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…A swift robot for capturing beacons. It's best suited to an aggressive playstyle… – in-game description


Introduction

The Hellburner is a medium robot with 1 heavy and 1 light hardpoint.


Ability

Hellburner has a unique ability named Overload. Upon activation, the bot accelerates for 10 seconds, then detonates, dealing tremendous damage to all enemies (see table) within 50 meters, dealing a fixed amount of damage to itself in the progress. This damage is applied equally to all robots and shields in range.

Upon death, the ability activates regardless of charge status, dealing the same amount of damage as a normal burst. This include dying from its own ability.

Ability strength also increases at MK 2.

Strategy

Hellburner has relatively high health and firepower for a light robot. Players are advised to use its ability for taking down a big cluster of robots or use it when you are on low health. If you have enough health, you can use the ability when you are attacked by more powerful robots such as the Griffin, as you also deal damage when you are destroyed. This means that you may potentially deal double ability damage to the enemy. Using the ability too often is not recommended as it also damages the player as well as the enemy. When using the ability, make sure that your robots is within 50 metres of the enemy robot(s) as otherwise the ability will only damage your robot and not your opponent(s).

Possible Setups

These are the recommended setups for the Hellburner:

Note: When "Opt." is next to a slot type, it refers to one of the multiple options that can be used in combination with the other weapon(s) slot type(s).

Close Range (350m or less)

Slot Types 

Light Slot

(Opt. 1) 

Light Slot

(Opt. 2) 

Light Slot

(Opt. 3) 

Heavy Slot 

#Slots 

x1 x1 x1 x1 Name (If Applicable) 

Setup 1 

Gust3
Pinata2
Punisher2
Thunder2
Shotgun (Opt. 1)
Setup 2 
Gust3
Magnum2
Pinata2
Ancile2
Setup 3 
Magnum2
Pinata2
Ember2
Setup 4 
Magnum2
23F2D047-1657-4DEA-8102-899C3E88D05D
Mini-Plasma Death Button
Setup 5 
Aphid2
Thermite3
Mini-Nuke


Base Stats

Purchase
Level
Purchase
Cost
Health Ability Damage Speed (km/h)
1 10,000 Components 91,000 26,250 46


Upgrade Details

Standard

LevelCost (Ag)HealthAbility
Damage
Speed
(km/h)
Time
2 28,000 97,000 27,900 47 2 hours
3 70,000103,00029,70049 4 hours
4140,000110,00031,800519 hours
5280,000117,00033,7505318 hours
6700,000124,00035,850551 day 4 hours
71,400,000132,00038,250561 day 18 hours
82,800,000140,00040,650582 days 4 hours
97,000,000149,00043,200602 days 20 hours
109,800,000159,00045,900603 days 12 hours
1121,000,000169,00048,600607 days
1233,600,000180,00051,750608 days
Total76,828,000180,00051,7506027 days 17 hours


Mark II

Level Cost Health Ability Damage Speed (km/h)
1 500 Au 110,000 31,350 46


LevelCost (Ag)HealthAbility
Damage
Speed
(km/h)
Time
2 28,000 117,000 33,450 47 2 hours
3 70,000124,00035,55049 4 hours
4140,000132,00037,950519 hours
5280,000140,00040,3505318 hours
6700,000149,00042,750551 day 4 hours
71,400,000159,00045,600561 day 18 hours
82,800,000169,00048,300582 days 4 hours
97,000,000180,00051,450602 days 20 hours
109,800,000191,00054,900603 days 12 hours
1121,000,000203,00058,350607 days
1233,600,000216,00062,100608 days
Total76,828,000216,00062,1006027 days 17 hours

Trivia

-Since the Hellburner's Overload Ability makes the robot travel much higher than its normal speed (possibly twice its normal speed?), so at levels 9+, when it has 60km/h, the Hellburner, while activating it, travels at a shocking speed, making it great to explode and damage as many enemies as possible.

Update History

Version Changes
3.7.0 Robot was added to the game