“…One of the fastest robots. Considerably outperforms most of the light robots…” – in-game description
This robot has a fixed speed of 58 km/h, making it the fastest robot at base level. By comparison, the Cossack doesn't reach the same speed until level 9 (however, the Cossack can jump, and jumping is faster than walking). The high speed allows it to capture beacons effectively.
The Gepard is a decent robot for hit and run tactics with decent firepower. Its agility allows it to dodge heavy gunfire as well as quickly change position to get into the range of targets.
These setups are recommended for the Gepard :
Note: Each slot type is filled with only one particular weapon. For example, if a robot has 3 light all three of those slots are filled with Pinatas, as mixing weapons of the same slot type is not advisable.
Close Range (350m or less)
Long Range (800-1,100m)
Using a trio of Punishers is the most cost effective way to deal solid DPS (damage per second), it is listed as mid-range, however you can deal more damage at close range (due to less bullet spread). If you have the available resources, purchasing three Gusts is an excellent option.
Pins being the only viable choice for mid-range support, the problem being low DPS, however the ability to inflict damage to enemies in cover can force them to move out of it, thus allowing your allies to take advantage.
Lastly, Gekkos or Molots can do just the opposite of the aforementioned Pins and possibly cause them to move to cover, from a safe range, or deal decent damage if the enemy is caught out in the open, from a safe distance.
- The use of Magnums can be done, as you would have continuous firepower (no reload), and solid DPS, however it is not recommend as when you are able to acquire these, you will most like have superior options of where to place them.
- The use of more valuable equipment because there are better platforms for mounting premium equipment.
Mark I Statistics
|10||5,000,000||89,000||58||1 day 7 hours|
|11||8,000,000||96,000||58||1 day 18 hours|
|12||13,000,000||104,000||58||2 days 9 hours|
|Total||31,970,000||+60,000||+0||8 days 13 hours 35 minutes|
Mark II Statistics
Note: Level 12 Mark I is required to upgrade (purchase) to Mark II.
|10||5,000,000||106,800||58||1 day 7 hours|
|11||8,000,000||115,200||58||1 day 18 hours|
|12||13,000,000||124,800||58||2 days 9 hours|
|Total||31,970,000||+72,000||+0||8 days 13 hours 35 minutes|
|4.5||Can no longer be produced via Workshop 2.0|
|4.2||Price changed from 250 gold to 10,000 Components (same value)|
|4.0||Economy Changes (July 5):|
|Total Upgrade Cost: 31,511,200 Ag⟶31,970,000 Ag|
|Total Upgrade Time: 8 days 10 hours 5 minutes⟶8 days 13 hours 35 minutes|
|3.7.0||Cost of the Gepard is reduced from 1,200 gold to 250 gold|
|3.2.0||Increased hit points per level gain (approximately +8% instead of +5%)|
|0.6.1||Robot was added to the game|
Paint Jobs Available For Purchase
- Once appeared on the War Robots app icon with 2× Punishers and a Molot.
- The word Gepard means 'Cheetah' in German.
- The Gepard may be named after the Flakpanzer Gepard, a German Cold War-era SPAA.
- Used to cost silver but was changed to cost 1,200 gold. In a more recent update this was reduced to 250, a much more reasonable price. It currently costs 10,000 components.
- The robot's head and thigh used to strongly resemble German Flakpanzer Gepard's turret and hull before the redesign.
- Although the redesign heavily changed the Gepard's appearance, some details of the back of the robot are leftover from the previous design.
- It was one of the most popular robots for gold farming, which is playing at low tiers for the sole purpose of getting gold, or silver. Presently, gold farming has become outdated and the Gepard has fallen out of favor for most players.
- It is one of the two Gold Bots who do not have an ability other than superior firepower, the other being the Fury.
- With the introduction of newer robots, the Gepard is considered outdated, and has lost a lot of its appeal as a beacon capturer or skirmisher.