“…Damage is consistent regardless of distance to the target. Long-range combat is preferred to reduce possible incoming damage in close combat. Automatic firing mode.…” – in-game description
It does its full damage regardless of distance or amount of time. In battle, a Gekko can force enemy units under cover, as many players do not appreciate a solid beam of light hitting their robot.
While one Gekko can do decent damage when highly upgraded, they are much more powerful in clusters of two, three, or even four. A dedicated robot carrying two to four Gekkos can severely damage an enemy. However, it is known to be an inferior weapon in melee combat. Thus, it is a good strategy, if one is seeking to destroy the robot, to shoot them while they are in the open and there is no available cover.
- Damage reduced by 5%
- New colors
- Previous colors
- Damage increased by 25%
- New design
- Damage increased by 15%
- Damage increased by 10%
- Now deals maximum damage regardless of how many lasers are installed on a robot.
- In previous versions, the function of the Gekko was to “heat” up its target. This translated into the longer it fires upon the target, the hotter it got, and the more damage it dealt.
- Neither of the colour palettes is true to the visible light spectrum where it starts off at purple, then blue, cyan, green, yellow and red
- The colours of the Gekko at mk2 level 1-4 are the same as mk1 level 5
|Level||Damage||Cost||Time||Burst DPS||Cycle Damage||Cycle DPS|
|6||1720 (+10%)||750,000||10 hours||1720||8600||538|
|7||1890 (+10%)||1,600,000||20 hours||1890||9450||591|
|8||2080 (+10%)||2,600,000||1 day 1 hours||2080||10400||650|
|9||2290 (+10%)||4,100,000||1 day 6 hours||2290||11450||716|
|10||2520 (+10%)||6,100,000||1 day 13 hours||2520||12600||788|
|11||2770 (+10%)||9,000,000||2 days 2 hours||2770||13850||866|
|12||3040 (+10%)||14,000,000||2 days 20 hours||3040||15200||950|