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…Cutting off heads won't work this time. Run, dodge, hide - there's no salvation.… – in-game description



Introduction

The Hydra is a mid-range (up to 600 meters) medium homing missile weapon.

Strategy

This weapon is a homing missile launcher. It requires a lock-on to fire, making it similar to the Spiral, and to a lesser degree, the Aphid. When fired, the missile is propelled towards the target and when close enough, it will move in the direction of the targeted robot, just like the Spiral. Also, both the Spiral and Hydra share the same range, damage per missile (negligible difference), and have a similar firing arc. However, this weapon can fire up to 6 missile per clip, one missile at a time every 0.67 seconds, giving it an overall higher DPS (damage per second).

Another difference between this weapon and its light counterpart, the Spiral, is that the Hydra missiles have a "passive tracking system". This means that the missiles can "see" obstacles and correct its flight path, thus hitting the target regardless of an obstacle. Additionally, each missile is launched from the same point and tends to follow a similar trajectory, unlike the more chaotic paths of spiral. However, for tall and wide obstacles such as roofs, the missiles can't correct their flight path to avoid it, as they can't exceed their max range distance.

It should be noted that the Hydra (like all homing missile weapons) does not have the splash damage effect. However, it can sometimes land on the unprotected part of physical shielded robot and deal damage.

The missiles can be curved by aiming to the left or right within the green bracket that appears when locked on.

If all the missiles are not fired when the target is destroyed (or moves out of range), another target must be locked onto before the remaining missiles can be fired. This can lead to being left with only one or two missiles left in the clip and a long reload time when engaging the next target. However, it is also useful as the first missile can be used to see if the rest of the missiles will hit without using all of the ammo.

Many pilots use Hydra's to harass enemies due to its overall low damage output. It is best to pair this weapon with Spirals or other Hydras. Mounting this weapon on the Spectre or Fujin can prove useful. Due to these robots being able to mount 4 and 3 Hydras respectively, they make this weapon more of an offensive threat.


Mark I Statistics

Purchase Information

Purchase
Level
Purchase
Cost
Damage Cycle
Damage
Burst
DPS
Cycle
DPS
1 5650 WP 930 5580 1162 332

Upgrade Information

Level Cost (Ag) Time Damage Cycle
Damage
Burst
DPS
Cycle
DPS
2 20,000 10 minutes 1020 6120 1275 364
3 40,000 1 hour 1120 6720 1400 400
4 80,000 2 hours 1230 7380 1537 439
5 400,000 8 hours 1350 8100 1687 482
6 800,000 16 hours 48 minutes 1480 8880 1850 529
7 1,600,000 1 day 9 hours 1630 9780 2037 582
8 3,000,000 1 day 18 hours 1790 10740 2237 639
9 6,000,000 2 day 2 hours 24 minutes 1970 11820 2462 704
10 10,000,000 2 days 12 hours 2170 13020 2712 775
11 16,000,000 3 days 12 hours 2380 14280 2975 850
12 26,000,000 4 days 18 hours 2620 15720 3275 936
Cost Time
Totals 63,940,000 17 days 3 hours 22 minutes
For equipment purchased before Update 4.0, upgrade times can be found here .

This table shows the damage of each individual missile.


Mark II Statistics

Level Damage Cost Burst DPS Cycle Damage Cycle DPS
1 1116 500 Au 1395 6696 399

This table shows the damage of each individual missile.


Level Cost Damage Cycle
Damage
Burst
DPS
Cycle
DPS
1 500 Au 1116 6696 1395 399

Upgrade Information

Level Cost (Ag) Time Damage Cycle
Damage
Burst
DPS
Cycle
DPS
2 20,000 10 minutes 1224 7344 1530 437
3 40,000 1 hour 1344 8064 1680 480
4 80,000 2 hours 1476 8856 1845 527
5 400,000 8 hours 1620 9720 2025 579
6 800,000 16 hours 48 minutes 1776 10656 2220 634
7 1,600,000 1 day 9 hours 1956 11736 2445 699
8 3,000,000 1 day 18 hours 2148 12888 2685 767
9 6,000,000 2 day 2 hours 24 minutes 2364 14184 2955 844
10 10,000,000 2 days 12 hours 2604 15624 3255 930
11 16,000,000 3 days 12 hours 2856 17136 3570 1020
12 26,000,000 4 days 18 hours 3144 18864 3930 1123
Cost Time
Totals 63,940,000 17 days 3 hours 22 minutes


This table shows the damage of each individual missile.


Update History

Version Changes
4.0 Economy Changes (July 5):
Total Upgrade Cost: 48,005,000 Ag⟶63,940,000 Ag
Total Upgrade Time: 12 days 21 hours 23 minutes⟶17 days 3 hours 22 minutes
3.4.0 Damage reduced by 5%
3.2.0 Damage increased by 5%
3.1 Damage increased by 5%
2.9.3 Damage increased by 15%
2.5 Name changed from SMS Hydra to Hydra
1.9 Firing rate increased by 60%
1.4.1 Damage increased
1.1 Weapon was added to the game


Trivia

  • On the test server initial release the Hydra was called "Swarm". Each shell would separate in 6 little shells, for a total damage of 6000 at level 12.
  • A Hydra is a serpentine, dragon like swamp monster in Greek and Roman mythology with multiple heads.
  • Prior to the update 3.0 in game description stated "Inefficient against fast-moving robots." which was completely untrue.
  • The player needs 2,453,910 Silver and 11 days in order to gather enough WP to buy a Hydra (using all six WP slots and no Gold to buy WP).