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…Damage is consistent regardless of distance to the target. Long-range combat is preferred to reduce possible incoming damage in close combat… – in-game description



Introduction

The Gekko is a long-range (up to 1,100 meters) light energy weapon.

Strategy

This weapon is the light version of the Flux. It does its full damage regardless of distance or amount of time. In battle, a Gekko can force enemy units under cover, as many players do not appreciate a solid beam of light hitting their robot.

While one Gekko can do decent damage when highly upgraded, they are much more powerful in clusters of two, three, or even four, or when paired with one or multiple Flux(es). A dedicated robot carrying two to four Gekkos can severely damage an enemy. However, it is known to be an inferior weapon in melee combat. Thus, it is a good strategy, if one is seeking to destroy the robot, to shoot them while they are in the open and when there is no available cover.

It is recommended that the Gekko should be used similarly to how one might use a Molot, although with much longer range. They are, however, an energy weapon, and so can penetrate Ancile shields.

The open fields of SpringfieldYamantau, and Canyon are prime locations for this weapon.

Mark I Statistics

Purchase Information

Purchase
Level
Purchase
Cost
Damage Cycle
Damage
Burst
DPS
Continuous
DPS
5 750 Au 1570 7850 1570 714

Upgrade Information

Level Cost(Ag) Time Damage Cycle
Damage
Burst
DPS
Continuous
DPS
6 400,000 8 hours 1720 8600 1720 782
7 800,000 17 hours 1890 9450 1890 859
8 1,500,000 21 hours 2080 10400 2080 945
9 3,000,000 1 day 2290 11450 2290 1041
10 5,000,000 1 day 7 hours 2520 12600 2520 1145
11 8,000,000 1 day 18 hours 2770 13850 2770 1259
12 13,000,000 2 days 9 hours 3040 15200 3040 1382
Cost Time
Totals 31,700,000 8 days 8 hours
For equipment purchased before Update 4.0, upgrade times can be found here .
  • This table shows the damage for each individual charge.


Mark II Statistics

Level Cost Damage Cycle
Damage
Burst
DPS
Continuous
DPS
5 500 Au 1884 9420 1884 856

Upgrade Information

Level Cost(Ag) Time Damage Cycle
Damage
Burst
DPS
Continuous
DPS
6 400,000 8 hours 2064 10320 2064 938
7 800,000 17 hours 2268 11340 2268 1031
8 1,500,000 21 hours 2496 12480 2496 1135
9 3,000,000 1 day 2748 13740 2748 1249
10 5,000,000 1 day 7 hours 3024 15120 3024 1375
11 8,000,000 1 day 18 hours 3324 16620 3324 1511
12 13,000,000 2 days 9 hours 3648 18240 3648 1658
Cost Time
Totals 31,700,000 8 days 8 hours


  • This table shows the damage for each individual charge.


Update History

Version Changes
4.0 Economy Changes (July 5):
Total Upgrade Cost: 38,150,000 Ag⟶31,700,000 Ag
Total Upgrade Time: 10 days⟶8 days 8 hours
3.1 Damage reduced by 5%
New laser colors
Its sound effects change in tone as it upgrades, becoming deeper as the level increases.
2.9.3 Damage increased by 25%
2.9.0 New design
2.5 Damage increased by 15%
0.9.1 Damage increased by 10%
0.9.0 Now deals maximum damage regardless of how many lasers are installed on a robot
0.6.1 Weapon was added to the game
Lazer

Design prior to version 2.9.0

Screen Shot 2017-09-11 at 11.27.54 PM

Current color configuration

Screen Shot 2017-03-21 at 11.12.15 AM

Color configuration prior to version 3.1

Trivia

  • In previous versions, the function of the Gekko was to “heat” up its target. This translated into the longer it fires upon the target, the hotter it got, and the more damage it dealt.
  • After the color change, the palette now resembles the true visible light spectrum in the correct order; violet, blue, green, yellow, orange and red.