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Gust | Ardent Gust |
“ | Light gun system which hits enemies with a canister charge. Significant damage is achieved by a high rate of fire. Dangerous for any opponent in close combat
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- — in-game description
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Purchase Information | |
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In-Game Cost | 1,500 |
IRL Cost? |
$20 |
Experience? |
9 |
Type | |
Hardpoint? |
Light |
Tier? |
II |
Faction? |
TBA |
Base Statistics | Attributes | ||
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Level | 1 | ||
Damage | 2,136 per round | ||
Range | 500 meters | ||
Reload | 9 seconds | ||
Capacity | 5 rounds | ||
Unload | 1.2 seconds |
Introduction
The Gust is a close to mid-range (up to 500 meters, with a 150-meter optimal range) light kinetic weapon. It has an Alpha, Beta, medium and heavy counterpart (Grom, Squall, Storm and Thunder respectively) and can be viewed as the kinetic counterpart to the Halo and Scatter and the non-slowdown counterpart to the Splinter.
Strategy
This kinetic shotgun works very similarly to the medium Storm and heavy Thunder due to the bullet spread and the reload while firing mechanic. It fires faster than both but with less particles. The Gust's texture is similar to the appearance of the texture of the Thunder.
The Gust can take down energy shields effectively due to most (if not all) of the projectiles hitting the shield. It can also destroy physical shields quickly due to double damage done to physical shields by all kinetic weapons.
Like the other aforementioned shotguns in order for the Gust to severely damage another robot you must get close to your opponents. Not much damage will be done beyond 200 meters due to the bullet spread of the shotgun. However, the Gust can still take down energy shields effectively beyond that range (up to 500 meters).
This weapon pairs well with its counterparts, the Storm and Thunder. It can also work well with energy shotguns; the Halo, Corona, and Glory, as these weapon share the same range but give the added effect of locking down enemies. This can effectively allow the robot to get very close to the enemy and deal its maximum amount of damage.
Pros and Cons
Pros
- Decent damage at close range
- Destroys energy shields quickly (can deal significant damage even from a distance)
- Double damage to physical shields
- Somewhat high damage per shot and good rate of fire
- Reloads while firing
- Minimal spread
Cons
- Ineffective in mid-long range combat (400 meters or more)
- Cannot penetrate any shield
- Shells still spread, although spread is still minimal
Upgrade Cost
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Weapons data
MK 1 | Level | MK 2 | ||||||
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Damage per shot | Damage per burst | Burst DPS | Cycle DPS | Damage per shot | Damage per burst | Burst DPS | Cycle DPS | |
2,132 | 12,792 | 7,107 | 1,184 | 1 | 6,072 | 36,432 | 20,240 | 3,373 |
2,352 | 14,112 | 7,840 | 1,307 | 2 | 6,204 | 37,224 | 20,680 | 3,447 |
2,572 | 15,432 | 8,573 | 1,429 | 3 | 6,292 | 37,752 | 20,973 | 3,496 |
2,836 | 17,016 | 9,453 | 1,576 | 4 | 6,424 | 38,544 | 21,413 | 3,569 |
3,124 | 18,744 | 10,413 | 1,736 | 5 | 6,512 | 39,072 | 21,707 | 3,618 |
3,432 | 20,592 | 11,440 | 1,907 | 6 | 6,644 | 39,864 | 22,147 | 3,691 |
3,784 | 22,704 | 12,613 | 2,102 | 7 | 6,732 | 40,392 | 22,440 | 3,740 |
4,136 | 24,816 | 13,787 | 2,298 | 8 | 6,864 | 41,184 | 22,880 | 3,813 |
4,576 | 27,456 | 15,253 | 2,542 | 9 | 6,972 | 41,832 | 23,240 | 3,873 |
5,036 | 30,216 | 16,787 | 2,798 | 10 | 7,060 | 42,360 | 23,533 | 3,922 |
5,520 | 33,120 | 18,400 | 3,067 | 11 | 7,192 | 43,152 | 23,973 | 3,996 |
6,072 | 36,432 | 20,240 | 3,373 | 12 | 7,280 | 43,680 | 24,267 | 4,044 |
MK 3 Level 1 | 7,644 | 45,864 | 25,480 | 4,247 | ||||
Notes | 1. Damage stats above exclude ability damage (eg. DOT, Freeze, BLASTCHARGE). | |||||||
2. Damage per shot is not always equal to damage value displayed in-game, it represents damage dealt in one press of the fire button. | ||||||||
3. Shot intervals include not only the delay between shots, but also any shot subintervals triggered in one press of the fire button. |
Accuracy By Distance
Below is the average percentage (%) of particles (per round) that hit an enemy robot (if aimed directly at) at specific ranges.
Range | Accuracy % |
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100 meters or less | 100% |
150 meters | 90% |
200 meters | 63% |
250 meters | 46% |
300 meters | 31% |
350 meters | 21% |
400 meters | 17% |
450 meters | 10% |
500 meters | 4% |
Note: The numbers shown are based on an average-sized robot being targeted. Due to this, these percentages can be higher or lower depending on the size of the targeted robot.
Audio
Update History
Version | Changes | |
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8.7.0 | Damage increased by 10% | |
7.0.0 | Damage increased by 10% | |
5.8.0 | Shot interval decreased from 0.5 seconds → 0.3 seconds Reload interval increased from 1 second → 1.8 seconds Damage increased by 6% | |
5.3.0 | Clip size decreased from 9 rounds → 5 rounds Reload time decreased from 9 seconds → 5 seconds | |
4.8.0 | Total Upgrade Time: 14 days 3 hours 10 minutes⟶11 days 11 hours 10 minutes | |
4.7.0 | Total Upgrade Time: 17 days 3 hours 22 minutes⟶14 days 3 hours 10 minutes | |
4.5.0 | Now available for 2,000 gold (can no longer be produced via Workshop 2.0) | |
4.3.0 | Damage decreased by 14% | |
4.0.0 | Total Upgrade Cost: 38,364,000 Ag⟶63,940,000 Ag Total Upgrade Time: 10 days 7 hours 54 minutes⟶17 days 3 hours 22 minutes Vertical dispersion angle reduced from 0,112 → 0,056 | |
3.7.0 | Damage increased by 10% | |
3.5.0 | Weapon was added to the game |
Poll
Trivia
- This weapon was added on December 20, 2017.
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