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…Eight on the Beaufort Scale. The enemy had better hold on tight if he wants to stay standing… – in-game description



Introduction

The Gust is a light kinetic weapon.

Strategy

This shotgun works very similarly to the Storm (medium weapon) and the Thunder (heavy weapon), due to the bullet spread and the reload while firing mechanic. It fires faster than both but with less particles. This makes it a light version of the Storm or Thunder since it acts like them in many ways, and should be played similarly to them. Gust’s texture is similar to the appearance of the texture of the Thunder.

The Gust can take down Ancile shields effectively, due to most (if not all) of the projectiles hitting the Ancile, due to the large size of the shield. It can also destroy physical shields very quickly, due to double damage done to physical shields by kinetic weapons.

Like the other aforementioned shotguns, in order for the Gust to severely damage another robot, you must get close to your opponents. Not much damage will be done beyond 200 meters due to the bullet spread of the gun. However, the Gust can still take down Ancile shields effectively beyond that range (up to 500 meters). It is recommended to use an Ecu shield or an Ancile shield, or a bot with high speed or health to close the distance.

Mounting Options

Some good choices of robots to mount this shotgun on, are the Stalker, Pursuer and Leo. The Stalker, and even more so the Pursuer, make great use of their mounted Gusts with their stealth ability and speed, allowing them to get the most damage out of them by getting close to their respective target, while taking little, or possibly no damage in the process. Finally, the Leo can mount 3 of these along with a Thunder, as they have great synergy and when combined, they have devastating firepower at close range, enabling the robot to destroy most robots quickly.


Base Stats

Purchase
Level
Damage Purchase
Cost
Burst DPS Cycle Damage Cycle DPS
1 1948 10,000 Components 3896 17532 1948
  • This table shows the damage from all 4 particles fired from each shot.

Upgrade Details


Standard

Level Damage Cost (Ag) Time Burst DPS Cycle Damage Cycle DPS
2 2140 12,000 6 minutes 4280 19260 2140
3 2352 (+10%) 24,000 36 minutes 4704 21168 2352
4 2588 (+10%) 48,000 1 hour 12 minutes 5176 23292 2588
5 2844 (+10%) 240,000 4 hours 48 minutes 5688 25596 2844
6 3124 (+10%) 480,000 9 hours 36 minutes 6248 28116 3124
7 3432 (+10%) 960,000 20 hours 24 minutes 6864 30888 3432
8 3772 (+10%) 1,800,000 1 day 1 hour 12 minutes 7544 33948 3772
9 4144 (+10%) 3,600,000 1 day 6 hours 8288 37296 4144
10 4556 (+10%) 6,000,000 1 day 13 hours 12 minutes 9112 41004 4556
11 5004 (+10%) 9,600,000 2 days 2 hours 24 minutes 10008 45036 5004
12 5500 (+10%) 15,600,000 2 days 20 hours 24 minutes 11000 49500 5500
  • This table shows the damage from all 4 particles fired from each shot.


Mark II

Level Damage Cost Burst DPS Cycle Damage Cycle DPS
1 2340 500 Au 4680 21060 2340
  • This table shows the damage from all 4 particles fired from each shot.
Level Damage Cost (Ag) Time Burst DPS Cycle Damage Cycle DPS
2 2572 12,000 6 minutes 5144 23148 2572
3 2824 (+10%) 24,000 36 minutes 5648 25416 2824
4 3104 (+10%) 48,000 1 hour 12 minutes 6208 27936 3104
5 3412 (+10%) 240,000 4 hours 48 minutes 6824 30708 3412
6 3748 (+10%) 480,000 9 hours 36 minutes 7496 33732 3748
7 4120 (+10%) 960,000 20 hours 24 minutes 8240 37080 4120
8 4524 (+10%) 1,800,000 1 day 1 hour 12 minutes 9048 40716 4524
9 4972 (+10%) 3,600,000 1 day 6 hours 9944 44748 4972
10 5464 (+10%) 6,000,000 1 day 13 hours 12 minutes 10928 49176 5464
11 6008 (+10%) 9,600,000 2 days 2 hours 24 minutes 12016 54072 6008
12 6600 (+10%) 15,600,000 2 days 20 hours 24 minutes 13200 59400 6600
  • This table shows the damage from all 4 particles fired from each shot.


Update History

Version Changes
3.7.0 Damage increased by 10%
3.5.0 Weapon was added to the game