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…Long-range energy weapon that burns enemies with a high-powered laser beam. Level of damage is persistent and does not depend on distance… – in-game description


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Introduction

The Flux is a long-range (up to 1,100 meters) heavy energy weapon.

Strategy

This weapon is essentially a heavy version of the Gekko, with both weapons having the same firing mechanism and range., it can do sustained and appreciable damage and most importantly, it can penetrate Ancile and energy shielding, making it a great weapon to counter robots like the Carnage. Also being a heavy, it can be mounted on favored sniper robots such as Fury or Natasha , paired with Gekkos. However, like Gekko, it does not deal enough burst damage for close range combat. At close range, both the Flux and the Gekko are also somewhat inaccurate.

Players are advised to prioritize their targets, as for all robots. Due to it being an energy weapon, it can bypass energy shields, so robots such as the Haechi are particularly vulnerable, as they have lower health to compensate for their in-built Anciles. This means that the already substantial damage dealt by the Flux is amplified when targeting robots with energy shields and Anciles.

Long range builds should also target enemy robots that are within 500m range, as charging robots such as the Rhino are faster and have more firepower than snipers, whilst also having a physical shield whilst in Assault Mode. Pilots should always try to stay behind cover and their more powerful teammates.

Due to the Flux, along with its light counterpart the Gekko, dealing damage over a period of time, it can also act as an effective provider of cover, support and suppressive fire. Sustained fire on most unshielded robots will rapidly wear down their health and undermine their combat effectiveness when they reach their destination.  Light beacon cappers in particular are extremely vulnerable to this weapon, as they have very low health, despite their speed.

However, it has disadvantages like Gekko. While having lots of DPM, it does not have the burst damage like other snipers. This means it must keep firing in order to keep on top of the Trebuchet and also very weak against physical shields. Also being components, not everyone can get one.

The Flux and other mid-long range weapons are most effective when used on large and open maps with little cover, such as Canyon, Springfield and Yamantau. This allows them to maximize damage to the target as they are much more exposed and have to move longer distances to reach cover. However, long range pilots should always use cover wisely after depleting their ammunition or whilst reloading as they are vulnerable to enemy fire due to their large size.


Mark I Statistics

Purchase Information

Purchase
Level
Purchase
Cost
Damage Burst
Damage
Burst
DPS
Continuous
DPS
1 10,000 Components/
5,000 Au
2380 9520 2380 649

Upgrade Information

Level Cost(Ag) Time Damage Burst
Damage
Burst
DPS
Continuous
DPS
2 100,000 3 hours 30 minutes 2620 10480 2620 715
3 200,000 6 hours 2880 11520 2880 785
4 400,000 12 hours 3160 12640 3160 862
5 2,000,000 18 hours 3470 13880 3470 946
6 3,000,000 1 day 3810 15240 3810 1039
7 4,000,000 2 days 4190 16760 4190 1143
8 8,000,000 3 days 4600 18400 4600 1255
9 16,000,000 4 days 5050 20200 5050 1377
10 25,000,000 5 days 5550 22200 5550 1514
11 35,000,000 6 days 6100 24400 6100 1664
12 45,000,000 7 days 6700 26800 6700 1827
Cost Time
Totals 137,700,000 29 days 15 hours 30 minutes


  • This table shows the damage per 10 charges.

Mark II Statistics

Purchase Information

Purchase
Level
Purchase
Cost
Damage Burst
Damage
Burst
DPS
Continuous
DPS
1 500 Au 2940 11760 2940 802

Note: Level 12 Mark I is required to upgrade (purchase) to Mark II.

Upgrade Information

Level Cost(Ag) Time Damage Burst
Damage
Burst
DPS
Continuous
DPS
2 100,000 3 hours 30 minutes 3210 12840 3210 875
3 200,000 6 hours 3500 14000 3500 955
4 400,000 12 hours 3820 15280 3820 1042
5 2,000,000 18 hours 4164 16656 4164 1136
6 3,000,000 1 day 4572 18288 4572 1247
7 4,000,000 2 days 5028 20112 5028 1371
8 8,000,000 3 days 5520 22080 5520 1505
9 16,000,000 4 days 6060 24240 6060 1653
10 25,000,000 5 days 6660 26640 6660 1816
11 35,000,000 6 days 7320 29280 7320 1996
12 45,000,000 7 days 8040 32160 8040 2193
Cost Time
Totals 137,700,000 29 days 15 hours 30 minutes


  • This table shows the damage per 10 charges.

Update History

Version Changes
4.5 Economy Changes:
Total Upgrade Time: 45 days 17 hours⟶29 days 15 hours 30 minutes
Now available for 5,000 gold (can still be produced via Workshop 2.0)
3.8 Weapon was added to the game


Poll

What balance change does the Flux need?
 
17
 
37
 
49
 
3
 
8
 

The poll was created at 08:14 on August 18, 2018, and so far 114 people voted.


Trivia

  • Unlike its little brother (light version) the Gekko, this weapon does not change color as it upgrades.
  • The graphics for Flux include shaking the entire screen.
  • This is the longest weapon in the game.