- Main article: Weapons
Weapons of the homing missile type fire self-propelled, self-guided projectiles that can, to some extent, curve around the cover and catch running or jumping enemies.
Homing missiles must lock onto a target before the missile can be fired. Once locked on, two green brackets appear to the left and right of the screen, a player can then turn slightly before firing, and because they track, the missiles will curve around and over obstacles if aimed correctly.
The Spiral and Hydra will almost always hit the target, provided there are no obstacles between the user and the target, unless the enemy target is cloaked (in stealth). Aphids can miss agile robots (or less agile when the Rush ability is enabled), and when robots able to jump, time their jump's correctly. The Thermite and Vortex share similar missile paths.
Also it is worth noting that Spiral and Hydra have better tracking and more complex travel path than the aforementioned Aphid-like weapons.
Another important thing that should be noted is the fact that no homing missile is capable of causing splash damage. However some missiles, due to its curved trajectory and complex game physics model, could hit behind or above the shield, dealing damage.
So while experienced homing missile user can aim missiles using strategy for hitting behind or above the shield, an experienced shielded robot pilot could point its shield toward the incoming missiles, thus blocking the missiles with the shield.