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Ptnn
Silver



Swift and sturdy. In the event of danger, Gareth can protect itself with a physical shield. Well suited for both capturing and defending beacons
— in-game description



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19
Gareth
Purchase Information Gareth
In-Game Cost Real Value Icn info for user popup Exp Level Icn info for user popup
1,100,000 Silver $4,4 4
Robot Information
Class Icn info for user popup Ability Icn info for user popup Faction Icn info for user popup
LightRobotinfobox
Light
Phalanxinfobox
Phalanx Mode Icn info for user popup
DSCinfobox
DSC
Base Statistics
PilotRankPrivate icon
Level
Shield icon
Durability Icn info for user popup
Speed icon
Speed
1 40,000 49 kph
Armaments Standard Paint Jobs
Hardpoints Light + 1× Medium Default Death Knight MTS
Default Weapons 1x Punisher + 1x Punisher T
Module Slots Legendary Paint Jobs Icn info for user popup
Active No N/A
Passive 0
Other Legendary Pilots
Tier Icn info for user popup I N/A
Wiki Class Icn info for user popup Light
Potential Role Saboteur


Introduction[]

The Gareth is a light robot with one light and medium hardpoint.

Ability[]

Gareth has a built-in physical shield located on the robot's left side. The Gareth's Phalanx Mode ability lets it switch its shield to the front, similar to how a medieval knight uses a shield. When active, the shield blocks incoming projectiles from hitting its front torso, however, the robot's movement speed is decreased by 20%.

Pros and Cons[]

Pros

  • Very durable physical shield
  • Extremely resilient to energy weapons (due to its physical shield)
  • Decent groundspeed
  • Decent firepower
  • No very distinct 'advantage period' although there is one

Cons

  • Very low base HP
  • Weak against kinetic weapons (deal double damage to its shield, which takes up the majority of its total HP)
  • Extremely susceptible to splash damage weapons (and later special)
  • Speed reduced while in Phalanx Mode

Strategy[]

Equipped with one medium and one light hardpoint the Gareth has decent firepower for a light bot in the lower leagues. Gareth has extremely low health but its shield has relatively high hitpoints, allowing Gareth to do some close-in engagement and skirmishing against medium and heavy bots. Gareth is well suited for countering stealth bots, since the Gareth's weapons are situated low on its hull and can hit the enemies even while Stealth is engaged.

With good speed, Gareth makes for an excellent beacon capper. An extra benefit is that using Phalanx Mode is actually unwise in this scenario as not only does it make the Gareth slower but also forces it to turn towards the snipers, which means it cannot properly observe what's happening at the beacon it hopes to capture. As the Gareth can very well hold its own in a brawl, forcing interceptors to walk through sniper fire isn't essential but is highly recommended to increase Gareth's chances of winning the fight.

Gareth also excels at flanking opponents and catching unsuspecting targets. When engaging against an off-guard enemy, try to stay behind them for as long as possible and only activate Phalanx Mode when they finally lock-on to you, as having it inactive increases your speed to stay behind them and also defend you from an additional angle (the enemy's hull will serve as a shield in that direction).

While the shield adds greatly to the Gareth's resilience, it does not render it invulnerable. Gareth is still vulnerable to rockets due to splash damage and it's shield will be broken after sustaining heavy damage.

Counterplay: As stated above, the Gareth's squishy base HP means that destroying its shield will make it extremely weak. Using kinetic weapons against the Gareth will shred its shield quickly as they deal x2 damage to physical shields, and a combination of manual aiming+homing weapons can evade its shield and deal damage to it in both Phalanx and normal modes. However, splash-damage weapons are what you really want to use to counter Gareth as they not only deal damage to its shield but also soak through and deal full damage to its weak hull.

Threat Measure: The Gareth is a high, if not massive threat as a Tier 1 robot, as its durable physical shield essentially gives it one of the highest Tier 1 health pools if commanded correctly. However, due to having an upgrade almost immediately in the next Tier it quickly loses viability in Tier 2, but can still be used as an armoured beacon capper.

Progression[]

Family: Knights of Camelot
Galahad, Lancelot, Arthur

Tiered-down downgrades: N/A

Downgrades: N/A

Alternatives: N/A

Upgrades: N/A

Tiered-up upgrades: Galahad, Lancelot
The Galahad boasts a more impressive base health pool, more shield HP and an additional light slot at the exchange of less speed. The Lancelot has a much stronger hull, three different shields which are all active passively and a much more impressive arsenal in exchange for much less speed, which is partially mitigated by its Rush ability.

Possible Setups[]

These setups are recommended for the Gareth :

Close Range (350m or less)[]

Slot Types Medium Slot Light Slot
#Slots x1 x1
Setup 1
Orkan
Pinata
Setup 2
Taran
Magnum
Setup 3
Punisher T
Punisher
Setup 4
Storm
Gust
Setup 5
Vortex
Aphid


Mid-Range (500-600m)[]

Slot Types Medium Slot Light Slot (Opt. 1) Light Slot (Opt. 2)
#Slots x1 x1 x1
Setup 1
Scourge
Spark
Punisher
Setup 2
Shocktrain
Spiral
Pin


Overview[]

The most commonly used setup is the Taran / Magnum combination for two main reasons; first because it can inflict solid DPS (damage per second) especially for a light robot. Second, it damages robots while staying out of the range of 300 meter ranged rocket weapons such as Orkans, Pinatas, Cryos, and Rimes), as rocket splash damage can bypass the Gareth's physical shield.

