h 30 min 1533 6132 383
5 1123 (+10%) 300000 6 h 1685 6738 421
6 1235 (+10%) 600000 13 h 1853 7410 463
7 1357 (+10%) 1.2 M 1d 1 h 2036 8142 509
8 1491 (+10%) 2.3 M 1 d 7 h 2237 8946 559
9 1638 (+10%) 4.5 M 1 d 14 h 2457 9828 614
10 1800 (+10%) 7.5 M 1 d 22 h 2700 10800 675
11 1978 (+10%) 12 M 2 d 15 h 2967 11868 742
12 2174 (+10%) 19.5 M 3 d 13 h 3261 13044 815

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