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Gekko

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…Able to damage opponents at long range, reloads while firing. Ignores Ancile shield… – in-game description


Introduction


The Gekko has the longest range of any light weapon. Because it is a unique, powerful weapon, it requires gold to purchase.

It does its full damage regardless of distance or amount of time. In battle, a Gekko can force enemy units under cover, as many players do not appreciate a solid beam of light hitting their robot.

The Gekko’s main use is as a long range assault weapon. If a robot has multiple upgraded Gekkos, it can inflict serious damage on a robot before it takes cover. Thus, it is a good strategy, if one is seeking to destroy the robot, to shoot them while they are in the open and there is no available cover.

While one Gekko can do decent damage when highly upgraded, they are much more powerful in clusters of two, three, or even four. A dedicated robot carrying two to four Gekkos can severely damage an enemy. However, it is known to be an inferior weapon in melee combat, as it cannot be used for a long period of time without it needing to reload.

It is recommended that the Gekko should be used similarly to how one might use an Molot, although with longer range and less damage. They are, however, an energy weapon, and so can penetrate Ancile shields.

The open fields of SpringfieldYamantau, and Shenzhen (centre) are prime locations for this weapon. Its a weapon that does little damage but the damage it does adds up quickly.

Trivia

In previous versions, the function of the Gekko was to “heat” up its target.
This translated into the longer it fires upon the target, the hotter it got, and the more damage it dealt.
The Gekko changes color as it upgrades
Level 5 – green
Level 6 – yellow
Level 7 – blue
Levels 8 to 11 – increasingly lighter shades from purple → pink.
Level 12 – red
Screen Shot 2017-03-21 at 11.12.15 AM

Its sound effects also change in tone as it upgrades, becoming deeper as the level increases.

See below spreadsheet for extensive damage statistics, provided by user "GeckoXX Master":

https://docs.google.com/spreadsheets/d/1bwLfGkIgK_gFw6MMOU9dsdha2ra4ya93WYou-4VEkSs/htmlview?pli=1 

Upgrade details

Level Damage Cost Time Burst DPS Cycle Damage Cycle DPS
5 1107 750 Au 1107 3321 237
6 1216 (+10%) 750,000 10 hours 1216 3648 261
7 1337 (+10%) 1,600,000 16 hours 1337 4011 287
8 1469 (+10%) 2,600,000 1 day 1 hours 1469 4407 315
9 1614 (+10%) 4,100,000 1 day 6 hours 1614 4842 346
10 1774 (+10%) 5,360,000 1 day 4 hours 1774 5322 380
11 1949 (+10%) 10,720,000 1 day 8 hours 1949 5847 418
12 2142 (+10%) 12,660,000 1 day 16 hours 2142 6426 459

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