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…Heavy hardpoint is situated at the side which allows for uninterrupted fire from cover… – in-game description


Introduction

The Golem is a medium robot with a heavy, medium, and light hardpoint.

Strategy

While the Golem is similar to the Vityaz, it trades in some of the armor of its Russian counterpart to upgrade one of its light weapon hardpoints to a medium hardpoint. This grants the Golem the highest potential firepower of all the medium robots that cost Ag (silver). It also boasts reasonable starting health and speed.

The Golem is arguably one of the most versatile robots in the game. With firepower comparable to a Leo, speed of a Vityaz, and slightly more durabilty than a Patton, it can potentially either outrun or outgun most non-premium (gold, etc.) robots.

In previous versions of the game, the Golem featured its heavy weapon hardpoint on an elevated shoulder position while the medium and light weapons were mounted on its left-hand side, enabling the robot to effectively shoot from cover and around the corner. Currently, however, the light and heavy weapon hardpoints are located on the left-hand side, while the medium hardpoint resides on the right-hand side. Despite this change, it can still corner-shoot effectively.

The Golem is arguably the best medium robot that costs silver, having more firepower and speed than the GI Patton and Vityaz when fully upgraded. However, its main competitor is the Boa, which exchanges a light hardpoint for significantly more durability.

Overall, this robot excels in Bronze-Silver Leagues, but is eventually outgunned by heavier robots such as the Leo beyond Silver League. The most versatile of the medium robots along with the Patton, this robots performs relatively well at everything, but has no specific role.

Possible Setups

Some effective setups for the Golem are:

Note: When "Opt." is next to a slot type, it refers to one of the multiple options that can be used in combination with the other weapon(s) slot type(s).

Close Range (350m or less)

Slot Types Light Slot (Opt. 1) Light Slot (Opt. 2) Medium Slot Heavy Slot
#Slots x1 x1 x1 x1 Name (If Applicable)

Setup 1

Punisher
Punisher T
Thunder
Setup 2
Pinata
Gust
Orkan
Thunder
TOP Golem (Opt. 1)
Setup 3
Magnum
Taran
Thunder
Setup 4
Gust
Storm
Thunder
Shotgun
Setup 5
Punisher
Punisher T
Avenger
Leadhose


Mid-Range (500-800m)

Slot Types Light Slot Medium Slot Heavy Slot
#Slots x1 x1 x1 Name
Setup 1
Pin
Tulumbas
Trident

Russian Death Button

Setup 2
Molot
Molot T
Tempest
Gunship


Overview

One of each type of hardpoint gives players a wide range of options when fitting out a Golem, but there is a lack of effective long-range weapons for the medium hardpoint, which means the robot lends itself best to mid-range and knife-fighting configurations.

The Thunder is a popular choice for the heavy hardpoint because it can be effectively combined with any of the close-range medium and light weapons; such weapons include the Orkan and Pinata, or Taran and Magnum.

At mid-range, the Molot and Molot T, or Punisher and Punisher T, or Pin and Tulumbas, can also be effectively combined with the Tempest, Trident or the Zeus.


Not Recommended

  • The use of more valuable equipment because there are better platforms for mounting premium equipment.


Base Stats

Purchase
Level
Purchase
Cost
Health Speed (km/h)
1 500,000 Ag 73,000 32


For Robots purchased before Version 4.0, upgrade times may be found here .

Upgrade Details

Mark I

LevelCost AgHealthSpeedTime
2 10,000 79,000 33 5 minutes
3 20,00085,00034 30 minutes
440,00092,000361 hour
5200,00099,000374 hours
6400,000107,000388 hours
7800,000116,0003917 hours
81,500,000125,0004121 hours
93,000,000135,000421 day
105,000,000146,000421 day 7 hours
118,000,000158,000421 day 18 hours
1213,000,000171,000422 days 9 hours
Total31,970,000+98,000+108 days 13 hours 35 minutes




Mark II

Level Cost Health Speed (km/h)
1 500 Au 87,600 32


LevelCost AgHealthSpeedTime
2 10,000 94,800 33 5 minutes
3 20,000102,00034 30 minutes
440,000110,400361 hour
5200,000118,800374 hours
6400,000128,400388 hours
7800,000139,2003917 hours
81,500,000150,0004121 hours
93,000,000162,000421 day
105,000,000175,200421 day 7 hours
118,000,000189,600421 day 18 hours
1213,000,000205,200422 days 9 hours
Total31,970,000+117,600+108 days 13 hours 35 minutes


Update History

Version Changes
4.0 Economy Changes (July 5):
Total Upgrade Cost: 16,990,000 Ag⟶31,970,000 Ag
Total Upgrade Time: 4 days 11 hours 30 minutes⟶8 days 13 hours 35 minutes
3.2.0 Increased hit points per level gain (approximately +8% instead or +5%)
3.0.1 Durability increased by 10%
2.5 New skins
1.9.0 Bug fix: The actual speed (50 km/h) was reduced to correctly match 42 km/h
1.6.0 New design
1.4.0 New version: The light hardpoint moved to be underneath the heavy hardpoint
0.8.1 Robot was added to the game
Golem-old-design

Design prior to version 1.6.0


Paint Jobs Available For Purchase


Poll

Should Pixonic keep the Golem's uniqueness as being the only robot with all three weapon slot types?
 
61
 
9
 

The poll was created at 02:09 on August 18, 2018, and so far 70 people voted.


Trivia

  • The Golem is one of 8 robots to have had an aesthetic redesign. The others are the Gepard, Destrier, Schutze, Rogatka, Boa, Fury, and the Leo.
  • The Golem is the only robot so far to have its hardpoint locations changed.
  • When in the squad battle menu, the background features the old Golem’s design and hardpoint locations.
  • In Jewish legend, a golem is a clay figure brought to life by magic.
  • Golem's prototype was clearly carrying a "Shield of David" emblem, replaced later some Hebrew text (completely removed after redesign), hinting even more at Jewish roots of this robot.
  • Text on Golem's first prototype MIGHT be saying "Shocked 524", but future proof is needed.
  • Different design examples and Shield of David logo and possible writing on it's hull.
  • This is the only robot to be the only one in its faction.
  • Golem is the only robot to have all three hardpoint types.

Photo Gallery

Golem-0