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…A swift robot for capturing beacons. It's best suited to an aggressive playstyle… – in-game description


Introduction

The Hellburner is a medium robot with a heavy and a light hardpoint.

Ability

Hellburner has a unique ability named Overload. Upon activation, the bot accelerates for 10 seconds, then detonates, dealing tremendous damage to all enemies (see table) within 75 meters, dealing a fixed amount of damage to itself in the progress (15,000 at mark 1 and 18,000 at mark 2). This damage is applied equally to all robots and shields in range.

Upon death, the ability activates regardless of charge status, dealing the same amount of damage as a normal burst. This includes dying from its own ability.

Ability strength also increases at MK2.

Strategy

Hellburner has relatively high health for a medium robot, which is useful considering its ability. Players are advised to use its ability for taking down a big cluster of robots or use it when you are on low health. 

If you have enough health, you can use the ability when you are attacked by more powerful robots such as the Griffin, as you also deal damage when you are destroyed. This means that you may potentially deal double ability damage to the enemy.

Using the ability too often is not recommended as it also damages the player as well as the enemy. When using the ability, make sure that your robot is within 100 metres (preferably about 50) of the enemy robot(s) as otherwise the ability will only damage your robot and not your opponent(s). Using the ability solely for faster movement is also not recommended, unless you are capturing a beacon in Beacon Rush.

Possible Setups

These are the recommended setups for the Hellburner:

Note: When "Opt." is next to a slot type, it refers to one of the multiple options that can be used in combination with the other weapon(s) slot type(s).

Close Range (350m or less)

Slot Types Light Slot (Opt. 1) Light Slot (Opt. 2) Light Slot (Opt. 3) Light Slot (Opt. 4) Heavy Slot 
#Slots x1 x1 x1 x1 x1 Name (If Applicable) 
Setup 1 
Gust
Pinata
Punisher
Shredder
Thunder
Shotgun (Opt. 1)
Setup 2 
Gust
Magnum
Pinata
Shredder
Ancile
Setup 3 
Magnum
Pinata
Shredder
Ember
Setup 4 
Magnum
Redeemer
Mini-Plasma Death Button
Setup 5 
Pinata
Gust
Shredder
Exodus
Mini-Death Button
Setup 6 
Punisher
Gust
Shredder
Avenger
Mini-Leadhose (Opt. 1)
Setup 7 
Aphid
Thermite
Mini-Nuke


Other

Slot Types Light Slot Heavy Slot 
#Slots x1 x1
Setup 1 
Ecu
Ancile


Base Stats

Purchase
Level
Purchase
Cost
Health Ability Damage Speed (km/h)
1 10,000 Components 91,000 26,250 46


For Robots purchased before Version 4.0, upgrade times may be found here .

Upgrade Details

Standard

LevelCost (Ag)HealthAbility
Damage
Speed
(km/h)
Time
2 100,000 97,000 27,900 47 5 hours
3 200,000103,00029,70049 12 hours
4400,000110,00031,800511 day
52,000,000117,00033,750532 days
63,000,000124,00035,850553 days
74,000,000132,00038,250564 days
88,000,000140,00040,650585 days
913,000,000149,00043,200606 days
1025,000,000159,00045,900607 days
1135,000,000169,00048,600608 days
1245,000,000180,00051,750609 days
Total135,700,000+89,000+25,500+1445 days 17 hours


Mark II

Level Cost Health Ability Damage Speed (km/h)
1 500 Au 110,000 31,350 46


LevelCost (Ag)HealthAbility
Damage
Speed
(km/h)
Time
2 100,000 117,000 33,450 47 5 hours
3 200,000124,00035,55049 12 hours
4400,000132,00037,950511 day
52,000,000140,00040,350532 days
63,000,000149,00042,750553 days
74,000,000159,00045,600564 days
88,000,000169,00048,300585 days
913,000,000180,00051,450606 days
1025,000,000191,00054,900607 days
1135,000,000203,00058,350608 days
1245,000,000216,00062,100609 days
Total135,700,000+106,000+30,750+1445 days 17 hours


Update History

Version Changes
4.0 Economy Changes (July 5):
Value (USD): $225⟶$50
Total Upgrade Cost: 76,828,000⟶135,700,000
Total Upgrade Time: 27 days 17 hours⟶45 days 17 hours
Explosion radius increased from 50 meters → 75 meters
3.7.0 Robot was added to the game


Poll

Best setup for the Hellburner is?
 
0
 
0
 
0
 
0
 
0
 
4
 
1
 

The poll was created at 00:48 on August 17, 2018, and so far 5 people voted.

Trivia

  • The Hellburner's Overload Ability makes the robot travel much faster than its normal speed, allowing it to easily run down any other bot. Even dash bots struggle to escape, they must hold their dash until the last second to avoid being caught and exploded.
  • This robot's speed makes it difficult to manage around ledges.
  • The Hellburner’s weapons can get blown off by its own explosion if it's on low enough HP.
  • A Hellburner with a Thermite and an Aphid can be considered as a "double nuke" due to the fact that the missiles and Overload, if used properly, can deal catastrophic damage to a target.