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Components



Mobile gun battery. The unparalleled firepower of the three heavy weapon slots will force any enemy to stay away
— in-game description



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23
Fury
Purchase Information Fury
In-Game Cost Real Value Icn info for user popup Exp Level Icn info for user popup
10,000 Components or
5,000 Gold
$50 10
Robot Information
Class Icn info for user popup Ability Icn info for user popup Faction Icn info for user popup
HeavyRobotinfobox
Heavy
None DSCinfobox
DSC
Base Statistics
PilotRankPrivate icon
Level
Shield icon
Durability Icn info for user popup
Speed icon
Speed
6 120,000 35 kph
Armaments Standard Paint Jobs
Hardpoints 3x Heavy Default Lava Naval Panda
Default Weapons Thunder
Module Slots Legendary Paint Jobs Icn info for user popup
Active Yes N/A
Passive 3
Other Legendary Pilots
Tier Icn info for user popup III N/A
Wiki Class Icn info for user popup Heavy
Potential Role Sniper
Workshop Production Information
1 Day Cost Silver 3 Day Cost Silver
140,000 460,000
Components Components Components Components
80 230

Introduction[]

The Fury is a heavy robot with 3 heavy hardpoints.

Strategy[]

The Fury excels at mid-range and long-range combat, utilizing three heavy weapon hard points it can easily cripple smaller robots, and deal massive damage. Despite its immense firepower, the Fury shares the same weaknesses as most other large Tier 3 robots with formidable firepower but mediocre health, both having slow speed and a large frame. This means weapons with a bullet spread can hit it with more shots.

Fast, agile robots can circle the Fury and continuously unload multiple volleys of damage making it hard for the Fury to target and return fire. As such, as a measure of self-preservation, when commanding a Fury it is critical to keep smaller and faster robots at bay. However, if there are no such robots attempting to push the Fury, it is advisable to exchange salvoes with enemy mid/long range robots, as this will not only draw their fire away from allies fighting at the center of the map but also deal damage to them and possibly take them out of the battle.

The Fury should use its elevated hardpoint integrity to fire over cover while taking no damage in return. This is good for is mid-range and long-range combat, as the Fury can use one piece of cover for extended periods of time while in this role and provide covering fire for allies farther in the battlefield while taking minimal damage itself in return. If enemies are occupied and allies are pushing deeper into enemy territory, it is advisable for the Fury to reposition itself to a better firing spot to keep providing covering fire for allies.

Due to the aforementioned ability to provide effective covering fire, a mid/long-range Fury can effectively lock down massive parts of the map. By immediately shooting at enemies that try and wade out of cover and dealing crippling damage to them, enemies will try and preserve themselves and stay inside cover. Ideally, the Fury should try and position itself in such a way so that enemies are forced to hug a wall to seek cover from the Fury's firepower, in which case an offensive mothership strike can easily cripple them or force them out of cover, in which case the Fury can unload on them.

The Fury is not suitable for close-range combat. While some may think that it is due to its immense firepower, its mediocre health prevents it from being able to survive very long in the role. If, due to circumstances beyond the commander's control, the Fury does happen to need to engage in brawling, using cover as much as possible is highly advisable to extend the Fury's stay in the duel.

Counterplay: As mentioned above, small, fast robots can easily duck through cover and force the Fury into a brawl, which it is not suitable for. Expanding further on this counter, the Fury is exceptionally suspectible to facehugging due to its hardpoint placement, especially when the facehugging enemy is small. However, note that small robots are reccommended because they are good at forcing this kind of situation to occur - any robot geared for brawling should easily be able to destroy the Fury in a brawl should the scenario arise. Alternatively, as the Fury should usually be hiding behind cover, using explosive armaments can deal damage to the bot even when it's behind cover if aimed correctly.

Threat Measure: Despite all of its drawbacks and lack of ability, the Fury's ability to passively utilize 3 heavy weapons is still a very formidable asset even in Tier 3 combat. As such, the Fury poses as moderate/high threat as a Tier 3 robot.

Possible Setups[]

These setups are recommended for the Fury:

Each slot type is filled with only one particular weapon. For example, if a robot has 3 light all three of those slots are filled with Pinatas, as mixing weapons of the same slot type is not advisable.


Mid-Range (500-600m)[]

Slot Types Heavy Slot
#Slots x3 Name (If Applicable)
Setup 1
Zeus
God of Thunder
Setup 2
Trident
TT (Triple Trident)
Setup 3
Dragoon
Plasma Cannon
Setup 4
Avenger
Leadhose

Long Range (800-1,100m)[]

Slot Types Heavy Slot
#Slots x3 Name (If Applicable)
Setup 1
Trebuchet
Christmas Tree
Setup 2
Tempest
Gunship
Setup 3
Flux
Death Star
Setup 4
Gauss
Railgun

Note: The Avenger is in the 'mid-range' category due to it dealing significant damage at 500m range, despite it being most effective (i.e. dealing more damage) at close-range, due to bullet spread. Therefore, the Avenger is suitable both as a close and mid-ranged weapon.


