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…Fujin is a four-legged medium robot. A metal sentinel able to provide both cover fire and barrage for his teammates. Fujin is perfectly suited for area capture and control… – in-game description


Introduction

The Fujin is a quadrupedal medium robot with 3 medium hardpoints.

Ability

This robot has the Sentry Mode ability, which immobilizes it in exchange for an extremely powerful energy shield. While in this mode, the Fujin's torso is raised for a larger field-of-view for attacking and can still turn and fire its weapons. Its shield can only recharge while the robot is in Sentry Mode.

Strategy

The Fujin has the most durable Ancile shield in the game, just 1,000 hp less than its health at any given level.

The energy shield is very similar in function to the Ancile, in a similar manner to the Carnage. However, unlike the Carnage an actual Ancile, the Fujin's energy shield regenerates, in terms of actual hit points, much better as it has 135,000 health at level 12 (however it is still at same 3% percentage rate, and re-activates at 20%); thus making the Fujin much more difficult to take down should the attacker not have any energy weapons.

Like every other energy shield, when anything (excluding plasma weapons) hits the shield, a blue honeycomb-like pattern will appear where the projectiles hit. Fast robots can be dangerous for the Fujin, as they can bypass its shield by walking through it. As a general rule, do not allow enemies to enter your shield.

While piloting a Fujin, should you encounter an enemy exclusively using energy weapons, activating Fujin's ability is useless. However, it can be used to protect oneself from rocket/kinetic builds if more than one enemy robot is also attacking you. The Fujin's Sentry Mode shouldn't be used too often, unless when fighting enemies or recharging. Despite this, it is an effective 'Panic Button' if you spot incoming missiles from Aphids or the notorious Hydra, due to the Ancile shield activating as soon as Sentry mode mode is initiated, whether or not the Fujin's torso has risen to its full height or not.

Sentry mode has a two-second activation and deactivation time and has no cooldown. The energy shield activates almost immediately once the Sentry Mode button is pressed; should you encounter a "Death Button", short range missiles (Aphid, Vortex, and Thermite) or mid-range rockets (Pin, Tulumbas, Trident), you can use the ability to block most of the incoming damage and in most circumstances can save your life. The built-in Ancile only regenerates when Sentry Mode is active.

Like its counterparts the Raijin, Weyland, Rayker and Invader, the Fujin is a quadrupedal robot. While it cannot climb like the Raijin or Weyland, this does give it special characteristics that other robots do not have. Firstly, quadrupedal robots do not suffer from landing lag when they fall from a high place. Other robots are seen pausing as they absorb the shock, whereas the quadrupeds do not.

Secondly, Fujin, Raijin, Weyland, Rayker and Invader are significantly more maneuverable, able to change directions rapidly. This is because their legs allow them to move in any direction without turning, whereas other robots must rotate their lower bodies to the new direction. The Fujin, along with the other two, are capable of hitting robots while they in stealth more successfully than other robots due to the low position of their hardpoints.

However, Fujin users must be aware of the fact that enemy robots (and teammates) can walk through your shield before firing, bypassing it entirely. Due to this, it is advised that Fujin pilots do not engage at point-blank ranges to avoid this situation. Fujin pilots must also be aware of snipers more than others, especially the Trebuchet. The Fujin's under-average health means that even low-DPM (Damage per Minute) sniper weapons can have a significant effect (such as Gekkos and Trebuchets).

The Fujin’s energy shield’s large surface area can also be used to protect teammates from enemy fire. Although they will still receive some damage from splash damage weapons, such as the Tulumbas, when within the shield they are safe from most kinetic weapons.


Possible Setups

Some effective builds for Fujin are:

Note: Each slot type is filled with only one particular weapon. For example, if a robot has 3 light all three of those slots are filled with Pinatas, as mixing weapons of the same slot type is not advisable.

Close Range (350m or less)

Slot Types Medium Slot
#Slots x3 Name
Setup 1
Orkan
Death Button
Setup 2
Taran
Tarantula
Setup 3
Punisher T
Leadhose
Setup 4
Vortex
Nuke

Mid-Range (500-600m)

Slot Types Medium Slot
#Slots x3 Name (If Applicable)
Setup 1
Tulumbas
Russian Death Button
Setup 2
Hydra
Setup 3
Ion
Setup 4
Scourge
Setup 5
Pulsar
Setup 6
Wasp

Long Range (800-1,100m)

Slot Types Medium Slot
#Slots x3 Name
Setup 1
Molot T
Gunship

Not Recommended

  • The use of the Shocktrain isn't recommended as it is best mounted on fast moving robots using hit-and-run tactics to avoid retaliation and enemy fire, and although it can change directions instantly and has decent speed for a medium robot, the Fujin simply isn't fast enough. Remember, its ability sacrifices movement for shielding, so Sentry Mode isn't well suited to this build either.
  • The use of the Storm isn't advised due to the very close range required for it to be effective (under 200 meters). The Fujin does not have enough health to approach and engage enemy robots whilst under fire, and it is immobilized when it is in Sentry Mode.
  • The use of the Scourge is not recommended for close-range either due to it also being most effective at point-blank range, where enemy robots can walk through the Fujin's energy and bypass it, rendering the Fujin vulnerable. However, using it as a mid-range (400 meters or higher) role is effective.

