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…Cutting off heads won't work this time. Run, dodge, hide - there's no salvation.… – in-game description



Introduction

The Hydra is a mid-range (up to 600 meters) medium homing missile weapon.

Strategy

This weapon is a homing missile launcher. It requires a lock-on to fire, making it similar to the Spiral, and to a lesser degree, the Aphid. When fired, the missile is propelled towards the target and when close enough, it will move in the direction of the targeted robot, just like the Spiral. Also, both the Spiral and Hydra share the same range, damage per missile (negligible difference), and have a similar firing arc. However, this weapon can fire up to 6 missile per clip, one missile at a time every 0.67 seconds, giving it an overall higher DPS (damage per second).

Another difference between this weapon and its light counterpart, the Spiral, is that the Hydra missiles have a "passive tracking system". This means that the missiles can "see" obstacles and correct its flight path, thus hitting the target regardless of an obstacle. Additionally, each missile is launched from the same point and tends to follow a similar trajectory, unlike the more chaotic paths of spiral. However, for tall and wide obstacles such as roofs, the missiles can't correct their flight path to avoid it, as they can't exceed their max range distance.

It should be noted that the Hydra (like all homing missile weapons) does not have the splash damage effect. However, it can sometimes land on the unprotected part of physical shielded robot and deal damage.

The missiles can be curved by aiming to the left or right within the green bracket that appears when locked on.

If all the missiles are not fired when the target is destroyed (or moves out of range), another target must be locked onto before the remaining missiles can be fired. This can lead to being left with only one or two missiles left in the clip and a long reload time when engaging the next target. However, it is also useful as the first missile can be used to see if the rest of the missiles will hit without using all of the ammo.

Many pilots use Hydra's to harass enemies due to its overall low damage output. It is best to pair this weapon with Spirals or other Hydras. Mounting this weapon on the Spectre or Fujin can prove useful. Due to these robots being able to mount 4 and 3 Hydras respectively, they make this weapon more of an offensive threat.


Mark I Statistics

Purchase Information

Purchase
Level
Purchase
Cost
Damage Cycle
Damage
Burst
DPS
Cycle
DPS
1 10,000 Components 930 5580 845 300

Upgrade Information

Level Cost (Ag) Time Damage Cycle
Damage
Burst
DPS
Cycle
DPS
2 20,000 10 minutes 1020 6120 927 329
3 40,000 1 hour 1120 6720 1018 361
4 80,000 2 hours 1230 7380 1118 397
5 400,000 8 hours 1350 8100 1227 435
6 800,000 16 hours 48 minutes 1480 8880 1345 477
7 1,600,000 1 day 9 hours 1630 9780 1482 526
8 3,000,000 1 day 18 hours 1790 10740 1627 577
9 6,000,000 2 day 2 hours 24 minutes 1970 11820 1791 635
10 10,000,000 2 days 12 hours 2170 13020 1973 700
11 16,000,000 3 days 12 hours 2380 14280 2164 768
12 26,000,000 4 days 18 hours 2620 15720 2382 845
Cost Time
Totals 63,940,000 17 days 3 hours 22 minutes
For equipment purchased before Update 4.0, upgrade times can be found here .This table shows the damage of each individual missile.


Mark II Statistics

Level Damage Cost Burst DPS Cycle Damage Cycle DPS
1 1116 500 Au 1395 6696 399

This table shows the damage of each individual missile.


Level Cost Damage Cycle
Damage
Burst
DPS
Cycle
DPS
1 500 Au 1116 6696 1015 360

Upgrade Information

Level Cost (Ag) Time Damage Cycle
Damage
Burst
DPS
Cycle
DPS
2 20,000 10 minutes 1224 7344 1113 395
3 40,000 1 hour 1344 8064 1222 434
4 80,000 2 hours 1476 8856 1342 476
5 400,000 8 hours 1620 9720 1473 523
6 800,000 16 hours 48 minutes 1776 10656 1615 573
7 1,600,000 1 day 9 hours 1956 11736 1778 631
8 3,000,000 1 day 18 hours 2148 12888 1953 693
9 6,000,000 2 day 2 hours 24 minutes 2364 14184 2149 763
10 10,000,000 2 days 12 hours 2604 15624 2367 840
11 16,000,000 3 days 12 hours 2856 17136 2596 921
12 26,000,000 4 days 18 hours 3144 18864 2858 1014
Cost Time
Totals 63,940,000 17 days 3 hours 22 minutes


This table shows the damage of each individual missile.


Update History

Version Changes
4.3 Firing rate decreased from 0.8 sec. → 1.1 sec
4.2 Price changed from 5,650 WP to 10,000 Components (1,500 gold)
4.0 Economy Changes (July 5):
Total Upgrade Cost: 48,005,000 Ag⟶63,940,000 Ag
Total Upgrade Time: 12 days 21 hours 23 minutes⟶17 days 3 hours 22 minutes
3.4.0 Damage reduced by 5%
3.2.0 Damage increased by 5%
3.1 Damage increased by 5%
2.9.3 Damage increased by 15%
2.5 Name changed from SMS Hydra to Hydra
1.9 Firing rate increased by 60%
1.4.1 Damage increased
1.1 Weapon was added to the game


Poll

What balance change does the Hydra need?
 
53
 
7
 
4
 
4
 
20
 

The poll was created at 07:59 on August 18, 2018, and so far 88 people voted.

Trivia

  • On the test server initial release the Hydra was called "Swarm". Each shell would separate in 6 little shells, for a total damage of 6000 at level 12.
  • A Hydra is a serpentine, dragon like swamp monster in Greek and Roman mythology with multiple heads.
  • Prior to the update 3.0 in game description stated "Inefficient against fast-moving robots." which was completely untrue.