Another effective set up for Gareth is using rocket weapons for high burst DPS up close. This fighting style is risky; if you do not destroy your target Gareth is vulnerable in drawn out duels.

The Punisher setup is inexpensive and an effective damage dealer with more range than plasma (Tarans and Magnums), however doing less damage beyond 300 meters due to the bullet spread.

Lastly, Scourge / Spark allows the Gareth to damage units from a safe distance, albeit low damage from beyond 350 meters, but enough to be an annoyance. This setup is a more flexible, but not as specialized, version of the Taran and Magnum, due to it being able to inflict damage from up to 600 meters, but also doing solid damage from 350 meters or less, since Scourge and Spark increases in damage the closer the enemy is to the weapons.

Not Recommended[]

  • Mid-range and long range weaponry, with the exception of the previously mentioned Scourge (due to its flexibility) because of low damage, and they don't fit the Gareth's role very well, as a beacon capturer and a beacon holder.
  • Shocktrain build is not fully recommended, but is included as it is the only viable build with one Shocktrain.


Upgrade Cost[]

Tier 1 MK 1
Level Upgrade cost Upgrade time
HH:MM
1 0 00:00
2 10,000 00:05
3 20,000 00:30
4 40,000 01:00
5 200,000 04:00
6 400,000 08:00
7 800,000 12:00
8 1,500,000 16:00
9 3,000,000 20:00
10 5,000,000 24:00
11 8,000,000 26:00
12 13,000,000 28:00
Total Cost Time [DD:HH:MM]
31,970,000 05:19:35
Tier 1 MK 2
Level Upgrade cost Upgrade time
HH:MM
1 0 00:00
2 250,000 01:30
3 500,000 02:30
4 1,000,000 04:00
5 3,750,000 07:30
6 3,750,000 07:30
7 3,750,000 07:30
8 3,750,000 07:30
9 3,750,000 07:30
10 3,750,000 07:30
11 3,750,000 07:30
12 3,750,000 07:30
Total Cost Time [DD:HH:MM]
63,500,000 05:17:30
  • NOTE: base level starts at level 1 cost is
  • MK2 Upgrade cost 500 Gold

Statistics[]

Gareth
ID 19 Ability Faction
Tier 1
PhalanxModeinfobox

Phalanx Mode
DSC
DSC
Class Light
Light
Wiki Class Icn info for user popup Light
Availability AgIcon Silver
MK 1 Level MK 2
Durability Speed Durability Speed
40,000 49 1 80,000 67
43,000 51 2 81,500 67
46,000 52 3 83,000 67
49,000 54 4 84,500 67
52,000 56 5 86,000 67
55,000 58 6 87,500 67
59,000 60 7 89,000 67
63,000 62 8 90,500 67
67,000 64 9 92,000 67
71,000 65 10 93,500 67
75,000 66 11 95,000 67
80,000 67 12 96,500 67
MK 3 Level 1 101,300 67

Shield Stats[]

Gareth Physical Shield
MK 1 Level MK 2
Durability Durability
80,000 1 160,000
86,000 2 163,000
92,000 3 166,000
98,000 4 169,000
104,000 5 172,000
110,000 6 175,000
118,000 7 178,000
126,000 8 181,000
134,000 9 184,000
142,000 10 187,000
150,000 11 190,000
160,000 12 193,000
MK 3 Level 1 202,650

Gallery[]

Images may have been resized to fit in the page. Click on an image to view actual size.

Update History[]

Version Changes
4.8.0 Total Upgrade Time: 7 days 3 hours 35 minutes⟶5 days 19 hours 35 minutes
4.7.0 Modules slots changed from 1 passive slot → 0 passive slots
Total Upgrade Time: 8 days 13 hours 35 minutes⟶7 days 3 hours 35 minutes
4.5.0 Total Upgrade Cost: 63,940,000 Ag⟶31,970,000 Ag
Total Upgrade Time: 17 days 3 hours 22 minutes⟶8 days 16 hours 35 minutes
4.2.0 Price reduced 500 gold to 1,100,000 silver
4.0.0 Total Upgrade Cost: 31,511,250 Ag⟶63,940,000 Ag
Total Upgrade Time: 8 days 10 hours 5 minutes⟶17 days 3 hours 22 minutes
3.7.0 Price reduced from 1,250 to 500 Gold
2.7.0 New skin: Death Knight
2.5.0 Speed increased
1.9.0 No longer has difficulties firing while under the cover of its shield.
1.8.0 Robot was added to the game

Poll[]


Trivia[]

  • Gareth was a well known knight who was part of Sir Arthur's Knights of the Round Table
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Sir Gareth

  • It is one of the 6 robots to have a built-in Ecu, the others being Bulgasari, Lancelot, Galahad, Rhino and Raijin.
  • This is one of the 3 robots in the BritBot pack. The others are the Lancelot and Galahad.
  • This is one of the two BritBots that are able to move their shield, the other being the Galahad.
  • Because Gareth has such a small hitbox, it is hard for anyone to hit it when facing its shield.
  • This robot was added on August 3, 2016.

Navigation[]

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