Mark I Statistics

Purchase Information

Purchase
Level
Purchase
Cost
Health Shield Speed (km/h)
1 5,000,000 Ag 68,000 76,000 39
For Robots purchased before Version 4.0, upgrade times may be found here.

Upgrade Information

LevelCost (Ag)HealthShieldSpeed
(km/h)
Time
2 20,000 72,000 81,000 40 10 minutes
3 40,00077,00086,00041 1 hour
480,00082,00092,000412 hours
5400,00087,00098,000428 hours
6800,00093,000104,0004216 hours 48 minutes
71,600,00099,000111,000431 day 9 hours
83,000,000105,000118,000431 day 18 hours
96,000,000112,000126,000442 day 2 hours 24 minutes
1010,000,000119,000134,000442 days 12 hours
1116,000,000127,000143,000443 days 12 hours
1226,000,000135,000152,000444 days 18 hours
Total63,940,000+67,000+76,000+517 days 3 hours 22 minutes


Mark II Statistics

Purchase Information

Note: Level 12 Mark I is required to upgrade (purchase) to Mark II.

Level Cost Health Shield Speed (km/h)
1 500 Au 81,600 91,200 39

Upgrade Information

LevelCost (Ag)HealthShieldSpeed
(km/h)
Time
2 20,000 86,400 97,200 40 10 minutes
3 40,00092,400103,20041 1 hour
480,00098,400110,400412 hours
5400,000104,400117,600428 hours
6800,000111,600124,8004216 hours 48 minutes
71,600,000118,800133,200431 day 9 hours
83,000,000126,000141,600431 day 18 hours
96,000,000134,400151,200442 day 2 hours 24 minutes
1010,000,000142,000160,800442 days 12 hours
1116,000,000152,400171,600443 days 12 hours
1226,000,000162,000182,400444 days 18 hours
Total63,940,000+78,400+91,200+517 days 3 hours 22 minutes


Update History

Version Changes
4.5 Price changed from 3,500 gold to 5,000,000 silver (can no longer be produced via Workshop 2.0)
4.3 Energy shield capacity increased by 13%
4.2 Price changed from 13,000 WP to 10,000 Components (valued at 3,500 gold)
4.0 Economy Changes (July 5):
Total Upgrade Cost: 40,559,000 Ag⟶63,940,000 Ag
Total Upgrade Time: 26 days 15 hours 8 minutes 53 seconds⟶17 days 3 hours 22 minutes
3.8 Default weapons changed to 3 Tulumbases
(formerly 3 Punisher Ts)
3.0.1 New skins
Shield durability increased by 10%
Speed increased by 10%
2.6.2 Bug fix: Energy shield no longer takes double damage
Energy shield regeneration decreased to 3%. It also now needs 20% health instead of 10% in order to reactivate when fully drained.
2.5.0 New skins
The shield regeneration speed increased
The shield durability has been increased by 90%
1.9 Bug fix: No longer gets stuck at several spots on the Yamantau map
1.6.0 Ability animation decreased to 2 seconds
Speed increased from 37 km/h to 40 km/h
1.4.0 Robot was added to the game

Paint Jobs Available For Purchase


Poll

Best setup for the Fujin is?
 
59
 
14
 
6
 
5
 
15
 

The poll was created at 15:53 on August 15, 2018, and so far 99 people voted.


Trivia

  • Fujin translates to “Wind God” in Japanese.
  • Due to the coloring, Fujin resembles the hidden robot in the Springfield map. Additionally, the hidden robot in Springfield was removed shortly after the announcement of the Fujin.
  • Fujin's initial name can be seen at Pixonic's Roboduck poster, and one can see that it's called "Sentinel" on 1 April, just 18 days prior to the official release.
  • The Fujin is one of three quadrupedal robots, the others being the Raijin and Weyland.
  • It is one of four robots with a built-in energy shields, the others being the Carnage, Haechi, and Bulwark. Its energy shield is the strongest.
  • Oddly, the Fujin does not suffer from landing lag. This may possibly be because it is a quadrupedal robot.
  • Due to its four legs, the Fujin can hang off the side of ledges without falling off. This can be used to gain a better angle to fire at opponents. However, it cannot climb up obstacles, unlike the Raijin and Weyland.
  • Because the Fujin is so low to the ground, it can still hit "stealthed" robots while it is not in Sentry mode.
  • Player needs 5,670,840 Silver and 24 days in order to gather enough WP to get Fujin (using all six WP slots and no Gold to buy WP)
  • Fujin has written "Wind God" in Japanese "風神" on its back and forehead.
  • Dragon paintjob for Fujin has the word "Dragon" written on it.
  • The Fujin shares the same base health as the Strider at all levels.
  • The Fujin is the robot that appears on the current War Robots app logo, equipped with 3x Punisher T.
  • Fujin and Raijin were portrayed by Ogata Korin on a picture:
    Fujin Raijin

    Raijin (left) and Fuijin (right)