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…Damage is consistent regardless of distance to the target. Long-range combat is preferred to reduce possible incoming damage in close combat. Automatic firing mode.… – in-game description


Introduction


The Gekko has the longest range of any light weapon. Because it is a unique, powerful weapon, it requires gold to purchase.

It does its full damage regardless of distance or amount of time. In battle, a Gekko can force enemy units under cover, as many players do not appreciate a solid beam of light hitting their robot.

While one Gekko can do decent damage when highly upgraded, they are much more powerful in clusters of two, three, or even four. A dedicated robot carrying two to four Gekkos can severely damage an enemy. However, it is known to be an inferior weapon in melee combat. Thus, it is a good strategy, if one is seeking to destroy the robot, to shoot them while they are in the open and there is no available cover.

It is recommended that the Gekko should be used similarly to how one might use an Molot, although with much longer range and somewhat less damage. They are, however, an energy weapon, and so can penetrate Ancile shields.

The open fields of SpringfieldYamantau, and Shenzhen (centre) are prime locations for this weapon. In 2.9 version update Gekko's damage was increased, as well as number of shots and fire-rate. In the post 2.9.1 update Gekko's damage was increased even more.

Trivia

  • In previous versions, the function of the Gekko was to “heat” up its target. This translated into the longer it fires upon the target, the hotter it got, and the more damage it dealt.
  • Gekko colors were changed in version 3.1. Previous color table
  • The Gekko changes color as it upgrades
    • Level 5 – green
    • Level 6 – yellow
    • Level 7 – blue
    • Levels 8 to 11 – increasingly lighter shades from purple → pink.
    • Level 12 – red
Screen Shot 2017-03-21 at 11.12.15 AM
  • Gekko color table as of 3.1+
Screen Shot 2017-09-11 at 11.27.54 PM

Colors as of 3.1+

Its sound effects also change in tone as it upgrades, becoming deeper as the level increases.

Upgrade details

Level Damage Cost Time Burst DPS Cycle Damage Cycle DPS
5 1570 750 Au 1570 7850 491
6 1720 (+10%) 750,000 10 hours 1720 8600 538
7 1890 (+10%) 1,600,000 20 hours 1890 9450 591
8 2080 (+10%) 2,600,000 1 day 1 hours 2080 10400 650
9 2290 (+10%) 4,100,000 1 day 6 hours 2290 11450 716
10 2520 (+10%) 6,100,000 1 day 13 hours 2520 12600 788
11 2770 (+10%) 9,000,000 2 days 2 hours 2770 13850 866
12 3040 (+10%) 14,000,000 2 days 20 hours 3040 15200 950

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