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…Eight on the Beaufort Scale. The enemy had better hold on tight if he wants to stay standing… – in-game description



Introduction

The Gust is a close to mid-range (up to 500 meters, with a 200 meter optimal range) light kinetic weapon.

Strategy

This shotgun works very similarly to the Storm (medium weapon) and the Thunder (heavy weapon), due to the bullet spread and the reload while firing mechanic. It fires faster than both but with less particles. This makes it a light version of the Storm or Thunder since it acts like them in many ways, and should be played similarly to them. Gust’s texture is similar to the appearance of the texture of the Thunder.

The Gust can take down Ancile shields effectively, due to most (if not all) of the projectiles hitting the Ancile, due to the large size of the shield. It can also destroy physical shields very quickly, due to double damage done to physical shields by kinetic weapons.

Like the other aforementioned shotguns, in order for the Gust to severely damage another robot, you must get close to your opponents. Not much damage will be done beyond 200 meters due to the bullet spread of the gun. However, the Gust can still take down Ancile shields effectively beyond that range (up to 500 meters). It is recommended to use an Ecu shield or an Ancile shield, or a bot with high speed or health to close the distance.

Mounting Options

Some good choices of robots to mount this shotgun on, are the Stalker, Pursuer and Leo. The Stalker, and even more so the Pursuer, make great use of their mounted Gusts with their stealth ability and speed, allowing them to get the most damage out of them by getting close to their respective target, while taking little, or possibly no damage in the process. Finally, the Leo can mount 3 of these along with a Thunder, as they have great synergy and when combined, they have devastating firepower at close range, enabling the robot to destroy most robots quickly.

Mark I Statistics

Purchase Information

Purchase
Level
Purchase
Cost
Damage Cycle
Damage
Burst
DPS
Continuous
DPS
1 10,000 Components 1948 17532 3896 1948

Upgrade Information

Level Cost(Ag) Time Damage Cycle
Damage
Burst
DPS
Continuous
DPS
2 20,000 10 minutes 2140 19260 4280 2140
3 40,000 1 hour 2352 21168 4704 2352
4 80,000 2 hours 2588 23292 5176 2588
5 400,000 8 hours 2844 25596 5688 2844
6 800,000 16 hours 48 minutes 3124 28116 6248 3124
7 1,600,000 1 day 9 hours 3432 30888 6864 3432
8 3,000,000 1 day 18 hours 3772 33948 7544 3772
9 6,000,000 2 day 2 hours 24 minutes 4144 37296 8288 4144
10 10,000,000 2 days 12 hours 4556 41004 9112 4556
11 16,000,000 3 days 12 hours 5004 45036 10008 5004
12 26,000,000 4 days 18 hours 5500 49500 11000 5500
Cost Time
Totals 63,940,000 17 days 3 hours 22 minutes
For equipment purchased before Update 4.0, upgrade times can be found here .
  • This table shows the damage from all 4 particles fired from each shot.

Mark II Statistics

Level Cost Damage Cycle
Damage
Burst
DPS
Continuous
DPS
1 500 Au 2340 21060 4680 2340

Upgrade Information

Level Cost(Ag) Time Damage Cycle
Damage
Burst
DPS
Continuous
DPS
2 20,000 10 minutes 2572 23148 5144 2572
3 40,000 1 hour 2824 25416 5648 2824
4 80,000 2 hours 3104 27936 6208 3104
5 400,000 8 hours 3412 30708 6824 3412
6 800,000 16 hours 48 minutes 3748 33732 7496 3748
7 1,600,000 1 day 9 hours 4120 37080 8240 4120
8 3,000,000 1 day 18 hours 4524 40716 9048 4524
9 6,000,000 2 day 2 hours 24 minutes 4972 44748 9944 4972
10 10,000,000 2 days 12 hours 5464 49176 10928 5464
11 16,000,000 3 days 12 hours 6008 54072 12016 6008
12 26,000,000 4 days 18 hours 6600 59400 13200 6600
Cost Time
Totals 63,940,000 17 days 3 hours 22 minutes


  • This table shows the damage from all 4 particles fired from each shot.


Update History

Version Changes
4.0 Economy Changes (July 5):
Total Upgrade Cost: 38,364,000 Ag⟶63,940,000 Ag
Total Upgrade Time: 10 days 7 hours 54 minutes⟶17 days 3 hours 22 minutes
Vertical dispersion angle reduced from 0,112 → 0,056
3.7.0 Damage increased by 10%
3.5.0 Weapon was added to the game