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…Heavy weapon system which fires a series of energy charges in the form of a horizontal arc, capable of hitting and immobilizing several enemies… – in-game description


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Introduction

The Glory is a close to mid-range (up to 500 meters, with a 65-meter optimal range) heavy energy weapon.

Strategy

This energy shotgun is the heavy version of the Corona and Halo. The Glory could be seen as an upgraded Thunder, however, each projectile has a chance of rooting (immobilizing) opponents. The Glory also has strong damage potential, and the ability to bypass energy shielding, making it very effective against Haechis. Due to the large horizontal energy arc, it is possible to immobilize multiple targets in one shot.

The kinetic shotguns (Gust, Storm, and Thunder) have great synergy with the Glory as they have the same range and similar firing mechanics. Pairing with strong burst fire weapons such as the Pinata, Orkan or Exodus, can allow you to quickly eliminate rooted enemies. Lastly, using strong energy weapons such as the Magnum, TaranScourge or Redeemer can make full use of the Glory's energy based damage.

The key difference between the Halo, Corona and Glory when compared to the Shredder and Pulsar is that the latter two are precision weapons and usually can only immobilize one enemy robot at a time, while the Halo, Corona and Glory can immobilize several enemies at once.

The Halo, Corona and Glory's immobilization ability has several important uses. In addition to immobilizing enemy robots for you and your teammates to destroy, they can also stop beacon cappers dead in their tracks, giving your team more time to capture vital beacons. This is especially useful in game modes such as Beacon Rush and King of the Hill where beacons are extremely important. Finally, if you are low on health and are being pursued by an enemy robot, the ability to root enemies to the ground for a few seconds can allow you to retreat behind cover so that when they do attack, you are ready and hopefully have teammates to help you out.

Mark I Statistics

Purchase Information

Purchase
Level
Purchase
Cost
Damage Burst
Damage
Burst
DPS
Continuous
DPS
1 10,000 Components 6950 76450 6950 4344

Upgrade Information

Level Cost(Ag) Time Damage Burst
Damage
Burst
DPS
Continuous
DPS
2 100,000 5 hours 7670 84370 7670 4794
3 200,000 12 hours 8410 92510 8410 5256
4 400,000 1 day 9260 101860 9260 5788
5 2,000,000 2 days 10170 111870 10170 6356
6 4,000,000 3 days 11170 122870 11170 6981
7 6,000,000 4 days 12280 135080 12280 7675
8 11,000,000 5 days 13480 148280 13480 8425
9 17,000,000 6 days 14810 162910 14810 9256
10 32,000,000 7 days 16270 178970 16270 10169
11 43,000,000 8 days 17900 196900 17900 11188
12 55,000,000 9 days 19650 216150 19650 12281
Cost Time
Totals 170,700,000 45 days 17 hours


  • This table shows the damage from all 30 particles fired from each shot.

Mark II Statistics

Purchase Information

Purchase
Level
Purchase
Cost
Damage Burst
Damage
Burst
DPS
Continuous
DPS
1 500 Au 8350 91850 8350 5219

Note: Level 12 Mark I is required to upgrade (purchase) to Mark II.

Upgrade Information

Level Cost(Ag) Time Damage Burst
Damage
Burst
DPS
Continuous
DPS
2 100,000 5 hours 9190 101090 9190 5744
3 200,000 12 hours 10100 111100 10100 6313
4 400,000 1 day 11080 121880 11080 6925
5 2,000,000 2 days 12180 133980 12180 7613
6 4,000,000 3 days 13380 147180 13380 8363
7 6,000,000 4 days 14710 161810 14710 9194
8 11,000,000 5 days 16170 177870 16170 10106
9 17,000,000 6 days 17770 195470 17770 11106
10 32,000,000 7 days 19520 214720 19520 12200
11 43,000,000 8 days 21470 236170 21470 13419
12 55,000,000 9 days 23580 259380 23580 14738
Cost Time
Totals 170,700,000 45 days 17 hours


  • This table shows the damage from all 30 particles fired from each shot.

Root Chance %

Notes:

  • The percentages are per second and if all particles hit (during burst)
  • The percentages apply to both Mark I and Mark II
Level Root %
1 25%
2 26%
3 27%
4 28%
5 29%
6 30%
7 31%
8 32%
9 33%
10 34%
11 35%
12 36%

Accuracy By Distance

Range Accuracy %
50 meters or less 100%
100 meters 56%
150 meters 37%
200 meters 34%
250 meters 24%
300 meters 23%
350 meters 19%
400 meters 15%
450 meters 13%
500 meters 5%


Update History

Version Changes
4.5 Economy Changes:
Total Upgrade Time: 58 days 17 hours⟶45 days 17 hours
4.3 Damage increased by 8%
4.2 Weapon was added to the game


Poll

What balance change do you think the Glory needs?
 
61
 
7
 
8
 
4
 
3
 

The poll was created at 10:08 on October 29, 2018, and so far 83 people voted.