“…Cutting off heads won't work this time. Run, dodge, hide - there's no salvation.…” – in-game description
Hydra (Medium Homing Missile)
Being a Homing Missile, the Hydra requires a lock-on, making it similar to the Spiral and Aphid. When fired, the missile is propelled towards the target and when close enough, it will move in the direction of the targeted bot, just like the Spiral.
It should be noted that the Hydra (like the Spiral and the Aphid, too) does NOT have splash damage effect. However sometimes, if the shooter is lucky, it could land on the unprotected part of shielded bot and deal some damage.
Unlike the Spiral, the Hydra only fires 1 missile at a time every 0.67 seconds. At 6 missiles, it has double the firepower of a Spiral, as well as a higher damage output. The missiles can be curved by aiming to the left or right of a robot when the green bracket appears when locking on.
Both Spiral and Hydra share the same range and have a similar firing arc.
If all the missiles are not fired when the target is destroyed (or moves out of range), another target must be locked on to before the remaining missiles can be fired. This can lead to the hydra being left with only one or two missiles left and a long reload time when engaging the next target. However, it is also useful as the first missile can be used to see if the rest of the missiles will hit without using all of the ammo.
1.4.1 - Damage Output Increased
1.9.0 - Firing Speed Increased by 60%
2.5 Name shortened from "SMS Hydra" to "Hydra".
- On the test server initial release the Hydra was called "Swarm". Each shell would separate in 6 little shells, for a total damage of 6000 at level 12.
- A Hydra is a serpentine, dragon like swamp monster in Greek and Roman mythology with multiple heads.
- Prior to the update 3.0 in game description stated "Inefficient against fast-moving robots." which was completely untrue.
- The player needs 2,453,910 Silver and 11 days in order to gather enough WP to buy a Hydra (using all six WP slots and no Gold to buy WP).
|Level||Damage||Cost||Time||Burst DPS||Cycle Damage||Cycle DPS|
|2||1020 (+6%)||15000||8 min||1530||6120||383|
|3||1120 (+10%)||30000||45 min||1680||6720||420|
|4||1290 (+15%)||60000||1 h 30 min||1935||7740||484|
|5||1420 (+10%)||300000||6 h||2130||8520||533|
|6||1560 (+10%)||600000||13 h||2340||9360||585|
|7||1710 (+10%)||1.2 M||1d 1 h||2565||10260||641|
|8||1880 (+10%)||2.3 M||1 d 7 h||2820||11280||705|
|9||1970 (+5%)||4.5 M||1 d 14 h||2955||11820||739|
|10||2170 (+10%)||7.5 M||1 d 22 h||3255||13020||814|
|11||2390 (+10%)||12 M||2 d 15 h||3585||14340||896|
|12||2630 (+10%)||19.5 M||3 d 13 h||3945||15780||986|