Overview[]

The use of 3 Fluxes or Trebuchets provides the Fury with long-range firepower for sniping. In addition to dealing extremely high burst damage, it also bypasses energy shields, which are commonly used in the middle leagues on robots such as the Haechi.

Using 3 Tempests provides long-range suppression and support fire for teammates, dealing significant sustained damage per second. This setup is effective at breaking all types of shields, both physical, energy, and Aegis.

The Fury also excels as a mid-ranger using Zeuses, Calamities, or Dragoons. The Zeus and Calamity deal devastating damage in a short amount of time and remained locked-on to targets. Dragoons offers suppressive and supportive fire with a capacity for several energy bursts and a fire while reloading system, enhancing its operational flexibility. Due to its high damage output it is capable of destroying physical shields as well as bypassing energy shields.

A Fury with three Tridents or Avalanches can provide significant splash damage from mid-range. Robots confined to tight spaces or caught unaware can face high damage in a short amount of time.

Not Recommended[]

  • Due to its very large size and very slow speed, the players are advised not to use the Fury as a brawler, despite its high firepower.

Upgrade Cost[]

  • NOTE: base level starts at level 1 cost is
  • MK2 Upgrade cost 500 Gold

Stats[]

Fury
ID 23 Ability Faction
Tier 3 None DSC
DSC
Class Heavy
Heavy
Wiki Class Icn info for user popup Heavy
Availability Goldcomponents Workshop/Gold
MK 1 Level MK 2
Durability Speed Durability Speed
~ ~ 1 190,000 41
~ ~ 2 193,500 41
~ ~ 3 197,000 41
~ ~ 4 200,500 41
~ ~ 5 204,000 41
120,000 35 6 207,500 41
130,000 36 7 211,000 41
140,000 37 8 214,500 41
151,000 38 9 218,000 41
163,000 39 10 221,500 41
176,000 40 11 225,000 41
190,000 41 12 228,500 41
MK 3 Level 1 239,900 41

Gallery[]

Images may have been resized to fit in the page. Click on an image to view actual size.

A fury


Update History[]

Version Changes
4.8.0 Total Upgrade Time: 33 days⟶27 days 4 hours
4.7.0 Total Upgrade Time: 39 days⟶33 days
4.5.0 Total Upgrade Cost: 62,600,000 Ag⟶130,000,000 Ag
Total Upgrade Time: 15 days 23 hours 24 minutes⟶39 days
4.3.0 Speed increased by 15%
4.2.0 Price changed from 5,000 gold to 10,000 Components (same value)
4.0.0 Total Upgrade Cost: 55,000,000 Ag⟶62,600,000 Ag
Total Upgrade Time: 15 days 3 hours⟶15 days 23 hours 24 minutes
3.7.0 Default weapons changed to 3x Nashorn
3.6.0 Default weapons changed to 3x Thunder
3.2.0 Increased hit points per level gain (approximately +8% instead of +5%)
3.0.1 New skins: Lava, Naval, Panda
Durability increased by 10%
Speed increased by 10%
2.5.0 New design
1.6.0 Speed increased from 22 km/h to 30 km/h
0.6.1 Robot was added to the game
Fury-old-design

Design prior to version 2.5

Poll[]


Trivia[]

  • Despite having what seems like rocket boosters on the back, the Fury cannot jump or rush. This was probably added to emphasize the raw power of this robot and the energy it takes to stand. However this has been disproven in the War Robots VR that the Fury is able to use these boosters as the two Furies did to ambush the pilot named Echo 2 or Friedrich Kopatich and Echo 1.
  • The Fury is the only Premium Robot released before update 1.8.0 to not be at its max speed at purchase. At that time it could've been upgraded from 27 km/h at level 6 to 30 km/h at level 9.
  • Despite previous claims of being the tallest bot, it has been disproved in Pixonic's height comparison chart, with the Rhino being the tallest - without weapons mounted - (excluding the RoboDuck). But due to the nature of the picture being for April Fools' Day, its authenticity has been disputed.
  • It is one of the two Gold/Component Bots to have no abilities aside from superior firepower, the other being the Gepard.
  • There is a movie named Fury, where a tank and its platoon drives deep into Enemy Territory. The developers probably choose the name to show the immense fire power it has.
  • When 3D viewing any robot, a Fury (with no equipment) may walk back and forth in front of the hangar door (the direction the robot being viewed at is facing), a Leo can also be seen doing the same thing.
  • The Avenger Fury used to have the highest possible DPS and DPM. When equipped with 3 avengers, able to deal about 95k DPS if all bullets hit the enemy at mk2 level 12 (not counting boosters or modules), however it had been dwarfed by the DPS of an Avenger Behemoth, which has now been dwarfed by the DPS of an Avenger Crisis when it's Overpower ability is active.

Navigation[]

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