“…Able to damage opponents at long range, reloads while firing. Ignores Ancile shield…” – in-game description
It does its full damage regardless of distance or amount of time. In battle, a Gekko can force enemy units under cover, as many players do not appreciate a solid beam of light hitting their robot.
While one Gekko can do decent damage when highly upgraded, they are much more powerful in clusters of two, three, or even four. A dedicated robot carrying two to four Gekkos can severely damage an enemy. However, it is known to be an inferior weapon in melee combat. Thus, it is a good strategy, if one is seeking to destroy the robot, to shoot them while they are in the open and there is no available cover.
It is recommended that the Gekko should be used similarly to how one might use an Molot, although with much longer range and somewhat less damage. They are, however, an energy weapon, and so can penetrate Ancile shields.
- In previous versions, the function of the Gekko was to “heat” up its target. This translated into the longer it fires upon the target, the hotter it got, and the more damage it dealt.
The Gekko changes color as it upgrades
- Level 5 – green
- Level 6 – yellow
- Level 7 – blue
- Levels 8 to 11 – increasingly lighter shades from purple → pink.
- Level 12 – red
|Level||Damage||Cost||Time||Burst DPS||Cycle Damage||Cycle DPS|
|6||1470 (+10%)||750,000||10 hours||1470||7350||459|
|7||1610 (+10%)||1,600,000||20 hours||1610||8050||503|
|8||1770 (+10%)||2,600,000||1 day 1 hours||1770||8850||553|
|9||1940 (+10%)||4,100,000||1 day 6 hours||1940||9700||606|
|10||2130 (+10%)||6,100,000||1 day 13 hours||2130||10650||666|
|11||2340 (+10%)||9,000,000||2 days 2 hours||2340||11700||731|
|12||2570 (+10%)||14,000,000||2 days 20 hours||2570||12850||803|